Search found 355 matches
- Wed Jan 29, 2020 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
If you put a pump next to a storage tank it will pull 12,000 in the first second
Here is the first second of your tank to tank transfer, recorded and plotted:
https://i.imgur.com/S4gi16V.png
At no point in the first second does flow rate exceed 6,000/s. Not even for a single tick of it. Due ...
- Wed Jan 29, 2020 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
If you put a pump next to a storage tank it will pull 12,000 in the first second - up until its internal fluidbox is > half full. It's max speed *is* 12,000/second. There's nothing wrong with that; the issue is the rest of how fluid flows. The pump can't pump at its max speed because fluid isn't ...
- Wed Jan 29, 2020 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Except that is not how it worked when the pump speed was increased to 12000/s back in 0.15. I’ve detailed this above, even rolling back to confirm that I wasn’t crazy :).
I know, I'm not describing how it worked in 0.15. I'm describing how it works now. The entire fluid logic system was ...
- Wed Jan 29, 2020 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Write it as 6000+/s ? :D
Due to the current behavior, it is exactly 6000/s. The input fluid box can’t get more than half of its volume from its connection on a single tick (this behaved differently on 0.15, where the pump fluid box could draw from its connection to completely fill on each tick ...
- Wed Jan 29, 2020 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Except they've already stated that 12kL/s is waaaay too fast and that electric pumps would be nerfed in the future.
And that’s fine too. If anything the behavior change in 0.16 was an unintentional nerf, but if the devs are happy with that result then the rating should reflect the actual ...
- Wed Jan 29, 2020 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
As far as I understand it the "max flow" is correct. Just that's: from source into pump. Then the standard flow logic says "max half of me flows into you" and so you get capped at half the flow rate of the pump for the exiting fluid.
Except that is not how it worked when the pump speed was ...
- Wed Jan 29, 2020 5:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Please leave the indication present. It is welcome and accurate (minus the part where max flow is half of expected).
- Wed Jan 29, 2020 4:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
I reverted to 0.15.18 and confirmed that a single pump could supply power generation exceeding 1GW (~12000/s).
I reverted to 0.17.2 and confirmed that a single pump could supply power generation of only 582MW (6001/s).
On 0.15.18, pump fluid = 200 (100%) at max flow.
On 0.17.2, pump fluid = 100 (50 ...
I reverted to 0.17.2 and confirmed that a single pump could supply power generation of only 582MW (6001/s).
On 0.15.18, pump fluid = 200 (100%) at max flow.
On 0.17.2, pump fluid = 100 (50 ...
- Wed Jan 29, 2020 4:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Thanks for the report however that's correct. The number is it's maximum. If it can ever reach that maximum is a completely different thing; since it's now shown in the tooltip people are reading it and generating bug reports like this so I'm in favor of just not showing it.
I am measuring ...
- Wed Jan 29, 2020 2:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 18587
[0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
I noted some odd pump flow behavior and created the best-case scenario for max flow (full tank to empty tank):
https://i.imgur.com/hsqPkpc.png
Additional observations:
- Wagon transfers are similar to the above:
-- From wagon>pump>tank, 6000/s steady, similar to what is indicated above.
-- From ...
https://i.imgur.com/hsqPkpc.png
Additional observations:
- Wagon transfers are similar to the above:
-- From wagon>pump>tank, 6000/s steady, similar to what is indicated above.
-- From ...
- Wed Jan 29, 2020 1:43 am
- Forum: Pending
- Topic: [0.17.79] Mod menu button breaks when loading older save/removing a mod
- Replies: 11
- Views: 3567
Re: [0.18.2] Mod menu button breaks when loading older save/removing a mod
I just had this happen again on 0.18.2, but no clear link to an act that triggered the issue. I will continue investigating.
- Tue Jan 28, 2020 5:49 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 35830
Re: Version 0.18.2
Any chance to geat old sounds back beside to downgrade because its not an solution because sooner or later that bad sounds will be part of game. So I hope you will not implement that annoying sounds. Factories, warning sound and especially sond of belts. Anlso the inserters sound was better ...
- Tue Jan 28, 2020 4:01 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 42320
Re: Make save game overwrites less dangerous
Nonetheless, in order to avoid problems, I added an overwrite confirmation in a few situations
if the selected save is saved in a newer version than what you are about to save
if the selected save has more playtime on it than what you are about to save
If the selected save has more than 5 ...
- Fri Jan 24, 2020 10:37 pm
- Forum: Pending
- Topic: [0.18.x] Windowed size no longer retained between sessions (Windows)
- Replies: 2
- Views: 1006
Re: [0.18.x] Windowed size no longer retained between sessions (Windows)
Thanks for the report however it sounds like you've just stuck yourself in fullscreen mode?
If you don't want that, go into settings -> graphics -> un-check "Fullscreen". and click "Confirm". Then it will start windowed.
No sir, full screen is unchecked in my configuration, but Factorio was ...
- Fri Jan 24, 2020 10:03 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 42320
Re: Make save game overwrites less dangerous
Yeah, I'm with ya, and it's likely low priority, but I'd hope it gets addressed eventually, and the track record so far isn't looking great. Bug or not, major or minor, a reported issue going multiple years seems a bit on the extreme side of things 

- Fri Jan 24, 2020 7:39 pm
- Forum: Pending
- Topic: [0.18.x] Windowed size no longer retained between sessions (Windows)
- Replies: 2
- Views: 1006
[0.18.x] Windowed size no longer retained between sessions (Windows)
Starting with 18.0, the game no longer appears to remember its windowed size between sessions. Factorio now always starts with the window expanded to fill the entire screen (maximized window with a border, not full screen). If the user then tries to resize the window during launch, they are still ...
- Fri Jan 24, 2020 6:59 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 84829
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
I see no mention of fluid dynamics. So has that redesign been axed officially?
Right now it isn't included in our plans for 1.0.
Things in this regard could change, especially if things go smoothly and one of the team has some spare time.
I made a mod that helps with higher volume flow ...
- Fri Jan 24, 2020 6:49 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 42320
Re: Make save game overwrites less dangerous
It’s something significant enough to lead the user me to overwrite the ‘wrong’ save, without so much as a confirmation while doing so.
corrected. Please don't imply that I have the same experience as you. However, I do think that there should be some confirmation logic. I personally don't ...
- Fri Jan 24, 2020 5:37 pm
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 42320
Re: Make save game overwrites less dangerous
Noticed you used the word likely . So like me, you too don't know the complexities involved.
Yes, 'likely', as in give or take a few lines of code. I'm not looking at the Factorio source so I couldn't give an exact number of lines needed. Either way, it's a simple tweak to resolve an issue that ...
- Fri Jan 24, 2020 6:36 am
- Forum: Implemented Suggestions
- Topic: Make save game overwrites less dangerous
- Replies: 91
- Views: 42320
Re: Make save game overwrites less dangerous
Bad design is not a bug, it's just bad design. There's not much for us to do, we who think that the savegame management system is suboptimal, except hope that enough people give sensible arguments and suggestions in this thread to convince the devs :
1) They should do something about it
2) Help ...