Search found 330 matches

by malventano
Wed Jan 29, 2020 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 4701

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

As far as I understand it the "max flow" is correct. Just that's: from source into pump. Then the standard flow logic says "max half of me flows into you" and so you get capped at half the flow rate of the pump for the exiting fluid. Except that is not how it worked when the pum...
by malventano
Wed Jan 29, 2020 5:30 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 4701

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Rseding91 wrote:
Wed Jan 29, 2020 3:35 am
so I'm in favor of just not showing it.
Please leave the indication present. It is welcome and accurate (minus the part where max flow is half of expected).
by malventano
Wed Jan 29, 2020 4:55 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 4701

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

I reverted to 0.15.18 and confirmed that a single pump could supply power generation exceeding 1GW (~12000/s). I reverted to 0.17.2 and confirmed that a single pump could supply power generation of only 582MW (6001/s). On 0.15.18, pump fluid = 200 (100%) at max flow. On 0.17.2, pump fluid = 100 (50%...
by malventano
Wed Jan 29, 2020 4:10 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 4701

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Thanks for the report however that's correct. The number is it's maximum. If it can ever reach that maximum is a completely different thing; since it's now shown in the tooltip people are reading it and generating bug reports like this so I'm in favor of just not showing it. I am measuring separate...
by malventano
Wed Jan 29, 2020 2:29 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 4701

[0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

I noted some odd pump flow behavior and created the best-case scenario for max flow (full tank to empty tank): https://i.imgur.com/hsqPkpc.png Additional observations: - Wagon transfers are similar to the above: -- From wagon>pump>tank, 6000/s steady, similar to what is indicated above. -- From tank...
by malventano
Wed Jan 29, 2020 1:43 am
Forum: Pending
Topic: [0.17.79] Mod menu button breaks when loading older save/removing a mod
Replies: 11
Views: 1077

Re: [0.18.2] Mod menu button breaks when loading older save/removing a mod

I just had this happen again on 0.18.2, but no clear link to an act that triggered the issue. I will continue investigating.
by malventano
Tue Jan 28, 2020 5:49 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 16224

Re: Version 0.18.2

Any chance to geat old sounds back beside to downgrade because its not an solution because sooner or later that bad sounds will be part of game. So I hope you will not implement that annoying sounds. Factories, warning sound and especially sond of belts. Anlso the inserters sound was better. After ...
by malventano
Tue Jan 28, 2020 4:01 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

Nonetheless, in order to avoid problems, I added an overwrite confirmation in a few situations if the selected save is saved in a newer version than what you are about to save if the selected save has more playtime on it than what you are about to save If the selected save has more than 5 hours of ...
by malventano
Fri Jan 24, 2020 10:37 pm
Forum: Pending
Topic: [0.18.x] Windowed size no longer retained between sessions (Windows)
Replies: 2
Views: 254

Re: [0.18.x] Windowed size no longer retained between sessions (Windows)

Thanks for the report however it sounds like you've just stuck yourself in fullscreen mode? If you don't want that, go into settings -> graphics -> un-check "Fullscreen". and click "Confirm". Then it will start windowed. No sir, full screen is unchecked in my configuration, but ...
by malventano
Fri Jan 24, 2020 10:03 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

Yeah, I'm with ya, and it's likely low priority, but I'd hope it gets addressed eventually, and the track record so far isn't looking great. Bug or not, major or minor, a reported issue going multiple years seems a bit on the extreme side of things :)
by malventano
Fri Jan 24, 2020 7:39 pm
Forum: Pending
Topic: [0.18.x] Windowed size no longer retained between sessions (Windows)
Replies: 2
Views: 254

[0.18.x] Windowed size no longer retained between sessions (Windows)

Starting with 18.0, the game no longer appears to remember its windowed size between sessions. Factorio now always starts with the window expanded to fill the entire screen (maximized window with a border, not full screen). If the user then tries to resize the window during launch, they are still st...
by malventano
Fri Jan 24, 2020 6:59 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 30263

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I see no mention of fluid dynamics. So has that redesign been axed officially? Right now it isn't included in our plans for 1.0. Things in this regard could change, especially if things go smoothly and one of the team has some spare time. I made a mod that helps with higher volume flow rates over l...
by malventano
Fri Jan 24, 2020 6:49 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

It’s something significant enough to lead the user me to overwrite the ‘wrong’ save, without so much as a confirmation while doing so. corrected. Please don't imply that I have the same experience as you. However, I do think that there should be some confirmation logic. I personally don't think of ...
by malventano
Fri Jan 24, 2020 5:37 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

Noticed you used the word likely . So like me, you too don't know the complexities involved. Yes, 'likely', as in give or take a few lines of code. I'm not looking at the Factorio source so I couldn't give an exact number of lines needed. Either way, it's a simple tweak to resolve an issue that is ...
by malventano
Fri Jan 24, 2020 6:36 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

Bad design is not a bug, it's just bad design. There's not much for us to do, we who think that the savegame management system is suboptimal, except hope that enough people give sensible arguments and suggestions in this thread to convince the devs : 1) They should do something about it 2) Help the...
by malventano
Fri Jan 24, 2020 6:05 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

I mean you should try it later (1-2 months) again and explain in detail why you think it’s a bug. I see no point in doing that if each time it has been attempted over the course of three years, those reports have been immediately shot down by moderators. It’s entirely possible that a dev has not se...
by malventano
Fri Jan 24, 2020 5:38 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

I tried submitting another bug . It was immediately moved to duplicates without explanation, even though there is no other active bug report about this issue. Bad timing? (Version 0.18....) I won’t excuse that but maybe it’s that? I patiently waited for 0.18, confirmed the issue still exists, and t...
by malventano
Thu Jan 23, 2020 4:24 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 13946

Re: Make save game overwrites less dangerous

Since it's been 3 years and we hit yet another major release with this glaring issue still present, I tried submitting another bug . It was immediately moved to duplicates without explanation, even though there is no other active bug report about this issue. Either the mods are getting in the way of...
by malventano
Wed Jan 22, 2020 3:02 pm
Forum: Duplicates
Topic: [0.18.0] First save of new game defaults to name of most previous save
Replies: 1
Views: 257

Re: [0.18.0] First save of new game defaults to name of most previous save

Unsure why this was moved to duplicates as there does not appear to be another active report on this bug...?
by malventano
Wed Jan 22, 2020 2:03 am
Forum: Duplicates
Topic: [0.18.0] First save of new game defaults to name of most previous save
Replies: 1
Views: 257

[0.18.0] First save of new game defaults to name of most previous save

Steps to reproduce: - Have an existing recent save. - Create a new game. - Attempt to save the map. - Note that the default name is the most recent save. - If using the default by reflex, cringe that you overwrote your last save of your previous map. Solution: - The first save of a new game should o...

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