Can this be used to reset the permissions on a previously locked down multiplayer save that it being run offline by a player that was not the owner?Added /permissions reset to reset all permissions to default.
Search found 330 matches
- Sun Apr 30, 2017 1:39 am
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 18532
Re: Version 0.15.4
- Sat Apr 29, 2017 3:53 am
- Forum: Not a bug
- Topic: [0.15.3] Research bonus descrepancies / confusion
- Replies: 2
- Views: 839
Re: [0.15.3] Research bonus descrepancies / confusion
I totally could have miscounted, but either way, I believe this could be made clearer. If these are indeed stacking, perhaps the wording should be tweaked to state that the bonus is adding an *additional* percentage? Also agree with your point on if the percentages are purely added together prior to...
- Sat Apr 29, 2017 1:43 am
- Forum: Not a bug
- Topic: [0.15.3] Research bonus descrepancies / confusion
- Replies: 2
- Views: 839
[0.15.3] Research bonus descrepancies / confusion
- Lab research speed bonuses currently ramp up in 10% increments per level, starting with 20% at level 1, but those do not appear to stack (30s items take 21 seconds at level 2, which means it is -30% and not -20% stacked with -30%). - Mining productivity research states the same 2% amount for each ...
- Fri Apr 28, 2017 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint GUI: List view?
- Replies: 2
- Views: 685
Blueprint GUI: List view?
The Blueprint GUI is cool, but the reliance on the large icon view makes blueprint names mostly unreadable as there is only room for ~10 characters. An (optional) list style view would be very handy here and would enable reading of the full blueprint names, as well as showing more items on the scree...
- Fri Apr 28, 2017 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Piping: Single tile check valves (plus circuit gate)
- Replies: 0
- Views: 320
Piping: Single tile check valves (plus circuit gate)
With 0.15 changing the previously 1x1 tile pumps with a 2x1 tile version, the ability to use pumps as fluid switching devices (circuit network) becomes significantly more difficult in dense layouts. I think a simple 1x1 tile valve that can be circuit network connected would be helpful here. I propos...
- Fri Apr 28, 2017 1:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Blueprint Manager
- Replies: 3
- Views: 1573
Re: [0.15.x] Blueprint Manager
Additional note: if the name of the dropped blueprint comes alphabetically *after* the name of the last item in the root, it will drop within the book as desired.
- Fri Apr 28, 2017 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Blueprint Manager
- Replies: 3
- Views: 1573
Re: [0.15.x] Blueprint Manager
I just ran into this bug. The blueprint you are attempting to drop into the book instead drops into the root folder, and a blueprint from root (from the location in sorted list corresponding to the name of the dropped blueprint) is instead shifted into the currently viewed book. This sequence also o...
- Thu Apr 27, 2017 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 57
- Views: 15750
Re: Do not pause game when looking at research in single player
+1 to the OP. The Options>other should remain as the ability to disable auto-pausing every time an item completes, but opening the research window on your own should not pause the game. Nothing else like this freezes time in the game (choosing recipes, etc), so choosing the next research item should...
- Thu Apr 27, 2017 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Mining productivity research gain missing on mouseover info
- Replies: 6
- Views: 1263
Mining productivity research gain missing on mouseover info
The addition of mining productivity research in 0.15 is great, but taking it from a laymen standpoint, actual usage within the game is a bit confusing. Here are a few observations: - There is no simple way to tell the current bonus amount. Mousing over a productivity bonused (modules, beacons) minin...
- Thu Apr 27, 2017 4:35 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 33599
Re: [0.15] Mirror blueprints horizontally or vertically
I've mirrored blueprints with piping connections without issue using Foreman in the past***. It'd be silly to have to add that mod just to be able to reverse blueprints when the rest of the functionality is now built into the game (maybe except for the lack of an easy way to dispose of all of the ex...