Search found 340 matches
- Tue Mar 05, 2019 4:59 pm
- Forum: Not a bug
- Topic: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
- Replies: 7
- Views: 1268
Re: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
It looks to me like you don't actually lose any research progress, you gain all the default research options (some of which are redundant). Clearly this isn't right either, but if you scroll down to the bottom where it shows completed research, the expected campaign-specific stuff should still be t...
- Tue Mar 05, 2019 12:16 am
- Forum: Not a bug
- Topic: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
- Replies: 7
- Views: 1268
Re: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
Possibly connected with / triggered by the other fix made for a prior bug? :
- Tue Mar 05, 2019 12:14 am
- Forum: Not a bug
- Topic: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
- Replies: 7
- Views: 1268
[0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
Loaded an intro campaign save after updating to 0.17.5 and noted that my current research item (that was nearly complete) was reset to unresearched, as was all other research items that were previously researched. Basically, it all started over. Additionally, it appears that all research items are n...
- Tue Mar 05, 2019 12:02 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] GUI top right description box covers FPS indicator
- Replies: 0
- Views: 243
[0.17.5] GUI top right description box covers FPS indicator
In fixing this bug with text getting cutoff in the upper right info box, now that the box is wider, it covers the FPS indicator:
- Sat Mar 02, 2019 10:41 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65100
Re: Friday Facts #284 - 0.17 experimental
Challenge acceptedDynamic difficulty is a big topic in the office, but even its staunchest opponent, kovarex, admits he had fun with the final wave. He also holds the high score for kills during the Introduction; Over 9000 .
- Sat Mar 02, 2019 5:20 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33811
Re: [0.17.1] intro too hard
More like >200%. Well i said it reaches 100% at that point... I never said it didnt go above 100% :roll: New version will have a rework of the algo which will be smoother and only kick you in the butt if you try to be either lazy or rush through with 30 labs... or something. Was the behavior change...
- Fri Mar 01, 2019 9:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
- Replies: 16
- Views: 6607
Re: [0.17.0] Gui top right frame partially unreadable on HD resolution
Still a bug in 0.17.4.
- Fri Mar 01, 2019 3:03 pm
- Forum: Not a bug
- Topic: [0.15.11][Twinsen] circuit related item info inconsistencies
- Replies: 3
- Views: 806
Re: [0.15.11][Twinsen] circuit related item info inconsistencies
I'll move this to not a bug, but I moved this task much higher on my todo list. ...so it's been a while, and it appears none of this has changed since 0.15. Any chance these might eventually happen? They would greatly assist those working on / troubleshooting circuit-connected items, especially if ...
- Thu Feb 28, 2019 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] UI Scale slider doesn't do anything when set to Automatic
- Replies: 9
- Views: 1361
- Thu Feb 28, 2019 1:39 am
- Forum: Duplicates
- Topic: [0.17.2] load save after sync mods with save truncates after spaces in save filename
- Replies: 1
- Views: 464
[0.17.2] load save after sync mods with save truncates after spaces in save filename
(save name was "Antfarm by Griswold" in this scenario)
- Thu Feb 28, 2019 1:36 am
- Forum: Not a bug
- Topic: [Dominik][0.17.2] pipes not completely emptying when they should
- Replies: 5
- Views: 1262
Re: [0.17.2] pipes not completely emptying when they should
The tooltip shows what the pipes allow into them - always - regardless of what fluid is in the pipe. In your setup there is no fluid in the pipes but they're connected to the output of the boilers which means they only allow steam in them. Yes, but they are still showing as full of steam (look clos...
- Thu Feb 28, 2019 12:48 am
- Forum: Not a bug
- Topic: [Dominik][0.17.2] pipes not completely emptying when they should
- Replies: 5
- Views: 1262
Re: [0.17.2] pipes not completely emptying when they should
Isn't this fluid behavior is same with 0.16? It may be intended or buggy due to delayed fluid algorithm. No - this is a regression. Pipes would always empty completely in 0.16.x for the exact configuration in my example. It is more significant in 0.17 due to flow mixing prevention, since if a stret...
- Thu Feb 28, 2019 12:01 am
- Forum: Not a bug
- Topic: [Dominik][0.17.2] pipes not completely emptying when they should
- Replies: 5
- Views: 1262
[Dominik][0.17.2] pipes not completely emptying when they should
I noticed that the center of a row of pipes did not completely empty when the water supply to the boilers ran dry: 2019-02-27-18-55-40.png The pipes that show steam present also report as 500.00C, suggesting that some tiny amount of steam is still present. Note: in this config the pipe empties from ...
- Wed Feb 27, 2019 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] UI Scale slider doesn't do anything when set to Automatic
- Replies: 9
- Views: 1361
- Wed Feb 27, 2019 8:03 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33811
Re: [0.17.1] intro too hard
The "cost" per biter sent to attack you is scaled with the %progress of the Logistic pack technology. It starts that you need ~2% of your factory output(by pollution) dedicated to making bullets (calculated from the most polluting method) At 90% research completion it hits 100% production...
- Wed Feb 27, 2019 3:51 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246010
Re: Version 0.17.0
I haven't loaded the new version yet, but I think there is something missing from the patch notes. It was my understanding that assembling machine 1 could handle 3 ingredients now. The official wiki though doesn't have this updated either. Which means that assembling machine 2 requires green resear...
- Wed Feb 27, 2019 2:43 pm
- Forum: Not a bug
- Topic: [0.17.1] At 1440p now defaults to 125% UI scaling which looks blurry
- Replies: 14
- Views: 4904
- Wed Feb 27, 2019 2:38 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33811
Re: [0.17.10] intro too hard
Seems a bit steep for what would be a brand new player. The difficulty is based on pollution, so if your factory was "big" and you did not produce many bullets (as a % of your total production), then you will fail. New players do not produce as much pollution as a vet. I will be tweaking ...
- Wed Feb 27, 2019 4:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] No inputs accepted after focus temp stolen by another app
- Replies: 1
- Views: 548
[0.17.1] No inputs accepted after focus temp stolen by another app
While playing, I was walking, possibly also holding Q, and possibly also clicking on an item, while simultaneously something else on my system attempted to steal focus. Might have been a Windows notification or something from another app. Since I was actively clicking on the Factorio window at that ...
- Wed Feb 27, 2019 4:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Intro scenario completion asks for screenshots from wrong directory
- Replies: 1
- Views: 583
[0.17.1] Intro scenario completion asks for screenshots from wrong directory
Asks for screenshots from 'script_output' directory but the real name on disk was 'script-output'.
Also, screenshots generated on 4k or ultrawide displays may be too large to email easily, FYI.
Also, screenshots generated on 4k or ultrawide displays may be too large to email easily, FYI.