Search found 48 matches

by Eurofighter1200
Tue Nov 25, 2014 12:40 am
Forum: General discussion
Topic: How big is/are your logistic network(s)?
Replies: 9
Views: 3736

Re: How big is/are your logistic network(s)?

1,3 K Roboports thats really awesome and the energy consumption wow in my Game ther is only 3 K Solar iwant to see your solarfields ;)
by Eurofighter1200
Mon Nov 24, 2014 6:04 pm
Forum: General discussion
Topic: Moving around on a big base
Replies: 13
Views: 5425

Re: Moving around on a big base

I use my car /tain or in the really main base the belts from production i dont buidl so that i dont can go anywhere there is always some space not much but enough for the carakter. Ands i think its not so hard to move around you have only to build smart ;)
by Eurofighter1200
Thu Nov 20, 2014 2:27 pm
Forum: Gameplay Help
Topic: Change Blueprint ghosts lifetime
Replies: 14
Views: 14194

Re: Change Blueprint ghosts lifetime

I have in my savegame a seperate logistic network for my borders (lasers and Walls ) the repairpacks get delivered manually or by train but i put one chest with 800 repairpacks then i have not to worry for longe time and to expand i just build new networks towers and set the defense blueprint i have...
by Eurofighter1200
Wed Nov 19, 2014 1:05 pm
Forum: General discussion
Topic: Heavy and Light OIl
Replies: 1
Views: 2067

Re: Heavy and Light OIl

Whit Advanced Oiltech you can transform heavy Oil into light oil and lightoil + water into petroleum so if you only need petroleum you can use this but also later you need trains and i use for them the fuelblocks.
by Eurofighter1200
Mon Nov 17, 2014 4:15 pm
Forum: Energy Production
Topic: My take on using steam as a backup. Works perfectly for me.
Replies: 21
Views: 49929

Re: My take on using steam as a backup. Works perfectly for

Oh yes i have seen this when i made the pictures build the burner inserter and then used the old picture :lol:
by Eurofighter1200
Mon Nov 17, 2014 4:12 pm
Forum: Gameplay Help
Topic: Pump Problems
Replies: 8
Views: 3290

Re: Pump Problems

One of my pipeline is maybee 100-200 meters long but for a train its to short i think and its in my base so no space for train for other far away locations i use the train have a huge train wit more than 200 oil barrels in it
by Eurofighter1200
Sat Nov 15, 2014 9:34 pm
Forum: Energy Production
Topic: My take on using steam as a backup. Works perfectly for me.
Replies: 21
Views: 49929

Re: My take on using steam as a backup. Works perfectly for

Its miles away from your setup but its in my base and there is not so much space also its my old first Steamenginepark from this game so now i can use it with your technique. It provides less than 15 MW of energy is not enough for my actual energy demand but i need it only for some nights and when t...
by Eurofighter1200
Sat Nov 15, 2014 12:25 pm
Forum: Gameplay Help
Topic: Pump Problems
Replies: 8
Views: 3290

Re: Pump Problems

Pumpes are usefull for long pipeline after a specific lenght of the pipe the Oil or other fluid dont go furher so you need a pump too get the Fluid to the destination. And with pumps the fluid is faster.
by Eurofighter1200
Sat Nov 15, 2014 11:09 am
Forum: Railway Setups
Topic: My MultiPlayer game with ColonelWill on the RSO mod
Replies: 6
Views: 9015

Re: My MultiPlayer game with ColonelWill on the RSO mod

Wow this is really on a large scale
by Eurofighter1200
Fri Nov 14, 2014 12:44 pm
Forum: Ideas and Suggestions
Topic: Mistakes with the steam turbines/boilers
Replies: 6
Views: 2718

Re: Mistakes with the steam turbines/boilers

Yes i hope we get some more stuff for generating power and a colling Tower would be really cool but its a game so maybee not so important but i think it would be cool to have other enrgys too, so maybee fluid oil burners /gas /nuclear energy or my favorit biomass energy from the aliens :D
by Eurofighter1200
Fri Nov 14, 2014 12:36 pm
Forum: Energy Production
Topic: My take on using steam as a backup. Works perfectly for me.
Replies: 21
Views: 49929

Re: My take on using steam as a backup. Works perfectly for

Nice concept i think i have to copy that ;)
by Eurofighter1200
Thu Nov 13, 2014 9:26 pm
Forum: Releases
Topic: Version 0.11.2
Replies: 31
Views: 45005

Re: Version 0.11.2

Nice now i have to try out this new update :)
by Eurofighter1200
Thu Nov 13, 2014 3:03 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 39728

Re: lay repeating underground pipes like power lines

The controles are to hard?? I mean it on the gameplay mechanics if you can lay out the pipes like the energy poles its woukd really easy to build much pipes with diffrent liquids in a small place it actually its a good gameplay element you need space for the pipes and the underground pipes are a goo...
by Eurofighter1200
Tue Nov 11, 2014 4:34 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 39728

Re: lay repeating underground pipes like power lines

Iam fine with how it now works its fun and not to easy
by Eurofighter1200
Tue Nov 11, 2014 2:59 pm
Forum: General discussion
Topic: Resource Production, Usage Philosophy; Share Your Thoughts
Replies: 6
Views: 2737

Re: Resource Production, Usage Philosophy; Share Your Though

First i prefer solid fuel but later i go on solar because i can use the Oil for better thinks then energy production and with a demand on over 60 MW the steam engines are not a really option it get to expensive. And psace is enought on the Map i play on hard and i have so uch free space where i kill...
by Eurofighter1200
Mon Nov 10, 2014 1:58 pm
Forum: Gameplay Help
Topic: Bunch of questions from new player
Replies: 8
Views: 3080

Re: Bunch of questions from new player

1. You can make other Poles its not so hard only need the research and steel and copper plates 3./4. I dont know but i know that if the pips is to long you lost thermal heat so its good if the steamengines are really close to the boilers 5. You can split the boiled waterpipes yes but you can see on ...
by Eurofighter1200
Sun Nov 09, 2014 2:56 pm
Forum: General discussion
Topic: A question
Replies: 2
Views: 1142

Re: A question

Maybee with a Mod /hack /cheat i dont know
by Eurofighter1200
Sun Nov 09, 2014 11:04 am
Forum: General discussion
Topic: When will it be on Steam?
Replies: 25
Views: 12289

Re: When will it be on Steam?

I think its good the developer used time before release on steam there are to many bad games out there that in really early development and got release. But i think Factorio is at this state good enought to relesase on steam maybee a few upates on the multiplayer and content but then it should get t...
by Eurofighter1200
Sun Nov 09, 2014 10:26 am
Forum: Show your Creations
Topic: So I'm pretty sure I'm screwed. [Short Tale, concluded.]
Replies: 22
Views: 15737

Re: So I'm pretty sure I'm screwed. [Short Tale, concluded.]

Oh yes seabiters like a watermonster and other water structures like offshore drilling platform would be wasome but back to topic :D

I think with much much lasers and good research on the lasers you may can break out of this buts its really really hard and need more then one try
by Eurofighter1200
Sat Nov 08, 2014 10:05 pm
Forum: Show your Creations
Topic: So I'm pretty sure I'm screwed. [Short Tale, concluded.]
Replies: 22
Views: 15737

Re: So I'm pretty sure I'm screwed. [Short Tale, concluded.]

We need boats to get away from a place like this...

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