Search found 122 matches

by someone1337
Sat Oct 06, 2018 4:21 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 25597

Re: Friday Facts #263 - Trains in blueprints

FINALLY blueprintable trains, schedules and hopefully wagon filters! <3
by someone1337
Fri Sep 28, 2018 4:51 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 34868

Re: Friday Facts #262 - Hello my name is: Compilatron

This sounds awesome.

Could you make it a slow and stupid helper unit, that you can for example tell to "stand here and slowly mine that coal and bring it to a building", and/or make it a slow construction-bot
by someone1337
Sun Aug 19, 2018 8:39 pm
Forum: Won't fix.
Topic: [0.16.51] Production stats issues
Replies: 1
Views: 742

[0.16.51] Production stats issues

The stats-nazi is back. With another production stat issue. :) Items with quantities (for example repair-packs) are not correctly counted as consumed, when stacks are merged and items are consumed as a result of that. just handcrafted 100 repair packs. screen-4.png split into two 50 stacks - It does...
by someone1337
Fri Jun 15, 2018 7:17 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 79330

Re: Version 0.16.51

Graphics Changed the battery item icon to be more consistent with the technology icon. I wonder if this is code for "Duracell sent us a nasty passive-aggressive Cease & Desist letter to stop using their battery livery/logo/signamancy." haha, im not the only one, who thinks that. why e...
by someone1337
Wed May 16, 2018 1:41 am
Forum: General discussion
Topic: Prod3 in mid/late-game science-pack production?
Replies: 15
Views: 4062

Prod3 in mid/late-game science-pack production?

Am I the only one, who considers using Prod3 Modules in science pack production before launching the first few rockets? At least it seems that noone else seems to use prod3 mods in science, at least noone, who posts their setups online at the stage of still having belts and only at around 1 science/...
by someone1337
Sat Mar 24, 2018 9:53 pm
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
Replies: 10
Views: 4959

Re: [0.16.34] FPS drop in map view zoomed at gun/laser turrets

The issue is, with "show turret range" enabled. if you disable that, everything is fine.
by someone1337
Mon Mar 12, 2018 7:27 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.28] Loss of inventory slot filters
Replies: 12
Views: 4503

Re: [Dominik][0.16.28] Loss of inventory slot filters

Consider to make the player blueprintable or a way to export settings, including autotrash, requests and filters.

At least my filters are pretty the same on all games I play, so a way to easily copy the settings across savegames would be cool and would practically solve this problem.
by someone1337
Wed Mar 07, 2018 10:41 pm
Forum: Not a bug
Topic: [16.28] Production stats seem incorrect
Replies: 6
Views: 1389

Re: [16.28] Production stats seem incorrect

It wont even increment the consume substatsion-3 counter, if i handcraft "substation mk3" and when finished, i handcraft "substatsion mk4"
by someone1337
Wed Mar 07, 2018 10:35 pm
Forum: Not a bug
Topic: [16.28] Production stats seem incorrect
Replies: 6
Views: 1389

Re: [16.28] Production stats seem incorrect

Thanks for the report. Exactly what items are you expecting to be in the production/consumption stats that aren't and what method are you expecting them to get into those stats? Hand crafting/assembling machine/other ? If hand crafting, intermediate products crafted and then immediately consumed by...
by someone1337
Wed Mar 07, 2018 9:13 pm
Forum: Not a bug
Topic: [16.28] Production stats seem incorrect
Replies: 6
Views: 1389

[16.28] Production stats seem incorrect

I wanted to watch a little more accurate production stats than the highly rounded ones, you get in the Production overview ('p') (which would be a separate feature enhancement request: show the exact counts as mouse-over-popup ;) Anyway. I used this code, to print all my production stats: /measured-...
by someone1337
Sat Feb 17, 2018 4:29 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 40897

Re: Version 0.16.24

I think there are a lot of phantasms about the EU law, it's about personal data and only the full path could be considered like some. This is plain wrong. If you upload something which contains data that can be fingerprinted to a person, that upload has to be considered personal data. Once its uplo...
by someone1337
Fri Feb 16, 2018 2:31 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 40897

Re: Version 0.16.24

Minor Features When the game crashes, the crash log is uploaded to us. You can opt out by disabling it in the options menu. Unless you remove all paths, mod lists and hardware/software information, accidentally collected information and dont store IP adresses, this will be illegal in the EU with Ma...
by someone1337
Mon Feb 05, 2018 4:26 pm
Forum: Technical Help
Topic: [16.22] is the requester chest missing checkboxes?
Replies: 1
Views: 508

[16.22] is the requester chest missing checkboxes?

Just updated to 16.22 and I am missing the source-checkboxes on requester chests. Where did the checkboxes for "request from storage chests" and "request from provider chests" has gone to? It now only shows "request from buffer chests"... Is it no longer possible to onl...
by someone1337
Fri Feb 02, 2018 1:04 pm
Forum: Duplicates
Topic: [16.20] Artillary shell-requires optional tech
Replies: 1
Views: 491

[16.20] Artillary shell-requires optional tech

Im totally not a fan of tanks and cars, therefore I dont research them, normally. Seems like Artillary can be researched without having to go for tanks and cars first. The problem is: You need tanks researched in order to be able to craft cannon shell which is needed for artillary shell. Unsure, if ...
by someone1337
Mon Jan 29, 2018 7:21 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 77823

Re: 0.16 Map generation Feedback

Been restarting/regenerating for like 4 hours+ straight now. (edit: like 6 by now) Then I wrote this post and gave up and went back to doing work stuff... All I want are Continents: BIG homogenous bodies of Water and BIG homogenous bodies of land - not a swamp/mix. It seems, 0.16.20 just wont do tha...
by someone1337
Thu Jan 25, 2018 12:43 am
Forum: Won't fix.
Topic: [16.18] preview incomplete
Replies: 1
Views: 738

[16.18] preview incomplete

I have set everything to Graphics related to minimum, low, where possible - its a fresh 0.16.18 win "installation"/zip-extraction. Still my (auto)save dont seem to generate a full screenshot... Its black in the save/....zip:preview.png file.... I know its not the most 1337-gaming-laptop ou...
by someone1337
Wed Jan 17, 2018 11:08 pm
Forum: Ideas and Suggestions
Topic: [API/Mods/Console/...] Rename "force" to "faction"
Replies: 2
Views: 489

[API/Mods/Console/...] Rename "force" to "faction"

I would like to suggest to rename "force" to "faction" all over the place. why? many people tend to think "force" means "-f", "just do it anyway". I have seen that in some scripting discussions where people tried to place an entity, using "force...
by someone1337
Tue Jan 02, 2018 8:13 pm
Forum: Not a bug
Topic: [16.12] Passive Provider Chest provides before Storage Chest
Replies: 12
Views: 2959

Re: [16.12] Passive Provider Chest provides before Storage Chest

This feels like "Not a bug". Storage chests and provider chests have same priority in providing stuff, so if passive provider is more convinient for construction, it will be used.. This was definitely not the case in 0.15. If both had the same priority, my waste disposal systems would not...
by someone1337
Mon Nov 06, 2017 12:35 am
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 30799

Re: Friday Facts #215 - Multithreading issues

Try this: Split the map into segments of chunks - like 32*32 chunks is a segment - there will be some size where the overhead outweights the benefits: to small segment: too much overhead, too big segment: no improvement. Make a thread do all the update work for one segment - basically do what the ma...
by someone1337
Mon Oct 16, 2017 8:06 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 26344

Re: kovarex enrichment science FAR too cheap

thats exactly, what I was thinking before trying and thats why I propose the cost increase. as it turned out you totally dont need kovarex for power generation alone - its not meh, its totally irelevant - as long as you dont want nukes. 6 centrifuges without any mods for uranium ore processing and y...

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