Search found 122 matches

by someone1337
Wed Jul 17, 2019 4:35 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.50] Technology "laser turret speed" doesn't increase DPS
Replies: 3
Views: 3507

Re: [posila] [0.17.50] Technology "laser turret speed" doesn't increase DPS

Thanks for taking the time to write up the bug report. It's fixed for 0.17.59 I am suprised more people didn't speak up about this, the bug nerfed laser turrets pretty hard. I took my time with this because idea of removing "laser shooting speed" tech was floating around, as the tech seem...
by someone1337
Tue Jul 16, 2019 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.43] Probabilistic catalysts not counted correctly in production statistics
Replies: 4
Views: 2153

Re: [kovarex] [0.17.43] Probabilistic catalysts not counted correctly in production statistics

Production stats ARE important! :3 I have written a mod that periodically dumps them preceisely as I dislike the standard inpreceise ones you get in "p" and like to analyse the stats in excel/libeoffice sheets :) a mouse-over tooltip in "p" showing the preceise number would be aw...
by someone1337
Sun Jul 14, 2019 9:36 pm
Forum: Show your Creations
Topic: "nice" (+vanilla) Train-to-Train (IronOre->Iron) smelting
Replies: 0
Views: 1562

"nice" (+vanilla) Train-to-Train (IronOre->Iron) smelting

All t2t smelters I have found so far, seem to use "ugly" hacks, like cars or mods to bridge the 1 tile gap when trying to smelt train to train. I am not sure if I just missed the obvious and "nice" solution to this so far and why noone ever posts or talks about it anywhere. Anywa...
by someone1337
Sat Jul 13, 2019 11:08 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 36493

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

I do have one issue with the FFF though, in that people arbitraging the games across regions is being referred to as "regional fraud". This is pretty ridiculous, since it only stems from the store trying to sell the same digital product at different prices, effectively performing economic...
by someone1337
Fri Jul 12, 2019 7:07 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 36493

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Are you waiting for stable to play a new playthrough?
This.

I dont want to start just to have the mapgen/reciepes change an update later forcing me to restart once again.

Once you declare a version stable, i expect these things to not change anymore.
by someone1337
Thu Jul 11, 2019 8:51 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 16484

Re: A Case for Balancing Nuclear Power

No, it's not "negligible", it's O(1), it's a fixed cost. UPS cost of solars is independant of the number of cells you have. THIS is why megafactories use it, and this is why nothing can beat for megafactories. No amount of optimization or buffing can make nuclear cost independant of the n...
by someone1337
Wed Jul 10, 2019 8:23 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 16484

Re: A Case for Balancing Nuclear Power

No, it's not "negligible", it's O(1), it's a fixed cost. UPS cost of solars is independant of the number of cells you have. THIS is why megafactories use it, and this is why nothing can beat for megafactories. No amount of optimization or buffing can make nuclear cost independant of the n...
by someone1337
Sun Jul 07, 2019 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.54] Sync mods with save: disabled mods show as "keep enabled"
Replies: 13
Views: 1721

[0.17.54] Sync mods with save: disabled mods show as "keep enabled"

When clicking Sync mods with save, it lists all my mods - even disabled ones - as active and allows me to "keep enabled" mods that are disabled (and in fact were not even ported to 0.17 (yet)) some-npp was an experiment in 0.16 which i still hjave not given up yet on, but that mod is defin...
by someone1337
Sat Jul 06, 2019 5:05 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 20358

Re: Version 0.17.54

I basically never play with sound and would like to have the ability to disable sound instead of installing PA. Especially because I am currently abroad (in .cz) and dont have the required roaming-data-plan to install PA+all its deps here, after updating factorio :( @systemd: if you ask me, it solve...
by someone1337
Sat Jun 29, 2019 3:18 am
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 17221

Re: Friday Facts #301 - Crash site: First state

Pinga wrote:
Fri Jun 28, 2019 4:27 pm
The numbers, what do they mean?
https://cs.wikipedia.org/wiki/79_(%C4%8D%C3%ADslo)

MACEK it is!
by someone1337
Thu May 16, 2019 10:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.42] hard crash: save -> unload mod -> restart -> load game -> crash
Replies: 2
Views: 1532

[0.17.42] hard crash: save -> unload mod -> restart -> load game -> crash

Had some crashing issues when i tried to benchmark my builds. Traced it down to the not-loading of https://mods.factorio.com/mod/some-infinitychest The map had many other mods loaded before, but I re-saved it only with advanced infinity chest, as thats what seems to trigger the crash. Basically if y...
by someone1337
Wed May 15, 2019 5:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.38] One inserter cost 20 UPS
Replies: 6
Views: 2477

Re: [0.17.38] One inserter cost 20 UPS

maybe, but it still may be a good idea to be able to wipe my own undo queue
by someone1337
Wed May 15, 2019 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.38] One inserter cost 20 UPS
Replies: 6
Views: 2477

Re: [0.17.38] One inserter cost 20 UPS

Could the devs consider adding a /clear-undo-queue [<player>] command which would allow players to wipe their own undo queue and serevr admins to wipe a given player's undo queue?
plz? :)
by someone1337
Fri Mar 22, 2019 4:37 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 12650

Re: Friday Facts #287 - Just bugs again

Code: Select all

' or 1=1; -- '
Is a legitimate username!!11!1!11oneeleven

https://xkcd.com/327/
by someone1337
Mon Mar 11, 2019 9:29 pm
Forum: Releases
Topic: Version 0.17.11
Replies: 13
Views: 13027

Re: Version 0.17.11

<3

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