Search found 131 matches

by someone1337
Tue Aug 08, 2017 1:01 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.x] production stats wrongly calc./kovarex enrichment
Replies: 5
Views: 7350

[kovarex] [0.15.x] production stats wrongly calc./kovarex enrichment

The production stats seem to be wrongly calculated for handed thru components. Specifically reciepes like kovarex enrichment which technically consume only 3* u-238 and produces 1* u-235 while handing thru the rest of 40* u-235 and 2* u-238. It seems like the production stats dont count only the dif...
by someone1337
Fri Aug 04, 2017 8:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.32] API bad value for beacon.distribution_effectivity
Replies: 4
Views: 3168

Re: [0.15.32] API bad value for beacon.distribution_effectivity

totally off topic, sorry, but... may I ask what mod this is?
by someone1337
Wed Aug 02, 2017 3:48 pm
Forum: Spread the Word
Topic: How do I throw more money at you?
Replies: 5
Views: 3716

How do I throw more money at you?

How do I throw more money at you, as Im totally in love with this game?

It seems like its no longer possible to upgrade from "Transport Belt Repair Man"?
Or at least I didnt find any way to do so.
by someone1337
Tue Aug 01, 2017 7:11 pm
Forum: General discussion
Topic: placing + setting parameters for electric-energy-interface
Replies: 2
Views: 1219

placing + setting parameters for electric-energy-interface

Im trying to place a electric-energy-interface from the console and set its parameters. The idea is to add a basically infinite accumulator for an enemy force I can store store energy overproduction from the early game to be able to use it when in need, without having the ability to change the inter...
by someone1337
Mon Jul 31, 2017 5:07 pm
Forum: Bob's mods
Topic: [0.15][Request] Bob's Power: Make stuff configurable
Replies: 1
Views: 1253

[0.15][Request] Bob's Power: Make stuff configurable

I would like to disable the steam engine/boilers part of the mod, without having to comment out/edit the mod files directly.

You have added .15 mod config for Bob's Mining already. It would be cool, if you did the same for Bob's Power. :)
by someone1337
Wed Jul 26, 2017 4:26 pm
Forum: Implemented Suggestions
Topic: [15.x][annoyance] no "private" blueprint-storage.
Replies: 3
Views: 1674

[15.x][annoyance] no "private" blueprint-storage.

This is not a bug per se, but imho an annoyance. There seems to be no way to have "private" blueprints or BP books, that dont get broadcasted to everyone in an MP session. Thats what imho a player's blueprint storage vs game blueprints would be supposed to be. The problem is/was, that I in...
by someone1337
Wed Jun 14, 2017 1:29 am
Forum: Not a bug
Topic: [.15.19] Steam engines are "breathing"
Replies: 4
Views: 1865

Re: [.15.19] Steam engines are "breathing"

aaand the config file.

not really, very low, but not much better either...
by someone1337
Tue Jun 13, 2017 2:53 am
Forum: Not a bug
Topic: [.15.19] Steam engines are "breathing"
Replies: 4
Views: 1865

[.15.19] Steam engines are "breathing"

just a graphic glitch. :)
factorio-current.log
(12.08 KiB) Downloaded 84 times
by someone1337
Wed May 03, 2017 5:23 am
Forum: Not a bug
Topic: [0.15.6] side-loading underground belts no longer priorized?
Replies: 1
Views: 1090

[0.15.6] side-loading underground belts no longer priorized?

I did not test this extensively yet, but it seems that side-loading underground belts no longer priorizes the inserters, rendering the "underground belt compression trick" ineffective. https://www.reddit.com/r/factorio/comments/4i6zmo/an_example_of_the_underground_belt_trick_for It would b...
by someone1337
Wed Apr 26, 2017 11:30 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227692

Re: [MOD 0.14] Warehousing v0.0.11

Now that factorio 0.15 is out... do you plan on updating this mod anytime soon? :)

Go to advanced search