Search found 131 matches
- Tue Aug 08, 2017 1:01 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.x] production stats wrongly calc./kovarex enrichment
- Replies: 5
- Views: 7350
[kovarex] [0.15.x] production stats wrongly calc./kovarex enrichment
The production stats seem to be wrongly calculated for handed thru components. Specifically reciepes like kovarex enrichment which technically consume only 3* u-238 and produces 1* u-235 while handing thru the rest of 40* u-235 and 2* u-238. It seems like the production stats dont count only the dif...
- Fri Aug 04, 2017 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.32] API bad value for beacon.distribution_effectivity
- Replies: 4
- Views: 3168
Re: [0.15.32] API bad value for beacon.distribution_effectivity
totally off topic, sorry, but... may I ask what mod this is?
- Wed Aug 02, 2017 3:48 pm
- Forum: Spread the Word
- Topic: How do I throw more money at you?
- Replies: 5
- Views: 3716
How do I throw more money at you?
How do I throw more money at you, as Im totally in love with this game?
It seems like its no longer possible to upgrade from "Transport Belt Repair Man"?
Or at least I didnt find any way to do so.
It seems like its no longer possible to upgrade from "Transport Belt Repair Man"?
Or at least I didnt find any way to do so.
- Tue Aug 01, 2017 7:32 pm
- Forum: General discussion
- Topic: placing + setting parameters for electric-energy-interface
- Replies: 2
- Views: 1219
Re: placing + setting parameters for electric-energy-interface
oh nice! Thx! <3
- Tue Aug 01, 2017 7:11 pm
- Forum: General discussion
- Topic: placing + setting parameters for electric-energy-interface
- Replies: 2
- Views: 1219
placing + setting parameters for electric-energy-interface
Im trying to place a electric-energy-interface from the console and set its parameters. The idea is to add a basically infinite accumulator for an enemy force I can store store energy overproduction from the early game to be able to use it when in need, without having the ability to change the inter...
- Mon Jul 31, 2017 5:07 pm
- Forum: Bob's mods
- Topic: [0.15][Request] Bob's Power: Make stuff configurable
- Replies: 1
- Views: 1253
[0.15][Request] Bob's Power: Make stuff configurable
I would like to disable the steam engine/boilers part of the mod, without having to comment out/edit the mod files directly.
You have added .15 mod config for Bob's Mining already. It would be cool, if you did the same for Bob's Power.
You have added .15 mod config for Bob's Mining already. It would be cool, if you did the same for Bob's Power.
- Wed Jul 26, 2017 4:26 pm
- Forum: Implemented Suggestions
- Topic: [15.x][annoyance] no "private" blueprint-storage.
- Replies: 3
- Views: 1674
[15.x][annoyance] no "private" blueprint-storage.
This is not a bug per se, but imho an annoyance. There seems to be no way to have "private" blueprints or BP books, that dont get broadcasted to everyone in an MP session. Thats what imho a player's blueprint storage vs game blueprints would be supposed to be. The problem is/was, that I in...
- Wed Jun 14, 2017 1:29 am
- Forum: Not a bug
- Topic: [.15.19] Steam engines are "breathing"
- Replies: 4
- Views: 1865
Re: [.15.19] Steam engines are "breathing"
aaand the config file.
not really, very low, but not much better either...
not really, very low, but not much better either...
- Tue Jun 13, 2017 2:53 am
- Forum: Not a bug
- Topic: [.15.19] Steam engines are "breathing"
- Replies: 4
- Views: 1865
[.15.19] Steam engines are "breathing"
just a graphic glitch.
- Wed May 03, 2017 5:23 am
- Forum: Not a bug
- Topic: [0.15.6] side-loading underground belts no longer priorized?
- Replies: 1
- Views: 1090
[0.15.6] side-loading underground belts no longer priorized?
I did not test this extensively yet, but it seems that side-loading underground belts no longer priorizes the inserters, rendering the "underground belt compression trick" ineffective. https://www.reddit.com/r/factorio/comments/4i6zmo/an_example_of_the_underground_belt_trick_for It would b...
- Wed Apr 26, 2017 11:30 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 227692
Re: [MOD 0.14] Warehousing v0.0.11
Now that factorio 0.15 is out... do you plan on updating this mod anytime soon?