Search found 499 matches

by kyranzor
Thu Mar 02, 2017 5:33 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

no, combat robot damage and laser turret damage doesn't stack, i just said that because i couldn't remember which was the correct one. I'm fairly certain it's just combat robot damage that affects terminator damage. I'll consider using that formula, for balance etc. I only really want 2-3 upgrades a...
by kyranzor
Tue Feb 28, 2017 11:59 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Quick question: which research (if any) can be done to increase terminator attack speed and damage? If it matters, I'm playing with Bob's Mods and Late Upgrades. Also, rocket droids with 5+ levels of rocket shooting speed and damage are really awesome. Their increased range over terminators allows ...
by kyranzor
Fri Feb 17, 2017 5:48 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Mylon,
Yes I have plans to make a programmable vehicle act as a troop transporter with vehicle equipment based defensive weapons. Some scripts for loading/unloading troops for combat etc.. no time at the moment though, development has basically halted for now
by kyranzor
Fri Feb 17, 2017 3:31 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Installed this late endgame to cutdown on my rampage trips. Really enjoying it. I especially like how the squad seems to only move as fast as the slowest droid. It prevents suicides and lost droids. If you hang with the lead unit with a personal roboport and some repair packs you become the combat ...
by kyranzor
Tue Jan 10, 2017 6:55 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

on_entity_died returns the entity which should hold a unique unit_number. Using a metatable SquadsByUnitID = {[entity.unit_number], squadID} could give you instant access to the squad without iterating over every entity in every squad. Thanks Optera! That's handy info. Now I might be able to replac...
by kyranzor
Tue Jan 10, 2017 5:15 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

on_entity_died returns the entity which should hold a unique unit_number. Using a metatable SquadsByUnitID = {[entity.unit_number], squadID} could give you instant access to the squad without iterating over every entity in every squad. Thanks Optera! That's handy info. Now I might be able to replac...
by kyranzor
Sat Jan 07, 2017 10:02 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Hi Jurgen, Thanks for playing my mod :) Yes it's very annoying that the game de-spawns my droids - I think it might be possible to detect this situation for example if I had a record for a droid in a table, and I iterate over it, if it suddenly becomes ''nil" when it wasn't killed normally or b...
by kyranzor
Sun Dec 04, 2016 12:32 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

I will try some flying bots. I've just been using squads of 40 rocket bots. They destroy everything. edit: maybe rocket droids should be advanced circuit? they are pretty powerful. battle droid could use heavy armor instead of light because of the extra hp. That's a good idea! I will change them to...
by kyranzor
Sat Nov 26, 2016 6:21 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Fair enough... if you try using squads of distractor robots in the same numbers (or larger, squads of 50) will do better and move much faster than riflebots.

I'm glad you still find a use for the riflebots
by kyranzor
Sat Nov 26, 2016 5:58 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Can I get people's opinions on the flying robots? Has anyone actually used them? Or perhaps people can't use them because the tech is bugged and it isn't unlocking properly? I don't like them because they are very weak and almost everytime they outrun stronger robots and die one by one first. Also ...
by kyranzor
Sat Nov 26, 2016 2:52 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Hi Onebit, I'm not sure what those guys are doing stuck in the forest, perhaps the path back to the rally point is obscured by walls and they cannot find a legal path? One other thing that i've found is if the time between retries of giving them a command is too soon, and their target movement locat...
by kyranzor
Wed Nov 23, 2016 4:21 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Guys if you haven't checked out the dev branch yet, please do. These are the major features I can think of right now that need testing: * Droid Assemblers self-limit spawning around them to max 1.5x squad hunting size to avoid run-away-spawning situations (spawning into a huge blob and making a mess...
by kyranzor
Sun Nov 20, 2016 3:41 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

The squad disassembles and re-groups if it fails to do whatever task it was given. It's a failsafe in the new code.

It's to help deal with constant lag spikes if they cant get somewhere and keep trying forever.
by kyranzor
Sat Nov 19, 2016 10:39 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

I am not sure if it's the mining site or the robots that come out of it but something in that mod has a "force" which is considered an "enemy" to the droids so they are given attack-area commands but there aren't any enemies there
by kyranzor
Sat Nov 19, 2016 8:35 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

haha wow, damn robot mining site. so you can confirm that the droids are trying to attack/target the robot mining sites?
by kyranzor
Fri Nov 18, 2016 3:21 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

I have another problem. My base is quite large and I made several special train stations with deployers far away from the perimeter in order to force robots not to walk through my base. But the problem is now that when the squad gathers and reaches its full size, robots don't move, squad dissasembl...
by kyranzor
Fri Nov 18, 2016 3:19 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Hey, just wanted to say thanks for the awesome mod! I've been playing with this lately and it's really cool and fits in the game perfectly, especially for someone like me who loves to play with huge swarming biters that eventually engulf the whole map so having some help with keeping them in check ...
by kyranzor
Thu Nov 17, 2016 2:56 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

hitzu wrote:Robots love to attack Robot Mining Site.
Haha I wonder why? Does judos make his entity a different force? Is the force not allied with the player force?

Does the squad of robots attack the building or the flying robots?
by kyranzor
Tue Nov 15, 2016 6:57 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

I fixed the error on line 110, try again please.
by kyranzor
Tue Nov 15, 2016 2:32 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282185

Re: [MOD 0.14.20] Robot Army. 0.2.3

Thanks I'll fix that and update the branch

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