Yeah, It probably is. I put in a mechanism to prevent it in my merger.
Search found 241 matches
- Fri Dec 07, 2018 4:51 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
- Thu Dec 06, 2018 9:38 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
There are some scenarios where you can get trains to crash, I'm unsure how to replicate it, but I have seen it happen when I force a light to be red.
- Thu Dec 06, 2018 9:00 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Nice, I'll can look at it tomorrowimmortal_sniper1 wrote: βThu Dec 06, 2018 8:58 pmhttps://pastebin.com/2A7Whfxf
rotarionary symetrical 4 lane x jounction RHD inspired by some designs from here that were LHD that i converted to [rhd and 1-3-1 spacing]
and did some adjusting
could you please test this one??
- Thu Dec 06, 2018 4:34 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
No, you can only force a red signal.NeuralParity wrote: βThu Dec 06, 2018 4:18 pm
Is there any way to override train signals to force a (potentially dangerous) green signal?
https://factorioprints.com/view/-LT3GJXx3RK2L5RuR_ok
- Thu Dec 06, 2018 11:25 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
A more powerful method of controlling train start signal timing would be to somehow measure the speed and position of the trains in each lane and perform calculations to determine which would arrive first and predict when it will clear the merge point so that the next closest (or another stopped) t...
- Wed Dec 05, 2018 11:13 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
The OP post have not been updated since January.
Many of them are in the savefile. The unoffical updated version of the testbench have also the intersections I made
Many of them are in the savefile. The unoffical updated version of the testbench have also the intersections I made
- Wed Dec 05, 2018 11:06 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Nice to see you active on the forum Tallinu! I found your merge-o-matic in a blueprint book in the savefile. It is really nice! I thought you would need a much longer buffer area to get it to work. I didn't realize that the acceleration isn't the bottleneck. It is also more compact then the merger I...
- Wed Nov 14, 2018 11:44 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
If you want a more compact rail system just make a 2 lane system instead of a 4 lane systen. If you go to a 2 lane system you don't need to worry about lane switching. The modification you did just made that intersection worse and barely more compact. You should do U turns outside of 4 or 3 way inte...
- Wed Nov 14, 2018 10:14 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
I'm not on my computer do you have a screenshot?
- Wed Nov 14, 2018 9:36 am
- Forum: Railway Setups
- Topic: Balanced belt/lane/chest Unloading Station System
- Replies: 4
- Views: 8840
Re: Balanced belt/lane/chest Unloading Station System
Why not make a balancer where that isn't a requirement?NeoVortex wrote: β The incoming trains must have all their wagons equally loaded and with items multiples of 10.
Its hard not to mention throughput as you only get 8 belts out of 8 wagons, which makes it unpractical and just a proof of concept.
- Sat Nov 10, 2018 8:14 pm
- Forum: Railway Setups
- Topic: 4 Lane Railsystem with Solar and Piping (Roboport Size)
- Replies: 9
- Views: 5763
Re: 4 Lane Railsystem with Solar and Piping (Roboport Size)
That looks better. There are some signals missing still. Normal signals at the start of the buffer, chain at the end. If you want to test your intersections throughput you can use this testbench: viewtopic.php?f=194&t=46855&p=383830#p383830 I prefer making intersections on the testbench rath...
- Sat Nov 10, 2018 5:16 pm
- Forum: Railway Setups
- Topic: 4 Lane Railsystem with Solar and Piping (Roboport Size)
- Replies: 9
- Views: 5763
Re: 4 Lane Railsystem with Solar and Piping (Roboport Size)
With all those chain signals, and not really any buffers, it is basically the same intersection as before just larger. It should have about the same throughput as the other intersection you had.
- Sat Nov 10, 2018 12:06 pm
- Forum: Railway Setups
- Topic: 4 Lane Railsystem with Solar and Piping (Roboport Size)
- Replies: 9
- Views: 5763
Re: 4 Lane Railsystem with Solar and Piping (Roboport Size)
What if you use 4 segments for the intersections? You could have a way higher throughput then.
- Sat Nov 10, 2018 10:55 am
- Forum: Railway Setups
- Topic: 4 Lane Railsystem with Solar and Piping (Roboport Size)
- Replies: 9
- Views: 5763
Re: 4 Lane Railsystem with Solar and Piping (Roboport Size)
I have a megabase with a little over 400 trains running smoothly in a 2 lane system. And I wanted to give some comments on your blueprints especially regarding throughput. The unloading station If multiple trains with the same ore are coming in, they will block other trains coming in with other ore ...
- Wed Nov 07, 2018 10:35 am
- Forum: Railway Setups
- Topic: Making trains stop faster.
- Replies: 12
- Views: 8608
Re: Making trains stop faster.
Not in my experience. I had a circuit controlled safe crossing that raises a gate and changes approaching signals to red if a player approaches the gate in front of the crossing. Trains tend to blow right through the gates (destroying them in the process without slowing at all) and completely ignor...
- Tue Nov 06, 2018 9:44 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
I have 1-2 trains. I do not understand how to make compact sorter for 2-4. Make more trains is easier way If you want to test the throughput with 1-2 trains you would have to either use a profile that isn't used yet, or change the trains with profile 1. To do that, for RHD, find the station with P1...
- Tue Nov 06, 2018 8:52 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
Re: 4-way intersections: Throughput and deadlocks [image heavy]
About roundabout. I gamed a lot with celled railroad system. I looked for a simlpe intersection with no crossing, only junctions. I find no other intersection allows me to make to make turning back. Roundabout with additional turning rigth will be not so compact. Firstly I placed safe roundabout. b...
- Fri Nov 02, 2018 6:08 pm
- Forum: Railway Setups
- Topic: Complete modular train system
- Replies: 28
- Views: 57258
Re: Complete modular train system
Still working on them?LuziferSenpai wrote: βMon Jan 08, 2018 6:09 amI'm working on a new Design so ^^Elok wrote:All link and image are dead.
May I suggest to either remove this pinned post or update the links?
- Fri Nov 02, 2018 4:59 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 877381
- Wed Oct 31, 2018 7:50 am
- Forum: Railway Setups
- Topic: Making trains stop faster.
- Replies: 12
- Views: 8608
Re: Making trains stop faster.
Use a circuit condition to close a signal, trains then stop on a dime. Huh? When a signal is reserved then setting it to red with a circuit is ignored till the train has passed. Anything else would be a bug. It is intentional! And the trains really do instantly stop if you change a signal right in ...