It probably does, needs to be tested first.lee1026 wrote: Fri May 10, 2019 4:29 pm Does today's patch (0.17.38) change all of the deadlock discussions?
Search found 261 matches
- Fri May 10, 2019 4:39 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
- Tue Apr 30, 2019 7:39 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Is it possible to submit a design for testing and improvement/feedback? I helped my kid develop this but it's his intellectual property.
Yes it is=)
But please provide a screenshot so that one doesn't have to open factorio to see it.
On this forum I'd prefer 4 way intersection. The ...
- Fri Apr 26, 2019 4:56 am
- Forum: Railway Setups
- Topic: 3-way intersections: Throughput Compendium [Image heavy]
- Replies: 22
- Views: 72532
Re: 3-way intersections: Throughput Compendium [Image heavy]
I switched out the blueprint. Now it works=)
- Thu Apr 25, 2019 9:18 pm
- Forum: Railway Setups
- Topic: 3-way intersections: Throughput Compendium [Image heavy]
- Replies: 22
- Views: 72532
Re: 3-way intersections: Throughput Compendium [Image heavy]
I have switched the blueprint around a couple of times and the current version sounds like it have an error. I'll take a look at it but not today. If you want you can download the blueprint book I have called 3 to 1 train merger and swap out the merger
- Thu Apr 25, 2019 5:23 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
I widened the multicross interior so that I could fit a roboport in the center and I got slightly better performance. 89-->91 on the p1 test in hansjoachim's test bench.
https://pastebin.com/14CXYw5B
Great :)
91 is within the margin of error. As Aaargha wrote in the first post:
I let it run ...
- Sun Mar 31, 2019 1:50 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
To test it, you can throw it on the test bench. Download my version of it if you want to understand the test bench more easily.
It doesn't make any unnecessary crossings, no roundabouts and is correctly signaled. It should perform exactly like the compact intersection or really any good 4 way 2 ...
It doesn't make any unnecessary crossings, no roundabouts and is correctly signaled. It should perform exactly like the compact intersection or really any good 4 way 2 ...
- Thu Mar 07, 2019 9:20 pm
- Forum: Mods
- Topic: [MOD 0.15+] Automatic train deployment
- Replies: 38
- Views: 35689
Re: [MOD 0.15+] Automatic train deployment
Great aaargha!
I wasn't sure if you would update it
Awesome!
I wasn't sure if you would update it
Awesome!
- Thu Feb 28, 2019 7:15 pm
- Forum: Railway Setups
- Topic: 4-lane RHD intersection with optimized left turn [images+blueprints]
- Replies: 14
- Views: 20562
Re: 4-lane RHD intersection with optimized left turn [images+blueprints]
AlienRaven 4 lanes 4 way intersection
Set 10 = 73 trains/min
Deadlock rating F
Christmas intersection unbuffered 4 lanes 4 way intersection
The most basic and small 4 lanes 4 way intersection
Set 10 = 81 trains/min
Deadlock rating A
https://pastebin.com/YuTezdVq
Hans intersection 2 lanes 4 way ...
Set 10 = 73 trains/min
Deadlock rating F
Christmas intersection unbuffered 4 lanes 4 way intersection
The most basic and small 4 lanes 4 way intersection
Set 10 = 81 trains/min
Deadlock rating A
https://pastebin.com/YuTezdVq
Hans intersection 2 lanes 4 way ...
- Thu Feb 28, 2019 11:35 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 59
- Views: 31495
Re: [0.17.1] Save and Load Quickbar Layouts like blueprints
Yes please get this feature! I think the chance of getting it will increase if somebody makes a mod first that gets popular
- Wed Feb 27, 2019 3:15 pm
- Forum: Not a bug
- Topic: Quick bar doesn't sync between games
- Replies: 1
- Views: 776
Quick bar doesn't sync between games
The quick bar doesn't sync between saves.
It looks like I have to set up the quick bar between every time I enter a new world or start a new one. I was under the impression that the quick bar would sync between worlds.
To replicate:
1. Start a new world
2. Edit the quick bar
3. Quit the game
4 ...
It looks like I have to set up the quick bar between every time I enter a new world or start a new one. I was under the impression that the quick bar would sync between worlds.
To replicate:
1. Start a new world
2. Edit the quick bar
3. Quit the game
4 ...
- Fri Feb 15, 2019 5:02 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Oh I am sorry, its right turns for LHD
- Mon Feb 11, 2019 2:18 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
I got a 2 way, 415 trains on 5 minutes => 83 trains/minute (3 length trains)
This solution has some good sides :
- Trains can turn back by crossing the middle section three times.
- It can be scaled without too much cooking
- The flow is good, the main slow down come from the middle horizontal ...
- Fri Jan 25, 2019 6:22 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Thanks! Yes, I'm using nuclear fuel that's why my numbers are higher. :roll: I wanted to let the trains as far in into the intersection as I could without completely deadlocking it, that's why I don't have chain signals everywhere. Guess it was a bad idea. Also, on every left turn before merging ...
- Thu Jan 24, 2019 9:05 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Sadly I don't know how can I improve this further
So I improved it with correct signals.
I also made a better version with extra right turns.
Original: 30 trains/min set 1
Correct signaled: 41 trains/min set 1
With extra right turns: 48 trains/min set 1
btw: those test are with rocket fuel ...
- Thu Jan 24, 2019 11:57 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Hi fellows :)
This is my setup that I made without checking in here before. I find pretty good, but there's some problems.
My trains drive on the right side, not left.
Pro :
+ No deadlock, impossible
+ Simultaneous 2*2 way train on long lanes is possible
+ Very compact
+ Modular
+ Use ...
- Thu Jan 24, 2019 11:52 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Classic design 4 way 3 spacing 2 lane 1 picture:
Blueprint: https://factorioprints.com/view/-LWx8p9ga_BOerpE6Q1b
Throughput can reach around 50/m (with 2-4 trains) but my test map is different so it might not be precise. It's also deadlock free.
(I know it's very basic but haven't seen a 3 ...
- Sat Jan 19, 2019 7:39 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
It also deadlocks very easily. I had it running for 30 sec before it completely deadlocked. You have to add some chain signals to prevent that from happening.mobieh22 wrote: Thu Jan 17, 2019 7:47 pm https://pastebin.com/178Qe8VZ this is an intersection I built, its meant for 3 car trains
- Fri Jan 18, 2019 8:07 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
https://pastebin.com/178Qe8VZ this is an intersection I built, its meant for 3 car trains
Really cool looking intersection, I like the amount of solarpanel/accumulators you have put in it.
For throughput, left turns are big problem. As if you have to take left turn you have to take a full ...
- Sat Dec 08, 2018 10:46 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
it was a RHD conversion of a good LHD design
as i said i wasnt sure about the signals tehere is probably one that is on the wrong side deadlocking everything it did 71 so surely there is a signal problem ill look into it
https://forums.factorio.com/viewtopic.php?f=194&t=46855&start=480
How ...
- Sat Dec 08, 2018 9:25 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1191127
Re: 4-way intersections: Throughput and deadlocks [image heavy]
If a forced signal causes any trains to crash, that probably constitutes a bug.
Yeah, It probably is. I put in a mechanism to prevent it in my merger.
i forgot to ask were there any signal problems in the design i posted here 2-3 days ago?
It doesnt support turning left from the outer ...