Search found 61 matches

by rcp27
Fri Nov 16, 2018 5:32 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83756

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I really like these graphical ideas. This offers an opportunity to fix one of the problems with belt graphics. If a belt is fully loaded with certain types of item it can be very hard to see the colour of the arrows on it and see what speed of belt it is. The extra graphics could be used to offer an...
by rcp27
Thu Jun 21, 2018 4:45 am
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 31341

Re: Aren't construction bots available too late?

Construction robots must be earlier, but logistic robots must be later for balance. Using without roboports, just equipment roboport for first power armor. While logistics bots are available early, they arenā€™t particularly useful until requester chests are unlocked, which are behind yellow science,...
by rcp27
Mon Jan 22, 2018 7:12 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 24237

Re: I am impatient

Grumble grumble. When the splitter filtering was announced I was just about to start building a new smelter array. I thought great, I can make use of this filtering to do a mixed iron-copper smelter with splitter filtering of the output. My smelter is sitting in a half built state with hacks to get ...
by rcp27
Thu Jan 18, 2018 5:40 pm
Forum: General discussion
Topic: Gameplay drop
Replies: 12
Views: 4446

Re: Gameplay drop

Perhaps people had gameplay videos they recorded over the holiday period that theyā€™ve been posting, and are now back at work with less time to make videos?
by rcp27
Sat Jan 13, 2018 1:32 pm
Forum: General discussion
Topic: Artillery
Replies: 21
Views: 8754

Re: Artillery

One of the things I found most irritating about biters in the past was trying to expand later in the game and having these huge biter nests to fight through. While nukes solved the problem to an extent, I felt they were just a bit too powerful. Artilery is the right balance, and I absolutely love it...
by rcp27
Wed Jan 10, 2018 5:18 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46174

Re: Belts vs Bots - A response to the latest FFF

Iā€™ve been thinking a bit about the issue of game progression with regard to this topic. A lot of the support for bots comes from the megabase builders who recognise that scaling up to massive production rates without killing the game performance is only possible with bots, and removing them would el...
by rcp27
Mon Jan 08, 2018 6:34 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46174

Re: Belts vs Bots - A response to the latest FFF

My personal feeling is that bots are not bad per se, and eliminating their use is not necessarily the objective. What annoys me is that bots enable a single uniform base construction where there is no thought required to optimize tasks. For maximum production you want to maximize your beacon coverag...
by rcp27
Mon Jan 08, 2018 5:26 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46174

Re: Belts vs Bots - A response to the latest FFF

This is actually not the fault of bots, but rather of beacons and modules and how they currently work. The result of their current mechanics is that there really is only one optimal layout for endgame production blocks: and that is the alternating rows of beacons and assemblers with prod modules in...
by rcp27
Wed Jan 03, 2018 5:09 pm
Forum: Ideas and Suggestions
Topic: Robot battery pack
Replies: 5
Views: 2201

Robot battery pack

I had a quick search to see if this idea has come up before but didnā€™t find anything, apologies if this is an old idea. One of the challenges with large robot use, either construction or logistics, is keeping them charged. You end up with tons of roboport sand circles of bots waiting for charging. H...
by rcp27
Sat Dec 23, 2017 9:43 am
Forum: General discussion
Topic: 0.16 Fluid wagon separation feature removal POLL
Replies: 41
Views: 14400

Re: 0.16 Fluid wagon separation feature removal POLL

I have used the fluid separation feature, and while it was useful Iā€™d certain situations, I donā€™t see itā€™s loss as a huge problem. I think fluid wagons do need a more general rebalance, though. My feeling is that the fluid wagons as they are have both too much capacity and too high a weight. The rea...
by rcp27
Tue Dec 19, 2017 5:48 pm
Forum: Gameplay Help
Topic: [Solved] Electric Mining Drill crafting time error ?
Replies: 4
Views: 1623

Re: [Solved] Electric Mining Drill crafting time error ?

If youā€™re doing something like a ratio-perfect science build then for most things, provided you use the same type of assembly machine for all steps, the time scaling factor is the same and you can ignore it. The place where itā€™s most awkward is mixing chemical plants with assembly machines as they h...
by rcp27
Sat Dec 16, 2017 7:13 pm
Forum: General discussion
Topic: Buffer Chests and Recycling
Replies: 2
Views: 2012

Re: Buffer Chests and Recycling

Good point, I guess we'll have to wait until the bugs with the buffers are sorted to figure out how to use them for this kind of task.
by rcp27
Sat Dec 16, 2017 12:34 pm
Forum: General discussion
Topic: Buffer Chests and Recycling
Replies: 2
Views: 2012

Buffer Chests and Recycling

I've finally had some time to play 0.16 (with the benefit of a few bug fix patches before I hit the ground, thanks devs), and I'm rejigging my current factory to adapt to the changes. One of the tasks on my to-do list from before 0.16 dropped was to set up belt recycling. I personally don't like &qu...
by rcp27
Tue Dec 05, 2017 8:27 pm
Forum: Ideas and Requests For Mods
Topic: Looking for mod to disable hand crafting
Replies: 13
Views: 6326

Re: Looking for mod to disable hand crafting

You can use the multiplayer permissions tab to deny yourself crafting permission. Iā€™m pretty sure doing that wonā€™t disable achievements.
by rcp27
Thu Nov 30, 2017 7:55 am
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14968

Re: Thoughts on Factorio and how I would make it better...

Biters are not supposed to be rewarding, they're supposed to be a PITA and add a dose of challenge. If you want moar challenge, add moar biters. If you don't wan extra challenge, disable them in your map settings. And this is exactly the kind of logic and wrong design philosophy which make so many ...
by rcp27
Wed Nov 29, 2017 7:36 pm
Forum: General discussion
Topic: Small annoying things in Factorio
Replies: 33
Views: 10868

Re: Small annoying things in Factorio

On the topic of construction bots pulling the last of an item out of your hand, Iā€™d like the option to prioritize base network bots over personal roboport construction. So if Iā€™m in the construction zone and the network has the items available, then the network will build items first, and only resor...
by rcp27
Fri Nov 24, 2017 3:56 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20459

Re: Difficulty curve and how to keep players till end game

A couple of points worth remembering for more experienced players when it comes to the newbie experience. One is that the progression, particularly with building out oil, has changed a lot in 0.15. Now, for blue science, the only oil based product you need is plastic for red circuits, the need for l...
by rcp27
Thu Nov 23, 2017 9:12 pm
Forum: General discussion
Topic: Pipes are underused because they block movement
Replies: 15
Views: 5652

Re: Pipes are underused because they block movement

The other huge nuisance with regular pipes is the inability to prevent them from connecting when next to each other. You can put belts right next to each other without cross contamination, but the only way to run pipes closely spaced is with undergroundā€™s.
by rcp27
Sat Nov 18, 2017 8:34 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52467

Re: 0.17 Hype?

I think Kerbal Space Program, Factorio and other things like it, is basically like crayons. I can eat the crayons or create pictures and tons of other stuff, but it's not a game. Thatā€™s quite a narrow definition of ā€œgameā€ and not one widely recognized in either the computer game industry or communi...
by rcp27
Wed Aug 30, 2017 4:29 pm
Forum: General discussion
Topic: Main Bus Design
Replies: 12
Views: 11621

Re: Main Bus Design

I've been playing the expensive recipes in.15+ Gotta say that while my iron needs are fairly well served by one 4-lane red bus, the copper kills me around purple and yellow science. I ended up with 8lanes of copper to feed the maw of science. In terms of raw smelting capacity, yellow science certai...

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