Search found 66 matches

by kitcat
Mon Apr 30, 2018 8:49 pm
Forum: Not a bug
Topic: [16.39] "Tab" to next textfield in gui (not a bug)
Replies: 2
Views: 1092

Re: [16.39] "Tab" to next textfield in gui (not a bug)

If you have that text field selected, pressing tab will move to the green slider that you can then adjust with the left and right cursor keys. Pressing tab again selects the green text field. Then pressing tab twice selects the blue text field. It would be nice if the text in a text field would be s...
by kitcat
Sun Apr 29, 2018 4:06 pm
Forum: Minor issues
Topic: Toogle fullscreen toogles train station names on map view
Replies: 5
Views: 2815

Re: Toogle fullscreen toogles train station names on map view

The alt info toggle doesnā€™t toggle station names (or player names), though. Only roboports, turrets, power and pollution can be toggled via alt info.

I didnā€™t find a key to toggle station names.
by kitcat
Fri Apr 20, 2018 7:16 pm
Forum: Won't fix.
Topic: [16.36] Loading sprites failed: Error when reading from file
Replies: 8
Views: 2443

Re: [16.36] Loading sprites failed: Error when reading from file

No, when memory runs out it's a random piece of code that fails and depending where that happens we have no idea why that code failed. It's near impossible to recover from "out of memory" errors because you're out of memory and even throwing an error takes memory. I understand that runnin...
by kitcat
Fri Apr 20, 2018 1:19 pm
Forum: Won't fix.
Topic: [16.36] Loading sprites failed: Error when reading from file
Replies: 8
Views: 2443

Re: [16.36] Loading sprites failed: Error when reading from file

Rseding91 wrote:"Error reading from file" can also mean it ran out of memory/video memory when trying to read the file from disk.
Thatā€™s kind of misleading. Isnā€™t it possible to report out-of-memory errors (RAM or VRAM) with a more informative error message or fail more gracefully?
by kitcat
Thu Apr 19, 2018 1:58 pm
Forum: Not a bug
Topic: [Posila] [0.16.36] Restart regenerates the map layout.
Replies: 20
Views: 5683

Re: [0.16.36] Restart regenerates the map layout.

Offering the choices ā€œNew mapā€, ā€œSame mapā€ and ā€œCancelā€ should be pretty simple, I think.
by kitcat
Wed Apr 18, 2018 7:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
Replies: 12
Views: 5227

Re: [16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR

As this problem seems to be quite a number of users, maybe you could add a dialogue window telling the user why the game crashed and to look out for those updates.
by kitcat
Sun Apr 15, 2018 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [audio bug] the higher i set it the worse quality i get
Replies: 3
Views: 2634

Re: [audio bug] the higher i set it the worse quality i get

The volume settings go up to 200ā€Æ%. 100ā€Æ% is right in the middle. Maxing out all volume sliders drives everything into clipping, which sounds horrible.

If you want maximum volume with no clipping, edit config.ini and make sure that under [sound] everything is set to 1.0 (100ā€Æ%) or lower.
by kitcat
Fri Apr 13, 2018 9:51 pm
Forum: Not a bug
Topic: [0.16.36] splitter after burner miner - no ore on one belt
Replies: 12
Views: 3644

Re: [0.16.36] splitter after burner miner - no ore on one belt

Jap2.0 wrote:
darq wrote:Isn't this a bug?
Image
This is completely different from what was posted originally in this thread.
Actually, this is exactly what was posted originally in this thread.
by kitcat
Fri Apr 06, 2018 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Inserters get stuck
Replies: 15
Views: 8850

Re: [16.36] Inserters get stuck

Enable ā€œshow-wakeup-listsā€ in the debug settings (F4) to see what entities inserters are waiting on.
by kitcat
Sat Mar 31, 2018 11:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Train is stuck in front of junction
Replies: 6
Views: 3329

Re: [0.16.36] Train is stuck in front of junction

yeah I know You didnā€™t describe that though and the markings you edited into the saveā€™s preview image donā€™t show it either, so I thought Iā€™d show the actual problem for the devs. one OT question - how high are your FPS/UPS values on this map? 7. My PC is almost ten years old and way too slow for su...
by kitcat
Sat Mar 31, 2018 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Train is stuck in front of junction
Replies: 6
Views: 3329

Re: [0.16.36] Train is stuck in front of junction

The signals you marked in the saveā€™s preview image seem to be behaving properly. The problem is the rail segment in the attached screenshot. Itā€™s always ā€œoccupiedā€ and all chain signals leading into it ā€“ except for one ā€“ are always red. The other chain signal is always yellow. Neither of the two tra...
by kitcat
Tue Mar 27, 2018 10:57 pm
Forum: 1 / 0 magic
Topic: [0.16.35] Factorio deadlocks ingame, SP, no mods
Replies: 6
Views: 2572

Re: [0.16.35] Factorio deadlocks ingame, SP, no mods

Tried running Factorio without Steam?
by kitcat
Mon Mar 26, 2018 1:01 am
Forum: Not a bug
Topic: [16.35] intel_do_flush_locked failed: No space left on...
Replies: 12
Views: 3895

Re: [16.35] intel_do_flush_locked failed: No space left on...

Apparently, the Intel driver fails with ENOSPC if there are too many textures bound/attached. It is not a disk space or file limit problem.

Ref: [1] [2]
by kitcat
Sun Mar 25, 2018 11:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.35] factorio --version prints file limits
Replies: 1
Views: 878

[0.16.35] factorio --version prints file limits

$ factorio --version 0.000 Current open file limits: 1024, 1048576 0.000 Setting open file limits: 1024, 1048576 Version: 0.16.35 (build 36215, linux64, alpha) Binary version: 64 Map input version: 0.13.1-0 Map output version: 0.16.35-0 factorio --version unexpectedly logs the file limits to the co...
by kitcat
Sun Mar 25, 2018 10:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.35] Random rotation of assemblers when using blueprint
Replies: 3
Views: 3766

Re: Random rotation of assemblers when using blueprint

Come on, you couldā€™ve at least described the problemā€¦ How to reproduce in 0.16.35: Build an assembly machine and choose any recipe with a fluid input. Fluid input should be north. Create a blueprint of the assembly machine. Rotate the blueprint. Click and run to paste the blueprint a bunch of times....
by kitcat
Sat Mar 17, 2018 12:57 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.25] Trains creep forward even if no path.
Replies: 5
Views: 2731

Re: [kovarex] [0.16.25] Trains creep forward even if no path.

Bilka wrote:Fixed by 58738
How do you know? 0.16.31 with the fix isnā€™t out yet. Have you verified it in some kind of pre-release version or are you just guessing?
by kitcat
Thu Mar 15, 2018 10:33 pm
Forum: Won't fix.
Topic: [0.16.28] Train position indicator on signals is slightly off
Replies: 4
Views: 1759

Re: [0.16.28] Train position indicator on signals is slightly off

The thing is, the train isnā€™t clipping into the previous section. All three signals in the top right are green. If the train was clipping into the previous section, the left signal should be red.
by kitcat
Thu Mar 15, 2018 12:40 pm
Forum: Won't fix.
Topic: [0.16.30] zip headers error
Replies: 11
Views: 6075

Re: [0.16.30] zip headers error

7zip versions 9.04 (on Ubuntu 11.04) and 9.20 (on Ubuntu 16.04) report no errors for that file for me and neither does UnZip version 6.00 (on Ubuntu 11.04 and 16.04).

The file is identical to the previously uploaded file, btw.

Edit: Included OS info.
by kitcat
Thu Mar 15, 2018 12:32 pm
Forum: Duplicates
Topic: [0.16.30] Crash on start (Linux)
Replies: 6
Views: 1385

Re: [0.16.30] Crash on start (Linux)

Library updates on Linux donā€™t affect running programs (except under special circumstances that donā€™t apply to Factorio) so thatā€™s an unlikely cause for the in-game crash.

Steam rolled out some beta updates around that time, though, and switching to Steam stable has fixed it for everyone else.

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