Search found 96 matches

by mrbaggins
Fri Feb 28, 2020 11:11 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291283

Re: pY Alien Life - Discussion

Just as an FYI to anyone coming, you can totally go from 17 to 18 and add this. What I did: BACKUP YOUR SAVE AND MODS FOLDERS. On windows - Steam, go to %appdata% folder, Then factorio. Ctrl+Click Mods and Saves. Right click them, send to, compressed file. Y Update factorio on steam to latest experi...
by mrbaggins
Mon Feb 24, 2020 11:28 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291283

Re: pY Alien Life - Discussion

thats exactly wt i did to my 500 hours base. its not really a big mess when compared to building your base again from scratch. of course a part of your factory will break, but thats mostly limited to the science packs and biological products like bone meal, lard, plants and urea. other chains like ...
by mrbaggins
Mon Feb 24, 2020 2:02 am
Forum: PyMods
Topic: Guide to pY: LTN and misc tips
Replies: 8
Views: 9787

Re: Guide to pY: LTN and misc tips

"LTN is necessary"

Laughs in 800 trains, no LTN, no logistics bots, 250hrs Production science finished.
by mrbaggins
Mon Feb 24, 2020 1:58 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291283

Re: pY Alien Life - Discussion

I'm 250hrs into a 0.16-0.17 pymods run.

Am I able to update to 0.18 and add this? Or is that going to be a mess?
by mrbaggins
Tue Jan 14, 2020 11:06 pm
Forum: Ideas and Suggestions
Topic: Picture picker for in-text "emoji" icons
Replies: 3
Views: 353251

Picture picker for in-text "emoji" icons

TL;DR We need a more user-friendly way to use the "emoji" style item icons in the game What ? Have it so that when a user types [ a screen similar to the "signal selection" screen for combinators pops up. Clicking on an icon in said screen inserts the required [item=iron-plate] ...
by mrbaggins
Tue Nov 26, 2019 12:15 am
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 4149

Re: Changing train stop names, the screen should filter the list when typing at the top

No feedback? I thought this was something "so obvious no one realised it needed to happen til they heard it"
by mrbaggins
Tue Nov 26, 2019 12:14 am
Forum: Ideas and Suggestions
Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
Replies: 13
Views: 3824

Re: Train schedule: Need way to fast replace stop and/or copy+paste criteria

Currently the wait conditions are added to the train stop. What if the wait condition could be dragged out of the station context as an extra ent The problem with that is that you need some way of being able to drag multiple conditions at once. Whether that's shift/Ctrl select (but that's not imple...
by mrbaggins
Mon Nov 18, 2019 11:54 pm
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 4149

Changing train stop names, the screen should filter the list when typing at the top

TL;DR When changing train stop names, the list that shows should be filtered like the train schedule search box is. What ? There is a screen with a list of train stops when you change the name of a train stop. This is very useful if you want to re-use an existing train stop name, but massively beco...
by mrbaggins
Mon Nov 18, 2019 11:50 pm
Forum: Ideas and Suggestions
Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
Replies: 13
Views: 3824

Train schedule: Need way to fast replace stop and/or copy+paste criteria

TL;DR There is currently no way to change a stop in a train schedule without losing the attached criteria. Relatedly, there is no way to copy and paste criteria between stops in the list (or between those in multiple trains) What ? The biggest problem I have with my 500 train and 1000 stop base is ...
by mrbaggins
Sat Feb 16, 2019 6:23 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

nah, my game was actually saying 100.

However running the "redo tech" command fixed it down to 10. I'm drowning in lead now, cos I'd been building my acet so much
by mrbaggins
Sat Feb 16, 2019 12:59 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

did the lead orerecipe change at some point? Or is it just really expensive? 100 acetylene is a lot, when most of the other recipes are 4 or 6 or 10 of something.
by mrbaggins
Sat Feb 16, 2019 12:05 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

With the higher tier nickel, that last one is close enough to the first one that adding production modules would shoot it well over (at the expense of power) that middle one is broken though. first one 10:1 second 5:1 gr1 2 gr1:3 plate so 10 ore=3 plate Was purely going of the screenshot itself. Al...
by mrbaggins
Fri Feb 15, 2019 5:00 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

With the higher tier nickel, that last one is close enough to the first one that adding production modules would shoot it well over (at the expense of power)

that middle one is broken though.
by mrbaggins
Wed Feb 13, 2019 6:41 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

I source all my salt from salt mines in salty rocks. Easy, and very productive.
by mrbaggins
Wed Feb 13, 2019 12:00 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

FNEI does not like having both a resource_category and crafting_category with the same name. "borax" and "niobium" being the ones in question. What happens is it collects all recipes into its own table, indexed on the category, and when it loops through the buildings for a recip...
by mrbaggins
Tue Feb 12, 2019 11:58 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

why would a building be unlocked by do different techs at difference levels? I don't see how that makes any sense. Welcoming some enlightenment on this one So that you can get required parts if you choose to take different paths. It's a bit silly in this instance, but 0.17 is doing a fair bit to &q...
by mrbaggins
Tue Feb 12, 2019 11:54 pm
Forum: Ideas and Suggestions
Topic: "Drag-placing" power poles should ignore already built ones
Replies: 16
Views: 3807

Re: "Drag-placing" power poles should ignore already built ones

It's not there to stop you from accidentally connecting 2 power networks. It's there to allow you to quickly place power poles that will power everything. Specifically, it will cause you to drop a power pole early if doing so will power something that won't be powered if you don't drop that pole. T...
by mrbaggins
Sun Feb 10, 2019 9:49 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

Does anyone else have issues with PyRawOres recipes crashing FNEI? EG: with everything up to date as of last night, If I search for niobium ore, the first recipe (I assume niobium mine one) will case FNEI to disappear. Ctrl+E once does nothing, and a second time brings it back to the screen where I ...
by mrbaggins
Sun Feb 10, 2019 9:44 pm
Forum: Ideas and Suggestions
Topic: "Drag-placing" power poles should ignore already built ones
Replies: 16
Views: 3807

"Drag-placing" power poles should ignore already built ones

Drag-placing power poles is great. And there's clearly some extra functionality built in where they'll guarantee they power all items you drag under it's influence. But, drag-placing powerpoles near or to connect to an existing power network doesn't work, as the code clearly does a check in the vein...
by mrbaggins
Sat Feb 02, 2019 4:20 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432723

Re: pY Raw Ores Discussion

Another silly tech tree problem... Copper. At copper 2, I have the ability to make Grade 4 copper, and Molten copper. But I can't cast it. That recipe is in copper 3. With all the other crazy things in Copper 3, The casting should be in Copper 2. Or I can turn the Grade 4 into Copper Solution, but t...

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