Search found 973 matches

by Zeblote
Sat Apr 18, 2015 12:29 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 44707

Re: Friday Facts #82 Optimisations

Does the new belt system mean corners are finally going to work properly?
by Zeblote
Tue Mar 10, 2015 11:07 pm
Forum: Gameplay Help
Topic: Number of accumulators required to power factory?
Replies: 4
Views: 2009

Re: Number of accumulators required to power factory?

I'll try that, where does the 100 come from though?
by Zeblote
Tue Mar 10, 2015 10:57 pm
Forum: Gameplay Help
Topic: Number of accumulators required to power factory?
Replies: 4
Views: 2009

Number of accumulators required to power factory?

I've found a topic about accumulator / solar panel ratios ( https://forums.factorio.com/forum/viewtopic.php?f=5&t=5594 ) but nothing telling me how many of them I actually need. I guess you could calculate it, but for that you'd need to know the max power the factory can draw with everything run...
by Zeblote
Fri Mar 06, 2015 11:45 pm
Forum: Ideas and Suggestions
Topic: Tank trunk with "lock" feature
Replies: 3
Views: 1813

Re: Tank trunk with "lock" feature

Alternatively add something that you can plop on the ground and connect smart inserters to, when a car/tank/train is parked on it it will hook them up to the vehicle's inventory :D

I can imagine so many uses for this :D
by Zeblote
Thu Mar 05, 2015 11:07 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63944

Re: Electric locomotives

psorek wrote:http://en.wikipedia.org/wiki/Third_rail

That's cableless solution Zeblote; it's also reallife.
But that's so boooooring.

I want as detailed graphics as possible :D
by Zeblote
Thu Mar 05, 2015 10:08 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 63944

Re: Electric locomotives

Electric trains should require fancy cables hanging along the rail, just like in real life. :D Magically getting powered by transformers sitting next to the rail makes no sense in a game striving for a bit of realism like this. Like this (random images from google) except in isometric factorio art s...
by Zeblote
Wed Mar 04, 2015 12:29 pm
Forum: Gameplay Help
Topic: Change map generation settings for existing map?
Replies: 3
Views: 2722

Re: Change map generation settings for existing map?

Are you sure there is no way? You enter the seed sperately from those values, so I assume they have no effect on the terrain generation.

So I'd assume you can change them somehow in the map file. It wouldn't affect already created chunks.
by Zeblote
Tue Mar 03, 2015 8:36 am
Forum: Gameplay Help
Topic: Change map generation settings for existing map?
Replies: 3
Views: 2722

Change map generation settings for existing map?

I'm playing multiplayer for the first time, we thought it would be a good idea to leave everything at default settings but there are too many enemies spawning around the factory.

Is it possible to change the settings to generate fewer enemy bases in far away chunks we didn't discover yet?
by Zeblote
Sat Feb 28, 2015 9:11 pm
Forum: Fixed for 2.0
Topic: [0.11.17] Shadow Angle Inconsistency
Replies: 4
Views: 13822

[0.11.17] Shadow Angle Inconsistency

This is a minor problem, but after noticing it I absolutely cannot unsee it. Look at the random buildings (steam engine, pole) and you'll see that the sun comes somewhere from the left. https://dl.dropboxusercontent.com/u/143512782/Games/Factorio/Screenshots/sun1.jpg However, the player shadow is st...
by Zeblote
Tue Dec 16, 2014 6:32 am
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 69310

Re: Friday Facts #64 The plans

-I don't remember the reason for posting this nonsens so I'll delete it-
by Zeblote
Mon Nov 03, 2014 11:10 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94269

Re: Version 0.11.1

The people fighting for XP support are probably using it themselves :D
by Zeblote
Mon Nov 03, 2014 9:39 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94269

Re: Version 0.11.1

ssilk wrote:With the same argument someone can say, every car, older than 20 years, shouldn't drive on streets and needs to be scrapped.
Actually it shouldn't, as it creates significantly more pollution that modern cars. But you can't really compare software with cars :v
by Zeblote
Mon Nov 03, 2014 7:55 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94269

Re: Version 0.11.1

You miss the whole point. People still use this software, despite being outdated and insecure. The developer already said that it doesn't take any work to make it compatible, just one check mark. It's not the task of the devs to make people switch to a newer version. People will stop using it when ...

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