Search found 973 matches
- Sat May 13, 2017 1:43 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86641
Re: Anyone Ryzen Benchmarks?
Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card. Wait... wat? Are you talking a...
- Thu May 11, 2017 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40279
Re: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Bug by design is still a bug from the end user point of view... it doesn't matter whether the design is bad or the implementation.Aeternus wrote:A bad or unclear design or implementation isn't a bug.
- Thu May 11, 2017 11:31 am
- Forum: Show your Creations
- Topic: 10 Chunk Blueprints
- Replies: 7
- Views: 4159
Re: 10 Chunk Blueprints
You should post screenshots of your things
- Tue May 09, 2017 8:33 pm
- Forum: General discussion
- Topic: [Technical] Save Format Questions
- Replies: 16
- Views: 9397
Re: [Technical] Save Format Questions
Why not try to decompile the exe and see exactly how the file is written? It comes with a pdb file with all the symbols
- Sat May 06, 2017 9:20 pm
- Forum: General discussion
- Topic: Why does LAN require internet connection?
- Replies: 6
- Views: 2244
Re: Why does LAN require internet connection?
I think this is for players not sharing their copy of the game to play LAN. Each one should have his game ... Internet connection for LAN gaming is not a big issue, when you have LAN 99% of the time you have internet. Internet connection for solo is annoying. This game is supposed to be DRM free. T...
- Sat May 06, 2017 7:27 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54593
Re: Loader Poll - Trying to get an idea of what the opinions are
More ideas for arbitrary and nonsensical limitations, I see.
- Sat May 06, 2017 5:43 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54593
Re: Loader Poll - Trying to get an idea of what the opinions are
5. Loaders should be dumb. So if loader picked an item to output via it's right hatch, it shouldn't be able to change it's choice even if recipient doesn't accept this item. This can cause jams. Can't see where this would apply. The loader is always between a belt piece and a storage unit, so this ...
- Sat May 06, 2017 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Upload - and exit without inserters
- Replies: 3
- Views: 1020
- Sat May 06, 2017 3:24 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54593
Re: Loader Poll - Trying to get an idea of what the opinions are
1. Removal of filtering ability, it doesn't make sense. Their job is the bulk throughput, not smart filtering. 2. Randomization of output. Again, a bulk item transfer device shouldn't be able to sort through item types in the chest it's emptying. So random items from the chest should be picked, not...
- Sat May 06, 2017 1:38 pm
- Forum: Technical Help
- Topic: [0.15.4] can't catch up 16% cpu usage
- Replies: 21
- Views: 8882
Re: [0.15.4] can't catch up 16% cpu usage
I know that is very complex, thats why im saying they need a person who can code it. With an Kickstarter Projekt they can earn money to pay that person. If the kickstarter goal is reached, they can hire one to code it. If the kickstarter is a fail, factorio will not become a multicore support.. No ...
- Sat May 06, 2017 12:31 pm
- Forum: Technical Help
- Topic: [0.15.4] can't catch up 16% cpu usage
- Replies: 21
- Views: 8882
Re: [0.15.4] can't catch up 16% cpu usage
...because making that work is far more complex than you can imagine.Atomkraftzwerg wrote:So...WHYYYYY does factorio not use all of the Cores/threads???!!
- Sat May 06, 2017 12:10 am
- Forum: General discussion
- Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
- Replies: 42
- Views: 14798
Re: If you could walk on pipes in Factorio, would you build less underground pipes?
Normal pipes look way nicer. I'd use them everywhere if they weren't like a wall
Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
Doesn't make any sense really. Dude can walk across a moving belt full of pipe segments, but not across a pipe placed on the ground...
- Sat May 06, 2017 12:05 am
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5087
Re: [0.15.6] Splitter throughput
I don't think changing it to per-lane, per-item-type will prevent those contraptions from working. You'd just have to prime each lane separately, then you got an even better filter
- Fri May 05, 2017 10:40 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5087
Re: [0.15.6] Splitter throughput
Each lane is split separately already. lefts to lefts, rights to rights. there is per-item-type stats to balance outputs, and logics (which had bug on sparse transport lines) to handle inputs. I will check your example to see why it behaves like this. I didn't test in 0.15 specifically, but in 0.14...
- Fri May 05, 2017 9:18 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5087
Re: [0.15.6] Splitter throughput
Did you change the splitter to split each lane separately? Been waiting for that change since quite a long time...Harkonnen wrote:Zeblote
That might be the case with splitter changing input/output lines logics - should be fixed. Famous splitter filtering thing still should be operational though.
- Fri May 05, 2017 9:02 pm
- Forum: General discussion
- Topic: Pavements, while you're already working on HD
- Replies: 2
- Views: 1599
Re: Pavements, while you're already working on HD
And when you fill in a large area with landfills, plants and stuff should spawn on the new land to make it less boring
- Fri May 05, 2017 6:10 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5087
Re: [0.15.6] Splitter throughput
Splitters logics has been greately revised in belts optimization (comes 0.16). One particular thing about splitters - they allowed more items to be stored inside than regular belts (i.e. sequence of splitters allow to pack more items inside than same sequence of belts). Another thing - there were t...
- Fri May 05, 2017 4:50 pm
- Forum: Show your Creations
- Topic: 80-Lab 0.15 Research Facility
- Replies: 6
- Views: 4033
Re: 80-Lab 0.15 Research Facility
Why? You know the corner bug was fixed back in 0.12, right?ThunderWolf2100 wrote:YesBenSeidel wrote:Are you doing the old fast-belt corners trick?
- Fri May 05, 2017 1:45 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54593
Re: Loader Poll - Trying to get an idea of what the opinions are
That's exactly how I imagined them to be used
- Fri May 05, 2017 1:04 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54593
Re: Loader Poll - Trying to get an idea of what the opinions are
Well I've no idea how to set up high res graphics either, but it's probably as simple as changing the loader prototype to look for sprites with twice the size.