Search found 973 matches

by Zeblote
Mon Jul 31, 2017 5:54 am
Forum: This Forum
Topic: max-width for images and videos?
Replies: 10
Views: 3835

Re: max-width for images and videos?

Jap2.0 wrote:Yep, that looks fine for me too. Just prior to this, the post I was looking at (the second image) had a picture that went outside the post. I really see no pattern in what does and 2what doesn't, though.
Everything on that page looks correct to me.
by Zeblote
Sun Jul 30, 2017 8:45 pm
Forum: This Forum
Topic: max-width for images and videos?
Replies: 10
Views: 3835

Re: max-width for images and videos?

I'm pretty sure it already does this, since I requested it like 1 year ago?
by Zeblote
Wed Jul 26, 2017 8:16 pm
Forum: Ideas and Suggestions
Topic: Load Balncing Proxy for Servers
Replies: 4
Views: 1913

Re: Load Balncing Proxy for Servers

Each of your instances would still have to process the entire world to be deterministic, so you don't gain anything from this.

The world state is too large, has too many dependencies across it to be able to synchronize it in some reasonable way.
by Zeblote
Wed Jul 26, 2017 3:41 pm
Forum: General discussion
Topic: I7-2600k vs i7-7700k single core performance
Replies: 24
Views: 10102

Re: I7-2600k vs i7-7700k single core performance

If you post your save, I could tell you how much faster it runs on my pc with a 7700k.

It's an absolute beast for factorio though. Even some of the megabases can be played at stable 60 ups :D
by Zeblote
Sun Jul 02, 2017 12:21 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65334

Re: Friday Facts #132 - Side Project

I think you should have it identical to the desk top without the free to play BS I'd pay another 40 for the mobile version as long as it's the same with no exceptions add the right control interface it would work on most smartphones You've probably missed that this post is from april fools 2016 and...
by Zeblote
Thu Jun 29, 2017 3:25 am
Forum: Modding discussion
Topic: modders get rich?
Replies: 25
Views: 9459

Re: modders get rich?

Suggesting microtransactions in factorio. We've reached new levels of stupid that shouldn't even be possible.
by Zeblote
Tue Jun 27, 2017 12:27 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 52859

Re: Friday Facts #195 - Poles re-design

All I want from an electric pole redesign is to have the small pole centered in its tile. It drives me crazy the way it can move from one side of its tile to the other just based on its connections to other poles. This makes it really hard to place, because it looks like I've moved it from one tile...
by Zeblote
Mon Jun 26, 2017 12:45 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 52859

Re: Friday Facts #195 - Poles re-design

RobertTerwilliger wrote:Speaking about "iconic" medium poles, why noone memorizes old trains???
Because old trains looked far worse than current ones?
by Zeblote
Sat Jun 24, 2017 11:58 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 52859

Re: Friday Facts #195 - Poles re-design

How does it look if you just render the current poles at 2x resolution?
by Zeblote
Wed Jun 07, 2017 6:14 pm
Forum: Ideas and Suggestions
Topic: Allow Trains to select their own stop.
Replies: 14
Views: 5266

Re: Allow Trains to select their own stop.

Your "Why?" just reads like "I don't know, but it sounds cool".

Where would you actually use this?
by Zeblote
Sun May 28, 2017 11:30 am
Forum: General discussion
Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
Replies: 42
Views: 14779

Re: If you could walk on pipes in Factorio, would you build less underground pipes?

It seems pretty broken to me that an underground pipe of the same length moves fluid more efficiently, so I'm just assuming they will fix that at some point. Not sure what the fix is though... making the underground one less efficient just to match the overground ones also seems pretty stupid doesn'...
by Zeblote
Sat May 27, 2017 9:21 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38520

Re: Underground belt lane splitting, anyone else hate it?

grimdanfango wrote:Fair points, but I wasn't suggesting adding a dedicated lane-blocker... I've been suggesting adding a simple T-junction belt piece, where each half points in a different direction.
If the T belt is not a new item, how do you build one?
by Zeblote
Sat May 27, 2017 7:28 pm
Forum: General discussion
Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
Replies: 42
Views: 14779

Re: If you could walk on pipes in Factorio, would you build less underground pipes?

Or do you think underground pipes look prettier? I would not - for flow capacity reasons and the ability to place them beside eachother. An underground pipe of length 10 counts as 1 pipe section for calculating flow, so for longer pipes using underground pipes makes more sense. That also needs to b...
by Zeblote
Sat May 27, 2017 5:11 pm
Forum: General discussion
Topic: If you could walk on pipes in Factorio, would you build less underground pipes?
Replies: 42
Views: 14779

Re: If you could walk on pipes in Factorio, would you build less underground pipes?

Nope, I would still use lots of underground pipes because most of the time I use UGPs it's for the sake of getting stuff out of the way of construction, and also for flow speed. A UGP is like one pipe length per piece no matter how long it is. It makes a big difference if you have Bob's on the inst...
by Zeblote
Sat May 27, 2017 12:40 am
Forum: Technical Help
Topic: Problem with the screen size
Replies: 4
Views: 1574

Re: Problem with the screen size

You could temporarily change the scaling in windows to 100% for that screen, launch factorio and enable manual scaling there, then change it back in windows
by Zeblote
Fri May 19, 2017 7:19 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149630

Re: Friday Facts #191 - Gui improvements

What's with all the talk about being the "bad guy"? The changes are great :D
by Zeblote
Tue May 16, 2017 1:54 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54540

Re: Loader Poll - Trying to get an idea of what the opinions are

I don't like loaders because their appearance doesn't suggest their function. Inserters, splitters and underground belts all look nice. A loader is just a rectangular prism. What it does, particularly when filtering, is anyone's guess (from the appearance). Unless the devs can deliver some artwork ...
by Zeblote
Tue May 16, 2017 3:17 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54540

Re: Loader Poll - Trying to get an idea of what the opinions are

I don't like loaders because their appearance doesn't suggest their function. Inserters, splitters and underground belts all look nice. A loader is just a rectangular prism. What it does, particularly when filtering, is anyone's guess (from the appearance). Unless the devs can deliver some artwork ...
by Zeblote
Mon May 15, 2017 4:40 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54540

Re: Loader Poll - Trying to get an idea of what the opinions are

So basically, you've just shown us why loaders are great - replacing some ugly/bad/overcomplicated solutions with nice and clean ones. :D

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