Search found 973 matches
- Mon Feb 26, 2018 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.27] Bad fps after game start until alt+tab
- Replies: 19
- Views: 9881
[0.16.27] Bad fps after game start until alt+tab
I noticed an odd problem where the game will run at a horrible 20 fps after starting. Using alt+tab and then going back to the game appears to fix it, immediately goes to 60 fps as expected. After start: https://i.imgur.com/8saJVBi.jpg After alt+tab: https://i.imgur.com/xCBc04P.jpg This also seems t...
- Mon Feb 19, 2018 9:46 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38727
Re: Version 0.16.25
Changes Inserters and belt sideloading can now squash item on belt even when the gap isn't big enough. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter rows and side loading can produce fully compressed belts without the usage of...
- Mon Feb 19, 2018 9:40 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38727
Re: Version 0.16.25
Finally belts are working properly
- Thu Feb 15, 2018 6:24 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 54543
Re: Version 0.16.24
Please make sending crash reports opt-in or ask before sending. Sending out data is a privacy concern, can take a long time to trigger dial in, connect and send and can carry a real cost to the user. Where do you see a privacy concern with sending a crash report? The log does not contain personal d...
- Thu Feb 08, 2018 2:31 am
- Forum: Gameplay Help
- Topic: I Don't Even Know????
- Replies: 3
- Views: 1326
Re: I Don't Even Know????
Before factorio launched on steam, you could pay $15 extra and have your name (or arbitrary garbage you put in the form) appear in the game. They're still shown on some things like radars, labs, trains.
- Fri Feb 02, 2018 7:41 pm
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78452
Re: Friday Facts #228 - High resolution turrets
Those lasers are nice, but not dramatic enough! Need a fancy effect at the impact point, like this
- Fri Jan 19, 2018 11:51 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41382
Re: Friday Facts #226 - New mod portal & other news
The way you continually talking about it as the "new mod portal" somehow didn't make me expect "the current one, except not slow"... am I the only one who's a bit confused?
- Wed Jan 17, 2018 1:10 pm
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 12471
Re: My wishes for Mod Portal 2.0
One of the things that would greatly benefit the mod portal is the removal of the login requirement. It does not make sense to have to log in just to download a mod. There is an extremely simple solution here, buy the game. Why should they waste money for bandwidth for people who never gave them any?
- Mon Jan 15, 2018 9:31 am
- Forum: Balancing
- Topic: [POLL] Get the splitters back to original state
- Replies: 12
- Views: 5239
Re: [POLL] Get the splitters back to original state
Splitters are far better now than before.
- Fri Jan 12, 2018 9:19 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372724
Re: Friday Facts #225 - Bots versus belts (part 2)
1: Modules and Beacons being as they currently are means that there is really only one endgame layout that is optimal. Which is the ever famous alternating rows of beacons and assemblers, which everyone uses because it is clearly optimal. If modules and/or beacons were changed so that there was mor...
- Fri Jan 12, 2018 7:02 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372724
Re: Friday Facts #225 - Bots versus belts (part 2)
While considering splitter improvements perhaps variable lane-width splitters could become a thing. Though it would probably over-simplify belt-balancer designs. That'd be nice. Having everyone stamp down the same set of unnecessary belt balancing blueprints surely isn't fun or interesting, and nei...
- Fri Jan 12, 2018 6:32 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372724
Re: Friday Facts #225 - Bots versus belts (part 2)
So many splitter improvements
To buff belts further, why not finish up and enable those loaders by default?
To buff belts further, why not finish up and enable those loaders by default?
- Fri Jan 12, 2018 11:51 am
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124375
Re: Splitter not working properly
Yeah, the problem is that some of my belts were ugly. I find visual quality to be more important than some belt sorting tricks that I'd never have a use for.Zavian wrote:Do you have a image of the old "ugly splitting of a compressed belt" actually causing a real problem?
- Fri Jan 12, 2018 8:33 am
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 50207
Re: Version 0.16.16
Finally splitters are working properly
- Fri Jan 12, 2018 3:57 am
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124375
Re: Splitter not working properly
Well there is now the issue isn the picture in this post, https://forums.factorio.com/viewtopic.php?f=3&t=56444&start=40#p333454 which is less than desirable, at least in my opinion. - Why do you have mixed materials in the same belt lane? copper goes up, iron goes down, fixed. - It's extre...
- Thu Jan 11, 2018 11:46 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124375
Re: Splitter not working properly
Finally! Splitters work properly with the same stuff on both sides!
- Wed Jan 10, 2018 4:48 am
- Forum: Technical Help
- Topic: Accessing the game via steam family sharing does not allow for factorio.com access
- Replies: 25
- Views: 18815
Re: Accessing the game via steam family sharing does not allow for factorio.com access
You can play multiplayer just fine, what you can not do is play on a server that requires you to verify your identity because that would make any ban list useless. That's... actually a very good point. You could just keep making new steam accounts. I haven't thought of that. So, even if support for...
- Wed Jan 10, 2018 12:22 am
- Forum: Technical Help
- Topic: Accessing the game via steam family sharing does not allow for factorio.com access
- Replies: 25
- Views: 18815
Re: Accessing the game via steam family sharing does not allow for factorio.com access
It doesn't seem like anyone is getting the point? Either family sharing should be disabled, or allow you full access to the game including multiplayer. Sharing the account with the original owner is obviously not a solution.
- Mon Jan 08, 2018 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Better compress Saves
- Replies: 16
- Views: 5098
Re: Better compress Saves
200kb/s? What year is this? It's 2018. And if my friend hosts on his home connections stuff is limited by his 50kb/s upload speed. Because ISPs here only give you the smallest possible upload they can get away with. It's almost like he's living on a different world... that upload is nearly 1000 tim...
- Sun Jan 07, 2018 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Better compress Saves
- Replies: 16
- Views: 5098
Re: Better compress Saves
200kb/s? What year is this?