Search found 973 matches
- Fri May 05, 2017 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Shift+RightClick To Deconstruct
- Replies: 13
- Views: 4838
Re: Shift+RightClick To Deconstruct
You want deconstruct to be the natural opposite of ghosting. If this means changing the default binding of ghosting to Alt+Click then I'm fine with that but it's senseless having them different - it would be like Copy being Shift+RMB and Paste being Ctrl+Click, you'd be forever fumbling to find the...
- Fri May 05, 2017 1:49 am
- Forum: Ideas and Suggestions
- Topic: Shift+RightClick To Deconstruct
- Replies: 13
- Views: 4838
Re: Shift+RightClick To Deconstruct
Ok, so make it alt+right click. There's a huge number of unused combinations still availablehitzu wrote:Shift+LMB and Shift+RMB are reserved for copypasting the entity settings.
- Fri May 05, 2017 1:45 am
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54354
Re: Loader Poll - Trying to get an idea of what the opinions are
That's nice, but you need to get with the times and make HD graphics for those
- Mon May 01, 2017 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 14
- Views: 2944
Re: [0.15.5] Looting corpse with power armor difficult
As a quick workaround, just open the corpse and take the power armor first. At least that's what I've been doing for now.
- Mon May 01, 2017 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Map detail view only after launching first satelite
- Replies: 4
- Views: 1795
Re: Map detail view only after launching first satelite
It might be unrealistic but it's extremely useful to be able to look at all your base quickly, so it got to stay.
- Mon May 01, 2017 1:42 am
- Forum: General discussion
- Topic: RailTanker moving too slow?
- Replies: 7
- Views: 2452
Re: RailTanker moving too slow?
Clearly a bug then...Amuxix wrote:Rail tankers weigh 3 times as much as a cargo wagon, that's why it seems so slow, they are even heavier than locomotives!
You can check these values in the entities game files
Locomotive weights 1000
Cargo wagons 2000
Liquid Wagon 3000
- Sun Apr 30, 2017 10:06 pm
- Forum: General discussion
- Topic: RailTanker moving too slow?
- Replies: 7
- Views: 2452
Re: RailTanker moving too slow?
I also noticed fluid trains seem like they're moving slower than normal ones with more wagons, but didn't bother to test it. It's probably a bug.
- Sun Apr 30, 2017 9:33 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86252
Re: Anyone Ryzen Benchmarks?
Zeblote can you post your PassMark scores to so we have a reference? https://i.imgur.com/YOA1YeO.png https://i.imgur.com/EwsqQdc.png WIth i7 7700k @ 5Ghz, 16GB memory at 3000Mhz CL15 Seems like the memory latency with your ryzen is absolute garbage, even though it should basically be the same as mi...
- Sun Apr 30, 2017 7:47 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86252
Re: Anyone Ryzen Benchmarks?
That save runs at ~35 ups with my 7700k.
- Sat Apr 29, 2017 10:02 am
- Forum: Implemented Suggestions
- Topic: CTRL+Left draging should be fixed to a single type
- Replies: 5
- Views: 1776
Re: CTRL+Left draging should be fixed to a single type
Indeed, this needs to be limited to a single action. Another example is ctrl-dragging over furnaces to get rid of stacks of coal that keep ending up in your inventory, you start picking up plates instead when you dropped all the coal...
- Sat Apr 29, 2017 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Blueprint GUI scaling issues
- Replies: 1
- Views: 1122
[0.15.3] Blueprint GUI scaling issues
The blueprint gui doesn't scale correctly with long names or large monitors.
Specifically:
Specifically:
- Wed Apr 26, 2017 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Shadows missing in train preview
- Replies: 1
- Views: 802
[0.15.2] Shadows missing in train preview
As you can see, the train preview window is missing shadows on the train and wall.
- Tue Apr 25, 2017 8:30 pm
- Forum: Not a bug
- Topic: [0.15.1] Prerendered Dithering on new Ore Graphics
- Replies: 5
- Views: 1503
Re: [0.15.1] Prerendered Dithering on new Ore Graphics
The highres Version looks the same way - the only difference is that the pixels are not that big. So the "highres" version has a higher resolution? What did you expect instead? I think he's complaining about the ugly grey noise on the ground around the ores. I agree that it looks absolute...
- Tue Apr 25, 2017 3:27 pm
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 43506
Re: Version 0.15.1
Why nobody tells me if belt optimizations are in and update multithreading? Belt optimizations aren't finished and multi-threaded update was canceled. NNNNNNNNNNNNNOOOOOOOOOOOOOOO! So much for bigger factories :( That was one of the things i was looking for in 0.15 It wasn't cancelled just postpone...
- Tue Apr 25, 2017 1:50 pm
- Forum: Not a bug
- Topic: Way to delete blueprint books
- Replies: 10
- Views: 22721
Re: Way to delete blueprint books
However, I think that removing a blueprint from the library and putting it in your inventory could confuse people because they won't expect the same blueprint to be available in other games. The idea was that there was suppose to be a library accessible between games, and then blueprints only avail...
- Tue Apr 25, 2017 1:24 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Picking Blueprints from library shouldnt download
- Replies: 7
- Views: 4418
Re: 0.15. Picking Blueprints from library shouldnt download
It's useful to have them as items. That way you can put them in the quickbar and access with number keys, instead of having to open the gui every time. But you don't always want that. What if the library worked similar to a second inventory? Grab blueprint from libary > place > Q > gone. Grab bluep...
- Tue Apr 25, 2017 1:20 pm
- Forum: Not a bug
- Topic: Way to delete blueprint books
- Replies: 10
- Views: 22721
Re: Way to delete blueprint books
It's useful to have them as items. That way you can put them in the quickbar and access with number keys, instead of having to open the gui every time. But you don't always want that. What if the library worked similar to a second inventory? Grab blueprint from libary > place > Q > gone. Grab bluepr...
- Tue Apr 25, 2017 12:36 pm
- Forum: Not a bug
- Topic: Way to delete blueprint books
- Replies: 10
- Views: 22721
Re: Way to delete blueprint books
Please do. It gets annoying to shoot boxes of useless, indestructible blueprints every once in a whileOxyd wrote:But yes, I'm considering doing something like that.
- Tue Apr 25, 2017 12:16 pm
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 43506
Re: Version 0.15.1
Belt optimizations aren't finished and multi-threaded update was canceled.cpy wrote:Why nobody tells me if belt optimizations are in and update multithreading?
- Mon Apr 24, 2017 9:58 pm
- Forum: Not a bug
- Topic: [0.15.1] locomotive missing renaming
- Replies: 7
- Views: 1773
Re: [0.15.1] locomotive missing renaming
However this doesn't really matter, and i wouldn't consider it a bug It does matter, when other items were renamed in the past their files were renamed aswell. It makes no difference in the game, the filenames are only used in the entity definitions Well by that logic you might aswell replace all f...