Search found 973 matches

by Zeblote
Fri May 05, 2017 1:01 pm
Forum: Ideas and Suggestions
Topic: Shift+RightClick To Deconstruct
Replies: 13
Views: 4838

Re: Shift+RightClick To Deconstruct

You want deconstruct to be the natural opposite of ghosting. If this means changing the default binding of ghosting to Alt+Click then I'm fine with that but it's senseless having them different - it would be like Copy being Shift+RMB and Paste being Ctrl+Click, you'd be forever fumbling to find the...
by Zeblote
Fri May 05, 2017 1:49 am
Forum: Ideas and Suggestions
Topic: Shift+RightClick To Deconstruct
Replies: 13
Views: 4838

Re: Shift+RightClick To Deconstruct

hitzu wrote:Shift+LMB and Shift+RMB are reserved for copypasting the entity settings.
Ok, so make it alt+right click. There's a huge number of unused combinations still available :D
by Zeblote
Fri May 05, 2017 1:45 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54354

Re: Loader Poll - Trying to get an idea of what the opinions are

That's nice, but you need to get with the times and make HD graphics for those :D
by Zeblote
Mon May 01, 2017 6:05 pm
Forum: Ideas and Suggestions
Topic: Automatically equip best armor
Replies: 14
Views: 2944

Re: [0.15.5] Looting corpse with power armor difficult

As a quick workaround, just open the corpse and take the power armor first. At least that's what I've been doing for now.
by Zeblote
Mon May 01, 2017 3:03 pm
Forum: Ideas and Suggestions
Topic: Map detail view only after launching first satelite
Replies: 4
Views: 1795

Re: Map detail view only after launching first satelite

It might be unrealistic but it's extremely useful to be able to look at all your base quickly, so it got to stay.
by Zeblote
Mon May 01, 2017 1:42 am
Forum: General discussion
Topic: RailTanker moving too slow?
Replies: 7
Views: 2452

Re: RailTanker moving too slow?

Amuxix wrote:Rail tankers weigh 3 times as much as a cargo wagon, that's why it seems so slow, they are even heavier than locomotives!

You can check these values in the entities game files :)
Locomotive weights 1000
Cargo wagons 2000
Liquid Wagon 3000
Clearly a bug then...
by Zeblote
Sun Apr 30, 2017 10:06 pm
Forum: General discussion
Topic: RailTanker moving too slow?
Replies: 7
Views: 2452

Re: RailTanker moving too slow?

I also noticed fluid trains seem like they're moving slower than normal ones with more wagons, but didn't bother to test it. It's probably a bug.
by Zeblote
Sun Apr 30, 2017 9:33 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86252

Re: Anyone Ryzen Benchmarks?

Zeblote can you post your PassMark scores to so we have a reference? https://i.imgur.com/YOA1YeO.png https://i.imgur.com/EwsqQdc.png WIth i7 7700k @ 5Ghz, 16GB memory at 3000Mhz CL15 Seems like the memory latency with your ryzen is absolute garbage, even though it should basically be the same as mi...
by Zeblote
Sun Apr 30, 2017 7:47 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86252

Re: Anyone Ryzen Benchmarks?

That save runs at ~35 ups with my 7700k. :D
by Zeblote
Sat Apr 29, 2017 10:02 am
Forum: Implemented Suggestions
Topic: CTRL+Left draging should be fixed to a single type
Replies: 5
Views: 1776

Re: CTRL+Left draging should be fixed to a single type

Indeed, this needs to be limited to a single action. Another example is ctrl-dragging over furnaces to get rid of stacks of coal that keep ending up in your inventory, you start picking up plates instead when you dropped all the coal...
by Zeblote
Sat Apr 29, 2017 7:16 am
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Blueprint GUI scaling issues
Replies: 1
Views: 1122

[0.15.3] Blueprint GUI scaling issues

The blueprint gui doesn't scale correctly with long names or large monitors.
Image

Specifically:
Image
by Zeblote
Wed Apr 26, 2017 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Shadows missing in train preview
Replies: 1
Views: 802

[0.15.2] Shadows missing in train preview

Image

As you can see, the train preview window is missing shadows on the train and wall.
by Zeblote
Tue Apr 25, 2017 8:30 pm
Forum: Not a bug
Topic: [0.15.1] Prerendered Dithering on new Ore Graphics
Replies: 5
Views: 1503

Re: [0.15.1] Prerendered Dithering on new Ore Graphics

The highres Version looks the same way - the only difference is that the pixels are not that big. So the "highres" version has a higher resolution? What did you expect instead? I think he's complaining about the ugly grey noise on the ground around the ores. I agree that it looks absolute...
by Zeblote
Tue Apr 25, 2017 3:27 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43506

Re: Version 0.15.1

Why nobody tells me if belt optimizations are in and update multithreading? Belt optimizations aren't finished and multi-threaded update was canceled. NNNNNNNNNNNNNOOOOOOOOOOOOOOO! So much for bigger factories :( That was one of the things i was looking for in 0.15 It wasn't cancelled just postpone...
by Zeblote
Tue Apr 25, 2017 1:50 pm
Forum: Not a bug
Topic: Way to delete blueprint books
Replies: 10
Views: 22721

Re: Way to delete blueprint books

However, I think that removing a blueprint from the library and putting it in your inventory could confuse people because they won't expect the same blueprint to be available in other games. The idea was that there was suppose to be a library accessible between games, and then blueprints only avail...
by Zeblote
Tue Apr 25, 2017 1:24 pm
Forum: Frequently Suggested / Link Collections
Topic: Picking Blueprints from library shouldnt download
Replies: 7
Views: 4418

Re: 0.15. Picking Blueprints from library shouldnt download

It's useful to have them as items. That way you can put them in the quickbar and access with number keys, instead of having to open the gui every time. But you don't always want that. What if the library worked similar to a second inventory? Grab blueprint from libary > place > Q > gone. Grab bluep...
by Zeblote
Tue Apr 25, 2017 1:20 pm
Forum: Not a bug
Topic: Way to delete blueprint books
Replies: 10
Views: 22721

Re: Way to delete blueprint books

It's useful to have them as items. That way you can put them in the quickbar and access with number keys, instead of having to open the gui every time. But you don't always want that. What if the library worked similar to a second inventory? Grab blueprint from libary > place > Q > gone. Grab bluepr...
by Zeblote
Tue Apr 25, 2017 12:36 pm
Forum: Not a bug
Topic: Way to delete blueprint books
Replies: 10
Views: 22721

Re: Way to delete blueprint books

Oxyd wrote:But yes, I'm considering doing something like that.
Please do. It gets annoying to shoot boxes of useless, indestructible blueprints every once in a while :D
by Zeblote
Tue Apr 25, 2017 12:16 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43506

Re: Version 0.15.1

cpy wrote:Why nobody tells me if belt optimizations are in and update multithreading?
Belt optimizations aren't finished and multi-threaded update was canceled.
by Zeblote
Mon Apr 24, 2017 9:58 pm
Forum: Not a bug
Topic: [0.15.1] locomotive missing renaming
Replies: 7
Views: 1773

Re: [0.15.1] locomotive missing renaming

However this doesn't really matter, and i wouldn't consider it a bug It does matter, when other items were renamed in the past their files were renamed aswell. It makes no difference in the game, the filenames are only used in the entity definitions Well by that logic you might aswell replace all f...

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