actually multiplayer and the deterministic needed for that is one of the reasons its almost impossible
theres multiple posts on this. the conclusion for now is "not gonna happen any time soon"
Search found 64 matches
- Mon Sep 04, 2017 3:24 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 199898
- Thu Aug 31, 2017 11:14 am
- Forum: General discussion
- Topic: Saying Hello and a feedback question
- Replies: 11
- Views: 3545
Re: Saying Hello and a feedback question
i frequently have to AM insert 2 different items onto 1 belt (eg inserters and yellow belt for green science)
making it so inserters can insert items on 2 sides of the belt would brake most bases and remove a lot of fun belt tricks from the game.
making it so inserters can insert items on 2 sides of the belt would brake most bases and remove a lot of fun belt tricks from the game.
- Wed Jul 12, 2017 11:55 am
- Forum: General discussion
- Topic: auto wood harvesting
- Replies: 5
- Views: 4105
Re: auto wood harvesting
Im more curious why do u want Wood when your in the bot fase ?
By that time i got 20k stacked and building steam engines, just for getting rid of it.
By that time i got 20k stacked and building steam engines, just for getting rid of it.
- Mon Jun 19, 2017 6:35 pm
- Forum: Gameplay Help
- Topic: Defeated without enemy?
- Replies: 3
- Views: 1574
Re: Defeated without enemy?
u gotta learn to dodge the trains
- Fri Jun 16, 2017 10:05 pm
- Forum: General discussion
- Topic: how many machine until your game getting lag ?
- Replies: 2
- Views: 1339
Re: how many machine until your game getting lag ?
how can u even tell how many "machines u have" ? but dont start fearing lag until u reached at least the 1k science / 1rpm size. Atleast on my i5 im now on +- 1.5K science/min on a full belt set-up and im just now dipping getting 55-60 UPS. And still 60 as soon as the research stops. on th...
- Fri Jun 16, 2017 11:51 am
- Forum: General discussion
- Topic: Accidentally crafted stacks of burner inserters...
- Replies: 15
- Views: 4515
Re: Accidentally crafted stacks of burner inserters...
Not completely my fault. They changed the science at one point. I adjusted the imput chests, build the factories to make the new things. and chanced some other things whike i was at it THen a few hours late bots complained they had no storage space, so i plopped a dozen yellow chests and thought not...
- Tue Jun 06, 2017 12:34 pm
- Forum: General discussion
- Topic: New Game Mode Idea
- Replies: 24
- Views: 7976
Re: New Game Mode Idea
u might wanna check out : viewtopic.php?f=36&t=37089
- Thu Jun 01, 2017 1:47 pm
- Forum: General discussion
- Topic: any end game feature suggestion ?
- Replies: 11
- Views: 3650
Re: any end game feature suggestion ?
infinite research are done
you do see the problem with that statement ?
you do see the problem with that statement ?
- Thu Jun 01, 2017 1:44 pm
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 91658
Re: [0.15] Space Extension Mod (SpaceX)
Hey. First of, thanks for the mod. I like the idea of a goal for the endgame. And sofar its given me a nice goal to aim for. I am however i bit puzzled by the FTL research. I had a pretty beefy researchsetup from te go, and all of your parts just felt a bit heavier research thingies then the base on...
- Wed May 24, 2017 8:36 am
- Forum: General discussion
- Topic: What programming language Factorio is written in?
- Replies: 38
- Views: 40115
Re: What programming language Factorio is written in?
Well for what it's worth C++ is a great starter language. In jr high I started learning QBasic and then we moved to C++ in high school. Finally in college I learned Visual Basic. The ideas and principles I learned with QBasic and C++ still worked in VB. Learning programming languages teaches you to...
- Wed May 24, 2017 7:27 am
- Forum: Gameplay Help
- Topic: [Circuit Network] Getting electric satisfaction data
- Replies: 8
- Views: 12974
Re: [Circuit Network] Getting electric satisfaction data
Actually it is possible. I saw a post a few days ago (on reddit i think) of a guy who made a counter for how much power was being used. it was acurate to like 1 KW or something. He was measuring something like the amount of steam being made or used every tick. Looked pretty impressive. but ofcourse ...
- Mon May 22, 2017 8:56 am
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33365
Re: Please make trains able to run over evolved aliens
Just curious. Under what settings are u playing ? Because i got like 70 trains whizzing around, biter evolution at max. and has been for a dozen hours. Granted ive cleared out most of the surounding hives, so theres not that many biters to collide with. But i have yet to encounter a train being stop...
- Mon May 15, 2017 3:17 pm
- Forum: Gameplay Help
- Topic: All Science Pack Production Facilities
- Replies: 8
- Views: 3143
Re: All Science Pack Production Facilities
Try fixing your formula. Resources per Second Number of Machines * Ingredient quantity per Craft / 60 seconds for per second = Required Ingredient /s Erm you are making a simple thing complicated :P Required ingredients per second = ingredients of 1 pack. no need to complicate that :) Only note tha...
- Mon May 15, 2017 12:48 pm
- Forum: Gameplay Help
- Topic: All Science Pack Production Facilities
- Replies: 8
- Views: 3143
Re: All Science Pack Production Facilities
If you have one science pack 3 assembler running, it would consume (via mining drill and red circuit) 5 green circuits every twelve seconds. therefore, if you had twelve science pack 3 assemblers running, it would consume 5 green circuits every 1 second. the travel time can be ignored as that is ju...
- Sat May 13, 2017 1:13 pm
- Forum: Gameplay Help
- Topic: All Science Pack Production Facilities
- Replies: 8
- Views: 3143
Re: All Science Pack Production Facilities
tbh i cant follow your reasoning : blue science needs red chip, mine, engine theres 3 green circutis in a mine. 2 in a adv circuit and 0 in a engine, thats 5 total per science pack if u want 1 pack a second. thats 5 green per second, how do u get to 600 from that :? Note that a lot of recipes also t...
- Fri May 12, 2017 10:39 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18209
Re: [0.15.9] Confirm Blueprint Book Deletion
Glad to see im not the only one accidently deleting stuff :) Wel tbh i dont delete the books on a regular basis, mostly its a misclick. so i would like a warning there, but i can see your point. But for the love of god warn before deleting a filled book from library, this is the 3rd time i wanted to...
- Tue May 09, 2017 9:15 pm
- Forum: Gameplay Help
- Topic: Map2Scenario - Error ap2scenario not found.
- Replies: 0
- Views: 390
Map2Scenario - Error ap2scenario not found.
Im trying to export my save as a scenario, so i can edit some copper patches in
However i keep getting an error
Anyone know how to fix it ?
However i keep getting an error
Anyone know how to fix it ?
- Tue May 09, 2017 10:41 am
- Forum: General discussion
- Topic: Uranium deposits
- Replies: 17
- Views: 6015
Re: Uranium deposits
The small patches "not worth getting" might be worth plopping a mine or two on, and ferrying the uranium over with logistics bots (and use barrels for the low amount of acid you need over there). If you're low on the stuff, every bit helps. Kovarex and fuel reprocessing however will not m...
- Tue May 09, 2017 10:32 am
- Forum: Ideas and Suggestions
- Topic: Feature suggestion: Leaderboards
- Replies: 3
- Views: 1379
Re: Feature suggestion: Leaderboards
There is a whole board for suggestions :) Besides that, this would not work because somewome would just mod in a lab that intakes 1 coal to do a 1000 science. And besides that, add some infinite ores, and just let yout pc run 24/7 it basicly becomes : "who kan keep its pc running the longest&qu...
- Tue May 09, 2017 7:45 am
- Forum: Gameplay Help
- Topic: trains not loading fast enough
- Replies: 18
- Views: 6803
Re: trains not loading fast enough
http://steamcommunity.com/profiles/76561198059127103/screenshots/ Otherwise your setup is fine. Don't worry about half empty trains, it only costs a bit of coal to run the trains, the important thing is to get that ore back to the smelters to ensure the factory doesn't starve. Regular supply of ore...