Search found 106 matches
- Sat May 20, 2017 4:47 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18052
Re: [MOD][WIP .15] High Voltage 0.0.5 : Energy over distance
Continuing to be excellent images! Yeah, the roboport should just push some of the limitations the mod makes you work around :D Short reply as I have to be off - could you post the save file so I can check what exactly slows it down? Evidently I never got to a base this large. I am not sure what co...
- Sat May 20, 2017 3:41 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18052
Re: [MOD][WIP .15] High Voltage 0.0.5 : Energy over distance
Pro tip: plan ahead for where you're going to put your roboport network. You can see in this screenshot that we didn't; we had to extend some of our networks a few tiles to reach. Sometimes it was no trouble, other times it was a puzzle. I discovered that the 30-tile range is not from the furthest p...
- Fri May 12, 2017 3:33 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18052
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
Indeed, I can see how the existing mechanics would limit you here. It's already pretty impressive! I think what's most weird about this situation is that if the "power box" is a control unit for the power producers (perfectly reasonable), then it's odd that all of the consumers must be wi...
- Fri May 12, 2017 12:24 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18052
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
Oh, that is very nice to see! The multiple power lines running out of an energy centre is exactly what I was thinking of, making this. Did you find this adds something interesting to the gameplay? Possibly. It remains to be seen whether this is too many steam engines for the 8 things we're hooking ...
- Thu May 11, 2017 4:59 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18052
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
This is indeed an interesting mod. One odd thing about it is that the location of the "power box" (needs a better name) doesn't have to be anywhere near the power source. In fact, you can have power consumers in between the power source and the distribution box, on the same wiring! An exam...
- Thu May 11, 2017 3:43 am
- Forum: Resolved Problems and Bugs
- Topic: [15.10] Desync loop upon joining game
- Replies: 9
- Views: 3695
[15.10] Desync loop upon joining game
I got stuck in a desync loop this evening while joining a game. I'd been in the game before, but had been away for a while. We have some mods: Bottleneck 0.7.1 Enhanced Map Colors 1.4.1 Even Distribution 0.1.0 FARL 1.0.1 GDIW 0.15.2 High Voltage 0.3.0 Nixie Tubes 0.15.14 Progressive Running 1.0.14 P...
- Fri May 05, 2017 6:37 pm
- Forum: Mods
- Topic: [0.17] Even Distribution
- Replies: 52
- Views: 42246
Re: [0.15] Even Distribution
Thanks. It hasn't crashed yet!
- Thu May 04, 2017 6:09 pm
- Forum: Mods
- Topic: [0.17] Even Distribution
- Replies: 52
- Views: 42246
Re: [0.15] Even Distribution
I was just running along laying a belt and it fast-replaced a tile of belt going the opposite direction.
Code: Select all
Error while running event even-distribution::on_player_cursor_stack_changed (ID 29)
__even-distribution__/scripts/distribute.lua:90: attempt to index local 'entity' (a nil value)
- Fri Apr 28, 2017 7:33 pm
- Forum: Not a bug
- Topic: [0.15.x] rechart slower than in 0.14.x
- Replies: 5
- Views: 1476
Re: [0.15.x] rechart slower than in 0.14.x
Oh, you're saying that the game is supposed to rechart a fixed number of chunks per tick, but that in 0.14 it actually recharted a fixed number of chunks per tick per player? That would seem to fit your explanation.
- Fri Apr 28, 2017 7:22 pm
- Forum: Not a bug
- Topic: [0.15.x] rechart slower than in 0.14.x
- Replies: 5
- Views: 1476
Re: [0.15.x] rechart slower than in 0.14.x
If the speed no longer varies based on the player count, why is a 7x slowdown expected?
- Tue Feb 21, 2017 8:27 am
- Forum: General discussion
- Topic: Challenge: Build the fastest glider (and win something!)
- Replies: 72
- Views: 36677
Re: Challenge: Build the fastest glider (and win something!)
This is harder than it looks; my glider just crashed the game.
- Wed Aug 17, 2016 3:29 am
- Forum: Mods
- Topic: [Mod 0.13.x] Visible Bots 0.4.0
- Replies: 17
- Views: 30365
Re: [Mod 0.12.x] Visible Bots 0.4.0
I couldn't find a version of this mod which had been updated for Factorio versions >= 0.13, so I did it myself.
- Thu Apr 14, 2016 1:35 am
- Forum: Not a bug
- Topic: 404 error when downloading 0.12.30
- Replies: 2
- Views: 4015
Re: 404 error when downloading 0.12.30
Actually, I got a 404 from the browser first, then tried poking it with wget. (Also, some of my computers don't have web browsers. I guess I could use links.)
- Thu Apr 14, 2016 12:24 am
- Forum: Not a bug
- Topic: 404 error when downloading 0.12.30
- Replies: 2
- Views: 4015
404 error when downloading 0.12.30
wget https://www.factorio.com/get-download/0.12.30/alpha/linux64 --2016-04-13 17:20:11-- https://www.factorio.com/get-download/0.12.30/alpha/linux64 Resolving www.factorio.com (www.factorio.com)... 23.23.251.172, 54.225.194.111, 54.235.195.92 Connecting to www.factorio.com (www.factorio.com)|23.23...
- Sun Apr 10, 2016 11:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 56747
Re: [MOD 0.12.x] Finite Water
You'll need to report that in the bug reporting forum; it's crashing in the lua interpreter.
- Sun Apr 03, 2016 11:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [Hanziq] train plans a self-intersecting route
- Replies: 9
- Views: 6098
Re: train plans a self-intersecting route
Hmm. You know the lengths of the blocks and the length of the train. If a block in the route is reserved twice, or is the block the train is currently in, then add up the lengths of the blocks between these two endpoints and compare it to the length of the train? On the other hand, I just thought of...
- Sat Apr 02, 2016 1:44 am
- Forum: Multiplayer
- Topic: Multiplayer - One Person ruins it
- Replies: 4
- Views: 1876
Re: Multiplayer - One Person ruins it
The actual time difference won't matter, but the distance can if it creates lag. Try increasing the "lag" setting when the host starts the game. Obviously having less lag is more desirable, but this setting is somewhat confusing. It doesn't set how much lag there will be, only how much lag...
- Fri Apr 01, 2016 6:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.x] [Hanziq] train plans a self-intersecting route
- Replies: 9
- Views: 6098
[0.14.x] [Hanziq] train plans a self-intersecting route
This is going to be a fairly rare problem, but I hope you fix it regardless. I was playing a multiplayer game the other night, riding a train out to the hinterlands to bring in some more ore. The game had several mods, including the FARL, but as mods cannot to my knowledge modify the train behavior,...
- Fri Apr 01, 2016 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer
- Replies: 7
- Views: 3943
Re: In crafting queue, clicking a stack resets timer
Yes, but if the queue has too many items in it, then the user will want to cancel some of them without interrupting the progress on the current one (especially with items that take longer to craft). In fact I noticed this just the other day when I was crafting some roboports; they take ages so I was...
- Mon Mar 21, 2016 5:22 am
- Forum: Not a bug
- Topic: colors misaligned while streaming
- Replies: 2
- Views: 1476
Re: colors misaligned while streaming
That's certainly a problem with the stream, though not one I've ever seen before. Because of the offset, you can see the chroma subsampling very clearly, which is actually rather cool. It's hard to see, but the yellow is offset like all the rest of the color. Yellow and gray are hard to tell apart (...