Search found 166 matches

by cbhj1
Mon Jun 27, 2022 3:17 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 46977

Re: Industrial Revolution 2 discussion

You have to mine the ruby naturally, the recipe is just for reliability later. copper/gold
by cbhj1
Sat Jun 04, 2022 12:28 pm
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 1947

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

behavior in game is a little mixed power poles - drag build matches ghosts assemblers - rotation is automatic to match ghost pipes belts - manual rotation, straight building is groovy though inserters - manual rotation, precision placement required, drag build is out unless you prefer mining the off...
by cbhj1
Fri Jun 03, 2022 8:28 pm
Forum: Ideas and Suggestions
Topic: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost
Replies: 9
Views: 1947

Re: When placing an inserter on a ghost, have the inserter's direction match the direction of the ghost

The devs have several times said that they didn't wish to make the "handbuilding" part any easier to push the players towards construction bot automated building. So don't expect too much. I am curious if this was before or after the bots were pushed deeper in the tech tree, kinda feels l...
by cbhj1
Tue Sep 28, 2021 7:08 pm
Forum: 1 / 0 magic
Topic: [1.1.39] Mouse clicks and position are read at different times
Replies: 5
Views: 2253

Re: [1.1.39] Mouse clicks and position are read at different times

I have also experienced this issue. could it be event compression with the tick based timing? IE the click comes in during the autosave, along with the whole pool of move events, jammed together into one input state for the resuming tick, effectively dropping the click location. simplest resolution ...
by cbhj1
Tue Aug 24, 2021 12:08 pm
Forum: Technical Help
Topic: Use Xbox Elite Series 2 Controller on Mac OS
Replies: 8
Views: 2847

Re: Use Xbox Elite Series 2 Controller on Mac OS

pretty sure you can set it up to launch through steam without repurchasing, this should also allow the controller mapping to apply.
by cbhj1
Sat May 29, 2021 2:44 pm
Forum: Not a bug
Topic: [1.1.33] Nuclear reactor wrong request
Replies: 3
Views: 1066

Re: [1.1.33] Nuclear reactor wrong request

The post sounds like a recipe copy/past from reactor to requester for fuel delivery. I just tested in sandbox mode and the reactor doesn't copy. I suspect the fuel assembler was the last entity copied based on the screenshot.
by cbhj1
Tue May 25, 2021 9:54 pm
Forum: Gameplay Help
Topic: Script to remove decorations on already placed concrete
Replies: 5
Views: 2266

Re: Script to remove decorations on already placed concrete

might need to adjust the tile specification depending on what concrete is being used in the base
by cbhj1
Sat May 15, 2021 1:49 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)
Replies: 5
Views: 2011

Re: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)

you got some heavy oil in the upper pipe that is blocking you
by cbhj1
Thu May 13, 2021 4:09 pm
Forum: Technical Help
Topic: Factorio in 4K, should be gtx 970 enough?
Replies: 8
Views: 2699

Re: Factorio in 4K, should be gtx 970 enough?

the VRAM use shouldn't change much with resolution, 1920x1080x4(32bit)x3(triple buffer)=~25MB to ~100MB with 3840x2160x4x3, the rest is effectively the same since the sprites are already loaded at the lower resolution.
by cbhj1
Wed Apr 21, 2021 2:57 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 46977

Re: Industrial Revolution 2 discussion

Wood goes in, Charcoal comes out, no need for additional fuel. You're trading time and pollution for fuel value.
by cbhj1
Tue Apr 20, 2021 10:23 pm
Forum: Technical Help
Topic: FreeSync + VSync = DeadSync
Replies: 4
Views: 2215

Re: FreeSync + VSync = DeadSync

That combination of settings sounds like a deadlock, the monitor waiting on the video update and the video update waiting on the monitor refresh.

could your video drivers have been updated automatically?
by cbhj1
Sun Apr 18, 2021 2:31 pm
Forum: Pending
Topic: wetware or software issue?: deconstruction bots corner-case behavior
Replies: 9
Views: 3318

Re: wetware or software issue?: deconstruction bots corner-case behavior

sounds like robots are getting stuck in an out of logistic storage state (like when hovering over a full chest) and not following like when deployed from player inventory, nor being adopted into another network once the spidertron leaves the area. golfmiketango, a save with bots in this state may be...
by cbhj1
Sun Mar 14, 2021 7:34 pm
Forum: Technical Help
Topic: [1.1.26] Mining is super janky, constantly dropping mouse input, flashing progress bar.
Replies: 4
Views: 1553

Re: [1.1.26] Mining is super janky, constantly dropping mouse input, flashing progress bar.

sounds like the microswitch in the mouse is starting to go, another symptom is random doubling of clicks.
by cbhj1
Sun Mar 07, 2021 3:33 pm
Forum: Not a bug
Topic: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results
Replies: 6
Views: 2067

Re: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results

I stand corrected, thought I had used a blank remote to set the quickbar I tested with.
by cbhj1
Sun Mar 07, 2021 2:48 pm
Forum: Not a bug
Topic: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results
Replies: 6
Views: 2067

Re: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results

the only odd part is that the remote(none) quickbar behaves as remote(any)
by cbhj1
Fri Mar 05, 2021 2:54 am
Forum: Not a bug
Topic: [kovarex] [1.1.26] Spidertron remote in quickbar gives unexpected results
Replies: 6
Views: 2067

Re: Spidertron remote in quickbar gives unexpected results

makes sense from a code point of view, the quickbar is set for generic remotes rather than specific ones and grabs the first remote in inventory. does it grab an unlinked remote if you have them and they are after the linked ones? - edit: upon testing it does not and just grabs the first remote in i...
by cbhj1
Sat Feb 27, 2021 6:44 pm
Forum: Gameplay Help
Topic: Blueprint flipping not working at all
Replies: 8
Views: 2947

Re: Blueprint flipping not working at all

I'd start by checking the control bindings. Next, get a blueprint in hand ready to place, note: flipping only works in hand from what I've seen, copying a belt bend is good as it covers both flip axes. Fluid prints may not flip due to their fixed inputs/outputs.
by cbhj1
Fri Feb 26, 2021 3:57 am
Forum: Ideas and Suggestions
Topic: Constructions robots get "lost" in unpowered roboports
Replies: 24
Views: 6104

Re: Constructions robots get "lost" in unpowered roboports

could argue that things are a bit fiddly already, example: viewtopic.php?f=6&t=96412
by cbhj1
Fri Feb 26, 2021 1:36 am
Forum: Ideas and Suggestions
Topic: Constructions robots get "lost" in unpowered roboports
Replies: 24
Views: 6104

Re: Constructions robots get "lost" in unpowered roboports

Imagine if the roboports started without power. large blueprints would naturally increment as the infrastructure progresses (power and ports) bots would no longer be able to place a port, then immediately discharge it to sleep, nor would they be able to make a chain of unsupported ports that was why...
by cbhj1
Thu Feb 25, 2021 8:33 pm
Forum: Ideas and Suggestions
Topic: Constructions robots get "lost" in unpowered roboports
Replies: 24
Views: 6104

Re: Constructions robots get "lost" in unpowered roboports

Starting with power means that they contribute to the construction area right away, which might be necessary for the power poles intended to bring them power to be in construction range. The construction range of roboports is set up to be just enough to build another roboport next to it (optionally...

Go to advanced search