Search found 166 matches
- Tue Oct 03, 2017 2:54 am
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 5325
Re: Rocket launching without satellite, despite checkbox
I would uncheck the auto launch check box and see if something is being placed in the slot, it launches with cargo, not necessarily a satellite.
- Mon Oct 02, 2017 6:57 pm
- Forum: General discussion
- Topic: Factorio on steam
- Replies: 7
- Views: 2783
Re: Factorio on steam
If I remember correctly, it was #1 for quite some time, and a big enough player surge to cause bandwidth issues on the Factorio site.
- Tue Sep 12, 2017 8:06 pm
- Forum: Gameplay Help
- Topic: How do I charge Battery mk2 in my suit
- Replies: 5
- Views: 25849
Re: How do I charge Battery mk2 in my suit
if you are moving around, the exoskeleton will take all the power produced leaving none to fill the batteries. 200KW vs. the 100KW generated.
- Sun Aug 20, 2017 5:32 pm
- Forum: General discussion
- Topic: Resource costs of infrastructure vs research?
- Replies: 2
- Views: 1346
Re: Resource costs of infrastructure vs research?
I don't have any ratios and such, but from my experience the infrastructure costs are pretty insignificant compared to science unless you are going big on solar or upgraded belts, then it is another big hit on iron.
- Tue Aug 15, 2017 2:02 am
- Forum: Not a bug
- Topic: [0.15.33] Substation is NOT connected on construction
- Replies: 2
- Views: 1145
Re: [0.15.33] Substation is NOT connected on construction
looks like you hit the limit of connections for a pole, there are 5 connections already from the north station, it was mentioned in another report not that long ago found the moderator post https://forums.factorio.com/viewtopic.php?f=18&t=50960&p=296872&hilit=pole+connection#p296873 and ...
- Mon Aug 07, 2017 10:10 pm
- Forum: General discussion
- Topic: Which Coal Liquefaction setup is better out of these 2?
- Replies: 10
- Views: 5152
Re: Which Coal Liquefaction setup is better out of these 2?
I'm with M44v on this one, the left one won't prime from the liquid bus and the one on the right has superfluous pumps and has a potential lockup state if less than 1000 is in the tank
- Sun Aug 06, 2017 11:16 pm
- Forum: Not a bug
- Topic: [0.15.32] Offshore pumps not working properly?
- Replies: 7
- Views: 3175
Re: [0.15.32] Offshore pumps not working properly?
The real tell for whether they are working properly is to check if the heat exchangers contain water at both ends of the line, that 20 is how much water is in the pump rather than how much is being pumped.
- Sat Aug 05, 2017 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.23] Removing land mines makes no sound
- Replies: 3
- Views: 2705
Re: [0.15.23] Removing land mines makes no sound
They make plenty of noise when the biters remove them.
Would you want them to make noise if you were removing them?
in all seriousness, I never noticed on account of never having used them and I suspect the manual removal rate is low enough for the limbo championship
Would you want them to make noise if you were removing them?
in all seriousness, I never noticed on account of never having used them and I suspect the manual removal rate is low enough for the limbo championship
- Tue Jul 25, 2017 8:34 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30781
Re: Version 0.15.31
The example settings file says to set to null for random.
- Tue Jul 25, 2017 7:41 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30781
Re: Version 0.15.31
MrGoodbits, I was able to generate this map with a seed of '0', is your setting null or an empty string such as ""?
edit: just looked at the json example, looks like the code is taking it as a literal 0 and not randomizing
edit: just looked at the json example, looks like the code is taking it as a literal 0 and not randomizing
- Tue Jul 25, 2017 12:57 am
- Forum: Gameplay Help
- Topic: Construction robot getting stuck with sparks?
- Replies: 6
- Views: 2316
Re: Construction robot getting stuck with sparks?
is it possible the red belt was upgraded manually after the bot grabbed one?
- Sat Jul 22, 2017 11:54 pm
- Forum: Gameplay Help
- Topic: Red flashing power icon?
- Replies: 6
- Views: 7055
Re: Red flashing power icon?
sounds like they are getting power now, they do need a container or belt in front of their output to receive or carry the ore.
- Fri Jul 21, 2017 12:03 am
- Forum: Gameplay Help
- Topic: Steam turbine ratios with daytime solar?
- Replies: 4
- Views: 2579
Re: Steam turbine ratios with daytime solar?
Not my post, but might be useful for your needs
viewtopic.php?f=5&t=48693#p282782
viewtopic.php?f=5&t=48693#p282782
- Thu Jul 20, 2017 6:23 pm
- Forum: Not a bug
- Topic: [kovarex][0.15.30] Pumping speed 10x too high
- Replies: 10
- Views: 3224
Re: [kovarex][0.15.30] Pumping speed 10x too high
I did not know the starting amount was .5, perhaps the issue stems from the same cause, an error in the perceived starting point.Loewchen wrote: But where are the 5 coming from? In .12, .13 and .14 it was 0.5. It seems it has been multiplied by 10 twice.
- Thu Jul 20, 2017 5:53 pm
- Forum: Not a bug
- Topic: [kovarex][0.15.30] Pumping speed 10x too high
- Replies: 10
- Views: 3224
Re: [kovarex][0.15.30] Pumping speed 10x too high
the math works out properly if you think on it in this sense:
the changelog was version .15.0 when fluids were multiplied by 10, then this note, by 4 going from 5->50->200
the question just remains as to whether it should continue to be this high or not.
the changelog was version .15.0 when fluids were multiplied by 10, then this note, by 4 going from 5->50->200
the question just remains as to whether it should continue to be this high or not.
- Wed Jul 05, 2017 5:46 pm
- Forum: Gameplay Help
- Topic: How the get the amount of ...
- Replies: 7
- Views: 2427
Re: How the get the amount of ...
the L key brings up the logistic networks for perusal
- Thu Jun 29, 2017 3:45 pm
- Forum: Duplicates
- Topic: Support train overload
- Replies: 5
- Views: 1945
Re: Support train overload
From the screenshot, it looks like it could be the signal delay between stopping and reading the cargo.
I wonder if it would be beneficial to have the station get the cargo info when the train enters the block or gets closer, but before it stops.
I wonder if it would be beneficial to have the station get the cargo info when the train enters the block or gets closer, but before it stops.
- Mon Jun 26, 2017 4:01 pm
- Forum: General discussion
- Topic: Quick question: display elapsed game time
- Replies: 7
- Views: 17926
Re: Quick question: display elapsed game time
not sure of a command, but the achieve shows the time remaining, even when tracking it
- Fri Jun 23, 2017 7:50 pm
- Forum: Gameplay Help
- Topic: Single rail train network
- Replies: 51
- Views: 20423
Re: Single rail train network
if you have the bypasses close enough to prevent deadlocks, you already have 2 tracks everywhere, unless you only allow a single train at a time on the 2 way parts, which would take chain signals everywhere and would be abysmal. just my understanding of it
- Thu Jun 22, 2017 8:40 pm
- Forum: Balancing
- Topic: Cost for landfill not scaling properly with cursor size
- Replies: 5
- Views: 2277
Re: Cost for landfill not scaling properly with cursor size
did some testing as well as it piqued my curiosity, found that you can get 4 times the fill by going along a straight coast 2 out and every other tile, but it requires you do it a block at a time and any islands you get near with throw it off a bit.