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by FuryoftheStars
Tue Jul 30, 2019 4:31 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
by FuryoftheStars
Tue Jul 30, 2019 4:24 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108167

Re: Friday Facts #305 - The Oil Changes

I guess I should probably post this here as well in case anyone wants it:

Pre 0.17.60 Oil
by FuryoftheStars
Tue Jul 30, 2019 4:21 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. I hear ya. Just a thought on how to continue to get bugfixes while still on the previous oil system. Also, don't forget that often mods with reall...
by FuryoftheStars
Tue Jul 30, 2019 4:15 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

Disabling updates Supremely disappointed that you went through with these changes. It's like you completely ignored all the valid criticism of it in the two massive threads discussing it. You were dead set on making SOME change to oil processing because you had this misguided belief that there was ...
by FuryoftheStars
Tue Jul 30, 2019 4:04 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 93
Views: 11771

Re: Removing fluid temperature - thoughts?

I'd be ok with the removal of temp for the performance gain if its as good as implied (again, though, with the caveat of what bobingabout suggested back at the end of page one). I think just about anything that could be done with temp before can still be simulated with current mechanics, just not wi...
by FuryoftheStars
Tue Jul 30, 2019 3:44 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

In case anyone wants it: Pre 0.17.60 Oil And in case anyone wanted to test other suggested alternatives that the devs decided weren't better than the path they went: Heavy Oil and Gas from Basic Oil Sulfur Production from Oils I hope you'll also put mine in the list, which offers natural gas, which...
by FuryoftheStars
Tue Jul 30, 2019 3:37 pm
Forum: Mods
Topic: [Mod 0.17] Pre 0.17.60 Oil
Replies: 4
Views: 811

[Mod 0.17] Pre 0.17.60 Oil

Name: Pre 0.17.60 Oil Description: Reverts oil changes and the affected techs and recipes to the way they were before 0.17.60. Now with configurable settings! License: GNU GPLv3 Initial Release date: 2019/07/30 Version: 0.0.6 Current Version Release date: 2019/08/06 Tested with Factorio version: 0.1...
by FuryoftheStars
Tue Jul 30, 2019 3:35 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

In case anyone wants it: Pre 0.17.60 Oil And in case anyone wanted to test other suggested alternatives that the devs decided weren't better than the path they went: Heavy Oil and Gas from Basic Oil Sulfur Production from Oils Adamo Carbon Light Oil Only Heavy Oil Chemical Science TurmOil
by FuryoftheStars
Mon Jul 29, 2019 10:27 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 10357

Re: [MOD 0.16] Diesel Locomotive

Note that this does not modify your kerosene fluid. The diesel locomotive mod creates items (similar in nature to solid fuel) that are reresentative of all fluids in the game. These items are what are actually consumed by the locomotive (not the fluid) and thus the change in the code example is to t...
by FuryoftheStars
Mon Jul 29, 2019 9:03 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 10357

Re: [MOD 0.16] Diesel Locomotive

Yes!
by FuryoftheStars
Mon Jul 29, 2019 8:43 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 10357

Re: [MOD 0.16] Diesel Locomotive

I'm really just trying to learn about compatibilities, how to integrate and make my mod a useful part of the Factorio world. This is a challenge from the technical perspective but also in finding the right balance in terms of friendly behavior towards everybody else in the community. So I'm really ...
by FuryoftheStars
Mon Jul 29, 2019 8:16 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 10357

Re: [MOD 0.16] Diesel Locomotive

Heh, looks like that this is pretty much what I was asking for ! (Not sure why I missed it before, as it's not the first time that I looks into that file...) It really sounds like these fuel values should be handled by vanilla... [...] Or at least it should be a "community" mod, like http...
by FuryoftheStars
Mon Jul 29, 2019 8:09 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 10357

Re: [MOD 0.16] Diesel Locomotive

I would have to manually add this fuel type into the mod. Not necessarily. I was able to get KS Power to accept a range of fuels by adding a *version* of the data-update.lua in the mod: In effect this file works like an api for the mod,if you fill in the fuel names and values. Well, for this mod, t...
by FuryoftheStars
Mon Jul 29, 2019 6:08 pm
Forum: Technical Help
Topic: Locks up while loading Cropping bitmaps ... 40%
Replies: 7
Views: 635

Re: Locks up while loading Cropping bitmaps ... 40%

I know others will ask for a log, so I'm going to stick that out there first. Also, how long has it sat there like that? I've experienced a couple situations where it appears to hang there, but i think it's just working slower cause the disk is being used or from my alt-tabbing around while it loads...
by FuryoftheStars
Mon Jul 29, 2019 5:52 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108167

Re: Friday Facts #305 - The Oil Changes

Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above. It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one t...
by FuryoftheStars
Mon Jul 29, 2019 5:36 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108167

Re: Friday Facts #305 - The Oil Changes

For some reason intuition pinged my mind with locomotives' multiple fuel boxes... No idea if it is relative and helpfull in any way, but abusing the system to find a workaround in an unexpected way may be a way to go? Maybe? Somehow?.. IDK. :) Only by getting really hacky. There's actually a mod ca...
by FuryoftheStars
Mon Jul 29, 2019 5:27 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 10357

Re: [MOD 0.16] Diesel Locomotive

More like 0.16.0 ? Added FluidPrototype::fuel_value and Generator::burns_fluid. ---- So in theory you could make a furnace or a boiler that could run if supplied by a pipeline of fuel-oil or methane? Yeah, see implementations in : https://mods.factorio.com/mod/KS_Power And Bob's mods : 2018-02-12 :...
by FuryoftheStars
Mon Jul 29, 2019 4:52 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108167

Re: Friday Facts #305 - The Oil Changes

Yandersen wrote:
Mon Jul 29, 2019 4:47 pm
Modders tend to do so too often, and the result satisfies only them alone in the end. :P Remember that you creating mod for a large set of people
I can't speak for all modders, but some of us do actually create the mods for ourselves, then decide to share it with the large set of people.
by FuryoftheStars
Mon Jul 29, 2019 4:48 pm
Forum: Modding discussion
Topic: Removing fluid temperature - thoughts?
Replies: 93
Views: 11771

Re: Removing fluid temperature - thoughts?

Maybe it was only added in 0.16.0 ? https://wiki.factorio.com/Version_history/0.16.0#0.16.0 Added FluidPrototype::fuel_value and Generator::burns_fluid. Hmm, I thought I found something indicating 0.17.0? I'm fairly sure it was a post by bobingabout saying that he had managed to get the devs to put...
by FuryoftheStars
Mon Jul 29, 2019 4:45 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108167

Re: Friday Facts #305 - The Oil Changes

Adamo wrote:
Mon Jul 29, 2019 4:43 pm
Other fluids will flow into the boiler's chamber, but they will not initiate burnination.
Yeah, I think this was what I was trying to get at. :)

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