Search found 2763 matches
- Mon Jun 10, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
As a casual player who doesn't find much interest in off-screen, out-of-game math, Same, yet I don't really have an issue with it as is. A part of me would like a fridge mechanic, sure, but I don't think I'm not going to enjoy it without. As such, I find your numbers a wee bit more than a little bi...
- Mon Jun 10, 2024 2:40 am
- Forum: Technical Help
- Topic: Is there a way to change where Factorio saves games to on Windows 11?
- Replies: 3
- Views: 384
- Mon Jun 10, 2024 1:37 am
- Forum: Ideas and Suggestions
- Topic: Trains: Chain signals should factor in the length of the train
- Replies: 55
- Views: 13143
Re: Trains: Chain signals should factor in the length of the train
And having a single long train that never proceeds is better than the current system, where said long train is likely to try to proceed, get stopped somewhere such that it blocks an intersection, and then create a real deadlock situation where it cannot proceed because it is waiting for another tai...
- Mon Jun 10, 2024 12:36 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
- Sun Jun 09, 2024 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Trains: Chain signals should factor in the length of the train
- Replies: 55
- Views: 13143
Re: Trains: Chain signals should factor in the length of the train
The one thing about this idea that I'm unsure on, if you have a long train trying to pass through multiple busy intersections of smaller trains that don't have enough room between them for the larger one, you could end up with the larger train being deadlocked unable to proceed. In contrast, with si...
- Sun Jun 09, 2024 6:11 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Global hotbars - Decouple hotbars from specific saves
- Replies: 4
- Views: 1825
Re: [0.17] Global hotbars - Decouple hotbars from specific saves
Am I like the only one who's constantly changing my toolbar layout and thus the layout from one minute to the next, let alone game, isn't the same and thus I feel this feature not worth while?
- Sun Jun 09, 2024 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 23
- Views: 5718
Re: Add an option to disable the black stripes in zoomed-in map view
It doesn't bother me and I do like it, but an option for those it causes issues for I have nothing against.
- Sat Jun 08, 2024 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Change "Toggle filter" option name to more obvious and verbose
- Replies: 3
- Views: 417
- Sat Jun 08, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 234
- Views: 62061
Re: Friday Facts #393 - Putting things on top of other things
Belts follow a linear progression in speed (+15 each tier). How is that odd? I specifically explained how that's odd - it messes up the splitter math. The fact that blue isn't double of its lower tier (exponential growth) isn't "odd" and doesn't "mess" anything up. First, the fa...
- Fri Jun 07, 2024 11:39 pm
- Forum: Spread the Word
- Topic: Factorio and the Human Condition
- Replies: 4
- Views: 805
Re: Factorio and the Human Condition
The cynical marketing tactics that make a game like Candy Crush successful, in my opinion, come down to exploiting our evolved instincts. Gambling, obviously, is the first thing that comes to mind. Many casino games have no depth, but they engage us nonetheless because we have an instinct that pref...
- Fri Jun 07, 2024 11:30 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25830
Re: Friday Facts #413 - Gleba
Ah, found it: That is not the source i thought of, which i couldn't find anyway, it was a screenshot. It could be that it was hand painted for the picture as a concept art planned for the last planet, that would be water-based and snow planet at the same time depending on the weather or region. Fro...
- Fri Jun 07, 2024 5:20 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
If we look at the images provided it seems they can stack just fine together. I imagine the system works by averaging the total spoilage of a stack, likely keeping count of the highest spoilage value of each stack as to avoid players refreshing the spoilage with new product. That's true. For some r...
- Fri Jun 07, 2024 4:24 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
My first thoughts after hearing about spoilage were about how you would implement this efficiently. My guess is, that every spoilable item needs to remember the time it was created? Also, spoilage only needs to be evaluated whenever the item is "touched" or looked at, meaning when it inte...
- Fri Jun 07, 2024 4:06 pm
- Forum: Duplicates
- Topic: Random freeze when in game
- Replies: 7
- Views: 821
Re: Random freeze when in game
Does it do this without any mods?
- Fri Jun 07, 2024 3:40 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
Halting is different from Slowing though. If you have to put each product (multiples/ a stack) in belt-able container (like barrels), which slow the decay but not stop it. Allows for extension of transport ranges. But not for stockpiling of thousands of fruit/plant matter (which is questionable pro...
- Fri Jun 07, 2024 1:07 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
It is likely a crude harvester. It's not sophisticated enough to just reach into the branches and pull out only the fruit without causing serious damage to the tree itself, so it's better to just rip the whole thing down and then replant. Which would imply that a more sophisticated harvester could ...
- Fri Jun 07, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in my a sense of urgency, racing. Factorio has never been about racing to a goal, it's always been "take my time to design something". That seems...
- Fri Jun 07, 2024 12:54 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52486
Re: Friday Facts #414 - Spoils of Agriculture
Hmm, interesting. I will admit a part of my brain is wanting refrigerators now, but maybe the timers won't be as bad as I'm fearing. I do hope, though, that you expand the harvesting/planting mechanic to Nauvis, too, and then give us some basic uses for the wood, like wood gasification. ------------...
- Fri Jun 07, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25830
Re: Friday Facts #413 - Gleba
Hmm, I could've sworn I read somewhere that the snow at least was all done after the fact (ie, not actual in game content) or as a similar special one-off specifically for that picture, but I can't seem to find it right now. I think i remember someone posted on the forum about Earendel saying so on...
- Thu Jun 06, 2024 11:49 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25830
Re: Friday Facts #413 - Gleba
Though, now that I think about it, if the last planet ends up being Artic, and that image back in last December was an in-game screenshot. We COULD actually see something related to weather fully affecting gameplay, maybe even to the same degree as you described with slower belts and rougher train ...