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- Fri Mar 22, 2024 4:26 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16152
- Fri Mar 22, 2024 4:24 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 30
- Views: 2450
Re: Fluid Mechanics Still Broken, 6 Years Later?
Those are all distribution problems with demand exceeding supply, produce as much as you need and you have no issues. This is the same answer as it was 6+ years ago. It's such an incredibly simple solution - I have no idea why people insist on making fluid splitters when the root issue is "You...
- Fri Mar 22, 2024 4:20 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1629
Re: Quality level run-off poll
Why? Because this is the same logic already employed in the game with Assemblers and Modules. If you used a new system, it would just be confusing. q4.png q2.png There is the visual information ! that's what i meant Ah, yeah, missed where you actually mentioned the dots. I saw the part about a camp...
- Fri Mar 22, 2024 4:15 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 605
- Fri Mar 22, 2024 3:52 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1629
Re: Quality level run-off poll
As for Q1-Q5 names, I still don't know if Q1 is the best or the worst on that spectrum :P Maybe there should be some campain where the arguments for each list could be heard before people vote :) Q5 is obvisously better than Q4 for me, because 5>4 ! but really for me the idea was to have the number...
- Fri Mar 22, 2024 3:41 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 605
Re: [1.1.105] Crash in main menu after a few (or more) seconds
These are the ones listed in the menu-simulations.lua file of the base game: menu_simulations.forest_fire menu_simulations.solar_power_construction menu_simulations.lab menu_simulations.burner_city menu_simulations.mining_defense menu_simulations.biter_base_steamrolled menu_simulations.biter_base_sp...
- Fri Mar 22, 2024 2:41 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16152
Re: Friday Facts #403 - Train stops 2.0
I think the ultimate thing for making remote control of your factory while you are away is a drone hub cart for trains. Just think of it, it already possible to spread your logistics network by placing new drone posts on the edge of it, but it would make process simply annoying to reach distant ore...
- Fri Mar 22, 2024 1:43 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1629
Re: Quality level run-off poll
I'm going to assume that almost everyone that voted Q1-Q5 are actually fine with the "Legendary" names I'm not sure that'd be a correct assumption. Obviously I can only speak for myself, but I would prefer straight numbering over words that many won't remember or even use. I realize there...
- Thu Mar 21, 2024 10:41 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 1629
Re: Quality level run-off poll
Hey, should you maybe update the other poll pointing people here? (Can polls be "closed"?)Khagan wrote: ↑Tue Mar 12, 2024 3:47 amThe 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off.
- Wed Mar 20, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
Re: Friday Facts #402 - Lightspeed circuits
It's actually more trivial than that. You can just decide that any object with an y coordinate "higher" than the foundry's top position appears behind it, and everything else appears in front of it. Is there a reason this can't be done? That looks simple enough.Why not render sprites from...
- Tue Mar 19, 2024 11:02 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
- Tue Mar 19, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
Re: Friday Facts #402 - Lightspeed circuits
[...] I think people deserve a honest explanation for why the game is likely always going to have some minor graphical "artifacts". The proper explanation is "because it is not worth the effort" [...] I feel like the bug thread in the "Won't Fix" category that I linked...
- Tue Mar 19, 2024 10:52 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
Re: Friday Facts #402 - Lightspeed circuits
The two inserters behind the Foundry grabbing gears from on top of the Foundry look weird clipping through the Foundry graphic. Untitled.png https://forums.factorio.com/28783 Because this is a 2D game faking 3D, you can't have them behind the Foundry on one side while on top of them on the other......
- Tue Mar 19, 2024 10:31 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
Re: Friday Facts #402 - Lightspeed circuits
The two inserters behind the Foundry grabbing gears from on top of the Foundry look weird clipping through the Foundry graphic. Untitled.png https://forums.factorio.com/28783 Because this is a 2D game faking 3D, you can't have them behind the Foundry on one side while on top of them on the other....
- Mon Mar 18, 2024 3:54 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 7
- Views: 509
Re: I want to present Factorio to a friend
Same here.Koub wrote: ↑Mon Mar 18, 2024 3:12 pmThis.
The 2014 trailer contributed to trigger my initial purchase. It has been updated a couple times, here is the last version from 2020 :
https://www.youtube.com/watch?v=J8SBp4SyvLc
- Mon Mar 18, 2024 3:53 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 30
- Views: 2450
- Mon Mar 18, 2024 1:17 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 501
Re: Requster / Buffer / Provider chest combination
I'd be curious to know if adding this would make the others obsolete, and if not, what unique functions would be retained by the originals.
- Sun Mar 17, 2024 1:24 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
Re: Friday Facts #402 - Lightspeed circuits
And holy damn... that crafting speed on the Foundry is ridiculous. The flickering looks sooo bad it hurts my eyes. I hope you consider changing the animation of that or something. Or as someone already wrote in the thread... have a static animation & just display a static items/sec number once ...
- Sun Mar 17, 2024 3:42 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22226
Re: Friday Facts #402 - Lightspeed circuits
The way I see it, when you consider the fact that you can still run long range wires as needed, this is your extra channel.
- Sat Mar 16, 2024 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Stack inserter name change
- Replies: 1
- Views: 151
Re: Stack inserter name change
TL;DR. Change the name of stack inserter to bulk inserter sooner rather than latter. After FFF 402 I’ve had several conversations about the space age update regarding the new bulk/stack inserter, it has had several people confused on more than a couple occasions now on which one is actually being t...