Search found 389 matches

by FuryoftheStars
Thu Aug 01, 2019 9:18 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

Ok, it hurts both sides, but that still doesn’t diminish the point I’m trying to make. I’m only discussing it from the first person’s side. They’re still hurt, regardless of the warning given before, and it’s stupid and wrong to say they don’t have a right to feel hurt because they were warned befo...
by FuryoftheStars
Thu Aug 01, 2019 12:59 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

Well, money aside, I kind of feel like all these posts saying “it’s EA, it should be expected” are being said as if we don’t have a right to be upset or hurt over the changes. I just feel like it’s like saying if someone was to go on a date with another person, but before that first date they were ...
by FuryoftheStars
Thu Aug 01, 2019 3:21 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

Well, money aside, I kind of feel like all these posts saying “it’s EA, it should be expected” are being said as if we don’t have a right to be upset or hurt over the changes. I just feel like it’s like saying if someone was to go on a date with another person, but before that first date they were w...
by FuryoftheStars
Thu Aug 01, 2019 3:12 am
Forum: Ideas and Suggestions
Topic: Allow placement of water well pumps onto tiles that were previously landfilled
Replies: 11
Views: 995

Re: Allow placement of water well pumps onto tiles that were previously landfilled

They do now have that water tile that allows walking on, though not placed in game by default. They could allow that as a water-fill in game and it wouldn’t be too breaking against biters.
by FuryoftheStars
Wed Jul 31, 2019 11:59 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

Your idea of giving money to a developer that you can take back any time is not something that is modelled within EA. It is also a deal probably no honest developer would take. He would risk ruinous debts he could never repay in his life if his game fails. No kidding. Hence my feeling hurt having g...
by FuryoftheStars
Wed Jul 31, 2019 8:42 pm
Forum: This Forum
Topic: Tab stops in the forum post?
Replies: 2
Views: 653

Re: Tab stops in the forum post?

I don't know if someone else will come along with a better solution, but I believe using the code blocks will recognize tabs.
by FuryoftheStars
Wed Jul 31, 2019 8:03 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

I totally agree on that point : 3 pipe for a beginner is a challenge. But 1 pipe is like...removing the technology This could have been 2 pipes, which is challenging, but not hard. Adding a bit of Light Oil would have help the player both ways : * starting dealing with 2 outputs and so outputting o...
by FuryoftheStars
Wed Jul 31, 2019 7:57 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

Wouldn't it be quite smart from a development standpoint to try out an alternative, more simple approch like newBOP now and .17 stable and still have the chance for UI changes (and tutorials) and if needed whatever alterations in BOP later, e.g. in .18? No, you're pushing this as if I'm supposed to...
by FuryoftheStars
Wed Jul 31, 2019 7:46 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

[...] or maybe they're being overrun by the biters. [the actual problem why they were quitting?] I really hope the devs will be very careful with this : Early massive biter attack Oh, yeah, that brings up a good point, too. Biter nests are still in/super close to your starting area. They haven't fi...
by FuryoftheStars
Wed Jul 31, 2019 7:23 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

mmmPI wrote:
Wed Jul 31, 2019 7:01 pm
Not sure about that one. This could means many older player got to launch their first rocket unmodded, and 0% new player launched a rocket.
While technically correct, the chances of a sudden shift of that magnitude is low.
by FuryoftheStars
Wed Jul 31, 2019 7:19 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

What you are saying is to make note of this percentage, wait a month, then look at the new stat? This is still comparing to all history. No. Wube surely gets absolute number of players at any time (developers have access to a lot more statistics, details and exact numbers, not a simple rounded perc...
by FuryoftheStars
Wed Jul 31, 2019 7:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

Sure this is understandable, especially if someone is contributing his/hers thoughts to a topic, because feeling strongly about it. But as you said "potentially". Why not let it cool down a bit? In in a few weeks it should be determable with greater clarity if these changes are good or no...
by FuryoftheStars
Wed Jul 31, 2019 6:52 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

Astrella wrote:
Wed Jul 31, 2019 6:36 pm
I honestly find all the disdain towards people that might struggle with certain mechanics displayed in the recent discussions very offputting.
But is it the mechanic that has been changed what is really causing the struggle? That is what we're trying to get at.
by FuryoftheStars
Wed Jul 31, 2019 6:47 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

and with your initial support you've got how many good hours, days, weeks of gameplay? After all .16 is absolutly playable and will likely be for sometime, if this is more your cup of tea. (Not to mention mods) My support was of the development process to release, not for a set amount of time or a ...
by FuryoftheStars
Wed Jul 31, 2019 6:22 pm
Forum: Mods
Topic: [MOD 0.17] Sulfur Processing from Oils
Replies: 0
Views: 188

[MOD 0.17] Sulfur Processing from Oils

Name: Sulfur Processing from Oils License: GNU GPLv3 Initial Release date: 2019/07/23 Version: 0.0.5 Current Version Release date: 2019/07/31 Tested with Factorio version: 0.17.60 Category: Oil Mod page: https://mods.factorio.com/mod/SulfurFromOils Concept for this mod was taken from Adamo's post (h...
by FuryoftheStars
Wed Jul 31, 2019 6:16 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

conn11 wrote:
Wed Jul 31, 2019 6:06 pm
It's EA fore a reason.
While I get this, I'm also still a bit conflicted. I paid into EA to support this game because I liked what I saw and the direction it was going at that time. In 0.17, there have been shifts away from that. If it shifts far enough away, can I withdraw my support?
by FuryoftheStars
Wed Jul 31, 2019 5:50 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108166

Re: Friday Facts #305 - The Oil Changes

But that a relevant amount of new players are quitting in early to middle game transition. Presuming not all of them are "unfit" to play factorio, what is the best solution to smooth the spike. As you and most users agreed before, not by simplifying blue science. So oil is the best next c...
by FuryoftheStars
Wed Jul 31, 2019 5:01 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

If you are interested in changes to new player behaviour, advanced players dropping out because of using mods make the numbers more reliable, not less. Sorry but that is were you are wrong. The advanced players even if they enabled mods at some point for whatever reason during their progression nev...
by FuryoftheStars
Wed Jul 31, 2019 4:58 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

Trains got much better since 0.13, haven't they ? Median Factorio play time is probably in the top10 games ever made at 35 hours... ---- And my point is that, taking an example : Say you have 0.5M owners when 0.17.60 hits. Assume for the sake of the argument that non-online-Steam uses and mods are ...
by FuryoftheStars
Wed Jul 31, 2019 4:41 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59797

Re: Version 0.17.60

Instead of comparing with all of history you would take lets say 1 month before the change and look at the number of achievements scored ONLY IN THAT INTERVAL (*). Then look at another month some time after the change got put into stable. Again only record the achievements in that interval. Compare...

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