Search found 2763 matches
- Sat Jun 22, 2024 8:31 am
- Forum: Gameplay Help
- Topic: drones problem?
- Replies: 2
- Views: 481
Re: drones problem?
Hello. I've been playing for a long time and like mechanics mastered, but faced an interesting problem. Changed drones conveyors of the first level to the third, at first the drones did it promptly, but then began to slow down, fly into a personal drone station and wait for 30-40 sec. Tried to log ...
- Fri Jun 21, 2024 10:07 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 8012
Re: Nuclear Power Plant from the future (FFF 416 RANT)
i can link to you around 20 topics full of people complaining that it was literally impossible to use the fluid system, that the game was broken, that it caused them hairloss, weightgain, greenish coloration of skin, and their face starting to look like shrek amongst all the atrocious symptoms of p...
- Fri Jun 21, 2024 12:43 pm
- Forum: Ideas and Suggestions
- Topic: Recipes that consume a fraction of an item
- Replies: 1
- Views: 275
Re: Recipes that consume a fraction of an item
It should be noted that turrets and labs are able to consume partial amounts of their input simply because the items are of a different type. So this proposal would require making all items like ammo (which have a set quantity) or bottles (percentage), which increases the memory required for each it...
- Fri Jun 21, 2024 11:52 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 67213
Re: Friday Facts #416 - Fluids 2.0
Well, this was a really sad FFF.... :cry: That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system an...
- Thu Jun 20, 2024 11:31 pm
- Forum: Modding help
- Topic: [1.1.107]The API function get_script_inventories() is not returning any value.
- Replies: 6
- Views: 488
Re: [1.1.107]The API function get_script_inventories() is not returning any value.
Try a for loop with pairs and see what you get out of that. for k, v in pairs(invs) do game.print("key, value: " .. k .. ", " .. v) end (Assuming I didn't typo anything.) This wouldn't work. For each mod you'll get an array of inventories (where each inventory is an array of Lua...
- Thu Jun 20, 2024 12:20 pm
- Forum: Modding help
- Topic: [1.1.107]The API function get_script_inventories() is not returning any value.
- Replies: 6
- Views: 488
Re: [1.1.107]The API function get_script_inventories() is not returning any value.
https://lua-api.factorio.com/latest/classes/LuaGameScript.html#get_script_inventories Return values → dictionary[string → array[LuaInventory]] A mapping of mod name to array of inventories owned by that mod. I mean, I can't be sure, but from your first command, I'd expect game.print(invs[1]) to be n...
- Wed Jun 19, 2024 3:28 am
- Forum: Show your Creations
- Topic: Sushi laboratories without combinators, splitters and inserters
- Replies: 8
- Views: 1142
Re: Sushi laboratories without combinators, splitters and inserters
Your image doesn't load for everyone else because it's linked as localhost, not on a public server. You can upload pictures on the forum by just dragging them into the input field. Yup, this. ^^ You can then also place that image inline in your post (vs an attachment) if you want by using the Attac...
- Wed Jun 19, 2024 3:00 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 53719
- Wed Jun 19, 2024 2:57 am
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1440
Re: Opposite of Squeak Through
v0.0.5. Added logic to check the next_upgrade field and if one in the series is found to be in the exclusion list, then it excludes the whole series. I've also restructured the exemption tables in prep for some user configurable settings. I have not added logic to check for the fluid box connections...
- Tue Jun 18, 2024 11:03 am
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1440
Re: Opposite of Squeak Through
I'll probably not update further for now unless someone finds something breaking, so please test away! I've recently checked some issues of one of my mods with Nullius and didn't remove it before trying to load your mod. It seems Nullius will pose some problems: 6.439 Error ModManager.cpp:1625: Err...
- Tue Jun 18, 2024 10:54 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 18051
Re: Friday Facts #415 - Fix, Improve, Optimize
If a function becomes outdated and they'd want to remove normally my complaint isn't even remotely about that though You complained about bug fixes going into 2.0 instead of 1.1 because there are mod breaking changes in 2.0 that mod authors will slowly, if ever, port over for. The devs have been re...
- Tue Jun 18, 2024 4:28 am
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1440
Re: Opposite of Squeak Through
Final update for the night, v0.0.4. I decided to handle the issues mentioned above (and others that I found) through exclusion. The exclusions consist of the following entity types : spider-leg car locomotive cargo-wagon fluid-wagon artillery-wagon tree unit cliff simple-entity pipe character wall g...
- Tue Jun 18, 2024 2:29 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 18051
Re: Friday Facts #415 - Fix, Improve, Optimize
including backward compatibility could lead towards game size bloat understandable concern, but in this case simply not applicable, since it would require no code additions as you described whatsoever If a function becomes outdated and they'd want to remove normally, the "backward compatibilit...
- Tue Jun 18, 2024 1:52 am
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1440
Re: Opposite of Squeak Through
EDIT: never mind, owner of the mod is Pi-C and he answered already :D for some reason I thought it was someone else you might want to check out https://mods.factorio.com/mod/minime it states in description that "The player's collision box will also be reduced, so you can easily get through obs...
- Tue Jun 18, 2024 12:08 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 18051
Re: Friday Facts #415 - Fix, Improve, Optimize
This really isn't Wube's problem. There's a difference between supporting mods and supporting -a- mod. You're asking them to support a mod, really, not modding in general. Individual mods are to be maintained by their maintainer, not Wube. There is no expectation for improvements to be backported. ...
- Mon Jun 17, 2024 2:55 am
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1440
Re: Opposite of Squeak Through
I didn't have as much time to work on this over this weekend as I had hoped, so I have a rough beta ready atm. I still need to add the settings-update to override minime, and I'm sure there's gonna be a number of bugs (I haven't had the time to test with other mods, yet). As such, I'm not going to u...
- Sat Jun 15, 2024 8:25 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 53719
- Sat Jun 15, 2024 12:25 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 1731
Re: Optimal Monitor for Factorio (avoid blur when moving)
This guy rants about the new OLED TV and says, that Plasma had better motion resolution: What I do know about motion (second hand, mind you) is that some things like Anime do not display/play well on OLED. Something about the response time makes it into a stop & go production (I'm not sure how ...
- Sat Jun 15, 2024 3:21 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 1731
Re: Optimal Monitor for Factorio (avoid blur when moving)
I'm not sure how valuable my opinion on this matter is as I know I'm different. I have a 4 year old MVA panel monitor . On HDMI, it only does 55 Hz, and 100 Hz with DP. I used to use the HDMI until the port loosened up, then I switched to the DP port. For me, even playing FPS games, I don't notice a...
- Thu Jun 13, 2024 11:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1440
Re: Opposite of Squeak Through
This would have to be a separate mod that in turn overrides miniMAXIme's character collision box size setting. Not quite: "This would have to be a separate mod" is sufficient. If your mod is active, this means the player doesn't want to have reduced collision_boxes, so I could change my s...