Search found 2763 matches

by FuryoftheStars
Sat Jun 22, 2024 8:31 am
Forum: Gameplay Help
Topic: drones problem?
Replies: 2
Views: 481

Re: drones problem?

Hello. I've been playing for a long time and like mechanics mastered, but faced an interesting problem. Changed drones conveyors of the first level to the third, at first the drones did it promptly, but then began to slow down, fly into a personal drone station and wait for 30-40 sec. Tried to log ...
by FuryoftheStars
Fri Jun 21, 2024 10:07 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 8012

Re: Nuclear Power Plant from the future (FFF 416 RANT)

i can link to you around 20 topics full of people complaining that it was literally impossible to use the fluid system, that the game was broken, that it caused them hairloss, weightgain, greenish coloration of skin, and their face starting to look like shrek amongst all the atrocious symptoms of p...
by FuryoftheStars
Fri Jun 21, 2024 12:43 pm
Forum: Ideas and Suggestions
Topic: Recipes that consume a fraction of an item
Replies: 1
Views: 275

Re: Recipes that consume a fraction of an item

It should be noted that turrets and labs are able to consume partial amounts of their input simply because the items are of a different type. So this proposal would require making all items like ammo (which have a set quantity) or bottles (percentage), which increases the memory required for each it...
by FuryoftheStars
Fri Jun 21, 2024 11:52 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 67213

Re: Friday Facts #416 - Fluids 2.0

Well, this was a really sad FFF.... :cry: That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system an...
by FuryoftheStars
Thu Jun 20, 2024 11:31 pm
Forum: Modding help
Topic: [1.1.107]The API function get_script_inventories() is not returning any value.
Replies: 6
Views: 488

Re: [1.1.107]The API function get_script_inventories() is not returning any value.

Try a for loop with pairs and see what you get out of that. for k, v in pairs(invs) do game.print("key, value: " .. k .. ", " .. v) end (Assuming I didn't typo anything.) This wouldn't work. For each mod you'll get an array of inventories (where each inventory is an array of Lua...
by FuryoftheStars
Thu Jun 20, 2024 12:20 pm
Forum: Modding help
Topic: [1.1.107]The API function get_script_inventories() is not returning any value.
Replies: 6
Views: 488

Re: [1.1.107]The API function get_script_inventories() is not returning any value.

https://lua-api.factorio.com/latest/classes/LuaGameScript.html#get_script_inventories Return values → dictionary[string → array[LuaInventory]] A mapping of mod name to array of inventories owned by that mod. I mean, I can't be sure, but from your first command, I'd expect game.print(invs[1]) to be n...
by FuryoftheStars
Wed Jun 19, 2024 3:28 am
Forum: Show your Creations
Topic: Sushi laboratories without combinators, splitters and inserters
Replies: 8
Views: 1142

Re: Sushi laboratories without combinators, splitters and inserters

Your image doesn't load for everyone else because it's linked as localhost, not on a public server. You can upload pictures on the forum by just dragging them into the input field. Yup, this. ^^ You can then also place that image inline in your post (vs an attachment) if you want by using the Attac...
by FuryoftheStars
Wed Jun 19, 2024 3:00 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 53719

Re: Friday Facts #414 - Spoils of Agriculture

Cyclonut wrote:
Wed Jun 19, 2024 2:24 am
With respect to Spoilage, you have three methods, but the most real life practical one used in farming, composting it, was not mentioned/realized.
I think the 3rd method, "create nutrients", is the game's abstraction of just that.
by FuryoftheStars
Wed Jun 19, 2024 2:57 am
Forum: Ideas and Requests For Mods
Topic: Opposite of Squeak Through
Replies: 16
Views: 1440

Re: Opposite of Squeak Through

v0.0.5. Added logic to check the next_upgrade field and if one in the series is found to be in the exclusion list, then it excludes the whole series. I've also restructured the exemption tables in prep for some user configurable settings. I have not added logic to check for the fluid box connections...
by FuryoftheStars
Tue Jun 18, 2024 11:03 am
Forum: Ideas and Requests For Mods
Topic: Opposite of Squeak Through
Replies: 16
Views: 1440

Re: Opposite of Squeak Through

I'll probably not update further for now unless someone finds something breaking, so please test away! I've recently checked some issues of one of my mods with Nullius and didn't remove it before trying to load your mod. It seems Nullius will pose some problems: 6.439 Error ModManager.cpp:1625: Err...
by FuryoftheStars
Tue Jun 18, 2024 10:54 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 18051

Re: Friday Facts #415 - Fix, Improve, Optimize

If a function becomes outdated and they'd want to remove normally my complaint isn't even remotely about that though You complained about bug fixes going into 2.0 instead of 1.1 because there are mod breaking changes in 2.0 that mod authors will slowly, if ever, port over for. The devs have been re...
by FuryoftheStars
Tue Jun 18, 2024 4:28 am
Forum: Ideas and Requests For Mods
Topic: Opposite of Squeak Through
Replies: 16
Views: 1440

Re: Opposite of Squeak Through

Final update for the night, v0.0.4. I decided to handle the issues mentioned above (and others that I found) through exclusion. The exclusions consist of the following entity types : spider-leg car locomotive cargo-wagon fluid-wagon artillery-wagon tree unit cliff simple-entity pipe character wall g...
by FuryoftheStars
Tue Jun 18, 2024 2:29 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 18051

Re: Friday Facts #415 - Fix, Improve, Optimize

including backward compatibility could lead towards game size bloat understandable concern, but in this case simply not applicable, since it would require no code additions as you described whatsoever If a function becomes outdated and they'd want to remove normally, the "backward compatibilit...
by FuryoftheStars
Tue Jun 18, 2024 1:52 am
Forum: Ideas and Requests For Mods
Topic: Opposite of Squeak Through
Replies: 16
Views: 1440

Re: Opposite of Squeak Through

EDIT: never mind, owner of the mod is Pi-C and he answered already :D for some reason I thought it was someone else you might want to check out https://mods.factorio.com/mod/minime it states in description that "The player's collision box will also be reduced, so you can easily get through obs...
by FuryoftheStars
Tue Jun 18, 2024 12:08 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 18051

Re: Friday Facts #415 - Fix, Improve, Optimize

This really isn't Wube's problem. There's a difference between supporting mods and supporting -a- mod. You're asking them to support a mod, really, not modding in general. Individual mods are to be maintained by their maintainer, not Wube. There is no expectation for improvements to be backported. ...
by FuryoftheStars
Mon Jun 17, 2024 2:55 am
Forum: Ideas and Requests For Mods
Topic: Opposite of Squeak Through
Replies: 16
Views: 1440

Re: Opposite of Squeak Through

I didn't have as much time to work on this over this weekend as I had hoped, so I have a rough beta ready atm. I still need to add the settings-update to override minime, and I'm sure there's gonna be a number of bugs (I haven't had the time to test with other mods, yet). As such, I'm not going to u...
by FuryoftheStars
Sat Jun 15, 2024 8:25 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 53719

Re: Friday Facts #414 - Spoils of Agriculture

Artarise wrote:
Sat Jun 15, 2024 5:12 pm
Fair point with the no-buffer challenge though. If that is what the devs went for, then freezers would not make sense.
They could, still, if you greatly limited their storage capacity in comparison.
by FuryoftheStars
Sat Jun 15, 2024 12:25 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 1731

Re: Optimal Monitor for Factorio (avoid blur when moving)

This guy rants about the new OLED TV and says, that Plasma had better motion resolution: What I do know about motion (second hand, mind you) is that some things like Anime do not display/play well on OLED. Something about the response time makes it into a stop & go production (I'm not sure how ...
by FuryoftheStars
Sat Jun 15, 2024 3:21 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 1731

Re: Optimal Monitor for Factorio (avoid blur when moving)

I'm not sure how valuable my opinion on this matter is as I know I'm different. I have a 4 year old MVA panel monitor . On HDMI, it only does 55 Hz, and 100 Hz with DP. I used to use the HDMI until the port loosened up, then I switched to the DP port. For me, even playing FPS games, I don't notice a...
by FuryoftheStars
Thu Jun 13, 2024 11:32 pm
Forum: Ideas and Requests For Mods
Topic: Opposite of Squeak Through
Replies: 16
Views: 1440

Re: Opposite of Squeak Through

This would have to be a separate mod that in turn overrides miniMAXIme's character collision box size setting. Not quite: "This would have to be a separate mod" is sufficient. If your mod is active, this means the player doesn't want to have reduced collision_boxes, so I could change my s...

Go to advanced search