Search found 2533 matches
- Sat Mar 30, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14541
Re: Friday Facts #404 - Frustration not found
Please allow the RTS Tool to also control trains. My personal train, my artillery train, my big artillery train, my builder train, all the trains! They announced "Remote Drive" for trains on the previous FFF. So no RTS Tool needed for that. Also selecting a train and sending it to a tempo...
- Sat Mar 30, 2024 12:34 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14541
Re: Friday Facts #404 - Frustration not found
Would love a way to place blueprints on water, i.e., automatically place landfills for each occupied tile. You might want to read the past FFFs, too: https://factorio.com/blog/post/fff-383 Edit: Couldn't get at the video url from my phone.... https://cdn.factorio.com/assets/blog-sync/fff-383-super-...
- Sat Mar 30, 2024 12:13 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268002
- Fri Mar 29, 2024 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Clearer Ghost Wires for Ghost Power Poles
- Replies: 2
- Views: 151
Re: Suggestion: Clearer Ghost Wires for Ghost Power Poles
I wonder if they meant the change in color for ghosts.Illiander42 wrote: βFri Mar 29, 2024 9:32 pm> considering I have heard there is a blue wire coming as well
Where did you hear this outside of colour-blind support conversations?
- Fri Mar 29, 2024 11:12 pm
- Forum: Implemented in 2.0
- Topic: Spidertron Group
- Replies: 15
- Views: 1826
Re: Spidertron Group
Yes. For the suggestions at least, it seems they don't move em until it's announced.Illiander42 wrote: βFri Mar 29, 2024 9:24 pmThe real question is when did this topic get moved to "Implemented in 2.0"?
Was it today?
- Fri Mar 29, 2024 10:23 pm
- Forum: Duplicates
- Topic: [1.1.104]Feedback on the issue of construction robots not working
- Replies: 4
- Views: 277
Re: [1.1.104]Feedback on the issue of construction robots not working
https://forums.factorio.com/viewtopic.php?f=23&t=28675 Thank you for your reply. I noticed that this issue has existed since 2016, but it still exists today. Can you check my archive to completely resolve this issue? If you read the thread Loewchen linked, you'll find that the general cause of ...
- Fri Mar 29, 2024 10:18 pm
- Forum: Gameplay Help
- Topic: <Switch> Blueprint importing
- Replies: 9
- Views: 3175
Re: <Switch> Blueprint importing
As far as I know: no. That's why it's an issue for them.FritzHugo3 wrote: βFri Mar 29, 2024 8:44 pm(Or can switch user get files in the installation director)?
- Fri Mar 29, 2024 8:39 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14541
Re: Friday Facts #404 - Frustration not found
I'l love if I could pipette the items it makes sense to pipette directly from my crafting menu : 1) Pipette in the crafting menu an item I have in my inventory => get a stack of that item in hand (if the item can be manipulated by hand) 2) Pipette in the crafting menu an item I don't have in my inv...
- Fri Mar 29, 2024 6:16 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14541
Re: Friday Facts #404 - Frustration not found
QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs) ?? Most of the FFFs have been new content. ----------------------------------- I...
- Fri Mar 29, 2024 6:10 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16504
Re: Friday Facts #403 - Train stops 2.0
as it would require going there somehow anyway, and coupling trains to tow it This could be done with the new remote driving feature. Which is why this from Gerard... How can such a train be restored to traffic remotely? Obviously, half-measures are out of the question, such as connecting another t...
- Fri Mar 29, 2024 4:56 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16504
Re: Friday Facts #403 - Train stops 2.0
My guess is that in 2.0 every train has a pair of little robotic legs that can be used to remotely manually push trains. Because if one train run out of fuel in an elevated piece of track located above water, unlike for vanilla factorio, it will not be possible to walk to it and refuel it manually....
- Thu Mar 28, 2024 10:44 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16504
Re: Friday Facts #403 - Train stops 2.0 MISSED
Cool, but... I just have a question about "Manual locomotive push" section. What if I'm not on the locomotive and the fuel runs out by the water? How can such a train be restored to traffic remotely? Obviously, half-measures are out of the question, such as connecting another towing locom...
- Thu Mar 28, 2024 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Smaller batch fluid processing
- Replies: 25
- Views: 466
Re: Friday Facts #402 - Lightspeed circuits
If there is none, then asking for some type of graph smoothing that won't cost any update time normally is the better way to go, yes? oh, sweet summer child. If there is none, then asking for some type of graph smoothing that won't cost any update time normally is the better way to go, yes? In othe...
- Thu Mar 28, 2024 10:28 am
- Forum: General discussion
- Topic: Sharing DRM-Free Game for Multiplayer
- Replies: 5
- Views: 705
Re: Sharing DRM-Free Game for Multiplayer
I mean, is it technically possible to do that? Yeah. But really, your friend should buy a copy of the game if they want to play it. It would be the right and proper thing to do.
If it's a matter of not knowing if they'd like it, there is a free demo.
If it's a matter of not knowing if they'd like it, there is a free demo.
- Thu Mar 28, 2024 10:16 am
- Forum: Off topic
- Topic: Please dont release the dlc during/near exam times
- Replies: 5
- Views: 1427
Re: Please dont release the dlc during/near exam times
You'll just have to exhibit self-control, as there's a specific warranty disclaimer about this in the terms of service. :D https://www.factorio.com/terms-of-service Especially we are not responsible if you stay awake all night long playing Factorio and can't go to school / work in the morning :) My...
- Thu Mar 28, 2024 6:13 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39443
Re: Friday Facts #387 - Swimming in lava
The thing that I notice most about this topic is most people who are against the idea of a filter on miners is missing a few key points. All of your "key points" have been covered ad nasium. Nothing of what you said is new or was "missed". And the moderators have already made a ...
- Thu Mar 28, 2024 6:07 am
- Forum: Ideas and Suggestions
- Topic: Smaller batch fluid processing
- Replies: 25
- Views: 466
Re: Friday Facts #402 - Lightspeed circuits
3) Smoothing doesn't really crate new data, it's merely a reinterpretation of existing data. So, you know, you can probably just smooth the 100 or so visible data points on the production graph, when it's actually open, and call it good. to repeat again, i'm not talking about strictly speaking &quo...
- Wed Mar 27, 2024 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Create new backup file instead of overwriting blueprint-storage-backup.dat
- Replies: 2
- Views: 201
Re: Create new backup file instead of overwriting blueprint-storage-backup.dat
Yeah, I'm not sure if this would be worth it? I mean, I can definitely see the value if the game had included the version number or something on the backups so it could load a pre-existing backup where appropriate, but it does seem like some versions' BP files are incompatible with others, and this ...
- Wed Mar 27, 2024 7:18 pm
- Forum: Modding interface requests
- Topic: mod option for hiding weapon slots
- Replies: 3
- Views: 203
Re: mod option for hiding weapon slots
This is a modding request: viewforum.php?f=28
- Wed Mar 27, 2024 7:11 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints should be available on game start.
- Replies: 22
- Views: 3781
Re: Blueprints should be available on game start.
I just checked, and I don't have a %localappdata%\Factorio directory. After I restored Windows 10 and reinstalled the latest version of 'Online' Factorio in Steam, shouldn't this have been restored? Edit: I Do have the %appdata%\Factorio Directory. And yes, I forgot I could edit that. I may have mi...