Search found 389 matches

by FuryoftheStars
Thu Jun 29, 2017 8:31 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 24204

Re: [0.15.*] Feedback topic

Ah, ok, that would explain it, I think. There is a lot of water on this map, mainly as large bodies like oceans. :P Ok, well with playing with the various settings, I was able to get one iron ore spawn relatively near me. The flip side to that is that the nearest oil spawns are now quite the hike to...
by FuryoftheStars
Thu Jun 29, 2017 2:18 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 24204

Re: [0.15.*] Feedback topic

Thank you. That does appear to do what I was looking for, but it only works on that running game. Loading up a new one again with the same seed results in the original resource placements as if I had never run the command. This means in order for me to get the better resource placements, I need to d...
by FuryoftheStars
Wed Jun 28, 2017 7:35 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 24204

Re: [0.15.*] Feedback topic

Hi, I was wondering if it were possible to have what resources actually spawn outside the starting area on a map where I use the same map seed & settings to vary a bit, or at least have the option for this? I have one map where I really love the terrain layout so use that seed a lot and have bee...
by FuryoftheStars
Wed Jun 07, 2017 6:24 pm
Forum: Modding discussion
Topic: Turret return timeout for structure based turret?
Replies: 0
Views: 305

Turret return timeout for structure based turret?

I'm wondering if anyone knows if it'd be straight forward to add some kind of a timeout to the gun turret entity that prevents it from running through it's return/folding animation for a set time after firing? I see the tank uses this with turret_return_timeout, but it has no affect when merely plac...
by FuryoftheStars
Fri May 05, 2017 5:28 pm
Forum: Modding discussion
Topic: Localization issues ("Unknown key") with 0.15
Replies: 5
Views: 1456

Re: Localization issues ("Unknown key") with 0.15

Glad I found this. Was attempting to update some old 0.14 mods for personal use in 0.15 that the authors' did not appear to be updating and was running into the same trouble!
by FuryoftheStars
Tue Apr 25, 2017 4:57 pm
Forum: Mod portal Discussion
Topic: "Failed to connect to the mod portal"
Replies: 6
Views: 5270

Re: "Failed to connect to the mod portal"

Ok, well I was looking to, in a sense, confirm if that's the case and make sure that someone is aware. Didn't see anyone else posting about it. Being an IT Tech in a company that is publicly traded (thus has SOX requirements to meet) with over two dozen IT professionals across the US, UK, and German...
by FuryoftheStars
Tue Apr 25, 2017 2:34 pm
Forum: Mod portal Discussion
Topic: "Failed to connect to the mod portal"
Replies: 6
Views: 5270

Re: "Failed to connect to the mod portal"

Any idea why it's dead? It was working yesterday after the release.

And IE isn't an unsafe browser.
by FuryoftheStars
Tue Apr 25, 2017 2:11 pm
Forum: Mod portal Discussion
Topic: "Failed to connect to the mod portal"
Replies: 6
Views: 5270

"Failed to connect to the mod portal"

In game I get the thread title, "Failed to connect to the mod portal". Using Internet Explorer, it's "An error occurred in the application and your page could not be served. If you are the application owner, check your logs for details. "

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