Search found 2527 matches
- Sun Dec 24, 2023 2:47 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Per-spawner evolution
- Replies: 16
- Views: 3072
Re: [REQUEST] Per-spawner evolution
This much just sounds like evolution as a pure factor of distance? Exactly. This thread was about evolution per spawner with pollution , though. Not distance. And yes, I saw the other thread that you had created a month after this one, so... why'd you start taking this one over? This one was about ...
- Sat Dec 23, 2023 9:37 pm
- Forum: General discussion
- Topic: Train 2.0 question
- Replies: 22
- Views: 2601
- Sat Dec 23, 2023 2:59 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Per-spawner evolution
- Replies: 16
- Views: 3072
Re: [REQUEST] Per-spawner evolution
Well... I don't know deeply how to implement it - i've never modded enemies, but I suppose that it will have almost no impact on performance. - First create say 5 or 10 (setting) copies of each spawner type in game. Each spawner type will be for evo level (Lv1 - Lv5) - Now each spawner can only spa...
- Sat Dec 23, 2023 2:39 pm
- Forum: Technical Help
- Topic: [1.1.100] Steam Authentication Failed
- Replies: 2
- Views: 451
Re: [1.1.100] Steam Authentication Failed
Try also clearing the steam download cache?
viewtopic.php?f=49&t=110334
viewtopic.php?f=49&t=110334
- Sat Dec 23, 2023 2:27 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13909
Re: Friday Facts #390 - Noise expressions 2.0
Impact on 1.1 ... or is that 1.2? Reading this wonderful post made me think of an earlier info that 2.0 dlc (much anticipated) will have to update core 1.1 game engine also. Just wondering how much creating 2.0 will impact 1.1 performance? And this has to be a core change for the game and not just ...
- Fri Dec 22, 2023 8:40 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13909
Re: Friday Facts #390 - Noise expressions 2.0
But that shot with the Christmas tree makes me want to request something else: holiday themed sprites. Either as separate mods, or as things built into the game that automatically enable on and for the duration of the holiday, then turn back off after. And some random joke stuff on April 1st. :mrgr...
- Fri Dec 22, 2023 4:54 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13909
Re: Friday Facts #390 - Noise expressions 2.0
This is very lovely and great! Glad to hear that you all are still finding ways to improve the efficiency of the game. ---------------------------------------------------------- I know Factorio isn't about exploration, but those "crop circle pattern" could be an interesting random find. Ag...
- Thu Dec 21, 2023 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Elevated rail unloading
- Replies: 6
- Views: 671
Re: Elevated rail unloading
These types of things do exist irl for loading/unloading ores, dirt & gravel, etc.
Loader: https://www.youtube.com/watch?app=desktop&v=-qvrQ7fEcp8
Unloader: https://www.youtube.com/watch?v=r7FipOh7NDA
- Thu Dec 21, 2023 2:46 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 987
Re: Remove decorations is not working as I want.
OK, that's good. Sorry I didn't reply back on this before; I had looked into AB and couldn't find any evidence that it was tampering with creep, so there was nothing I could do on that.
- Wed Dec 20, 2023 4:07 pm
- Forum: Gameplay Help
- Topic: problem with logistic system chest priority
- Replies: 3
- Views: 474
Re: problem with logistic system chest priority
Yeah, I don't know what you had going on.
And by the way, I made a mistake in what I said about logistic bots... buffer chests are higher priority than red passive, but not highest. But again, that only applies to logi bots. Con bots still don't care (distance to build target only).
And by the way, I made a mistake in what I said about logistic bots... buffer chests are higher priority than red passive, but not highest. But again, that only applies to logi bots. Con bots still don't care (distance to build target only).
- Wed Dec 20, 2023 3:09 pm
- Forum: Gameplay Help
- Topic: problem with logistic system chest priority
- Replies: 3
- Views: 474
Re: problem with logistic system chest priority
For logistic bots, buffer chests have highest priority as a source (aside from player trash) . (EDIT: high er priority over passive (red) providers.) For construction bots, it's closest to the build ghost, regardless of type. It's hard to tell from your post, but are you seeing a behavior different ...
- Tue Dec 19, 2023 10:48 pm
- Forum: This Forum
- Topic: Need registration help but cannot contact forum administrator
- Replies: 2
- Views: 526
Re: Need registration help but cannot contact forum administrator
https://factorio.com/support/help First topic on page: I made a new account but didn't get a verification email. It can take up to two hours for emails to be delivered. Also please make sure the email is not in your promotions tab or spam folder. If you still don't have it, then no worries, we will ...
- Tue Dec 19, 2023 7:45 pm
- Forum: Not a bug
- Topic: [1.1.100] Map generator algorithm flaw
- Replies: 2
- Views: 386
Re: [1.1.100] Map generator algorithm flaw
Or roll a new seed. Or adjust the Enemy frequency and size sliders. That's what they're all there for.
Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with.
Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with.
- Tue Dec 19, 2023 7:27 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9364
Re: Maximum throughput of a rail line
Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right? :mrgreen: :lol: I try to answer shortly, If you plan on using more than 1 train and signals , i don't think it's possible to do more ...
- Tue Dec 19, 2023 6:24 pm
- Forum: Questions, reviews and ratings
- Topic: I´m not able to create the „Rocket science pack“
- Replies: 6
- Views: 947
Re: I´m not able to create the „Rocket science pack“
Thank you for your reply but I wrote you. I´m not able to do(make) the »Satellite telemetry«. I don´t have this item in my choice anywhere. I tried to find it everywhere. All posible technology are rechearched. The text box you caught in your screenshot is trying to tell you. Satellite telemetry.png
- Tue Dec 19, 2023 6:18 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 20
- Views: 7904
Re: Nerf barrels and buff liquid tanks!
The way I see it, the real problem is the fact that chests are essentially like bag-of-holdings....
- Tue Dec 19, 2023 5:44 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9364
Re: Maximum throughput of a rail line
Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right?
- Tue Dec 19, 2023 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 14
- Views: 1488
Re: Allow setting the max value for the dynamic train limit
Ah, ok, that wasn't clear to me from the initial mention, apologies. I thought you were referring simply to the situation where the train is ready to depart, releasing the reservation and thus allowing another train to path to the station before space had actually been cleared for it. Either way, st...
- Tue Dec 19, 2023 1:40 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24187
- Tue Dec 19, 2023 3:51 am
- Forum: Ideas and Suggestions
- Topic: Add reqests when pasting recipe in requester chest
- Replies: 3
- Views: 331
Re: Add reqests when pasting recipe in requester chest
the main reason why this would be good is that it allows for easy request setting in multi-purpose requester chests, as it is far easier to remove requests than add them While this is true and "multi-purpose requester chests" is a valid use case, this suggestion makes one outcome (add to ...