Search found 1834 matches

by FuryoftheStars
Sat Jan 28, 2023 5:47 pm
Forum: Modding help
Topic: Luaentityprototype doesnt contain key energy_source, even though it is filtered for craftingmachine
Replies: 3
Views: 278

Re: Luaentityprototype doesnt contain key energy_source, even though it is filtered for craftingmachine

Because LuaEntityPrototype , for any entity, does not have that key. Keys from prototypes in data stage do not always translate 1:1 to LuaEntityPrototype in control stage. Many aren't even available to read. Search that page for "energy source" (note no underscore) and you'll get hits on w...
by FuryoftheStars
Fri Jan 27, 2023 11:28 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 33
Views: 4403

Re: vanilla death world too hard

NoaAldritt wrote:
Fri Jan 27, 2023 8:33 pm
TL;DR: Flamethrowers OP, and a nice mix of flamers and lasers is the way to go.(Imo)
I feel like part of this is because of how little fluid flamers use per second.
by FuryoftheStars
Fri Jan 27, 2023 5:08 pm
Forum: Implemented mod requests
Topic: Permitting a number for ForceIdentification
Replies: 2
Views: 382

Re: Permitting a number for ForceIdentification

I agree with this suggestion, especially considering there are other concepts that already allow the int value.
by FuryoftheStars
Fri Jan 27, 2023 5:01 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 412

Re: Apply parameter to all entities in type

A couple of suggestions (based on the partially shared code): Don't hard code the use of layer-40. Use the get_first_unused_layer() function in the \Factorio\data\core\lualib\collision-mask-util.lua file to return a layer and store it to a variable to then use where needed. Be careful about destruct...
by FuryoftheStars
Fri Jan 27, 2023 1:30 am
Forum: Technical Help
Topic: [1.1.75] Crash
Replies: 26
Views: 1798

Re: [1.1.75] Crash

True, sorry, I forget the basics sometimes when I'm not looking at it. :P

Yeah, make sure your fans don't look like this poor sucker from a laptop I worked on a while back that had overheating issues....
image
:o :shock: :? :lol:
by FuryoftheStars
Fri Jan 27, 2023 12:55 am
Forum: Ideas and Suggestions
Topic: Save/Load text files instead of text strings.
Replies: 4
Views: 20441

Re: Save/Load text files instead of text strings.

Copying and Pasting text that is impossible to read is quite cumbersome and prone to errors. Especially when the string is really big. It is easy to mis-select a string when copying or pasting. Forgive me, but if you're copying from in the game, then you need to copy the entire thing and (I'm prett...
by FuryoftheStars
Fri Jan 27, 2023 12:10 am
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 10516

Re: Notifications System

Like the stupid flashing of the Research Complete message that never ever stops. Have you tried picking a new research when that starts flashing? It usually stops flashing for me after I pick a new research. It flashes until you open the tech window. I just quickly double tap T (my bound key for th...
by FuryoftheStars
Thu Jan 26, 2023 11:59 pm
Forum: Technical Help
Topic: [1.1.75] Crash
Replies: 26
Views: 1798

Re: [1.1.75] Crash

Maybe the thermal paste needs to be redone?
by FuryoftheStars
Thu Jan 26, 2023 11:57 pm
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 795

Re: Mod, error during download

Maybe they mean a save file sync? Might be trying to sync to a save for load, but the mods being sync'd they don't already have downloaded. But you can only select some mods to be downloaded? I'm just theorizing on what they meant by startup archive. Apologies, I should've edited the quote to make ...
by FuryoftheStars
Thu Jan 26, 2023 8:18 pm
Forum: Technical Help
Topic: Mod, error during download
Replies: 12
Views: 795

Re: Mod, error during download

DarkShadow44 wrote:
Thu Jan 26, 2023 4:17 pm
What do you mean "startup archive"? Just don't tick all for download, and not all will be downloaded.
Maybe they mean a save file sync? Might be trying to sync to a save for load, but the mods being sync'd they don't already have downloaded.
by FuryoftheStars
Thu Jan 26, 2023 2:06 am
Forum: Gameplay Help
Topic: inventory issue
Replies: 6
Views: 609

Re: inventory issue

There is a setting regarding flat inventory gui. See this thread:
viewtopic.php?f=47&t=104136
by FuryoftheStars
Mon Jan 23, 2023 10:37 pm
Forum: Questions, reviews and ratings
Topic: Is there a mod to clear chest inventory?
Replies: 4
Views: 491

Re: Is there a mod to clear chest inventory?

Shoot the chest until it dies.
by FuryoftheStars
Mon Jan 23, 2023 6:00 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 78
Views: 13174

Re: Why are you guys so pressed?

jamiechi1 wrote:
Mon Jan 23, 2023 5:24 pm
Until the UI issues are addressed. I couldn't care less about any DLC. Usability right now is the most important to me.
Well, to my understanding, any UI updates (that don't fit or are too complex to put into 1.1.x) are most likely to be a part of the free 1.2 update separate from the DLC.
by FuryoftheStars
Mon Jan 23, 2023 4:59 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 18794

Re: Friday Facts #371 - Apple Silicon

"the app for mobile must be cheap". That's not really what I was saying/referring to. My only concern is, indeed, the mod support. If it's a technical limitation that would indeed limit a lot (especially in cross-platform multiplayer). Indeed. As we've seen from the Switch, the limited me...
by FuryoftheStars
Mon Jan 23, 2023 4:03 am
Forum: Modding help
Topic: Migration file order
Replies: 9
Views: 589

Re: Migration file order

I don't remember where I learned it, and I don't know if this is the "correct" way or if it's inconsequential, but I had learned to name the migration files as "mod-name_version", where version matched the mod version it's introduced with. As such, as DaveMcW said, I believe it i...
by FuryoftheStars
Sun Jan 22, 2023 9:31 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 38
Views: 12161

Re: Factorio price increase - 2023/01/26

What are we missing? That wube is not a non profit. :P And yet this is a direct quote from Kovarex [snip] What happened to that philosophy? And that Wube has a full team of people and other expenses besides. $1 mil a year only covers the salaries of maybe (probably less) 10 people. Then you have to...
by FuryoftheStars
Sun Jan 22, 2023 7:53 pm
Forum: Mod portal Discussion
Topic: Mod Portal Spam - Button to Report Mods
Replies: 18
Views: 1593

Re: Mod Portal Spam - Button to Report Mods

the development cost of the Report button isn't very high, but the support cost of responding to reports made out of angst are definitely non-zero. Which is why I had suggested this: Honestly, I feel like the best solution would be a report button that would then flag for review to maybe the forum ...
by FuryoftheStars
Sun Jan 22, 2023 7:44 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 38
Views: 12161

Re: Factorio price increase - 2023/01/26

What are we missing? That wube is not a non profit. :P And that Wube has a full team of people and other expenses besides. $1 mil a year only covers the salaries of maybe (probably less) 10 people. Then you have to add in costs for their work facility, electricity of both lights and servers, any li...
by FuryoftheStars
Sun Jan 22, 2023 4:43 pm
Forum: Ideas and Suggestions
Topic: Automatically split rail blocks when rails are too close together to insert signals
Replies: 8
Views: 780

Re: Automatically split rail blocks when rails are too close together to insert signals

I'm not necessarily against this suggestion, but currently I consider this a trade-off. Want verbously signaled rails? Need to leave some space. Want compact rails? Going to have to sacrifice some signaling.

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