Search found 2763 matches
- Fri Jun 28, 2024 11:57 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: Nuclear Power Plant from the future
Re: oil, I don't get the nostalgia. We didn't even have a empty pipe button, so I vividly remember having to manually break tanks to void the liquid, since the chemplant cracking recipe was not available for quite a long while. Propably the one change I remember most vividly, next to the general bl...
- Thu Jun 27, 2024 9:54 pm
- Forum: Modding help
- Topic: Icons get cut off in some menus
- Replies: 3
- Views: 317
- Thu Jun 27, 2024 2:47 pm
- Forum: General discussion
- Topic: Modular Factorio is just awesome!
- Replies: 2
- Views: 827
Re: Modular Factorio is just awesome!
Honestly, I'm waiting for the initial post to be edited to include a link and a claim of not being a bot, followed by the thread being locked and deleted... but that's just me.Illiander42 wrote: βThu Jun 27, 2024 11:00 amI'm about to tell you something that will blow your mind:
The trains are a bus.
- Thu Jun 27, 2024 2:45 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: Nuclear Power Plant from the future (FFF416/RANT)
- Thu Jun 27, 2024 10:30 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52492
Re: Friday Facts #414 - Spoils of Agriculture
my frezer is wagon, it is ment to allow bigger bases. I am not sure how megase can produce while not spoiling. Traffic delay matters. argumets of type "freezers forced everywhere" is not the case. Althou you might make a static train and feed loco while standing, it is quite big structure...
- Thu Jun 27, 2024 2:25 am
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 1160
Re: How to reset achievements
I just noticed, the OP says they are using the zip version of the game in the last line of their first post. Shouldn't they be able to just delete the achievements.dat (and achievements-modded.dat) files?
- Wed Jun 26, 2024 6:46 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 1160
Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)
Achievements are per game with Steam, not per save. This is why you're having this issue in the first place.varundevan wrote: βWed Jun 26, 2024 4:46 pmwhat.. !!
- Wed Jun 26, 2024 6:43 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 66030
Re: Friday Facts #416 - Fluids 2.0
The old system was single pass. That's why the build order could have an affect in designs that weren't producing enough for the demand.
The new system is a "no pass" within segments, which are broken apart only by machines and pumps.
- Tue Jun 25, 2024 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Out of range personal construction bots shouldn't be assigned new construction jobs
- Replies: 1
- Views: 213
Re: Out of range personal construction bots shouldn't be assigned new construction jobs
The changes mentioned here likely affect this:
https://factorio.com/blog/post/fff-374
https://factorio.com/blog/post/fff-374
- Tue Jun 25, 2024 4:43 pm
- Forum: Duplicates
- Topic: Out of range personal construction bots are still assigned jobs
- Replies: 4
- Views: 367
- Tue Jun 25, 2024 2:04 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: Nuclear Power Plant from the future (FFF416/RANT)
Does it even matter? Even if mmmPi were to remove all the circuits and extra tanks and whatever other superfluous items, that doesn't change the overall point of the design demonstration. Makes it more difficult to take as a serious concern that people can do a simple design when most people (inclu...
- Tue Jun 25, 2024 1:42 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 66030
Re: Friday Facts #416 - Fluids 2.0
[...] It's increasingly obvious to me that we have extremely different standards for what counts as a "puzzle" if you think placing an electronic pole in area that generally has no restrictions equates to a "puzzle" that you solve. I think there's little else to discuss at this ...
- Tue Jun 25, 2024 10:40 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 66030
Re: Friday Facts #416 - Fluids 2.0
There's nothing you can do about the 4,8k flow being the max flow (pipe to pump to pipe) and if you wanted more flow, you just had to have more parallel pipes. This isn't a challenge, just repetitive actions. And also some jank was necessary too because you needed a pump after every pipe in your ma...
- Tue Jun 25, 2024 3:48 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 66030
Re: Friday Facts #416 - Fluids 2.0
There's nothing you can do about the 4,8k flow being the max flow (pipe to pump to pipe) and if you wanted more flow, you just had to have more parallel pipes. This isn't a challenge, just repetitive actions. And also some jank was necessary too because you needed a pump after every pipe in your ma...
- Tue Jun 25, 2024 3:40 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: Nuclear Power Plant from the future (FFF416/RANT)
Arguably even OP's nuclear power plant is too complex. Nuclear power is so extremely efficient that once you learn kovarex enrichment, there's no real point to add that whole buffer because having the nuclear reactor 24/7 on barely consumes a resource that is practically infinite anyway. Only in ve...
- Mon Jun 24, 2024 3:23 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: [FFF416]Nuclear Power Plant from the future (RANT)
Well, to my understanding, pumps connected directly to tanks are supposed to be able to transfer faster, as well as break apart the segments, and of course have a max rate themselves that they'll transfer fluids between segments. So based on my understanding, yeah, you're doing it right. Don't know...
- Mon Jun 24, 2024 1:51 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: [FFF416]Nuclear Power Plant from the future (RANT)
I designed the power plant as if pump were still meaning something for throughput, which may be incorrect understanding, i thought this post would help me clarify the FFF annoucement but it's not going this way atm ^^ Well, to my understanding, pumps connected directly to tanks are supposed to be a...
- Mon Jun 24, 2024 12:23 am
- Forum: Not a bug
- Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
- Replies: 4
- Views: 596
- Sun Jun 23, 2024 11:21 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: [FFF416]Nuclear Power Plant from the future (RANT)
And I am sorry to say, but if this change made you quit the game, then I'll simply conclude that you're lying and being overly dramatical. Nobody is going to buy that and it would only make you look worse if that was true. Why is that hard to believe or make someone look worse if true? I've stopped...
- Sun Jun 23, 2024 1:26 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 7792
Re: [FFF416]Nuclear Power Plant from the future (RANT)
You're the person who completely disregarded my (and others?) complaints about fluid mechanics. Seemingly even developers disagreed with you though, because they acknowledged pretty much everything people have been critiquing the fluid mechanics. Just about all of us have said and agreed that the f...