Search found 2763 matches

by FuryoftheStars
Fri Jun 28, 2024 11:57 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: Nuclear Power Plant from the future

Re: oil, I don't get the nostalgia. We didn't even have a empty pipe button, so I vividly remember having to manually break tanks to void the liquid, since the chemplant cracking recipe was not available for quite a long while. Propably the one change I remember most vividly, next to the general bl...
by FuryoftheStars
Thu Jun 27, 2024 9:54 pm
Forum: Modding help
Topic: Icons get cut off in some menus
Replies: 3
Views: 317

Re: Icons get cut off in some menus

Brathahn wrote: ↑
Thu Jun 27, 2024 3:51 pm
yes you are right. "icon_size = 64, icon_mipmaps = 4," was missing in the recipe.
Thank you!
Iirc, at one point they change the default (when it's omitted) to 128, so that makes sense.
by FuryoftheStars
Thu Jun 27, 2024 2:47 pm
Forum: General discussion
Topic: Modular Factorio is just awesome!
Replies: 2
Views: 827

Re: Modular Factorio is just awesome!

Illiander42 wrote: ↑
Thu Jun 27, 2024 11:00 am
I'm about to tell you something that will blow your mind:

The trains are a bus. :mrgreen:
Honestly, I'm waiting for the initial post to be edited to include a link and a claim of not being a bot, followed by the thread being locked and deleted... but that's just me. :)
by FuryoftheStars
Thu Jun 27, 2024 2:45 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: Nuclear Power Plant from the future (FFF416/RANT)

mmmPI wrote: ↑
Thu Jun 27, 2024 10:59 am
FuryoftheStars wrote: ↑
Tue Jun 25, 2024 2:04 pm
2 divided into 3 equal integer parts. ;)
I think someone will say 0 is an integer, it will be (3*0) +2 as reminder. Maybe something like storing 3 states into 1 bit of information, i had time to think about it :D
Ah, true, silly me. :roll: :P
by FuryoftheStars
Thu Jun 27, 2024 10:30 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 52492

Re: Friday Facts #414 - Spoils of Agriculture

my frezer is wagon, it is ment to allow bigger bases. I am not sure how megase can produce while not spoiling. Traffic delay matters. argumets of type "freezers forced everywhere" is not the case. Althou you might make a static train and feed loco while standing, it is quite big structure...
by FuryoftheStars
Thu Jun 27, 2024 2:25 am
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 1160

Re: How to reset achievements

I just noticed, the OP says they are using the zip version of the game in the last line of their first post. Shouldn't they be able to just delete the achievements.dat (and achievements-modded.dat) files?
by FuryoftheStars
Wed Jun 26, 2024 6:46 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 1160

Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)

varundevan wrote: ↑
Wed Jun 26, 2024 4:46 pm
Loewchen wrote: ↑
Wed Jun 26, 2024 4:41 pm
varundevan wrote: ↑
Wed Jun 26, 2024 4:38 pm
will this delete achievements of all game saves ?
There are no achievements in game saves, they are global.
what.. !!
Achievements are per game with Steam, not per save. This is why you're having this issue in the first place.
by FuryoftheStars
Wed Jun 26, 2024 6:43 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 66030

Re: Friday Facts #416 - Fluids 2.0

gravityStar wrote: ↑
Wed Jun 26, 2024 3:58 pm
fast (one-pass presumably)
The old system was single pass. That's why the build order could have an affect in designs that weren't producing enough for the demand.

The new system is a "no pass" within segments, which are broken apart only by machines and pumps.
by FuryoftheStars
Tue Jun 25, 2024 2:04 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: Nuclear Power Plant from the future (FFF416/RANT)

Does it even matter? Even if mmmPi were to remove all the circuits and extra tanks and whatever other superfluous items, that doesn't change the overall point of the design demonstration. Makes it more difficult to take as a serious concern that people can do a simple design when most people (inclu...
by FuryoftheStars
Tue Jun 25, 2024 1:42 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 66030

Re: Friday Facts #416 - Fluids 2.0

[...] It's increasingly obvious to me that we have extremely different standards for what counts as a "puzzle" if you think placing an electronic pole in area that generally has no restrictions equates to a "puzzle" that you solve. I think there's little else to discuss at this ...
by FuryoftheStars
Tue Jun 25, 2024 10:40 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 66030

Re: Friday Facts #416 - Fluids 2.0

There's nothing you can do about the 4,8k flow being the max flow (pipe to pump to pipe) and if you wanted more flow, you just had to have more parallel pipes. This isn't a challenge, just repetitive actions. And also some jank was necessary too because you needed a pump after every pipe in your ma...
by FuryoftheStars
Tue Jun 25, 2024 3:48 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 66030

Re: Friday Facts #416 - Fluids 2.0

There's nothing you can do about the 4,8k flow being the max flow (pipe to pump to pipe) and if you wanted more flow, you just had to have more parallel pipes. This isn't a challenge, just repetitive actions. And also some jank was necessary too because you needed a pump after every pipe in your ma...
by FuryoftheStars
Tue Jun 25, 2024 3:40 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: Nuclear Power Plant from the future (FFF416/RANT)

Arguably even OP's nuclear power plant is too complex. Nuclear power is so extremely efficient that once you learn kovarex enrichment, there's no real point to add that whole buffer because having the nuclear reactor 24/7 on barely consumes a resource that is practically infinite anyway. Only in ve...
by FuryoftheStars
Mon Jun 24, 2024 3:23 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: [FFF416]Nuclear Power Plant from the future (RANT)

Well, to my understanding, pumps connected directly to tanks are supposed to be able to transfer faster, as well as break apart the segments, and of course have a max rate themselves that they'll transfer fluids between segments. So based on my understanding, yeah, you're doing it right. Don't know...
by FuryoftheStars
Mon Jun 24, 2024 1:51 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: [FFF416]Nuclear Power Plant from the future (RANT)

I designed the power plant as if pump were still meaning something for throughput, which may be incorrect understanding, i thought this post would help me clarify the FFF annoucement but it's not going this way atm ^^ Well, to my understanding, pumps connected directly to tanks are supposed to be a...
by FuryoftheStars
Mon Jun 24, 2024 12:23 am
Forum: Not a bug
Topic: [1.1.109] Inserter tooltip reports incorrect hand stack size
Replies: 4
Views: 596

Re: [1.1.109] Inserter tooltip reports incorrect hand stack size

curiosity wrote: ↑
Sun Jun 23, 2024 11:55 pm
Expected behavior:
The reported amount is [...] not reported.
This should be the correct expected behavior, seems knowing their stack bonus size gives you insight to their tech level.
by FuryoftheStars
Sun Jun 23, 2024 11:21 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: [FFF416]Nuclear Power Plant from the future (RANT)

And I am sorry to say, but if this change made you quit the game, then I'll simply conclude that you're lying and being overly dramatical. Nobody is going to buy that and it would only make you look worse if that was true. Why is that hard to believe or make someone look worse if true? I've stopped...
by FuryoftheStars
Sun Jun 23, 2024 1:26 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 7792

Re: [FFF416]Nuclear Power Plant from the future (RANT)

You're the person who completely disregarded my (and others?) complaints about fluid mechanics. Seemingly even developers disagreed with you though, because they acknowledged pretty much everything people have been critiquing the fluid mechanics. Just about all of us have said and agreed that the f...

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