Search found 1834 matches
- Fri Feb 03, 2023 2:00 pm
- Forum: Mod portal Discussion
- Topic: [Preview] Mod Portal: Weekly Highlights
- Replies: 13
- Views: 1535
Re: [Preview] Mod Portal: Weekly Highlights
Might even be cool to see some recently added (brand new) mods. That I think may be great for a row. For just recently updated, though, it would make more sense with the new page if it were "Recently updated in category X". Otherwise it's an exact replica of the recently updated page, jus...
- Fri Feb 03, 2023 1:23 pm
- Forum: Mod portal Discussion
- Topic: [Preview] Mod Portal: Weekly Highlights
- Replies: 13
- Views: 1535
Re: [Preview] Mod Portal: Weekly Highlights
Eventually we will promote this page to take the frontpage spot from "Recently updated". Will the "Weekly Highlights" also contain a "Recently Updated" section? I think it will fit nicely with the idea. :) If the "Recently Updated" page doesn't actually go aw...
- Fri Feb 03, 2023 5:18 am
- Forum: Ideas and Suggestions
- Topic: Train Schedule Nested OR
- Replies: 9
- Views: 872
Re: Train Schedule Nested OR
Here's an example for you. Uses 4 Deciders and 1 Constant Combinator. I'm not all that great with these myself, so it's possible there's a better way, but this is what I came up with. Here's the test track I setup: Setup (small).jpg And here's the BP string for it: 0eNrNWluSozYU3Qvf0IUknq4kK8hn8pXqc...
- Thu Feb 02, 2023 8:29 pm
- Forum: Technical Help
- Topic: The backpack was seriously jammed when it was opened
- Replies: 2
- Views: 308
- Thu Feb 02, 2023 8:26 pm
- Forum: Technical Help
- Topic: Frequent crashes after today's game update
- Replies: 12
- Views: 773
Re: Frequent crashes after today's game update
Do a complete clean reinstall of your graphics drivers. Then in the game's main menu, you can disable the openGL by holding [CTRL]+[ALT] when clicking the Settings button. A new button will show at the bottom: The rest. Click that, then search for "opengl" and disable the "force-openg...
- Thu Feb 02, 2023 8:00 pm
- Forum: Gameplay Help
- Topic: How is pollution vs energy consumption calculated?
- Replies: 2
- Views: 475
Re: How is pollution vs energy consumption calculated?
Afaik, "drain" does not contribute to that entity's pollution (though if your power is delivered by boilers, then it will contribute to theirs).
- Thu Feb 02, 2023 6:36 pm
- Forum: Technical Help
- Topic: [1.1.76] can't create a new game
- Replies: 2
- Views: 258
Re: [1.1.76] can't create a new game
Logs would probably be helpful, but also: The game is getting stack at the skip cutscene screen and if i Alt Tab it shows the Loading Mods screen with 0% progress. This sounds odd to me because all of the loading should be done by the time the cut-scene even shows and you shouldn't need to alt+tab t...
- Thu Feb 02, 2023 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Train Schedule Nested OR
- Replies: 9
- Views: 872
Re: Train Schedule Nested OR
Actually, it doesn't.Rotaretilbo wrote: ↑Thu Feb 02, 2023 4:52 pmThis prevents me from reading train contents, with my current setup.
- Thu Feb 02, 2023 4:53 pm
- Forum: Mod portal Discussion
- Topic: [Preview] Mod Portal: Weekly Highlights
- Replies: 13
- Views: 1535
Re: [Preview] Mod Portal: Weekly Highlights
This just gave me a reason to go through my mods and make sure the categories and tags are correct. 
- Wed Feb 01, 2023 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Train Schedule Nested OR
- Replies: 9
- Views: 872
Re: Train Schedule Nested OR
Hmm, not saying it's a bad idea or shouldn't be done or anything like that, but couldn't this be solved by having the station output the train's contents and then use combinators for the deciding logic? Then your train schedule logic would look something like this: OR { Circuit.Condition(Green S...
- Wed Feb 01, 2023 2:30 pm
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 14
- Views: 1732
Re: what is the maximum value of the digits
Derp. Thanks for pointing that out. On my mobile, it was cutting some of the text off (perfectly at one of the commas, even), so I didn't realize I wasn't looking at the full number, there.
- Wed Feb 01, 2023 12:14 pm
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 14
- Views: 1732
Re: what is the maximum value of the digits
To know the max number, just look up "max 64 bit integer". Depending on if they are using signed or unsigned there, it's either going to be a little more than 9E or 18E, respectively. https://developers.google.com/discovery/v1/type-format#:~:text=A%2064%2Dbit%20signed%20integer,value%20of%...
- Tue Jan 31, 2023 10:03 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 12766
Re: Version 1.1.76
Considering it only happens in map view, on the edge, and at certain zoom levels, is it worth the trouble, though? 
- Tue Jan 31, 2023 9:22 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 12766
Re: Version 1.1.76
Scaling and the fact that the belt (which is (obviously) not a solid color) is moving under the effect lines. Yeah, that's unavoidable.
- Tue Jan 31, 2023 7:53 pm
- Forum: Balancing
- Topic: Why big output buffer in Furnaces?
- Replies: 21
- Views: 28776
Re: Why big output buffer in Furnaces?
Just to throw my 2 cents in here, I prefer them the way they are. I typically like early game being able to do direct miner-to-smelter, or even later, once I start belting, to be able to omit the extra work of output inserters (and their fuel) and storage. The fact that later once it's no longer nee...
- Tue Jan 31, 2023 6:05 pm
- Forum: Gameplay Help
- Topic: Has anyone done or got tips for a "no steam" play?
- Replies: 7
- Views: 777
Re: Has anyone done or got tips for a "no steam" play?
There's also The Ruins Mod which will add, among other things, findable solar panels and accumulators. I like playing on map settings with resources really spread out (via RSO) and less enemies as a result, so I can wander around some from the starting area and find some of these goodies. :) I had o...
- Mon Jan 30, 2023 3:57 am
- Forum: Mod portal Discussion
- Topic: [suggestion] list users instead of downloads in metrics page
- Replies: 4
- Views: 20488
Re: [suggestion] list users instead of downloads in metrics page
Hmm, I feel like the only way that this change matters is if you simply get rid of the graph. The names mean nothing.
- Sun Jan 29, 2023 3:55 am
- Forum: Ideas and Suggestions
- Topic: Use ZSTD for savegame compression (much faster, smaller)
- Replies: 19
- Views: 4344
Re: Use ZSTD for savegame compression (much faster, smaller)
My interpretation of it was the save time was their biggest beef, and that the save size was just an added bonus.
- Sun Jan 29, 2023 3:07 am
- Forum: Ideas and Suggestions
- Topic: Use ZSTD for savegame compression (much faster, smaller)
- Replies: 19
- Views: 4344
Re: Use ZSTD for savegame compression (much faster, smaller)
Well, you're testing the fasted settings of the compression alorithms, no? What are the results with e.g. zlib -9 vs zstd -9? It only becomes interesting if you're not IO bound, I think. Especially for MP download saves, IMHO. Was this thread not about save times to begin with? Why would you test o...
- Sat Jan 28, 2023 7:35 pm
- Forum: Modding help
- Topic: Luaentityprototype doesnt contain key energy_source, even though it is filtered for craftingmachine
- Replies: 3
- Views: 278
Re: Luaentityprototype doesnt contain key energy_source, even though it is filtered for craftingmachine
In data stage they do. Not in the control stage.hamgurmber wrote: ↑Sat Jan 28, 2023 6:10 pmYeah, but its filtered for crafting machine, which does have that key