Search found 1834 matches

by FuryoftheStars
Fri Feb 03, 2023 2:00 pm
Forum: Mod portal Discussion
Topic: [Preview] Mod Portal: Weekly Highlights
Replies: 13
Views: 1535

Re: [Preview] Mod Portal: Weekly Highlights

Might even be cool to see some recently added (brand new) mods. That I think may be great for a row. For just recently updated, though, it would make more sense with the new page if it were "Recently updated in category X". Otherwise it's an exact replica of the recently updated page, jus...
by FuryoftheStars
Fri Feb 03, 2023 1:23 pm
Forum: Mod portal Discussion
Topic: [Preview] Mod Portal: Weekly Highlights
Replies: 13
Views: 1535

Re: [Preview] Mod Portal: Weekly Highlights

Eventually we will promote this page to take the frontpage spot from "Recently updated". Will the "Weekly Highlights" also contain a "Recently Updated" section? I think it will fit nicely with the idea. :) If the "Recently Updated" page doesn't actually go aw...
by FuryoftheStars
Fri Feb 03, 2023 5:18 am
Forum: Ideas and Suggestions
Topic: Train Schedule Nested OR
Replies: 9
Views: 872

Re: Train Schedule Nested OR

Here's an example for you. Uses 4 Deciders and 1 Constant Combinator. I'm not all that great with these myself, so it's possible there's a better way, but this is what I came up with. Here's the test track I setup: Setup (small).jpg And here's the BP string for it: 0eNrNWluSozYU3Qvf0IUknq4kK8hn8pXqc...
by FuryoftheStars
Thu Feb 02, 2023 8:29 pm
Forum: Technical Help
Topic: The backpack was seriously jammed when it was opened
Replies: 2
Views: 308

Re: The backpack was seriously jammed when it was opened

Fix your other issue (105110) and it'll fix this one, too. The framerate drop is a result of your using openGL. See 104571.
by FuryoftheStars
Thu Feb 02, 2023 8:26 pm
Forum: Technical Help
Topic: Frequent crashes after today's game update
Replies: 12
Views: 773

Re: Frequent crashes after today's game update

Do a complete clean reinstall of your graphics drivers. Then in the game's main menu, you can disable the openGL by holding [CTRL]+[ALT] when clicking the Settings button. A new button will show at the bottom: The rest. Click that, then search for "opengl" and disable the "force-openg...
by FuryoftheStars
Thu Feb 02, 2023 8:00 pm
Forum: Gameplay Help
Topic: How is pollution vs energy consumption calculated?
Replies: 2
Views: 475

Re: How is pollution vs energy consumption calculated?

Afaik, "drain" does not contribute to that entity's pollution (though if your power is delivered by boilers, then it will contribute to theirs).
by FuryoftheStars
Thu Feb 02, 2023 6:36 pm
Forum: Technical Help
Topic: [1.1.76] can't create a new game
Replies: 2
Views: 258

Re: [1.1.76] can't create a new game

Logs would probably be helpful, but also: The game is getting stack at the skip cutscene screen and if i Alt Tab it shows the Loading Mods screen with 0% progress. This sounds odd to me because all of the loading should be done by the time the cut-scene even shows and you shouldn't need to alt+tab t...
by FuryoftheStars
Thu Feb 02, 2023 4:55 pm
Forum: Ideas and Suggestions
Topic: Train Schedule Nested OR
Replies: 9
Views: 872

Re: Train Schedule Nested OR

Rotaretilbo wrote:
Thu Feb 02, 2023 4:52 pm
This prevents me from reading train contents, with my current setup.
Actually, it doesn't.
by FuryoftheStars
Thu Feb 02, 2023 4:53 pm
Forum: Mod portal Discussion
Topic: [Preview] Mod Portal: Weekly Highlights
Replies: 13
Views: 1535

Re: [Preview] Mod Portal: Weekly Highlights

This just gave me a reason to go through my mods and make sure the categories and tags are correct. :)
by FuryoftheStars
Wed Feb 01, 2023 7:38 pm
Forum: Ideas and Suggestions
Topic: Train Schedule Nested OR
Replies: 9
Views: 872

Re: Train Schedule Nested OR

Hmm, not saying it's a bad idea or shouldn't be done or anything like that, but couldn't this be solved by having the station output the train's contents and then use combinators for the deciding logic? Then your train schedule logic would look something like this: OR {     Circuit.Condition(Green S...
by FuryoftheStars
Wed Feb 01, 2023 2:30 pm
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 14
Views: 1732

Re: what is the maximum value of the digits

Rseding91 wrote:
Wed Feb 01, 2023 1:55 pm
unsigned 64 bit goes up to 18,446,744,073,709,551,615 which is 18 "E"
Derp. Thanks for pointing that out. On my mobile, it was cutting some of the text off (perfectly at one of the commas, even), so I didn't realize I wasn't looking at the full number, there.
by FuryoftheStars
Wed Feb 01, 2023 12:14 pm
Forum: Gameplay Help
Topic: what is the maximum value of the digits
Replies: 14
Views: 1732

Re: what is the maximum value of the digits

To know the max number, just look up "max 64 bit integer". Depending on if they are using signed or unsigned there, it's either going to be a little more than 9E or 18E, respectively. https://developers.google.com/discovery/v1/type-format#:~:text=A%2064%2Dbit%20signed%20integer,value%20of%...
by FuryoftheStars
Tue Jan 31, 2023 10:03 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 12766

Re: Version 1.1.76

Considering it only happens in map view, on the edge, and at certain zoom levels, is it worth the trouble, though? :P
by FuryoftheStars
Tue Jan 31, 2023 9:22 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 12766

Re: Version 1.1.76

Scaling and the fact that the belt (which is (obviously) not a solid color) is moving under the effect lines. Yeah, that's unavoidable.
by FuryoftheStars
Tue Jan 31, 2023 7:53 pm
Forum: Balancing
Topic: Why big output buffer in Furnaces?
Replies: 21
Views: 28776

Re: Why big output buffer in Furnaces?

Just to throw my 2 cents in here, I prefer them the way they are. I typically like early game being able to do direct miner-to-smelter, or even later, once I start belting, to be able to omit the extra work of output inserters (and their fuel) and storage. The fact that later once it's no longer nee...
by FuryoftheStars
Tue Jan 31, 2023 6:05 pm
Forum: Gameplay Help
Topic: Has anyone done or got tips for a "no steam" play?
Replies: 7
Views: 777

Re: Has anyone done or got tips for a "no steam" play?

There's also The Ruins Mod which will add, among other things, findable solar panels and accumulators. I like playing on map settings with resources really spread out (via RSO) and less enemies as a result, so I can wander around some from the starting area and find some of these goodies. :) I had o...
by FuryoftheStars
Mon Jan 30, 2023 3:57 am
Forum: Mod portal Discussion
Topic: [suggestion] list users instead of downloads in metrics page
Replies: 4
Views: 20488

Re: [suggestion] list users instead of downloads in metrics page

Hmm, I feel like the only way that this change matters is if you simply get rid of the graph. The names mean nothing.
by FuryoftheStars
Sun Jan 29, 2023 3:55 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 4344

Re: Use ZSTD for savegame compression (much faster, smaller)

My interpretation of it was the save time was their biggest beef, and that the save size was just an added bonus.
by FuryoftheStars
Sun Jan 29, 2023 3:07 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 4344

Re: Use ZSTD for savegame compression (much faster, smaller)

Well, you're testing the fasted settings of the compression alorithms, no? What are the results with e.g. zlib -9 vs zstd -9? It only becomes interesting if you're not IO bound, I think. Especially for MP download saves, IMHO. Was this thread not about save times to begin with? Why would you test o...
by FuryoftheStars
Sat Jan 28, 2023 7:35 pm
Forum: Modding help
Topic: Luaentityprototype doesnt contain key energy_source, even though it is filtered for craftingmachine
Replies: 3
Views: 278

Re: Luaentityprototype doesnt contain key energy_source, even though it is filtered for craftingmachine

hamgurmber wrote:
Sat Jan 28, 2023 6:10 pm
Yeah, but its filtered for crafting machine, which does have that key
In data stage they do. Not in the control stage.

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