I don't believe it is, no.leopoldkabouter wrote: ↑Sat Mar 09, 2024 12:06 pmIs the time played registered somewhere when you didn't get the game from Steam?
The saves seem to measure time per save, but is the total time somewhere? Do the devs know how long I played?
Search found 2527 matches
- Sat Mar 09, 2024 1:56 pm
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 36
- Views: 10536
Re: how long have you played factorio ?
- Fri Mar 08, 2024 11:03 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 100
- Views: 19430
Re: Friday Facts #401 - New terrain, new planet
try clicking on the rocket at the bottom of the article! :D haha that's cool, how long has that been there? I'm posting from a mobile right now, so it doesn't show for me, but if you're referring to when you click it you get "launched" back up to the top, that's been a around for a few ye...
- Fri Mar 08, 2024 8:52 pm
- Forum: Gameplay Help
- Topic: Exploring New Strategies for Efficient Smelting
- Replies: 4
- Views: 505
Re: Exploring New Strategies for Efficient Smelting
What’s your preferred smelting setup and why? Hmm, I guess I'm similar to mmmPi above me here with the 24 stone furnaces and yellow belts and then upgrade to steel and red, but I have it spaced enough that I can upgrade to electric without having to deconstruct the whole thing + surroundings. I do ...
- Fri Mar 08, 2024 5:37 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
- Replies: 7
- Views: 366
Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Based on mmmPi's post above, I'm unsure then what was meant with SE's pipes. *shrug* I thought i linked the one you were refering to :D I must have not properly read what you wrote inside the parenthesis. Oh, ok! I haven't played SE, so I don't know what's in it and thus based on your comment, I do...
- Fri Mar 08, 2024 5:24 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
- Replies: 7
- Views: 366
Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Here's the one I was thinking of: https://mods.factorio.com/mod/FluidMustFlowFuryoftheStars wrote: ↑Fri Mar 08, 2024 4:49 pmThere is a mod that adds larger pipe segments (both in width and in length), though I don't recall the name of it offhand.
Based on mmmPi's post above, I'm unsure then what was meant with SE's pipes. *shrug*
- Fri Mar 08, 2024 4:49 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
- Replies: 7
- Views: 366
Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
I've been trying to search for it, but I don't think I know the lingo enough to be looking correctly. I've read that large inventories are bad on UPS because of the methods inserters use to find empty spaces to put items. I've also seen 'compression' chests that densifies items down into one slot, ...
- Fri Mar 08, 2024 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 1032
Re: Stacked Belts should be their own item.
The reasoning behind the suggesiton feels a bit arbitrary. You argue that a bonus entirely from research and no infrastructure is odd, but you have not articulated why it is odd. I personnaly never felt any oddity coming from the existing researches that provide bonuses. To me it feels fairly intui...
- Fri Mar 08, 2024 4:12 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 100
- Views: 19430
Re: Friday Facts #401 - New terrain, new planet
PS and sort of OT - it's always seemed odd to me that The Engineer can build railways all over the map, blowing up entire cliffs as he goes, but he can't dig canals. I understand that this would be OP in the early game: just build Teotihuacán and forget about the biters, but I miss canal-building, ...
- Fri Mar 08, 2024 3:23 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 14
- Views: 709
Re: Multiplayer: Need a mod that creates corpse on player leave
Edit: Whoop, some other posts were put in while I was writing. Adding the post I was reply to: My opinion is, that wishes on a game are different and I absolutely respect that. My view is that the stuff I carry is not mine but borrowed from the team. I always put the stuff I carry in chests befor I ...
- Fri Mar 08, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 100
- Views: 19430
Re: Friday Facts #401 - New terrain, new planet
This all looks amazing! I will admit, when I saw the picture of the river I let out a quiet swear of delight... too bad it doesn't look like they actually stuck around. Could've used shallow water to make some areas crossable with that paths system.... Which, to that end: The images of the dead ends...
- Fri Mar 08, 2024 1:19 pm
- Forum: Modding help
- Topic: Calling other mods functions in the data stage
- Replies: 7
- Views: 419
Re: Calling other mods functions in the data stage
Sorry, replying from a phone so it's difficult to quote out the needed part. And for some reason I didn't think to put it like this before: pre-control stage, the different mods are not very well sandbox. While they are not able to access each other's local vars, they can access each other's global...
- Thu Mar 07, 2024 10:15 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 27837
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
I might be able to help with a data point for that.Bizz Keryear wrote: ↑Thu Mar 07, 2024 9:16 pmJUN 18th first snapshot where factorio uses a widget, all price history lost from here on out.
I purchased it on Steam, April 2017, for $20 USD.
- Thu Mar 07, 2024 8:38 am
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 46
- Views: 20447
Re: Above 60 fps (120 or 144).
Look 3 posts above yours that got merged in.
It was also said on page 1, 3rd from last.
- Wed Mar 06, 2024 5:32 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39114
Re: Friday Facts #387 - Swimming in lava
Resource patches having Mixed Resources of more than two types, Water and cliff, are not necessary for conditions to make me do three groups of miners in one outpost. Others have posted examples earlier, but I will repeat with my hypothetical example: a significant ore patch split between two resou...
- Tue Mar 05, 2024 9:02 pm
- Forum: Ideas and Suggestions
- Topic: FFF Request: Please don't spoil any new enemies
- Replies: 8
- Views: 529
Re: FFF Request: Please don't spoil any new enemies
Gotta disagree. If you don't want spoilers, its on you to not open the FFF or forums until release. I can't wait for new enemy types to be teased and I'm seriously hoping that combat got as much improvement in 2.0 than the rest of the game. Same feeling. The only issue here that I do acknowledge is...
- Tue Mar 05, 2024 8:35 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 27837
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) 2.0 is (technically) a free update. With 2.0 is a paid Expansion pack of (said) similar content size as the m...
- Tue Mar 05, 2024 11:48 am
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 14
- Views: 709
Re: Multiplayer: Need a mod that creates corpse on player leave
I am curious: while do I understand the intent behind this, wouldn't this be rather inconvenient for those who don't just leave themselves logged in 24/7? I mean, me, if I were to join a multiplayer server where every time I logged out after playing for a few hours all my gear and stuff was left on ...
- Tue Mar 05, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39114
Re: Friday Facts #387 - Swimming in lava
The trade-off of having a convey belt backed up by splitters from mixed ore miners outposts is that they take longer to clear out the mixed ore portion of the ore field to make way for a fully dedicated-to-only-one-type-of-ore miners outpost. And why are you waiting for one field to clear out befor...
- Tue Mar 05, 2024 2:34 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39114
Re: Friday Facts #387 - Swimming in lava
It doesn't matter where the splitters are. They still have the same bottleneck. Sure, and I'm not arguing that. I'm not going to rehash everything that I and others have already said. I feel like we've offered sooo many solutions. But if that's all you care about - that none of the belts can possib...
- Tue Mar 05, 2024 12:41 am
- Forum: Mod portal Discussion
- Topic: [Factorio Mod Portal] Allow edits to title and/or category
- Replies: 14
- Views: 1546