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by FuryoftheStars
Sat Mar 09, 2024 1:56 pm
Forum: General discussion
Topic: how long have you played factorio ?
Replies: 36
Views: 10536

Re: how long have you played factorio ?

leopoldkabouter wrote:
Sat Mar 09, 2024 12:06 pm
Is the time played registered somewhere when you didn't get the game from Steam?
The saves seem to measure time per save, but is the total time somewhere? Do the devs know how long I played?
I don't believe it is, no.
by FuryoftheStars
Fri Mar 08, 2024 11:03 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 19430

Re: Friday Facts #401 - New terrain, new planet

try clicking on the rocket at the bottom of the article! :D haha that's cool, how long has that been there? I'm posting from a mobile right now, so it doesn't show for me, but if you're referring to when you click it you get "launched" back up to the top, that's been a around for a few ye...
by FuryoftheStars
Fri Mar 08, 2024 8:52 pm
Forum: Gameplay Help
Topic: Exploring New Strategies for Efficient Smelting
Replies: 4
Views: 505

Re: Exploring New Strategies for Efficient Smelting

What’s your preferred smelting setup and why? Hmm, I guess I'm similar to mmmPi above me here with the 24 stone furnaces and yellow belts and then upgrade to steel and red, but I have it spaced enough that I can upgrade to electric without having to deconstruct the whole thing + surroundings. I do ...
by FuryoftheStars
Fri Mar 08, 2024 5:37 pm
Forum: Questions, reviews and ratings
Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Replies: 7
Views: 366

Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way

Based on mmmPi's post above, I'm unsure then what was meant with SE's pipes. *shrug* I thought i linked the one you were refering to :D I must have not properly read what you wrote inside the parenthesis. Oh, ok! I haven't played SE, so I don't know what's in it and thus based on your comment, I do...
by FuryoftheStars
Fri Mar 08, 2024 5:24 pm
Forum: Questions, reviews and ratings
Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Replies: 7
Views: 366

Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way

FuryoftheStars wrote:
Fri Mar 08, 2024 4:49 pm
There is a mod that adds larger pipe segments (both in width and in length), though I don't recall the name of it offhand.
Here's the one I was thinking of: https://mods.factorio.com/mod/FluidMustFlow

Based on mmmPi's post above, I'm unsure then what was meant with SE's pipes. *shrug*
by FuryoftheStars
Fri Mar 08, 2024 4:49 pm
Forum: Questions, reviews and ratings
Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Replies: 7
Views: 366

Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way

I've been trying to search for it, but I don't think I know the lingo enough to be looking correctly. I've read that large inventories are bad on UPS because of the methods inserters use to find empty spaces to put items. I've also seen 'compression' chests that densifies items down into one slot, ...
by FuryoftheStars
Fri Mar 08, 2024 4:29 pm
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1032

Re: Stacked Belts should be their own item.

The reasoning behind the suggesiton feels a bit arbitrary. You argue that a bonus entirely from research and no infrastructure is odd, but you have not articulated why it is odd. I personnaly never felt any oddity coming from the existing researches that provide bonuses. To me it feels fairly intui...
by FuryoftheStars
Fri Mar 08, 2024 4:12 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 19430

Re: Friday Facts #401 - New terrain, new planet

PS and sort of OT - it's always seemed odd to me that The Engineer can build railways all over the map, blowing up entire cliffs as he goes, but he can't dig canals. I understand that this would be OP in the early game: just build Teotihuacán and forget about the biters, but I miss canal-building, ...
by FuryoftheStars
Fri Mar 08, 2024 3:23 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 709

Re: Multiplayer: Need a mod that creates corpse on player leave

Edit: Whoop, some other posts were put in while I was writing. Adding the post I was reply to: My opinion is, that wishes on a game are different and I absolutely respect that. My view is that the stuff I carry is not mine but borrowed from the team. I always put the stuff I carry in chests befor I ...
by FuryoftheStars
Fri Mar 08, 2024 2:15 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 100
Views: 19430

Re: Friday Facts #401 - New terrain, new planet

This all looks amazing! I will admit, when I saw the picture of the river I let out a quiet swear of delight... too bad it doesn't look like they actually stuck around. Could've used shallow water to make some areas crossable with that paths system.... Which, to that end: The images of the dead ends...
by FuryoftheStars
Fri Mar 08, 2024 1:19 pm
Forum: Modding help
Topic: Calling other mods functions in the data stage
Replies: 7
Views: 419

Re: Calling other mods functions in the data stage

Sorry, replying from a phone so it's difficult to quote out the needed part. And for some reason I didn't think to put it like this before: pre-control stage, the different mods are not very well sandbox. While they are not able to access each other's local vars, they can access each other's global...
by FuryoftheStars
Thu Mar 07, 2024 10:15 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 27837

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Bizz Keryear wrote:
Thu Mar 07, 2024 9:16 pm
JUN 18th first snapshot where factorio uses a widget, all price history lost from here on out.
I might be able to help with a data point for that.

I purchased it on Steam, April 2017, for $20 USD.
by FuryoftheStars
Thu Mar 07, 2024 8:38 am
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20447

Re: Above 60 fps (120 or 144).

Locane wrote:
Thu Mar 07, 2024 8:03 am
Koub wrote:
Tue Mar 05, 2024 6:43 am
[Koub] Merged into the older thread on the same subject. Bear in mind the devs have said a definitive "No"
Thanks for the info Koub. Can you show me where the definite no was said?
Look 3 posts above yours that got merged in.

It was also said on page 1, 3rd from last.
by FuryoftheStars
Wed Mar 06, 2024 5:32 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39114

Re: Friday Facts #387 - Swimming in lava

Resource patches having Mixed Resources of more than two types, Water and cliff, are not necessary for conditions to make me do three groups of miners in one outpost. Others have posted examples earlier, but I will repeat with my hypothetical example: a significant ore patch split between two resou...
by FuryoftheStars
Tue Mar 05, 2024 9:02 pm
Forum: Ideas and Suggestions
Topic: FFF Request: Please don't spoil any new enemies
Replies: 8
Views: 529

Re: FFF Request: Please don't spoil any new enemies

Gotta disagree. If you don't want spoilers, its on you to not open the FFF or forums until release. I can't wait for new enemy types to be teased and I'm seriously hoping that combat got as much improvement in 2.0 than the rest of the game. Same feeling. The only issue here that I do acknowledge is...
by FuryoftheStars
Tue Mar 05, 2024 8:35 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 27837

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Anyone knows if early early adopters of Factorio (bought it way back in early days) will qualify for a free update? … 2.0 was a paid DLC, right? (Sorry, did forgot if it was stated, at all) 2.0 is (technically) a free update. With 2.0 is a paid Expansion pack of (said) similar content size as the m...
by FuryoftheStars
Tue Mar 05, 2024 11:48 am
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 14
Views: 709

Re: Multiplayer: Need a mod that creates corpse on player leave

I am curious: while do I understand the intent behind this, wouldn't this be rather inconvenient for those who don't just leave themselves logged in 24/7? I mean, me, if I were to join a multiplayer server where every time I logged out after playing for a few hours all my gear and stuff was left on ...
by FuryoftheStars
Tue Mar 05, 2024 11:18 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39114

Re: Friday Facts #387 - Swimming in lava

The trade-off of having a convey belt backed up by splitters from mixed ore miners outposts is that they take longer to clear out the mixed ore portion of the ore field to make way for a fully dedicated-to-only-one-type-of-ore miners outpost. And why are you waiting for one field to clear out befor...
by FuryoftheStars
Tue Mar 05, 2024 2:34 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39114

Re: Friday Facts #387 - Swimming in lava

It doesn't matter where the splitters are. They still have the same bottleneck. Sure, and I'm not arguing that. I'm not going to rehash everything that I and others have already said. I feel like we've offered sooo many solutions. But if that's all you care about - that none of the belts can possib...
by FuryoftheStars
Tue Mar 05, 2024 12:41 am
Forum: Mod portal Discussion
Topic: [Factorio Mod Portal] Allow edits to title and/or category
Replies: 14
Views: 1546

Re: [Factorio Mod Portal] Allow edits to title and/or category

Hares wrote:
Tue Mar 05, 2024 12:11 am
2. The key difference between you two is the fact you provide argumented opinion and I respect such behavior even though I disagree with those arguments.
So in other words what you're saying is that my argumented opinion doesn't count in your eyes.

Got it.

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