Search found 2538 matches

by FuryoftheStars
Fri Dec 09, 2022 2:56 am
Forum: Resource Spawner Overhaul
Topic: No non-starter resources near spawn in 1.0
Replies: 12
Views: 5538

Re: No non-starter resources near spawn in 1.0

but also would let you fool biters by setting base one to 600% and resource one to 100%. To be fair, the vanilla game already lets you do this. :) But also, for those of us that set the resource regions to something huge, it'd be good to have a larger guaranteed no biter area around us without havi...
by FuryoftheStars
Thu Dec 08, 2022 1:25 am
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 3744

Re: New train stop "condition" "switch to manual operation"

A schedule entry with no condition has a specific (but relatively rarely used, I think) purpose, which is to make the station a waypoint. This makes no sense. Any station is already a waypoint, without being part of one train's schedule... 😳 I don't understand this comment. If a station is not a pa...
by FuryoftheStars
Wed Dec 07, 2022 8:48 pm
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 3744

Re: New train stop "condition" "switch to manual operation"

This actually reminds me, there are some mods in regards to this kind of stuff. I know you're looking for it in the base game, but until it's implemented, or in case it never is: https://mods.factorio.com/mod/manual-trains-at-temp-stops https://mods.factorio.com/mod/Shuttle_Train_Continued https://m...
by FuryoftheStars
Wed Dec 07, 2022 6:48 pm
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 3744

Re: New train stop "condition" "switch to manual operation"

A schedule entry with no condition has a specific (but relatively rarely used, I think) purpose, which is to make the station a waypoint. Changing the behaviour when no condition is set would break that use, although it could be restored by adding a "Waypoint" pseudo-condition. I think it...
by FuryoftheStars
Mon Dec 05, 2022 2:12 pm
Forum: Modding discussion
Topic: Radiobutton discussion
Replies: 10
Views: 1199

Re: Documentation Improvement Requests

I haven't done UIs in Factorio, so I don't know what they have for containers, but what I'm used to is being able to put in smaller containers within the main one for exactly that purpose. GUIs in Factorio have different types of containers, which may be nested. There are frames, flows, and scroll-...
by FuryoftheStars
Sun Dec 04, 2022 10:46 pm
Forum: Won't implement
Topic: [lua][feature] User defined data attached to lua entity
Replies: 6
Views: 1837

Re: [lua][feature] User defined data attached to lua entity

Asynchron wrote:
Sun Dec 04, 2022 9:50 pm
Now onto thread you've shared.
This one was about transferring data from data stage to control stage. The suggestion I made was purely for control stage.
Ah, apologies, missed that. :)
by FuryoftheStars
Sun Dec 04, 2022 7:14 pm
Forum: Won't implement
Topic: [lua][feature] User defined data attached to lua entity
Replies: 6
Views: 1837

Re: [lua][feature] User defined data attached to lua entity

First, I want to note that all of these modding feature request threads you've been making belong to the Modding Interface Requests subforum. But, as for this particular request, you may want to give this related (and refused) modding feature request thread a read: https://forums.factorio.com/viewto...
by FuryoftheStars
Sun Dec 04, 2022 6:05 am
Forum: Technical Help
Topic: Crash to desktop on Factorio startup at 95%
Replies: 9
Views: 1271

Re: Crash to desktop on Factorio startup at 95%

Apologies, should have been clearer. It's possible for them to install or become corrupt. Even if all you're doing is reinstalling the same version, it may be worth a try.
by FuryoftheStars
Sat Dec 03, 2022 4:16 pm
Forum: Technical Help
Topic: Crash to desktop on Factorio startup at 95%
Replies: 9
Views: 1271

Re: Crash to desktop on Factorio startup at 95%

Just as a side note, if this is the graphics driver, sometimes the drivers can install corrupt. I had it happen to me once. Fresh windows install, installed all the latest drivers fresh, but Factorio kept crashing. I uninstalled my graphics driver and used one of those cleanup tools to make sure not...
by FuryoftheStars
Sat Dec 03, 2022 4:10 pm
Forum: Technical Help
Topic: [1.1.72]Crash while away for 10-15m
Replies: 11
Views: 2212

Re: [1.1.72]Crash while away for 10-15m

Have you tried running something like memtest86 to make sure you don't just have bad sticks? Iirc, you'll need to run it 8+ times to be sure of any good results.
by FuryoftheStars
Sat Dec 03, 2022 2:09 pm
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 4388

Re: Moderate the post "Read this OR be ignored!"

Pi-C wrote:
Fri Dec 02, 2022 1:37 pm
English isn't the author's first language and there are some mistakes that may make it difficult to understand the text.
I believe this to be the crux of the issue. To me, the post reads very differently with this knowledge in mind.
by FuryoftheStars
Sat Dec 03, 2022 2:00 pm
Forum: Ideas and Suggestions
Topic: Autosave: Set location?
Replies: 9
Views: 2227

Re: Separate autosave location

Pretty much a dup of: viewtopic.php?f=6&t=42161

Related (same request for different reason): viewtopic.php?f=6&t=59775
by FuryoftheStars
Fri Dec 02, 2022 5:51 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 463274

Re: We support Ukraine

Well, the balance of power didn't really shift with that, so.... Quiz >>> It is blank map a satellite photo, could you find Ukraine borders ? :idea: And what does this have to do with elections in the US ... Nothing. 1. this topic is about Ukraine 2. " the balance of power didn't really shift ...
by FuryoftheStars
Fri Dec 02, 2022 5:45 pm
Forum: Modding discussion
Topic: Radiobutton discussion
Replies: 10
Views: 1199

Re: Documentation Improvement Requests

"radiobutton": A clickable element that is functionally identical to a checkbox, but has a circular appearance. Relevant event: on_gui_checked_state_changed Yes, I had already read that, but every place where I've used radios have something implemented in the backend so any radios placed ...
by FuryoftheStars
Fri Dec 02, 2022 2:54 pm
Forum: Modding discussion
Topic: Radiobutton discussion
Replies: 10
Views: 1199

Re: Documentation Improvement Requests

Additionally, their uses are also different. In a group of checkboxes, you can select multiple. In a group of radiobuttons, selecting one deselects the rest. (At least, this is how they're supposed to work. I don't know if Factorio has anything implemented for that automatically or not.) I believe ...
by FuryoftheStars
Fri Dec 02, 2022 1:07 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 463274

Re: We support Ukraine

Well, the balance of power didn't really shift with that, so.... Quiz >>> It is blank map a satellite photo, could you find Ukraine borders ? :idea: https://lecourrierdesstrateges.fr/wp-content/uploads/2022/12/UkraineDarknessMW.jpg And what does this have to do with elections in the US and, to quot...
by FuryoftheStars
Thu Dec 01, 2022 10:16 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 463274

Re: We support Ukraine

-I can't argue with an election expert like you. Of course, the 49-51% victory in the elections is a good argument for the right decisions and the support of citizens. Well, the balance of power didn't really shift with that, so.... Thanks for reminding me of my posts. All the same: NO support for ...
by FuryoftheStars
Wed Nov 30, 2022 3:31 pm
Forum: Modding discussion
Topic: Radiobutton discussion
Replies: 10
Views: 1199

Re: Documentation Improvement Requests

https://lua-api.factorio.com/latest/LuaGuiElement.html Just being nitpicky with the description of "radiobutton" type. Functionally I think it is a little bit different from checkbox - when you click a selected checkbox it will deselect, but if you click a selected radio button it stays s...
by FuryoftheStars
Wed Nov 30, 2022 3:15 pm
Forum: Gameplay Help
Topic: Occasionally not detecting full fluid wagon
Replies: 10
Views: 1617

Re: Occasionally not detecting full fluid wagon

Circuit network rounds down, unless it's a fluid in (0, 1], which is rounded up (to 1). Most, if not all, other displays round normally. So, even if the wagon is at 24999.999 and everything displays "25k", the circuit network will see 24999 which is less than 25000 so the condition is not...

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