Search found 97 matches

by The Lone Wolfling
Sun Nov 16, 2014 11:15 pm
Forum: General discussion
Topic: Pollution Electric furnace vs Steel furnace
Replies: 15
Views: 16330

Re: Pollution Electric furnace vs Steel furnace

Of course, you're talking about using steam here.

If you're using solar it's a no-brainer, generally. It means that you use much less coal, and hence have to worry about coal deposits running out that much less.
by The Lone Wolfling
Sun Nov 16, 2014 1:12 am
Forum: Gameplay Help
Topic: Change Blueprint ghosts lifetime
Replies: 14
Views: 14199

Re: Change Blueprint ghosts lifetime

Set up a train to deliver walls / repair packs?

Or perhaps just an absurdly long conveyer belt.
by The Lone Wolfling
Fri Nov 14, 2014 2:41 am
Forum: Resolved Problems and Bugs
Topic: [cube][0.11.2] Crash when destroying Roboport
Replies: 1
Views: 949

[cube][0.11.2] Crash when destroying Roboport

I'm running Windows x64, if it matters. Anyways. I have a save , that, when I load it and destroy the Roboport immediately in front of me ("Roboport Jagged Edge"), by any means as far as I can tell (shotgun, picking it up normally, making a deconstruction bot pick it up), crashes the game....
by The Lone Wolfling
Thu Nov 13, 2014 10:05 pm
Forum: Ideas and Suggestions
Topic: Mistakes with the steam turbines/boilers
Replies: 6
Views: 2726

Re: Mistakes with the steam turbines/boilers

I would love a mod or a higher tier power production system that was more complex.
by The Lone Wolfling
Thu Nov 13, 2014 9:55 pm
Forum: General discussion
Topic: Pollution Electric furnace vs Steel furnace
Replies: 15
Views: 16330

Re: Pollution Electric furnace vs Steel furnace

by reducing the energy waste with an energy saving module you would in reality be reducing the heat for the furnace, which would hamper production. Except that not all heat in an electric furnace goes to smelting. There's a fair bit of energy loss elsewhere. Think of it like adding a bunch of insul...
by The Lone Wolfling
Tue Nov 11, 2014 2:34 am
Forum: Ideas and Suggestions
Topic: Wanted: Keypress to take "few" items from stack
Replies: 9
Views: 3768

Re: Wanted: Keypress to take "few" items from stack

Here's an idea: use the scroll wheel. Scroll up to dump an item into the thing you're mousing over, scroll down to pick up an item of the type you are holding.
by The Lone Wolfling
Fri Nov 07, 2014 12:32 am
Forum: Ideas and Suggestions
Topic: Ways to speed up map transferring in multiplayer.
Replies: 8
Views: 3613

Re: Ways to speed up map transferring in multiplayer.

You can do one better than that: Use a Merkle tree. (Essentially, you have a n-ary tree, where each (non-leaf) node is labelled with the hash of the labels of its children nodes.) (There's a time versus bandwidth efficiency tradeoff here, as well. For minimal bandwidth use, you want to send only the...
by The Lone Wolfling
Mon Nov 03, 2014 4:56 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319744

Re: A tool to help you optimise your production lines.

Is this still in development? If so: I am getting the following error on startup with 0.11: ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Foreman.DataCache.InterpretFurnace(String name, LuaTable values) at Foreman...
by The Lone Wolfling
Mon Nov 03, 2014 11:47 am
Forum: Show your Creations
Topic: 1 Hour Reddit challenge completed.
Replies: 22
Views: 12281

Re: 1 Hour Reddit challenge completed.

How many red / red+green techs exist? I guess that's the upper limit for what can be done in 60 minutes. In v0.10 there's 87. So we still have a ways to go there! (Although some of those require later techs as prerequisites.) I actually think the upper limit may be how long the techs take to resear...
by The Lone Wolfling
Mon Nov 03, 2014 1:03 am
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 68640

Re: I made a calculator for all you OCD planners out there

I have a request: Can you please add a feature to combine multiple outputs? Say... I want to make a factory producing 0.7 science pack 1, 2, and 3s a second. For example. Edit: Also, Firefox blocks the mixed content by default - you have to hunt around to make it work. Could you switch to using prot...
by The Lone Wolfling
Mon Nov 03, 2014 12:02 am
Forum: Implemented Suggestions
Topic: Mine Giant Rock / Mining Boulders
Replies: 4
Views: 2212

Re: Boulders is a form of stone

NeoForce wrote:One thing I was thinking is that boulders is a form of stone so why not create a stone deposit after the boulders are destroyed?
Now here's a thought... We have explosives, yes? Well... What about being able to destroy stones to create a stone deposit using explosives?
by The Lone Wolfling
Sun Nov 02, 2014 11:31 pm
Forum: Show your Creations
Topic: 1 Hour Reddit challenge completed.
Replies: 22
Views: 12281

Re: 1 Hour Reddit challenge completed.

I usually go up to ~25 burner miners in normal play before teching up to electricity. Slightly off-topic for this discussion, but then again I suppose it is at least tangential: How on earth do you not get swarmed with the pollution production of 25 burner miners in a normal game? Do you suppose ru...
by The Lone Wolfling
Wed Oct 29, 2014 2:15 pm
Forum: Gameplay Help
Topic: Research resource consumption mechanics?
Replies: 7
Views: 10355

Re: Research resource consumption mechanics?

Ah, it's per cycle and without upgrades. That makes more sense. So then the question becomes: what is the average consumption rate of a lab, averaged over all techs that use that science pack? Hmm... I went through, using this spreadsheet, and got ~0.027 science pack 1s / lab / second, on average. (...
by The Lone Wolfling
Wed Oct 29, 2014 2:34 am
Forum: Gameplay Help
Topic: Research resource consumption mechanics?
Replies: 7
Views: 10355

Re: Research resource consumption mechanics?

The number in the http://davemcw.com/factorio/tech-tree/clock-icon.png icon is how many seconds a tech takes to research. Elaborate please. Say I'm researching flight. The research screen says 30 time, 1 red science, 1 green science, x200. What does that mean, exactly? Flight doesn't take 30 second...
by The Lone Wolfling
Wed Oct 29, 2014 1:51 am
Forum: Gameplay Help
Topic: Research resource consumption mechanics?
Replies: 7
Views: 10355

Research resource consumption mechanics?

I'm designing a research pack factory, and I realized that I have no clue as to how research labs consume science packs. I mean - some research consumes more advanced science packs than others, that much is obvious. But how, is my question. So, does anyone know? Given a particular thing to research,...
by The Lone Wolfling
Tue Oct 28, 2014 6:43 pm
Forum: Ideas and Suggestions
Topic: "Managing" mod licensing
Replies: 26
Views: 22194

Re: "Managing" mod licensing

Great solution. One additional suggestion, if I may? I'm not sure how exactly to go about it, but some sort fallback to CC-BY-NC if the mod author has been MIA for, say, 6 months or something, would be something that would be appreciated. I don't think it's legally possible to do that, at least not...
by The Lone Wolfling
Tue Oct 28, 2014 3:40 pm
Forum: Ideas and Suggestions
Topic: "Managing" mod licensing
Replies: 26
Views: 22194

Re: "Managing" mod licensing

Great solution. One additional suggestion, if I may? I'm not sure how exactly to go about it, but some sort fallback to CC-BY-NC if the mod author has been MIA for, say, 6 months or something, would be something that would be appreciated. Having played around with Minecraft mods for a while, I can s...

Go to advanced search