Search found 84 matches

by Raphaello
Fri Jun 15, 2018 8:18 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

aklesey1 wrote:i'll look closer for titanium chain
Titanium plate is also enabled by Crusher technology which does not require SP3. Titanium tech unlocks more efficient recipe and some more titanium stuff
by Raphaello
Thu Jun 14, 2018 8:53 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Theres more recipes for that in the FTS-reactor. Also...you can generate crude oil from tailings to break into other oils and gets lots of sulfur too. OK, I'll give it a go. However, I dealt with another shortage in the meantime: zinc acetate (I was missing methanol). After fixing it, I got a short...
by Raphaello
Thu Jun 14, 2018 8:10 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

I have reached circuit board 2 quite some time ago and now I am working to scale up my base to produce these in bigger quantities. Now I produce as little as 4.6/min. The problem traces back to RE oxides which I currently produce 127/min. This in turn limits my production of transistors significantl...
by Raphaello
Tue Jun 12, 2018 4:28 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

host65 wrote:Go into the pyscience mod files - recipes.lua
Edit line 650 and replace electrum with something else. I chose silver-plates. Works like a charm
I've just updated bob's and I received no errors related to electrum :?
Interesting!
by Raphaello
Tue Jun 12, 2018 1:56 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Hi, one more (possible) bug. The recipe below does not work in py+bobs as HPF has only one fluid input. HPF cannot take oxygen so I've change the category to 'chemistry'. RECIPE { type = 'recipe', name = 'phosphoric-acid2', category = 'hpf', enabled = false, energy_required = 5, ingredients = { {typ...
by Raphaello
Thu Jun 07, 2018 4:30 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

True! it was a bug...will be fixed in the next release. :) Would you mind posting a simple explanation on how you plan to fix it? I don't know how long it will take to release the next version so I would be glad to patch it myself (depending on complexity of the patch, obviously). Thanks for the fi...
by Raphaello
Wed Jun 06, 2018 8:12 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

For some reason though centrifugal pan does not have this recipe available. I have looked into the files more carefully and the issue is clear - recipe has 3 fluid inputs but centrifugal pan has only 2 input fluid boxes. After removing water from the recipe, it becomes visible in the machine and wo...
by Raphaello
Wed Jun 06, 2018 11:53 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

I'm redesigning my rare earth processing now .. Transistors use a lot of RE oxide (>7 per one heavy p-doped silicon, isnt it too much?) so I am currently trying to ramp up production of this material. I want to use the recipe for getting RE concentrate from RE solution which uses cyanic acid as it ...
by Raphaello
Mon Jun 04, 2018 4:57 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Mod updated! please grab your updated version by the game or mod portal. Info on the first page. Thanks a lot! I've just had a quick glance at the changes and they look great! I'm redesigning my rare earth processing now but I will definitely take advantage of the changed lamp recipe for kicalk pla...
by Raphaello
Sun Jun 03, 2018 9:27 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Mod updated! please grab your updated version by the game or mod portal. Info on the first page. Thanks a lot! I've just had a quick glance at the changes and they look great! I'm redesigning my rare earth processing now but I will definitely take advantage of the changed lamp recipe for kicalk pla...
by Raphaello
Thu May 31, 2018 1:58 pm
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 50506

Re: Show Me Your...

Here's my chromium production facility. The left and rights side convert soil to rich dust which is then converted to chromium. There's a lot of byproducts which can also be converted to chromium so coarse fraction, gravel and organic matter are sent to the middle where they are converted most of it...
by Raphaello
Thu May 31, 2018 10:45 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Is it better to play pymods with bob mods or just play stand alone? I tried pymods only with zombie mod, and making circuits is really pain after one update. They used to be craftable in assemblers but not anymore. Define 'better' :) py+bob is much more complex than AB. much much more. My last AB r...
by Raphaello
Thu May 31, 2018 9:15 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

I've finally reached a milestone - automation of blue science in py&bobs setup after 110 hours of play on this map!!! The base is a mess, even though I am constantly optimizing the layout to avoid long transportation routes. The main bus is the vertical on - I'm trying to avoid having a very lon...
by Raphaello
Wed May 02, 2018 6:10 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Hmmmmm, raw fiber is needed to make fiberboards which are needed for the more difficult PCB1 recipe. Okay, raw fiber needs a kicalk plantation, THAT REQURIES L1 CIRCUIT BOARDS!(a level above PCB1). So now folks need to hand craft ALL pcb1 s needed for the machines needed to get to circuit board lev...
by Raphaello
Sat Apr 21, 2018 8:25 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals: - lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to ge...
by Raphaello
Sat Apr 21, 2018 4:22 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

Exactly the same problem, reinstalling does not help You either did not redownload the mod (there was an update to 1.0.4 and we needed to download again - you need to ensure that the mod's files are deleted before installing again) or it's a mod conflict. In case of mod conflict you're on your own ...
by Raphaello
Sat Apr 21, 2018 2:50 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

pyanodon wrote:the new version of the mod have only 5 seconds for pcb1 and you can get fibers by only clay and water.
Brilliant! That will fix it.

One more suggestion - hiding recipes behind technologies (fiber recipes available only in Kicalk for example) would make it easier for first time Py players
by Raphaello
Sat Apr 21, 2018 12:15 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240151

Re: pY HighTech Discussion

I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals: - lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get...
by Raphaello
Fri Nov 17, 2017 7:30 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28344

Re: DyWorld General Discussion

Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions: 1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these ...
by Raphaello
Sun Sep 10, 2017 7:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382730

Re: Development and Discussion

I am getting a weird coolant behaviour - I am running a setup of 3 rows per cooling recipe of 2 cooling towers, 4 filtration mk2 units for my 4 strand casting machines. The issue I have is that amount of coolant in this close loop increase over time until the whole system gets blocked. Filtration is...

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