Titanium plate is also enabled by Crusher technology which does not require SP3. Titanium tech unlocks more efficient recipe and some more titanium stuffaklesey1 wrote:i'll look closer for titanium chain
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- Fri Jun 15, 2018 8:18 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
- Thu Jun 14, 2018 8:53 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Theres more recipes for that in the FTS-reactor. Also...you can generate crude oil from tailings to break into other oils and gets lots of sulfur too. OK, I'll give it a go. However, I dealt with another shortage in the meantime: zinc acetate (I was missing methanol). After fixing it, I got a short...
- Thu Jun 14, 2018 8:10 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
I have reached circuit board 2 quite some time ago and now I am working to scale up my base to produce these in bigger quantities. Now I produce as little as 4.6/min. The problem traces back to RE oxides which I currently produce 127/min. This in turn limits my production of transistors significantl...
- Tue Jun 12, 2018 4:28 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
I've just updated bob's and I received no errors related to electrumhost65 wrote:Go into the pyscience mod files - recipes.lua
Edit line 650 and replace electrum with something else. I chose silver-plates. Works like a charm
Interesting!
- Tue Jun 12, 2018 1:56 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Hi, one more (possible) bug. The recipe below does not work in py+bobs as HPF has only one fluid input. HPF cannot take oxygen so I've change the category to 'chemistry'. RECIPE { type = 'recipe', name = 'phosphoric-acid2', category = 'hpf', enabled = false, energy_required = 5, ingredients = { {typ...
- Thu Jun 07, 2018 4:30 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
True! it was a bug...will be fixed in the next release. :) Would you mind posting a simple explanation on how you plan to fix it? I don't know how long it will take to release the next version so I would be glad to patch it myself (depending on complexity of the patch, obviously). Thanks for the fi...
- Wed Jun 06, 2018 8:12 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
For some reason though centrifugal pan does not have this recipe available. I have looked into the files more carefully and the issue is clear - recipe has 3 fluid inputs but centrifugal pan has only 2 input fluid boxes. After removing water from the recipe, it becomes visible in the machine and wo...
- Wed Jun 06, 2018 11:53 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
I'm redesigning my rare earth processing now .. Transistors use a lot of RE oxide (>7 per one heavy p-doped silicon, isnt it too much?) so I am currently trying to ramp up production of this material. I want to use the recipe for getting RE concentrate from RE solution which uses cyanic acid as it ...
- Mon Jun 04, 2018 4:57 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Mod updated! please grab your updated version by the game or mod portal. Info on the first page. Thanks a lot! I've just had a quick glance at the changes and they look great! I'm redesigning my rare earth processing now but I will definitely take advantage of the changed lamp recipe for kicalk pla...
- Sun Jun 03, 2018 9:27 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Mod updated! please grab your updated version by the game or mod portal. Info on the first page. Thanks a lot! I've just had a quick glance at the changes and they look great! I'm redesigning my rare earth processing now but I will definitely take advantage of the changed lamp recipe for kicalk pla...
- Thu May 31, 2018 1:58 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 50506
Re: Show Me Your...
Here's my chromium production facility. The left and rights side convert soil to rich dust which is then converted to chromium. There's a lot of byproducts which can also be converted to chromium so coarse fraction, gravel and organic matter are sent to the middle where they are converted most of it...
- Thu May 31, 2018 10:45 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Is it better to play pymods with bob mods or just play stand alone? I tried pymods only with zombie mod, and making circuits is really pain after one update. They used to be craftable in assemblers but not anymore. Define 'better' :) py+bob is much more complex than AB. much much more. My last AB r...
- Thu May 31, 2018 9:15 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
I've finally reached a milestone - automation of blue science in py&bobs setup after 110 hours of play on this map!!! The base is a mess, even though I am constantly optimizing the layout to avoid long transportation routes. The main bus is the vertical on - I'm trying to avoid having a very lon...
- Wed May 02, 2018 6:10 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Hmmmmm, raw fiber is needed to make fiberboards which are needed for the more difficult PCB1 recipe. Okay, raw fiber needs a kicalk plantation, THAT REQURIES L1 CIRCUIT BOARDS!(a level above PCB1). So now folks need to hand craft ALL pcb1 s needed for the machines needed to get to circuit board lev...
- Sat Apr 21, 2018 8:25 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals: - lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to ge...
- Sat Apr 21, 2018 4:22 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Exactly the same problem, reinstalling does not help You either did not redownload the mod (there was an update to 1.0.4 and we needed to download again - you need to ensure that the mod's files are deleted before installing again) or it's a mod conflict. In case of mod conflict you're on your own ...
- Sat Apr 21, 2018 2:50 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
Brilliant! That will fix it.pyanodon wrote:the new version of the mod have only 5 seconds for pcb1 and you can get fibers by only clay and water.
One more suggestion - hiding recipes behind technologies (fiber recipes available only in Kicalk for example) would make it easier for first time Py players
- Sat Apr 21, 2018 12:15 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240151
Re: pY HighTech Discussion
I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals: - lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get...
- Fri Nov 17, 2017 7:30 pm
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28344
Re: DyWorld General Discussion
Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions: 1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these ...
- Sun Sep 10, 2017 7:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382730
Re: Development and Discussion
I am getting a weird coolant behaviour - I am running a setup of 3 rows per cooling recipe of 2 cooling towers, 4 filtration mk2 units for my 4 strand casting machines. The issue I have is that amount of coolant in this close loop increase over time until the whole system gets blocked. Filtration is...