Search found 99 matches

by distortions864
Sun Jun 18, 2017 4:41 pm
Forum: Ideas and Suggestions
Topic: game.speed?... how about game.rate!
Replies: 2
Views: 1265

game.speed?... how about game.rate!

On larger maps, many people's computers cannot keep up on multiplayer. So, on larger maps. I set game.speed to half.. and double walking speed. I'm probably going to attempt to mod all the speeds i can to match the normal speed. But it would be nice if there was a game.rate ( ... or something ) that...
by distortions864
Mon Jun 12, 2017 10:39 am
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 1820

Re: [0.15.19] Desync with softmod (scenario) on connect

Interesting, ill check when i get home.
by distortions864
Mon Jun 12, 2017 10:26 am
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 1820

Re: [0.15.19] Desync with softmod (scenario) on connect

13.449 Error MainLoop.cpp:943: Exception at tick 5121: Error while running event level::on_tick (ID 0) ...ect/Users/CarlO/17266/temp/currently-playing/control.lua:395: attempt to perform arithmetic on field 'last_s_tick' (a nil value) 13.449 Error ServerMultiplayerManager.cpp:94: MultiplayerManager...
by distortions864
Sat Jun 10, 2017 9:51 pm
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 1820

Re: [0.15.19] Desync with softmod (scenario) on connect

Roger that. Thank you for taking the time to look, and reply. That was very kind of you! This company has great people. I think the only reason I did that, was I think I started with someone else's script originally, and they had done things that way. I tried putting it in on_load (incase the timing...
by distortions864
Sat Jun 10, 2017 6:09 pm
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 1820

Re: [0.15.19] Desync with softmod (scenario) on connect

Interesting, i'll take a look at it.

Thanks for the feedback.
by distortions864
Sat Jun 10, 2017 2:46 pm
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 1820

Re: [0.15.19] Desync with softmod (scenario) on connect

I did some digging in the report... and it's a bit odd.
See below:

Image
http://i.imgur.com/4qWZKkI.png <--(Click to enlarge)

Is this location object lock data or something else?
by distortions864
Sat Jun 10, 2017 11:28 am
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 1820

[0.15.19] Desync with softmod (scenario) on connect

Don't know if this is the script, or a vanilla factorio problem. But the same script is running on 3 servers... So far only occurred on one server with very large map. Desync occurs on connect. Im posting it here, so it is known the cause could possibly be script related. But, restarting the factori...
by distortions864
Sun Jun 04, 2017 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.18] game crashes when loading a sprite-button
Replies: 6
Views: 1784

Re: [kovarex] [0.15.18] game crashes when loading a sprite-button

This is fantastic! I was going to ask for an option to have it close.
by distortions864
Wed May 31, 2017 8:02 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.16] Permissions window passes keypresses
Replies: 4
Views: 1596

[Rseding91] [0.15.16] Permissions window passes keypresses

Being able to use key-presses to navigate large user-lists in the permissions windows is very handy... But, it is also passing keypresses. So, if a user's name starts with M the map is toggled instead.' (Edit) /permissions click username press a letter It jumps to that letter in the list, unless it ...
by distortions864
Wed May 31, 2017 2:07 am
Forum: Resolved Problems and Bugs
Topic: factorio crashed (InputActionDefragmenter.cpp:92: An input action fragment is missing)
Replies: 13
Views: 4650

[0.15.16] Headless server crash. (InputActionDefragmenter::assemble)

Random hard crash. Full log attached, mp-save attached... Excerpt: Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-2bhpmd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (364): Lo...
by distortions864
Sat May 27, 2017 11:20 am
Forum: Ideas and Suggestions
Topic: Permissions additons
Replies: 1
Views: 523

Permissions additons

Some helpful things, for multiplayer servers would be: Permission to delete own objects, but not other's objects Permission to shoot biters, but not other players. Permission to block shooting "objects" or buildings. Mine trees/ore but not other objects, except own... if set in other permi...
by distortions864
Tue May 23, 2017 10:34 am
Forum: Pending
Topic: [0.15.12] Random desync loop on join.
Replies: 1
Views: 341

[0.15.12] Random desync loop on join.

Headless dedicated server(win64), client win10 64-bit. Desync loop on join, just launched factorio. Server reboot finally fixed. Happens maybe 1-2 times a day with 10-15 people online. This time it happened to me (server owner), so I'm submitting a report. 0.15.12 If you need additional information,...
by distortions864
Thu May 18, 2017 4:12 am
Forum: Resolved Problems and Bugs
Topic: [0.15.11][posila] Screenshot over 16384 causes desync
Replies: 2
Views: 1077

[0.15.11][posila] Screenshot over 16384 causes desync

Title says it all... on multiplayer server, trying to take a screenshot over 16384 causes desync loop for whole server.
by distortions864
Mon May 15, 2017 6:34 pm
Forum: Desyncs with mods
Topic: [0.15.6] Desync with mods.
Replies: 3
Views: 923

Re: [0.15.6] Desync with mods.

So far, has not reoccurred. 0.15.10.
by distortions864
Mon May 15, 2017 6:34 pm
Forum: Multiplayer
Topic: auto_pause -- autosave problem
Replies: 1
Views: 452

auto_pause -- autosave problem

I could be wrong, but it seems that autosave doesn't happen along with auto_pause. So, if I leave the server and it gets rebooted or updated... i lose 0 to 3 minutes of progress, depending on when the last autosave was. Is there an easy way to fix this? I guess I could force save, but lua commands d...
by distortions864
Thu May 04, 2017 9:50 am
Forum: Desyncs with mods
Topic: [0.15.6] Desync with mods.
Replies: 3
Views: 923

Re: [0.15.6] Desync with mods.

Will do! -- Thanks!
by distortions864
Wed May 03, 2017 5:52 pm
Forum: Desyncs with mods
Topic: [0.15.6] Desync with mods.
Replies: 3
Views: 923

[0.15.6] Desync with mods.

Windows 8 headless server (16 tick latency), servername: ![0.15.6 with mods (Big Server, US EAST)] (mine), Mac OS X 10.12.4 client (MacBook Pro Retina 15" early 2013). Mod pack attached: Infinizoom 0.1.1, nanobots 1.8.1, squeak through 1.1.7, arumbalights-fix 0.15.0, autofill 1.4.7, autofill 1....
by distortions864
Thu Apr 20, 2017 1:00 am
Forum: Technical Help
Topic: Mac Options menu not showing correct
Replies: 3
Views: 700

Re: Mac Options menu not showing correct

steam launch option --max-texture-size=2048 fixed this for me.

MacBook Pro Retina, Mac OS X 10.12.4, GT650M 1024MB, HD 4000 1536MB.
Problem was intermittent.

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