Search found 107 matches
- Sun Mar 17, 2019 1:46 am
- Forum: Pending
- Topic: [0.17.14] Search bar in server list
- Replies: 2
- Views: 403
Re: 0.17.14 Search bar in server list
Windows 10, x64
- Sun Mar 17, 2019 1:46 am
- Forum: Pending
- Topic: [0.17.14] Search bar in server list
- Replies: 2
- Views: 403
[0.17.14] Search bar in server list
It doesn't resize with window, here I exited full-screen.
- Wed Feb 27, 2019 8:16 pm
- Forum: Duplicates
- Topic: [0.17.0] Automatic updates not working
- Replies: 3
- Views: 526
Re: [0.17.0] Automatic updates not working
same here, updater.factorio.com isn't showing 0.17 at all now... was yesterday.
- Wed Oct 10, 2018 6:43 pm
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 233
- Views: 111867
Re: [6/1/18] Unofficial Factorio Troll/Griefer Database (UFTGD)
Here is a link to a live copy of our banlist:
https://bhmm.net/server-banlist.json
Maybe at some point someone should make a little network for sharing bans.
We have 4 servers, and pretty regularly ban griefers.
The ban list is almost double in size from last update.
https://bhmm.net/server-banlist.json
Maybe at some point someone should make a little network for sharing bans.
We have 4 servers, and pretty regularly ban griefers.
The ban list is almost double in size from last update.
- Tue Apr 17, 2018 7:11 pm
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 233
- Views: 111867
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
Updated list of bans file, from M45 Factorio servers, April 17th 2018.
- Sat Jan 20, 2018 3:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Linux Server Crash ( Saving process crashed )
- Replies: 2
- Views: 1992
Re: [0.16.16] Linux Server Crash ( Saving process crashed )
Hmm, looks like a save fork got stuck or something. Only happening on the one server so far. Save file attached. Log file attached. Excerpt: 12349.304 Received SIGTERM, shutting down 12349.304 Info MainLoop.cpp:347: Saving map as /home/fact/fact-a/saves/_autosave28.zip 12349.639 Info MainLoop.cpp:35...
- Sat Jan 20, 2018 8:07 am
- Forum: Technical Help
- Topic: pingpong1.factorio.com:34197 is not a valid address
- Replies: 4
- Views: 1235
Re: pingpong1.factorio.com:34197 is not a valid address
I stopped using the default Ubuntu DNS cache package, and replaced it with a different package... Fixed problem.
- Sat Jan 20, 2018 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16] Linux Server Crash ( Saving process crashed )
- Replies: 2
- Views: 1992
[0.16.16] Linux Server Crash ( Saving process crashed )
Been running the new non-blocking save on my 4 servers for a while. Its been running great. No mods, no scripts. Checked server list, and one server wasn't showing up in server list... so rebooted it. Full log attached. Excerpt: 128152.090 Received second SIGTERM, terminating immediately 128159.749 ...
- Thu Jan 11, 2018 2:49 pm
- Forum: Technical Help
- Topic: pingpong1.factorio.com:34197 is not a valid address
- Replies: 4
- Views: 1235
Re: pingpong1.factorio.com:34197 is not a valid address
My servers have been having this issue randomly. DNS problem causes server to shut down, and not even attempt to save map. Seems odd for a DNS problem. 0.000 2018-01-11 08:16:23; Factorio 0.16.16 (build 34924, linux64, headless) 0.028 Operating system: Linux (Ubuntu 18.04) 0.028 Program arguments: &...
- Fri Dec 22, 2017 4:44 pm
- Forum: Modding help
- Topic: [0.16.6] deconstruction planner doesn't select everything
- Replies: 3
- Views: 722
Re: [0.16.6] deconstruction planner doesn't select everything
I'll take a look into it.
Worked fine under 0.15.
It locks items to keep new users from picking up stuff other than items they placed.
It's probably failing to unlock somehow, or there could have been a bunch queued, and it never finished them somehow.
Thanks.
Worked fine under 0.15.
It locks items to keep new users from picking up stuff other than items they placed.
It's probably failing to unlock somehow, or there could have been a bunch queued, and it never finished them somehow.
Thanks.
- Mon Dec 18, 2017 10:50 pm
- Forum: Modding help
- Topic: [0.16.5] desync
- Replies: 4
- Views: 897
Re: [0.16.5] desync
I'll take a look at it tonight.
I think that was code I used from someone else.
(Server owner)
I think that was code I used from someone else.
(Server owner)
- Fri Dec 15, 2017 9:48 pm
- Forum: Not a bug
- Topic: [16.1] `GLIBC_2.18' not found
- Replies: 15
- Views: 26111
Re: [16.1] `GLIBC_2.18' not found
RHEL and derivatives is %24.5 of linux servers. Are there any features from the newer glibc, you are actually using or need? If there aren't, you can still compile against the older version. People with the newer glibc, will still have the improvements of the newer glibc (if they have it). Linux dis...
- Wed Dec 13, 2017 10:11 pm
- Forum: Technical Help
- Topic: [0.16.0] Factorio binary not executable on Centos 7.4, incompatible glibc version
- Replies: 4
- Views: 3636
- Thu Nov 02, 2017 8:12 am
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 233
- Views: 111867
Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017
List of bans from my four servers.
- Sun Oct 08, 2017 11:53 pm
- Forum: Desyncs with mods
- Topic: Unknown desync 0.15.34
- Replies: 0
- Views: 585
Unknown desync 0.15.34
May be my GUI code, or may have been fluid box... Desync report looks weird.
If anyone can decipher this, it would be very helpful. Thanks
!
If anyone can decipher this, it would be very helpful. Thanks

- Fri Aug 04, 2017 8:17 pm
- Forum: News
- Topic: Friday Facts #202 - High res circuit connectors
- Replies: 35
- Views: 13575
Re: Friday Facts #202 - High res circuit connectors
Looks great!
Nice work guys.
Nice work guys.
- Sat Jul 29, 2017 12:37 am
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 34751
Re: Friday Facts #201 - 0.15 Stable, but not really
"optimizations" typo in there.
- Tue Jul 18, 2017 9:02 pm
- Forum: Ideas and Suggestions
- Topic: game.speed?... how about game.rate!
- Replies: 2
- Views: 1392
Re: game.speed?... how about game.rate!
This only does walk speed ( not everything else ) but is still very handy. Having to walk slower with slowed game is painful. Just leaving this here for everyone, because manually setting game.speed and player walk speed is annoying... commands.add_command( "gspeed", "change game spee...
- Fri Jul 14, 2017 2:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.29] Pausing Headless Server kills user input
- Replies: 3
- Views: 1238
Re: [0.15.29] Pausing Headless Server kills user input
Same here, as well.
- Thu Jul 06, 2017 8:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.17] Extreme performance loss in the blueprint menu
- Replies: 5
- Views: 2426
Re: [Oxyd] [0.15.17] Extreme performance loss in the blueprint menu
I routinely have servers with > 200 players in /p c. I've actually taken to clearing them when they get really large. (via /c remove_offline_players() ) If there is/could be a way to access a unix epoch, i would probably script it to auto-remove players with less than X amount of time played after X...