Search found 99 matches

by distortions864
Thu Jan 11, 2018 2:49 pm
Forum: Technical Help
Topic: pingpong1.factorio.com:34197 is not a valid address
Replies: 4
Views: 1051

Re: pingpong1.factorio.com:34197 is not a valid address

My servers have been having this issue randomly. DNS problem causes server to shut down, and not even attempt to save map. Seems odd for a DNS problem. 0.000 2018-01-11 08:16:23; Factorio 0.16.16 (build 34924, linux64, headless) 0.028 Operating system: Linux (Ubuntu 18.04) 0.028 Program arguments: &...
by distortions864
Fri Dec 22, 2017 4:44 pm
Forum: Modding help
Topic: [0.16.6] deconstruction planner doesn't select everything
Replies: 3
Views: 554

Re: [0.16.6] deconstruction planner doesn't select everything

I'll take a look into it.
Worked fine under 0.15.

It locks items to keep new users from picking up stuff other than items they placed.
It's probably failing to unlock somehow, or there could have been a bunch queued, and it never finished them somehow.

Thanks.
by distortions864
Mon Dec 18, 2017 10:50 pm
Forum: Modding help
Topic: [0.16.5] desync
Replies: 4
Views: 735

Re: [0.16.5] desync

I'll take a look at it tonight.
I think that was code I used from someone else.

(Server owner)
by distortions864
Fri Dec 15, 2017 9:48 pm
Forum: Not a bug
Topic: [16.1] `GLIBC_2.18' not found
Replies: 15
Views: 22649

Re: [16.1] `GLIBC_2.18' not found

RHEL and derivatives is %24.5 of linux servers. Are there any features from the newer glibc, you are actually using or need? If there aren't, you can still compile against the older version. People with the newer glibc, will still have the improvements of the newer glibc (if they have it). Linux dis...
by distortions864
Sun Oct 08, 2017 11:53 pm
Forum: Desyncs with mods
Topic: Unknown desync 0.15.34
Replies: 0
Views: 451

Unknown desync 0.15.34

May be my GUI code, or may have been fluid box... Desync report looks weird.

If anyone can decipher this, it would be very helpful. Thanks :)!
by distortions864
Fri Aug 04, 2017 8:17 pm
Forum: News
Topic: Friday Facts #202 - High res circuit connectors
Replies: 35
Views: 12205

Re: Friday Facts #202 - High res circuit connectors

Looks great!
Nice work guys.
by distortions864
Sat Jul 29, 2017 12:37 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 29356

Re: Friday Facts #201 - 0.15 Stable, but not really

"optimizations" typo in there.
by distortions864
Tue Jul 18, 2017 9:02 pm
Forum: Ideas and Suggestions
Topic: game.speed?... how about game.rate!
Replies: 2
Views: 1268

Re: game.speed?... how about game.rate!

This only does walk speed ( not everything else ) but is still very handy. Having to walk slower with slowed game is painful. Just leaving this here for everyone, because manually setting game.speed and player walk speed is annoying... commands.add_command( "gspeed", "change game spee...
by distortions864
Thu Jul 06, 2017 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.17] Extreme performance loss in the blueprint menu
Replies: 5
Views: 2096

Re: [Oxyd] [0.15.17] Extreme performance loss in the blueprint menu

I routinely have servers with > 200 players in /p c. I've actually taken to clearing them when they get really large. (via /c remove_offline_players() ) If there is/could be a way to access a unix epoch, i would probably script it to auto-remove players with less than X amount of time played after X...
by distortions864
Thu Jul 06, 2017 7:42 pm
Forum: Ideas and Suggestions
Topic: [0.13][multiplayer]Bookmark servers
Replies: 11
Views: 2093

Multiplayer server name/bookmark

It would be great, if somewhere in the UI it showed the name of the server you are connected to, with an option to bookmark it.
I constantly get asked what the name of the server is, so they can find it again.
by distortions864
Tue Jul 04, 2017 6:22 am
Forum: Duplicates
Topic: [Oxyd] [0.15.27] Crash, 45 seconds after login.
Replies: 3
Views: 772

Re: [0.15.27] Crash, 45 seconds after login.

Thanks for attaching to the same thread, and sending in a report as well.
by distortions864
Tue Jul 04, 2017 12:30 am
Forum: Duplicates
Topic: [Oxyd] [0.15.27] Crash, 45 seconds after login.
Replies: 3
Views: 772

[Oxyd] [0.15.27] Crash, 45 seconds after login.

Map does contain custom scenario script, but I haven't had any desyncs or crashes in ages. No changes made to script in quite some time. Quote: 984.978 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(71.199.34.202:59763) 984.978 Refusing connection for address (71.199.34.20...
by distortions864
Wed Jun 28, 2017 6:55 pm
Forum: Desyncs with mods
Topic: Random large desync
Replies: 2
Views: 727

Re: Random large desync

Thanks, no problem.
by distortions864
Wed Jun 28, 2017 6:32 pm
Forum: Desyncs with mods
Topic: Random large desync
Replies: 2
Views: 727

Random large desync

Server with 11 players online...
7 of the 11 people desynced at once.
0.15.23
by distortions864
Fri Jun 23, 2017 4:15 am
Forum: Desyncs with mods
Topic: 0.15.23 (softmod)
Replies: 0
Views: 507

0.15.23 (softmod)

Listing as modded, because of softmod/scenario.
I set my own force as "enemy" and built some structures near a biter base.
I logged off, and back on... took down some belt and desynced.

No idea if it is related or not, but i saw something with silo-script...
by distortions864
Tue Jun 20, 2017 4:11 am
Forum: Desyncs with mods
Topic: Desync loop with mods [ 0.15.21 ]
Replies: 1
Views: 689

Re: Desync loop with mods [ 0.15.21 ]

Didn't look closely... i think this is the moweather mod.
Shame, the rain sound / droplets are soothing.

--Update disabled moweather... desyncs stopped.
by distortions864
Tue Jun 20, 2017 2:51 am
Forum: Desyncs with mods
Topic: Desync loop with mods [ 0.15.21 ]
Replies: 1
Views: 689

Desync loop with mods [ 0.15.21 ]

Desync looped on connect. I'll take a look myself, when I'm on my other machine. modslist: arumbalights_0.14.4.zip AutoDeconstruct_0.1.8.zip autofill_1.4.8.zip auto-research_3.4.0.zip Bottleneck_0.8.5.zip bullet-trails_0.2.4.zip even-distribution_0.2.4.zip FARL_1.1.2.zip FastLongInserters_1.2.1.zip ...

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