Search found 107 matches

by distortions864
Sun Mar 17, 2019 1:46 am
Forum: Pending
Topic: [0.17.14] Search bar in server list
Replies: 2
Views: 403

Re: 0.17.14 Search bar in server list

Windows 10, x64
by distortions864
Sun Mar 17, 2019 1:46 am
Forum: Pending
Topic: [0.17.14] Search bar in server list
Replies: 2
Views: 403

[0.17.14] Search bar in server list

It doesn't resize with window, here I exited full-screen.
by distortions864
Wed Feb 27, 2019 8:16 pm
Forum: Duplicates
Topic: [0.17.0] Automatic updates not working
Replies: 3
Views: 526

Re: [0.17.0] Automatic updates not working

same here, updater.factorio.com isn't showing 0.17 at all now... was yesterday.
by distortions864
Wed Oct 10, 2018 6:43 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 233
Views: 111867

Re: [6/1/18] Unofficial Factorio Troll/Griefer Database (UFTGD)

Here is a link to a live copy of our banlist:
https://bhmm.net/server-banlist.json

Maybe at some point someone should make a little network for sharing bans.
We have 4 servers, and pretty regularly ban griefers.

The ban list is almost double in size from last update.
by distortions864
Tue Apr 17, 2018 7:11 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 233
Views: 111867

Re: Unofficial Factorio Troll/Griefer Database (FTGD) - Last update: 5/21/2017

Updated list of bans file, from M45 Factorio servers, April 17th 2018.
by distortions864
Sat Jan 20, 2018 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.16] Linux Server Crash ( Saving process crashed )
Replies: 2
Views: 1992

Re: [0.16.16] Linux Server Crash ( Saving process crashed )

Hmm, looks like a save fork got stuck or something. Only happening on the one server so far. Save file attached. Log file attached. Excerpt: 12349.304 Received SIGTERM, shutting down 12349.304 Info MainLoop.cpp:347: Saving map as /home/fact/fact-a/saves/_autosave28.zip 12349.639 Info MainLoop.cpp:35...
by distortions864
Sat Jan 20, 2018 8:07 am
Forum: Technical Help
Topic: pingpong1.factorio.com:34197 is not a valid address
Replies: 4
Views: 1235

Re: pingpong1.factorio.com:34197 is not a valid address

I stopped using the default Ubuntu DNS cache package, and replaced it with a different package... Fixed problem.
by distortions864
Sat Jan 20, 2018 7:45 am
Forum: Resolved Problems and Bugs
Topic: [0.16.16] Linux Server Crash ( Saving process crashed )
Replies: 2
Views: 1992

[0.16.16] Linux Server Crash ( Saving process crashed )

Been running the new non-blocking save on my 4 servers for a while. Its been running great. No mods, no scripts. Checked server list, and one server wasn't showing up in server list... so rebooted it. Full log attached. Excerpt: 128152.090 Received second SIGTERM, terminating immediately 128159.749 ...
by distortions864
Thu Jan 11, 2018 2:49 pm
Forum: Technical Help
Topic: pingpong1.factorio.com:34197 is not a valid address
Replies: 4
Views: 1235

Re: pingpong1.factorio.com:34197 is not a valid address

My servers have been having this issue randomly. DNS problem causes server to shut down, and not even attempt to save map. Seems odd for a DNS problem. 0.000 2018-01-11 08:16:23; Factorio 0.16.16 (build 34924, linux64, headless) 0.028 Operating system: Linux (Ubuntu 18.04) 0.028 Program arguments: &...
by distortions864
Fri Dec 22, 2017 4:44 pm
Forum: Modding help
Topic: [0.16.6] deconstruction planner doesn't select everything
Replies: 3
Views: 722

Re: [0.16.6] deconstruction planner doesn't select everything

I'll take a look into it.
Worked fine under 0.15.

It locks items to keep new users from picking up stuff other than items they placed.
It's probably failing to unlock somehow, or there could have been a bunch queued, and it never finished them somehow.

Thanks.
by distortions864
Mon Dec 18, 2017 10:50 pm
Forum: Modding help
Topic: [0.16.5] desync
Replies: 4
Views: 897

Re: [0.16.5] desync

I'll take a look at it tonight.
I think that was code I used from someone else.

(Server owner)
by distortions864
Fri Dec 15, 2017 9:48 pm
Forum: Not a bug
Topic: [16.1] `GLIBC_2.18' not found
Replies: 15
Views: 26111

Re: [16.1] `GLIBC_2.18' not found

RHEL and derivatives is %24.5 of linux servers. Are there any features from the newer glibc, you are actually using or need? If there aren't, you can still compile against the older version. People with the newer glibc, will still have the improvements of the newer glibc (if they have it). Linux dis...
by distortions864
Sun Oct 08, 2017 11:53 pm
Forum: Desyncs with mods
Topic: Unknown desync 0.15.34
Replies: 0
Views: 585

Unknown desync 0.15.34

May be my GUI code, or may have been fluid box... Desync report looks weird.

If anyone can decipher this, it would be very helpful. Thanks :)!
by distortions864
Fri Aug 04, 2017 8:17 pm
Forum: News
Topic: Friday Facts #202 - High res circuit connectors
Replies: 35
Views: 13575

Re: Friday Facts #202 - High res circuit connectors

Looks great!
Nice work guys.
by distortions864
Sat Jul 29, 2017 12:37 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 34751

Re: Friday Facts #201 - 0.15 Stable, but not really

"optimizations" typo in there.
by distortions864
Tue Jul 18, 2017 9:02 pm
Forum: Ideas and Suggestions
Topic: game.speed?... how about game.rate!
Replies: 2
Views: 1392

Re: game.speed?... how about game.rate!

This only does walk speed ( not everything else ) but is still very handy. Having to walk slower with slowed game is painful. Just leaving this here for everyone, because manually setting game.speed and player walk speed is annoying... commands.add_command( "gspeed", "change game spee...
by distortions864
Thu Jul 06, 2017 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.17] Extreme performance loss in the blueprint menu
Replies: 5
Views: 2426

Re: [Oxyd] [0.15.17] Extreme performance loss in the blueprint menu

I routinely have servers with > 200 players in /p c. I've actually taken to clearing them when they get really large. (via /c remove_offline_players() ) If there is/could be a way to access a unix epoch, i would probably script it to auto-remove players with less than X amount of time played after X...

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