Search found 108 matches
- Wed Feb 10, 2021 3:10 am
- Forum: Ideas and Suggestions
- Topic: Map-preview saving for headless
- Replies: 0
- Views: 577
Map-preview saving for headless
Would be wonderful to be able to save map images on headless. I understand screenshots won't work because it doesn't have the sprites. But currently, as far as I know map previews can only be generated when creating a new map. It would be lovely to have, because we could use them as a preview for ou...
- Sun Jan 31, 2021 9:24 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 154053
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Player named 'VaNdaLizERR' logged in, and predictably went right to work trying to... vandalize. soft-mod prevented him from accomplishing his goal, and he was banned. You might just add him to your ban-list, and wube should not offer to rename his account. M45's banlist URL changed, so here is the ...
- Fri Jan 22, 2021 7:14 pm
- Forum: Duplicates
- Topic: [1.1.13] Crash placing train at train station
- Replies: 3
- Views: 1009
Re: [1.1.13] Crash placing train at train station
Log from replicating bug on my desktop PC: 0.000 2021-01-22 12:11:06; Factorio 1.1.13 (build 57874, linux64, full) 0.018 Operating system: Linux (Ubuntu 20.04) 0.018 Program arguments: "/home/carl/Desktop/fact-exp/factorio/bin/x64/factorio" 0.018 Read data path: /home/carl/Desktop/fact-exp...
- Fri Jan 22, 2021 7:09 pm
- Forum: Duplicates
- Topic: [1.1.13] Crash placing train at train station
- Replies: 3
- Views: 1009
Re: [1.1.13] Crash placing train at train station
I wasn't able to replicate this on my PC, so it is possible this is another "1/0 magic".
--Update, just replicated it.
How to replicate: pick up train at station, place back down... Repeat a few times and it happens.
--Update, just replicated it.
How to replicate: pick up train at station, place back down... Repeat a few times and it happens.
- Fri Jan 22, 2021 6:59 pm
- Forum: Duplicates
- Topic: [1.1.13] Crash placing train at train station
- Replies: 3
- Views: 1009
[1.1.13] Crash placing train at train station
User report: 00-19-02-18 SchniSchnaSchnuck: it crashed two times when i placed a locomotive at a train station --- 00-19-02-51 SchniSchnaSchnuck: im trying to place one outside a station now, lets see if that works 00-19-03-17 SchniSchnaSchnuck: yeah, that worked 00-19-03-42 SchniSchnaSchnuck: so it...
- Fri Jan 08, 2021 6:48 am
- Forum: 1 / 0 magic
- Topic: [1.1.8] Crash in agui
- Replies: 2
- Views: 1166
Re: [1.1.8] Crash in agui
Interesting, I guess we'll see if it happens again. I have never had problems before. I suppose it could just be fluke. It isn't overclocked or anything, its a rented server in a data-center. My guess is a random bit flip, or a bug from a automatic kernel live patch. Thanks for looking into it, I'll...
- Thu Jan 07, 2021 10:23 pm
- Forum: 1 / 0 magic
- Topic: [1.1.8] Crash in agui
- Replies: 2
- Views: 1166
[1.1.8] Crash in agui
Server: Ubuntu 20.04.1 LTS AMD Ryzen 9 3900X, 32GB RAM Mods available here: http://m45sci.xyz:10001/ (Choose FACT-RE) Player report: khornar: crash was related to making of landfill, i've removed and added a bunch of loaders here [gps=-13,-275] Stack Trace: 6453.735 Time travel logging: 4100.410 Pop...
- Mon Dec 28, 2020 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Abuse
- Replies: 6
- Views: 1936
Re: Blueprint Abuse
I ended up scripting max blueprint sizes, and a blueprinting throttle based on the number of items in the blueprint.
- Sat Dec 12, 2020 1:28 am
- Forum: Ideas and Suggestions
- Topic: Server Filter Highlighting
- Replies: 1
- Views: 682
Server Filter Highlighting
I think the server-filter area needs some kind of obvious highlight...
Maybe drop-down buttons turn red?
Way too many people ask if our servers are down, only to realize they have a filter applied.
Just a simple, but potentially helpful change. -- Carl
Maybe drop-down buttons turn red?
Way too many people ask if our servers are down, only to realize they have a filter applied.
Just a simple, but potentially helpful change. -- Carl
- Sat Dec 05, 2020 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
- Replies: 5
- Views: 2468
Re: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
We reproduced it with boskid.
In my defense, I did actually ask... before resorting to such a horrible hack.
viewtopic.php?f=6&t=48718
In my defense, I did actually ask... before resorting to such a horrible hack.
viewtopic.php?f=6&t=48718
- Sat Dec 05, 2020 7:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
- Replies: 5
- Views: 2468
Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"
I'll look into it, it happened on a public multiplayer server.
- Sat Dec 05, 2020 5:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
- Replies: 5
- Views: 2468
Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"
If it is related to the scenario script, the related GitHub is available here:
https://github.com/Distortions81/M45-Factorio-Lua
https://github.com/Distortions81/M45-Factorio-Lua
- Sat Dec 05, 2020 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
- Replies: 5
- Views: 2468
[boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
Seems to crash when mining a belt, probably related to scenario script.
- Wed Nov 25, 2020 1:19 am
- Forum: Not a bug
- Topic: Bizarre graphical problem (1.1)
- Replies: 4
- Views: 952
Re: Bizarre graphical problem (1.1)
Same machine, same graphical problem under Windows 10.
image attached.
image attached.
- Wed Nov 25, 2020 1:09 am
- Forum: Not a bug
- Topic: Bizarre graphical problem (1.1)
- Replies: 4
- Views: 952
Bizarre graphical problem (1.1)
Ubuntu 20.04LTS, GTX 1080
You can see that the screen is oddly pixelated/scan-line-ish near the top and bottom.
You can see that the screen is oddly pixelated/scan-line-ish near the top and bottom.
- Fri Nov 13, 2020 10:27 am
- Forum: Ideas and Requests For Mods
- Topic: Block blueprint import/downloading?
- Replies: 4
- Views: 1278
Re: Block blueprint import/downloading?
That just blocks blueprints. I am just looking to ignore external blueprints.
*shrug*
*shrug*
- Tue Oct 20, 2020 1:38 am
- Forum: Ideas and Requests For Mods
- Topic: Block blueprint import/downloading?
- Replies: 4
- Views: 1278
Re: Block blueprint import/downloading?
If there isn't a way to do it, I might try a server with blueprint permissions off, or just limit blueprints to a much smaller number of items.
- Tue Oct 20, 2020 1:37 am
- Forum: Ideas and Requests For Mods
- Topic: Block blueprint import/downloading?
- Replies: 4
- Views: 1278
Block blueprint import/downloading?
Blueprints are handy, but sometimes it can become "base in a book". Is there a way to block importing/auto-downloading of blueprints? That way, the utility of blueprints are there, without the base-in-a-book issue. I didn't see any config options to block downloading of blueprints or to bl...
- Tue Oct 06, 2020 5:51 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 154053
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Updated M45 Science banlist URL:
http://m45sci.xyz/server-banlist.json
http://m45sci.xyz/server-banlist.json
- Sun Jul 12, 2020 10:21 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 154053
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Griefer / Troll group: gielius, maliboy1, FinnW Destroyed whole map, and tried (and failed) to break/hack Discord->Factorio chat bridge. Also spammed chat, and the whole map with map markers and items. Wube should really consider limiting chat to far less characters. Luckily I coded Discord bridge ...