Search found 99 matches

by distortions864
Sat Dec 05, 2020 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
Replies: 5
Views: 854

Re: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."

We reproduced it with boskid.
In my defense, I did actually ask... before resorting to such a horrible hack.
viewtopic.php?f=6&t=48718
by distortions864
Sat Dec 05, 2020 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
Replies: 5
Views: 854

[boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."

Seems to crash when mining a belt, probably related to scenario script.
by distortions864
Wed Nov 25, 2020 1:19 am
Forum: Not a bug
Topic: Bizarre graphical problem (1.1)
Replies: 4
Views: 318

Re: Bizarre graphical problem (1.1)

Same machine, same graphical problem under Windows 10.
image attached.
by distortions864
Wed Nov 25, 2020 1:09 am
Forum: Not a bug
Topic: Bizarre graphical problem (1.1)
Replies: 4
Views: 318

Bizarre graphical problem (1.1)

Ubuntu 20.04LTS, GTX 1080
You can see that the screen is oddly pixelated/scan-line-ish near the top and bottom.
by distortions864
Fri Nov 13, 2020 10:27 am
Forum: Ideas and Requests For Mods
Topic: Block blueprint import/downloading?
Replies: 4
Views: 350

Re: Block blueprint import/downloading?

That just blocks blueprints. I am just looking to ignore external blueprints.
*shrug*
by distortions864
Tue Oct 20, 2020 1:38 am
Forum: Ideas and Requests For Mods
Topic: Block blueprint import/downloading?
Replies: 4
Views: 350

Re: Block blueprint import/downloading?

If there isn't a way to do it, I might try a server with blueprint permissions off, or just limit blueprints to a much smaller number of items.
by distortions864
Tue Oct 20, 2020 1:37 am
Forum: Ideas and Requests For Mods
Topic: Block blueprint import/downloading?
Replies: 4
Views: 350

Block blueprint import/downloading?

Blueprints are handy, but sometimes it can become "base in a book". Is there a way to block importing/auto-downloading of blueprints? That way, the utility of blueprints are there, without the base-in-a-book issue. I didn't see any config options to block downloading of blueprints or to bl...
by distortions864
Sun Jul 12, 2020 10:21 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 94064

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

Griefer / Troll group: gielius, maliboy1, FinnW Destroyed whole map, and tried (and failed) to break/hack Discord->Factorio chat bridge. Also spammed chat, and the whole map with map markers and items. Wube should really consider limiting chat to far less characters. Luckily I coded Discord bridge ...
by distortions864
Sat Jun 13, 2020 7:56 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 229
Views: 94064

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

It has been buried in the thread by time, so just re-posting this link.
This is the M45-Factorio community ban-list (live updated link):

https://bhmm.net/server-banlist.json
by distortions864
Thu May 07, 2020 5:44 pm
Forum: Ideas and Suggestions
Topic: Blueprint Abuse
Replies: 6
Views: 837

Re: Blueprint Abuse

It isn't really relevant to the issue. I know some people did it intentionally, others purely by accident. If your blueprint is too large, servers/clients freeze for a long time. If the blueprint is large enough, they will freeze long enough that everyone is disconnected. It would make sense, by def...
by distortions864
Fri May 01, 2020 3:31 am
Forum: Ideas and Suggestions
Topic: Blueprint Abuse
Replies: 6
Views: 837

Re: Blueprint Abuse

For the moment, I have blocked this with my soft-mod / scenario script.
by distortions864
Tue Apr 28, 2020 9:17 pm
Forum: General discussion
Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
Replies: 15
Views: 1589

Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?

I think our most players ever was around 40.
5 to 15 is what we commonly see.

20-25 across a few factorio servers is common for us.
by distortions864
Tue Apr 28, 2020 1:47 am
Forum: General discussion
Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
Replies: 15
Views: 1589

Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?

A new map will use nearly that much. I have servers that use as much as 5-6GB of virtual, and 4gb resident memory on Linux. That is only after 3 days game time, with no mods. A brand-new map is about 150m resident and about 600mb virtual. I wouldn't even attempt to play on a server with 512mb ram. I...
by distortions864
Sun Apr 26, 2020 3:42 pm
Forum: Duplicates
Topic: [0.17.79] Crash: "Failed to reserve signal in block."
Replies: 3
Views: 386

Re: 0.17.79, multiplayer crash

I see there is something about blueprints in the log just before the crash, so it may have to do with my script deleting large blueprints.
I just added this, because players can load very large blueprints.

Related post:
viewtopic.php?f=6&t=83647
by distortions864
Sun Apr 26, 2020 3:38 pm
Forum: Duplicates
Topic: [0.17.79] Crash: "Failed to reserve signal in block."
Replies: 3
Views: 386

[0.17.79] Crash: "Failed to reserve signal in block."

I don't know what happened, I wasn't online.
It is a public multiplayer server.
It is running a custom scenario script.

Link to save: https://bhmm.net/u/fact/_autosave291.zip
I was unable to upload it here on the forums, it kept failing.

Running Ubuntu 18.04.4 LTS,
AMD Ryzen 7, 32GB DDR4
by distortions864
Sun Apr 12, 2020 8:27 pm
Forum: Ideas and Suggestions
Topic: Blueprint Abuse
Replies: 6
Views: 837

Blueprint Abuse

Sadly, players are using very very large blueprints to freeze servers, sometimes long enough for everyone to be disconnected.
There needs to be some kind of option to limit max blueprint size for multiplayer servers...
by distortions864
Mon Feb 24, 2020 7:47 am
Forum: Outdated/Not implemented
Topic: hold shift, to skip loading mods?
Replies: 1
Views: 502

hold shift, to skip loading mods?

Being able to easily skip loading any mods on boot would be great. Something as simple as "hold shift key", so it just loads vanilla or acts as a safe mode if there is a borked mod. Its annoying when your last game was modded, but you are loading up vanilla and have to wait for all mods to...

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