Search found 107 matches

by distortions864
Sat May 28, 2022 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Crash of headless after desync (Entity::getID)
Replies: 4
Views: 868

Re: [1.1.57] Crash of headless after desync

I have had the same crash twice, on version 1.1.59
Log/mp-save/autosave attached
Also attached log of player actions.
by distortions864
Tue Jan 18, 2022 1:59 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 233
Views: 115298

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

https://github.com/Distortions81/QuickBanCombine
(Public domain)

Program to combine ban lists, remove duplicates and combines ban reasons.
QuickBanCombine <file1> <file2> <file...>
by distortions864
Tue Jan 18, 2022 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
Replies: 16
Views: 4542

Re: [Oxyd] [0.18.28] Stuck on waiting to save map

--Update: Someone sent me a link to the other post about this, for the moment I have made my servers reboot on lock.
by distortions864
Tue Jan 18, 2022 12:43 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
Replies: 16
Views: 4542

Re: [Oxyd] [0.18.28] Stuck on waiting to save map

With auth (public game) on, I have been able to reproduce the bug on 1.1.50. If changing state from(InGameSavingMap) to(InGame) transition to oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) takes longer than a second or two... its locked. Even on huge maps. I'm not sure I should p...
by distortions864
Sun Jan 09, 2022 2:46 am
Forum: Ideas and Suggestions
Topic: Ability to silence audible alerts from anywhere
Replies: 10
Views: 1340

Re: Ability to silence audible alerts from anywhere

There's a console command you can run to to that: /mute-programmable-speaker It doesn't disable achievements and doesn't need you to be an admin. Oh sweet! I think it would be great to tie something in the main UI to that functionality as a vanilla feature. It is a vanilla feature. You just open ch...
by distortions864
Fri Dec 24, 2021 7:51 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 233
Views: 115298

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

Christmas eve griefer: 04-13-05-29 (SYSTEM) Welcome pipodirkjeNL to the map! 04-13-05-29 pipodirkjeNL joined (New Player) 04-13-12-46 David_dghbsdgsdgs: Hi 04-13-31-25 David_dghbsdgsdgs: Hi 04-13-31-33 RootWyrm: Hey :) 04-13-31-46 pipodirkjeNL: hi 04-13-32-40 pipodirkjeNL: may i blow up your nuclear...
by distortions864
Wed Nov 10, 2021 7:20 pm
Forum: Duplicates
Topic: Ore Covers Offshore Pump Markers [1.1.46]
Replies: 1
Views: 394

Ore Covers Offshore Pump Markers [1.1.46]

Pretty simple, but probably uncommon and minor issue.
Ore covers up the offshore pump markers when placing a pump.
A change of layer priority will probably fix it.

Image attached.

Thanks!
by distortions864
Sat May 08, 2021 6:01 am
Forum: Pending
Topic: [1.1.33] Desync problem, level.dat corrupt?
Replies: 1
Views: 550

[1.1.33] Desync problem, level.dat corrupt?

Player said he wasn't doing anything specific.
Have been seeing this issue once in a while.

No idea what to make of the desync report, all the level.dat files look completely different.
by distortions864
Sat Apr 10, 2021 5:10 am
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 233
Views: 115298

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

script kiddie who wants to annoy. 00-18-38-20 (SYSTEM) Welcome gabi2casap to the map! 00-18-38-20 gabi2casap joined (Regular) 00-18-39-19 gabi2casap: im testing a pontential cheat to help have an anti cheat 00-18-39-32 gabi2casap disconnected. (TOO MANY DESYNC) 00-18-39-40 gabi2casap joined (Regular...
by distortions864
Mon Mar 22, 2021 4:08 am
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 233
Views: 115298

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

Nice little chat log for you... β€” Today at 1:08 PM 09-18-39-03 (SYSTEM) Welcome TuckBuckk to the map! 09-18-39-03 TuckBuckk joined (New Player) β€” Today at 1:44 PM 09-19-14-42 TuckBuckk was killed at [gps: 578,-220] β€” Today at 1:54 PM 09-19-24-38 TuckBuckk was killed at [gps: 33,-404] β€” Today at 2:03...
by distortions864
Tue Mar 16, 2021 11:10 am
Forum: Pending
Topic: [1.1.21] Frozen on logon
Replies: 7
Views: 1988

Re: [1.1.21] Frozen on logon

I'll investigate as time permits.
I'll give the scenario a going-over, do some performance testing, and possibly set up one of our servers with no scenario.

Thanks for the responses!
by distortions864
Mon Mar 15, 2021 1:06 pm
Forum: Pending
Topic: [1.1.21] Frozen on logon
Replies: 7
Views: 1988

Re: [1.1.21] Frozen on logon

No idea what the cause is, but the freeze still happens (with async save off). Only happens when a player is connecting. log/saves/settings attached, Factorio 1.1.27. Discord bot log: 00-05-56-25 rbrunski: someone changed the belt chests back to passive providers? [6:58 AM] 00-05-56-39 Schnei: not m...
by distortions864
Sun Mar 14, 2021 1:04 am
Forum: Pending
Topic: [1.1.21] Frozen on logon
Replies: 7
Views: 1988

Re: [1.1.21] Frozen on logon

For the moment, I disabled async save.
It happened very rarely, but it did happen a few times.

I will put it in my notes to see if there is anything specific correlated with it.
by distortions864
Fri Mar 05, 2021 4:08 am
Forum: Pending
Topic: [1.1.21] Frozen on logon
Replies: 7
Views: 1988

Re: [1.1.21] Frozen on logon

Yes, non-blocking save is enabled.
by distortions864
Thu Feb 18, 2021 11:15 am
Forum: Pending
Topic: [1.1.21] Frozen on logon
Replies: 7
Views: 1988

[1.1.21] Frozen on logon

Headless server, Ubuntu 20 Someone logged in and the game stayed paused? 18 hours, 49 minutes and 24 seconds 74813.065 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({109.145.138.195:61155})) 74813.065 Info ServerRouter.cpp:453: Replying to connectionRequest for a...
by distortions864
Wed Feb 10, 2021 10:58 pm
Forum: Technical Help
Topic: Multiplayer spikes
Replies: 12
Views: 1353

Re: Multiplayer spikes

minimum tick latency was added specifically for lan play, where latency is low but still has jitter.
try setting it to 1 or 2.
by distortions864
Wed Feb 10, 2021 10:54 pm
Forum: Technical Help
Topic: lan lag
Replies: 5
Views: 1029

Re: lan lag

There are two things that can fix this.
1: Set minimum tick latency to 1 or 2 instead of 0 (this was added specifically for lan play)
2: /c game.speed <number>

0.25 is quarter speed, 0.5 is half, 0.75 is 3/4th, 1.0 is normal.
Lower the speed, and wait a minute... see if the problem goes away.
by distortions864
Wed Feb 10, 2021 3:10 am
Forum: Ideas and Suggestions
Topic: Map-preview saving for headless
Replies: 0
Views: 293

Map-preview saving for headless

Would be wonderful to be able to save map images on headless. I understand screenshots won't work because it doesn't have the sprites. But currently, as far as I know map previews can only be generated when creating a new map. It would be lovely to have, because we could use them as a preview for ou...

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