Search found 201 matches

by starholme
Wed Mar 02, 2016 3:58 pm
Forum: Technical Help
Topic: Can't connect to my dedicated server
Replies: 9
Views: 6506

Re: Can't connect to my dedicated server

1. Yes, and yes. 2. Also yes. 3. Yes again. I like these questions, easy to answer! Anyway, to help troubleshoot you problem, try these items: Are you trying to run the client and server on the same computer? Factorio doesn't play nice this way. Host on a separate computer, or a VM works surprisingl...
by starholme
Wed Mar 02, 2016 3:51 pm
Forum: Technical Help
Topic: Downgrading
Replies: 7
Views: 6083

Re: Downgrading

It's also worth checking in the unofficial updated mods section: https://forums.factorio.com/viewforum.php?f=120 Checking the last couple pages of the original mod thread might turn up a successor mod, or someone who has already updated it. If you post the mod's name, and a link to where you found i...
by starholme
Wed Mar 02, 2016 3:45 pm
Forum: Gameplay Help
Topic: Absolut beginner - how to autofill energy?
Replies: 5
Views: 4340

Re: Absolut beginner - how to autofill energy?

Strongly suggest buying a mouse. Games like factorio work so much better that way.

To do the right-click thing, here is a few suggestions: http://www.cnet.com/how-to/five-ways-to ... -trackpad/
by starholme
Wed Mar 02, 2016 3:14 pm
Forum: General discussion
Topic: Come and Guess #2: Stable Version of 0.13
Replies: 78
Views: 38809

Re: Come and Guess #2: Stable Version of 0.13

I like a nice symmetric number. How about 13.31?
by starholme
Tue Mar 01, 2016 4:58 pm
Forum: Technical Help
Topic: Slow map download on special Dev build
Replies: 17
Views: 6260

Re: Slow map download on special Dev build

It would be a great help if we could get them something reproducible. The hit and miss nature drives me crazy, and would be near impossible to debug. The connection itself doesn't seem to make a difference. Last night I played with a coworker. He was hosting on his laptop (in a vm!), playing on his ...
by starholme
Mon Feb 29, 2016 9:40 pm
Forum: Energy Production
Topic: My take on using steam as a backup. Works perfectly for me.
Replies: 21
Views: 49929

Re: My take on using steam as a backup. Works perfectly for me.

Okay so this screenshot has all the important parts visible. Ignore the roboports, pump jacks, and turrets. http://i.imgur.com/KXp0EIp.jpg http://i.imgur.com/KXp0EIp.jpg I'll go through it according to the numbers in the picture: I think this is wrong picture. I mostly see a lake, no numbers... Try...
by starholme
Mon Feb 29, 2016 4:04 pm
Forum: Technical Help
Topic: Slow map download on special Dev build
Replies: 17
Views: 6260

Re: Slow map download on special Dev build

Been trying to troubleshoot a slow map download issue as well. Does yours start downloading fast, then slow down to a crawl?

A recent multiplayer game with a friend does this. Starts dl at >1mb, drops slowly all the way to ~35kb. It's only a 4mb map at this point.
by starholme
Mon Feb 29, 2016 3:58 pm
Forum: Technical Help
Topic: Impossible to play online
Replies: 2
Views: 1269

Re: Impossible to play online

I strongly advise testing your port forwarding using a tool like http://www.yougetsignal.com/tools/open-ports/ I'm under the impression that only the person hosting needs port forwarding. Others just need to make sure their firewall is set correctly. If you are still having problems, or are unable t...
by starholme
Wed Feb 17, 2016 2:52 pm
Forum: Ideas and Suggestions
Topic: What are your thoughts on death in single player?
Replies: 20
Views: 30351

Re: What are your thoughts on death in single player?

If you want respawn in single player, you can just play in multiplayer by yourself as well. I'm not sure the respawn really changes anything about singleplayer. You can always reload an autosave. But for consistency, maybe it should be the same as multiplayer. Is there any other way to see game stat...
by starholme
Wed Feb 17, 2016 2:48 pm
Forum: Technical Help
Topic: Linux dedicated server connection issue
Replies: 5
Views: 7036

Re: Linux dedicated server connection issue

It's worth a try to double check your VPS's port using a tool like http://www.yougetsignal.com/tools/open-ports/ Then you can tell for sure if it's reachable via the internet. I know the VPS our city rents is behind a hardware firewall of some sort, plus the OS's firewalling. To open any non-standar...
by starholme
Thu Feb 11, 2016 2:53 pm
Forum: General discussion
Topic: Advanced awesomeness
Replies: 4
Views: 12538

Re: Advanced awesomeness

If you have a widescreen monitor, you might be better off turning it 90 degrees, to get a better view up/down vs left/right. I do this for coding sometimes.
by starholme
Mon Feb 08, 2016 10:33 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107623

Re: Friday Facts #124 - Steam Status I

You can buy it right now, and you'll get a steam key to add it to your steam account if you wish. Threatening to pirate the game because you want to buy it only once it's on Steam, and only for 15 won't do any good. Just facepalm... If I would be able to buy it in web site I would done it by now. W...
by starholme
Mon Feb 08, 2016 2:44 pm
Forum: General discussion
Topic: Is there anything more Factorio locking than this :P
Replies: 3
Views: 10973

Re: Is there anything more Factorio locking than this :P

Oh wow, those pictures really do have the factorio feel. If only we could dump straight from train cars into furnaces...
by starholme
Wed Feb 03, 2016 3:12 pm
Forum: General discussion
Topic: Factorio Bandwidth Usage
Replies: 4
Views: 16786

Re: Factorio Bandwidth Usage

I had a look at a game when playing, seems like well under 100kbps. If he has a higher monthly cap (or no cap) on satellite, you should give it a try. In my experience factorio handles high latency quite well. Just keep cranking up the latency till it runs smooth. Then you decide if the input lag is...
by starholme
Mon Feb 01, 2016 9:12 pm
Forum: Mods
Topic: [MOD 0.12.16] Displaying range of turrets [v1.1.2]
Replies: 28
Views: 39649

Re: [MOD 0.12.1] Displaying range of turrets [v1.1.1]

Hi, I love your mod concept, but I wasn't thrilled with the activation mechanism, so I've been trying different methods. I'm pretty happy with my mods to your mod, but I'll often get some client lag when it renders or un-renders a turret's range (It's creating/destroying ~100 entities per turret , ...
by starholme
Mon Feb 01, 2016 3:19 pm
Forum: General discussion
Topic: Location of download for semi-old Factorio versions?
Replies: 19
Views: 25377

Re: Location of download for semi-old Factorio versions?

I'm glad you decided to stick with Factorio, and give updating the mod a try. I felt a little bad after my post, it was a bit harsh :)

The modder forum is generally very active and helpful, hopefully they'll get you running in no time!
by starholme
Thu Jan 28, 2016 3:04 pm
Forum: General discussion
Topic: Location of download for semi-old Factorio versions?
Replies: 19
Views: 25377

Re: Location of download for semi-old Factorio versions?

They are experimental versions, the devs just happen to be nice enough to let us play them. They have no obligation to support old experimental versions. The mods are generally simple to update, even though the game is still a BETA version that is expected to break mods. Eventually the mod API will ...
by starholme
Wed Jan 20, 2016 9:16 pm
Forum: Gameplay Help
Topic: Stuck on electricity plant
Replies: 12
Views: 26931

Re: Stuck on electricity plant

Not sure what you mean about the hiatus... There is a post every Friday here: https://forums.factorio.com/forum/viewforum.php?f=38 You can buy the game on the factorio site here: https://www.factorio.com/order They accept mastercard/visa/paypal/bitcoin/paysafecard. I'd advise buying now, as the pric...
by starholme
Mon Jan 18, 2016 4:06 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 36695

Re: Friday Facts #121 - Path Finder Optimisation II

You know what you guys should do? Create a book with all the technical stuff from your friday facts and sell it. Indie Game developers love stuff like this and would instant buy it. You could also create wiki articles for a game dev wiki about optimizations from it I guess. Just another vote for th...
by starholme
Fri Jan 15, 2016 5:19 pm
Forum: Technical Help
Topic: inserters are confused when item to smelt is fuel
Replies: 6
Views: 16150

Re: inserters are confused when item to smelt is fuel

Another option would be to add a 'processing' stage between the raw wood and charcoal. If you use an assembler to chop up the raw wood into say, 'wood pellets' then you can smelt the pellets into charcoal. Just make sure your wood pellets don't have a fuel value. edit: Just had another neat idea abo...

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