Search found 201 matches
- Fri Sep 23, 2016 3:36 pm
- Forum: General discussion
- Topic: Replacing accumulators with hot water storage?
- Replies: 19
- Views: 8405
Re: Replacing accumulators with hot water storage?
Tossing about the idea with a coworker to adjust the tank capacity for our game to match barrels stored in chests. 9 chests * 48 slots * 10 barrels * 25 oil per barrel = 108,000 units of oil in the space of a tank that holds 2500. Make the tank hold ~100,000 units, then you get some real storage den...
- Thu Sep 22, 2016 10:28 pm
- Forum: General discussion
- Topic: Replacing accumulators with hot water storage?
- Replies: 19
- Views: 8405
Re: Replacing accumulators with hot water storage?
This is one of those ideas that is kinda fun to build, but way more work than accumulators. I've played with it a bit, never built a huge system though. Essentially, you need to use offshore pumps to bring water into your tanks. Use circuit network to stop the pumps when the tanks are ~80% full. Mor...
- Thu Sep 15, 2016 5:32 pm
- Forum: General discussion
- Topic: [14.3] Unable to "Catch Up" with capable hardware
- Replies: 49
- Views: 27127
Re: [14.3] Unable to "Catch Up" with capable hardware
Off on a little tangent here, but I want to mention that one problem regarding performance in factorio (and almost all other software) is that performance impacts are not intuitive. Underground belts have better performance? I guess I can see that, less things to render. Bots have better performance...
- Tue Sep 13, 2016 10:42 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 152628
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
I've not been modding for quite a while now, but it seems to me like an auto-ban tool should be possible within the current system.
Anyone know a reason why a script couldn't monitor the factorio-current.log for joins, check the username against a list, send a command to ban?
Anyone know a reason why a script couldn't monitor the factorio-current.log for joins, check the username against a list, send a command to ban?
- Mon Sep 12, 2016 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
- Replies: 29
- Views: 12562
Re: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
Here is a copy of the current save:
And a note from my coworker who plays this game, it looks like any game in the server browser that shows the number of players as just '0' is in this state. 0/whatever is fine, just any server that only has the 0.- Mon Sep 12, 2016 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
- Replies: 29
- Views: 12562
Re: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
Isn't it just that you have a good/ghost mode outside of the map and see black? Does the chat work? As best I can tell, I'm not on the map. Chat doesn't work, I tried sending a message from the client. Nothing shows up when you hit `, tried anyway (so I could check if it showed up on the server sid...
- Mon Sep 12, 2016 2:11 am
- Forum: Resolved Problems and Bugs
- Topic: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
- Replies: 29
- Views: 12562
Re: [14.1-.5] [kovarex] Black screen when joining a paused game. REOPENED
Not sure if it helps, but here is another one with this issue. Very strangely, it seems like the game wasn't actually paused... I restarted the server to join and play, and it had two days of gametime! We created this world on Thursday, played the lunch hour, played the Friday lunch hour. Now it's s...
- Fri Sep 09, 2016 4:23 pm
- Forum: Releases
- Topic: Version 0.14.5
- Replies: 30
- Views: 32566
Re: Version 0.14.5
Or you could light a fire. Or spam cluster grenades. Dig a moat around them, so they are stuck on an island. Teleport them to a biter base.Colossus wrote:I'm imagining a mod which spawns biters around an AFK player to attack themAdded LuaPlayer::afk_ticks and LuaPlayer::online_ticks.
So many options!
- Thu Jun 16, 2016 4:48 pm
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 18875
Re: Game FPS at End game
Or goto suggestions ; WE WANT MULTITHREADING Careful you don't get hit by chairs and bottles thrown by the devs !!! Got it! We'll spawn threads and have them eat 100% of the cpu so it looks like it's using all of the computer's processor. Well the direction technology has gone in the last decade is...
- Thu Jun 16, 2016 4:04 pm
- Forum: General discussion
- Topic: favourite factorio feature?
- Replies: 16
- Views: 4762
Re: favourite factorio feature?
I think the game scale is my favourite feature. Nothing else I've played comes even close to handling the number of entities that factorio does. I came to factorio after playing heavily modded minecraft. In minecraft we found that it was very easy to cause slow updates if you built much of an automa...
- Wed Jun 08, 2016 2:48 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 9280
Re: Fighting Big bases.
With exoskeletons and shields - drop a couple distractors near the swarm to pull them away. While running in, continue to lay down distractors to keep the worms busy. Shotgun the worms first and then the spawners while circling around. Save ammo by staying ahead of the beasties and leading them bac...
- Wed Jun 01, 2016 7:33 pm
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 3958
Re: I need your thoughts on a mod i'm working on
Worry about the graphics once you have the mod essentially usable. At that point, you don't expect to change buildings/graphics much more, and you can get help from the modding community. I know that there is at least one talented graphics artist that just randomly comes by and donates graphics.
- Wed Jun 01, 2016 4:35 pm
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 3958
Re: i need your thoughts
I love the idea. The friend I play with has suggested we do something similar as well, maybe for our .13 restart. I'm not sure if it would look good, but I'd consider adjusting the crafting tabs. Instead of the current "Logistics, Production, Intermediate, Military", you could split it by ...
- Wed Jun 01, 2016 4:28 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 9280
Re: Fighting Big bases.
It's not always an option of course, but it's amazing how much easier/more enjoyable clearing bases is with a friend. We both run mk2 armor, two reactors, 3 exo, 1 nightvision, 5 batteries mk2, 1 roboport, rest shields mk2 (5 i think?). It's a little annoying with behemoths now, just because they ta...
- Tue May 31, 2016 7:41 pm
- Forum: General discussion
- Topic: Turret comparison
- Replies: 25
- Views: 14093
Re: Turret comparison
I don't know how much it contributes but I use Gun Turrets for the first line and Laser Turrets for the second line, which is 2 tiles behind the first due to space required for the feeding mechanism. So the Laser Turret range gets shortened by 4 tiles in total which puts the effective range of both...
- Tue May 31, 2016 3:53 pm
- Forum: Technical Help
- Topic: Is there a way to change the default map settings?
- Replies: 6
- Views: 2321
Re: Is there a way to change the default map settings?
Unless your mod is changing map generation, do you actually need a 'new' map at all? You could just load an existing one repeatedly.
- Tue May 31, 2016 3:46 pm
- Forum: Gameplay Help
- Topic: Pumps, boilers, steam egines and the mystery of hot water
- Replies: 12
- Views: 4293
Re: Pumps, boilers, steam egines and the mystery of hot water
The liquid and 'steam' simulation is one area that factorio isn't very intuitive, especially if you know how it works in real life. To put it in the simplest manner: it doesn't simulate real life. Pressure doesn't exist. A boiler increases the temperature of the water that is in it. A steam engine t...
- Mon May 30, 2016 3:48 pm
- Forum: General discussion
- Topic: Factorio on mobile
- Replies: 10
- Views: 5769
Re: Factorio on mobile
This needs to be a thing. I'm gonna start referring more people/threads to April 1st posts.DaveMcW wrote:More info will be released on April 1, 2017.
In the meantime, you can read the old post.
- Mon May 30, 2016 3:46 pm
- Forum: General discussion
- Topic: Offsite Resource Collection
- Replies: 9
- Views: 4669
Re: Offsite Resource Collection
Shipping the plates, rather than the ore, by train is more space-efficient than shipping the ore. Ore stacks are 50 and plate stacks are 100, so you can fit twice as much material in a train car. The flip side of this argument is setup/teardown of the smeltery. I personally like to build a large sm...
- Mon May 30, 2016 3:28 pm
- Forum: General discussion
- Topic: Turret comparison
- Replies: 25
- Views: 14093
Re: Turret comparison
It's interesting to note that even with the short range, gun turrets just pour out the damage. We recently built a section of wall: 2 thick wall, solid row lasers, solid row gun turrets. After the first couple attacks, I went to have a look, see how things are going. The gun turrets, even behind the...