Search found 199 matches

by starholme
Thu Jan 14, 2016 3:11 pm
Forum: Technical Help
Topic: 12.20 --start-server + playing on the same box
Replies: 3
Views: 11077

Re: 12.20 --start-server + playing on the same box

I'm sure you realize this already, but the performance impact will be nasty as well. You are running the entire game engine twice, and one copy of the graphics engine. If your machine is fast enough+enough ram, it'll be OK. Any particular reason you want to do this?
by starholme
Thu Jan 14, 2016 2:58 pm
Forum: Technical Help
Topic: Help with mods
Replies: 4
Views: 12034

Re: Help with mods

You must use English here, but you can post in your native language under your bad English if you want.
by starholme
Thu Jan 07, 2016 5:00 pm
Forum: Technical Help
Topic: [0.12.20] Smoke Lag Spike
Replies: 22
Views: 24929

Re: [0.12.20] Smoke Lag Spike

I've noticed a lot of lag trouble as well around steam engines/boilers in my factories. I'm forced to disable smoke on my laptop. My desktop has a beefier GPU and seems to be OK on the same save. Laptop: i7-5600U @ 2.6ghz, 8gb ram, Windows 8.1 Pro 64 bit, Intel HD Graphics 5500, running 64 bit facto...
by starholme
Wed Sep 09, 2015 9:15 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 88405

Re: [MOD 0.12.5] Galactic Trade (Now With Multiplayer)

Hey, I'm enjoying this mod quite a bit, allows a interesting game style (Playing with copper, or oil, or whatever set to 'none'). What I don't really like is that it's not possible to profit on the market, as the 15% cut negates the value added by processing items. I was hoping it would be possible ...
by starholme
Fri Aug 21, 2015 5:24 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 32707

Re: FFF #100 - So old

betka wrote:the alien research made me thinking where did I see that before... and then I remembered, we actually have an alien research machine in the Factorio kitchen...
I think we should be honest about the reality of alien research here. Put the blender blades in. Alien smoothies anyone?
by starholme
Wed Aug 12, 2015 3:03 pm
Forum: Show your Creations
Topic: My mixed-belt inserter factory
Replies: 5
Views: 10465

Re: My mixed-belt inserter factory

I like this set up. Scratches just the right itch I guess. No wiring required, just uses belt and inserter mechanics to limit output.
by starholme
Thu Jul 30, 2015 4:20 pm
Forum: Balancing
Topic: Rockets need a small buff.
Replies: 19
Views: 20644

Re: Rockets need a small buff.

The main advantage of an explosive is to multiply that juicy juicy AoE damage against multiple targets. It's hard to take advantage of AoE when the dev is focusing on bigger, meaner aliens. Or maybe the bigger enemies should take AOE damage directly... So a direct hit on a small biter is the direct...
by starholme
Thu Jul 30, 2015 4:15 pm
Forum: Technical Help
Topic: Multiplayer placing items - stuttering.
Replies: 3
Views: 2349

Re: Multiplayer placing items - stuttering.

You should be able to tell if it's the network that's causing it. Assuming you are using windows, open a command prompt, and start a ping: ping -t theipofyourfriend The -t will make it run until you close the window, or hit ctrl-c. For each ping, it gives the round trip time. Start factorio and play...
by starholme
Thu Jul 30, 2015 4:00 pm
Forum: General discussion
Topic: 12.1 Splitters
Replies: 15
Views: 11880

Re: 12.1 Splitters

I havn't noticed yet, but is there still a throughput loss when side filling a belt in .12? Or can you actually maintain full compression now with the simple balancers?
by starholme
Tue Jul 28, 2015 3:57 pm
Forum: Ideas and Suggestions
Topic: Weather & Pollution's Effects on it
Replies: 8
Views: 14692

Re: Weather & Pollution's Effects on it

A straightforward solution would be to let pollution output of a device scale with its energy input. That way you'd have more incentive to slot in Efficiency modules instead of just cramming the machines full of +speed and +production. This is already the case. If you drop the energy input by 60% (...
by starholme
Thu Jul 23, 2015 3:58 pm
Forum: General discussion
Topic: Side by Side Install 11.x / 12.x
Replies: 19
Views: 10384

Re: Side by Side Install 11.x / 12.x

I'm a die hard PC guy, Ubuntu/Windows dual boot all my machines. I love to tinker with my hardware, and I don't like the apple tax, so I doubt I will ever buy an apple product for my personal use. On the other hand, you have to admit that apple tends to put together excellent equipment. The fit and ...
by starholme
Wed Jul 22, 2015 10:38 pm
Forum: Technical Help
Topic: Understanding Factorio Performance
Replies: 15
Views: 7556

Re: Understanding Factorio Performance

I think that Fish mainly meant that you get two main threads - game loop and potentially render thread. So your performance is still limited by performance of single core (thats why I have i7-4790K CPU :D ). More threads can be used for stuff like sound/music but they don't actually do a lot of wor...
by starholme
Wed Jul 22, 2015 9:55 pm
Forum: Gameplay Help
Topic: What is a buffer?
Replies: 6
Views: 7330

Re: What is a buffer?

Near the start of the game, I tend to put small buffers on copper, iron, coal. Just a single chest at a corner in the belt. Later on, generally the only buffers I use are at train stations, to handle the surges of material when each train comes in. I also tend to hoard vast quantities of various thi...
by starholme
Mon Jul 20, 2015 5:10 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 99662

Re: Version 0.12.0

Why is there that slider to begin with? Wouldn't you always want that latency to be as low as possible?? Why even give the option to manually increase latency? If actual latency goes higher than the setting, the game will freeze until it catches up. You lock in a latency slightly higher than it rea...
by starholme
Thu Jul 09, 2015 7:29 pm
Forum: Ideas and Suggestions
Topic: Logistic network priority
Replies: 22
Views: 15810

Re: Logistic network priority

What do people think about a 'Allow construction bots' checkbox in the Requester chest GUI? So it's just a regular requester chest, but construction bots are allowed to take from it. I understand this only really covers one scenario, but it seems to be a common one. [edit]As a general solution, I'd ...
by starholme
Mon Jul 06, 2015 9:47 pm
Forum: Ideas and Suggestions
Topic: Wireless power transmission
Replies: 11
Views: 2307

Re: Wireless power transmission

Wikipedia has a nice article covering most practical current forms of wireless power. They also specifically call out the work the Tesla did in regards to this. Long story short, the only methods considered effective for long ranges (> 100 feet) are laser...
by starholme
Mon Jun 29, 2015 3:08 pm
Forum: Outdated/Not implemented
Topic: Express or Fast train signals
Replies: 4
Views: 9284

Express or Fast train signals

I've read several times that people have the problem of a slow train cutting off a fast train. I'd like to propose an 'express' signal. Express signals would only be passable by a train over a certain speed (configurable?). Slower trains would treat the signal as red. This would allow for track setu...
by starholme
Fri Jun 19, 2015 7:10 pm
Forum: Ideas and Suggestions
Topic: Manual crafting, 2 suggestions
Replies: 3
Views: 457

Re: Manual crafting, 2 suggestions

deepdriller wrote:Now if you could pick up some gears and click with them on the crafting icons to add them to the current recipe...
That is a great suggestion. Very explicit what needs to happen, no unintended consequences, no extra UI elements required. Just drop the gears onto the 'crafting gears' icon.
by starholme
Fri Jun 19, 2015 7:08 pm
Forum: Gameplay Help
Topic: I'm failing to expand the circuits.
Replies: 11
Views: 7687

Re: I'm failing to expand the circuits.

I don't know what's to the right of your copper line, but you could place another set of factories there as well, doubling your production. Or add a section to your factory that has dedicated raw material inputs for building circuits. If each copper belt can support 3 modules, then 10 copper belts c...
by starholme
Mon Jun 15, 2015 7:18 pm
Forum: Mods
Topic: [MOD 0.11.x] Mohole 0.0.3 - Updated graphics
Replies: 15
Views: 22958

Re: [MOD 0.11.x] Mohole 0.0.3 - Updated graphics

Thanks VampiricDust, I've been stupid busy in real life, no time to maintain this mod... Alrighty, went ahead and did the fixes for the crystallizer & mohole sharing the same category. Below is the entire contents for each fixed file. Changes: Added recipe category for crystallizer prototypes/catego...

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