Search found 201 matches
- Fri Jan 15, 2016 5:13 pm
- Forum: Implemented Suggestions
- Topic: Ability to set Pollution on a per recipe basis
- Replies: 6
- Views: 15797
Re: Ability to set Pollution on a per recipe basis
You can 'kinda' get these results by modifying the recipes already. The pollution is tied to the energy consumption of the assembler, so a longer time means more pollution. Make the chalcocite take a longer time to smelt. You can output a liquid as part of another recipe that runs faster, so it esse...
- Fri Jan 15, 2016 5:01 pm
- Forum: Gameplay Help
- Topic: Stuck on electricity plant
- Replies: 12
- Views: 26874
Re: Stuck on electricity plant
Another good option is to replace the two unpowered inserters with burner inserters. Then as long as you can get coal on the belt, it should bootstrap.
For future posts, it helps us a lot if you take the screenshot during daylight!
For future posts, it helps us a lot if you take the screenshot during daylight!
- Thu Jan 14, 2016 3:11 pm
- Forum: Technical Help
- Topic: 12.20 --start-server + playing on the same box
- Replies: 3
- Views: 11752
Re: 12.20 --start-server + playing on the same box
I'm sure you realize this already, but the performance impact will be nasty as well. You are running the entire game engine twice, and one copy of the graphics engine. If your machine is fast enough+enough ram, it'll be OK. Any particular reason you want to do this?
- Thu Jan 14, 2016 2:58 pm
- Forum: Technical Help
- Topic: Help with mods
- Replies: 4
- Views: 12753
Re: Help with mods
You must use English here, but you can post in your native language under your bad English if you want.
- Thu Jan 07, 2016 5:00 pm
- Forum: Technical Help
- Topic: [0.12.20] Smoke Lag Spike
- Replies: 22
- Views: 29203
Re: [0.12.20] Smoke Lag Spike
I've noticed a lot of lag trouble as well around steam engines/boilers in my factories. I'm forced to disable smoke on my laptop. My desktop has a beefier GPU and seems to be OK on the same save. Laptop: i7-5600U @ 2.6ghz, 8gb ram, Windows 8.1 Pro 64 bit, Intel HD Graphics 5500, running 64 bit facto...
- Wed Sep 09, 2015 9:15 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 121562
Re: [MOD 0.12.5] Galactic Trade (Now With Multiplayer)
Hey, I'm enjoying this mod quite a bit, allows a interesting game style (Playing with copper, or oil, or whatever set to 'none'). What I don't really like is that it's not possible to profit on the market, as the 15% cut negates the value added by processing items. I was hoping it would be possible ...
- Fri Aug 21, 2015 5:24 pm
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 45603
Re: FFF #100 - So old
I think we should be honest about the reality of alien research here. Put the blender blades in. Alien smoothies anyone?betka wrote:the alien research made me thinking where did I see that before... and then I remembered, we actually have an alien research machine in the Factorio kitchen...
- Wed Aug 12, 2015 3:03 pm
- Forum: Show your Creations
- Topic: My mixed-belt inserter factory
- Replies: 5
- Views: 12491
Re: My mixed-belt inserter factory
I like this set up. Scratches just the right itch I guess. No wiring required, just uses belt and inserter mechanics to limit output.
- Thu Jul 30, 2015 4:20 pm
- Forum: Balancing
- Topic: Rockets need a small buff.
- Replies: 19
- Views: 24125
Re: Rockets need a small buff.
The main advantage of an explosive is to multiply that juicy juicy AoE damage against multiple targets. It's hard to take advantage of AoE when the dev is focusing on bigger, meaner aliens. Or maybe the bigger enemies should take AOE damage directly... So a direct hit on a small biter is the direct...
- Thu Jul 30, 2015 4:15 pm
- Forum: Technical Help
- Topic: Multiplayer placing items - stuttering.
- Replies: 3
- Views: 3085
Re: Multiplayer placing items - stuttering.
You should be able to tell if it's the network that's causing it. Assuming you are using windows, open a command prompt, and start a ping: ping -t theipofyourfriend The -t will make it run until you close the window, or hit ctrl-c. For each ping, it gives the round trip time. Start factorio and play...
- Thu Jul 30, 2015 4:00 pm
- Forum: General discussion
- Topic: 12.1 Splitters
- Replies: 15
- Views: 14724
Re: 12.1 Splitters
I havn't noticed yet, but is there still a throughput loss when side filling a belt in .12? Or can you actually maintain full compression now with the simple balancers?
- Tue Jul 28, 2015 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Weather & Pollution's Effects on it
- Replies: 8
- Views: 16729
Re: Weather & Pollution's Effects on it
A straightforward solution would be to let pollution output of a device scale with its energy input. That way you'd have more incentive to slot in Efficiency modules instead of just cramming the machines full of +speed and +production. This is already the case. If you drop the energy input by 60% (...
- Thu Jul 23, 2015 3:58 pm
- Forum: General discussion
- Topic: Side by Side Install 11.x / 12.x
- Replies: 19
- Views: 13288
Re: Side by Side Install 11.x / 12.x
I'm a die hard PC guy, Ubuntu/Windows dual boot all my machines. I love to tinker with my hardware, and I don't like the apple tax, so I doubt I will ever buy an apple product for my personal use. On the other hand, you have to admit that apple tends to put together excellent equipment. The fit and ...
- Wed Jul 22, 2015 10:38 pm
- Forum: Technical Help
- Topic: Understanding Factorio Performance
- Replies: 15
- Views: 10525
Re: Understanding Factorio Performance
I think that Fish mainly meant that you get two main threads - game loop and potentially render thread. So your performance is still limited by performance of single core (thats why I have i7-4790K CPU :D ). More threads can be used for stuff like sound/music but they don't actually do a lot of wor...
- Wed Jul 22, 2015 9:55 pm
- Forum: Gameplay Help
- Topic: What is a buffer?
- Replies: 6
- Views: 19602
Re: What is a buffer?
Near the start of the game, I tend to put small buffers on copper, iron, coal. Just a single chest at a corner in the belt. Later on, generally the only buffers I use are at train stations, to handle the surges of material when each train comes in. I also tend to hoard vast quantities of various thi...
- Mon Jul 20, 2015 5:10 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 137729
Re: Version 0.12.0
Why is there that slider to begin with? Wouldn't you always want that latency to be as low as possible?? Why even give the option to manually increase latency? If actual latency goes higher than the setting, the game will freeze until it catches up. You lock in a latency slightly higher than it rea...
- Thu Jul 09, 2015 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Logistic network priority
- Replies: 22
- Views: 29811
Re: Logistic network priority
What do people think about a 'Allow construction bots' checkbox in the Requester chest GUI? So it's just a regular requester chest, but construction bots are allowed to take from it. I understand this only really covers one scenario, but it seems to be a common one. [edit]As a general solution, I'd ...
- Mon Jul 06, 2015 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Wireless power transmission
- Replies: 11
- Views: 5210
Re: Wireless power transmission
Wikipedia has a nice article covering most practical current forms of wireless power. https://en.wikipedia.org/wiki/Wireless_power They also specifically call out the work the Tesla did in regards to this. Long story short, the only methods considered effective for long ranges (> 100 feet) are laser...
- Mon Jun 29, 2015 3:08 pm
- Forum: Outdated/Not implemented
- Topic: Express or Fast train signals
- Replies: 4
- Views: 10720
Express or Fast train signals
I've read several times that people have the problem of a slow train cutting off a fast train. I'd like to propose an 'express' signal. Express signals would only be passable by a train over a certain speed (configurable?). Slower trains would treat the signal as red. This would allow for track setu...
- Fri Jun 19, 2015 7:10 pm
- Forum: Ideas and Suggestions
- Topic: Manual crafting, 2 suggestions
- Replies: 3
- Views: 1043
Re: Manual crafting, 2 suggestions
That is a great suggestion. Very explicit what needs to happen, no unintended consequences, no extra UI elements required. Just drop the gears onto the 'crafting gears' icon.deepdriller wrote:Now if you could pick up some gears and click with them on the crafting icons to add them to the current recipe...