the content reader combinatoric doint show up in a save that have ltn install before
what comand do i needto get it to show up i know hte mod is working if i make a new save it show up
Search found 58 matches
- Sun Dec 09, 2018 5:37 am
- Forum: Logistic Train Network
- Topic: [LTN 1.9.4 / LTNCR 0.1.1] LTN Content Reader combintor doint show up in save
- Replies: 6
- Views: 1968
- Thu Nov 22, 2018 8:55 pm
- Forum: Logistic Train Network
- Topic: ups
- Replies: 2
- Views: 1210
Re: ups
issue is sove
- Thu Nov 22, 2018 8:13 pm
- Forum: Logistic Train Network
- Topic: ups
- Replies: 2
- Views: 1210
ups
how do solve the ups issue when you have more demand then suplay i know fix the suplay but that doint 100% sovle the issue
- Fri Nov 02, 2018 2:56 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47388
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
i think the pic ax look great in that spot just regular game you get giving one mod can change it so it wher out and have to replace every one hapen regular game cant pick it up or craft one so new poeple doint get confuse
- Fri Oct 19, 2018 2:20 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54101
Re: Friday Facts #265 - Nomenclature & Steam networking
am i the only one who doint care for steam network support and wont even join friend game if they ask me to add them as trend in steam i would just ask for the name to find the game in the mp lobby
- Fri Sep 21, 2018 2:48 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40675
Re: Friday Facts #261 - Performance + New player interaction
i did not get why the blog post where say about the Browser since i know some of people like me wont close it just for the game they just want it solve since i often have 10 tabs open and if i try close them 4 days later there all are back and i look at them often while play the game it is play gam...
- Fri Sep 21, 2018 2:01 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40675
Re: Friday Facts #261 - Performance + New player interaction
i did not get why the blog post where say about the Browser since i know some of people like me wont close it just for the game they just want it solve since i often have 10 tabs open and if i try close them 4 days later there all are back and i look at them often while play the game it is play game...
- Fri Jul 13, 2018 8:36 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 200580
Re: Parrallel processing in games & applications
So I have seen quite a few posts around the place that simply state that "factorio is too complex to multi-thread" and that "Multithreaded code is hard" and other incorrect statements like that. I have even been accused of trolling because I say that Factorio can be multithreade...
Re: multicore
still what most people want is to see all 4 core max out in the game or more I'd prefer it if none of my cores were maxed out. It's best if the game doesn't need to max out 4 cores. Sure, it's good if it can make use of an arbitrary number of cores, but that's not entirely possible in Factorio beca...
Re: multicore
still what most people want is to see all 4 core max out in the game or more
Re: multicore
Factorio makes some, but relatively little, use of multiple cores. The design of the game means that it is very difficult to utilize multiple cores, so that will probably not happen to a large extent. Factorio is optimized very well already (and will be even more so with future updates), so that's ...
multicore
"For games? Either platform, with the NEW RyZen CPUs or the Coffee Lake Intels. The issue will be the video card. Game makers have said though that they're starting to code more for multi-threading as different games get reviewed and complained about by many reviewers. So that really is the thi...
- Mon Jun 25, 2018 6:15 pm
- Forum: Not a bug
- Topic: [0.16.51] Crash: "bad allocation"
- Replies: 3
- Views: 3787
[0.16.51] Crash: "bad allocation"
0.001 2018-06-25 07:11:00; Factorio 0.16.51 (build 36654, win64, alpha) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "D:\mmp\dowlad\Factorio_x64_0.16.30 bob and angle\Factorio_x64_0.16.51\bin\x64\factorio.exe" 0.001 Read data path: D:/mmp/dowlad/Factorio_x64_...
- Fri Jun 08, 2018 5:52 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61123
Re: Friday Facts #246 - The GUI update (Part 3)
i love see the who map befor starting i got mess up so may time the map gen need work watter is alway too much or too little no mather what i pick
- Thu May 31, 2018 7:06 pm
- Forum: Resource Spawner Overhaul
- Topic: Prefered Max Patch Sizes
- Replies: 8
- Views: 4048
Re: Prefered Max Patch Sizes
i do want a limit too it can be ajust later most map i gen in rso have so big ore patch that it reach a point when the map is done since ore never run out and the base base just run
- Fri Feb 16, 2018 5:24 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45877
Re: Friday Facts #230 - Engine modernisation
i hope it increase ups for bigger mega base
more faster like 5k or 10k all belt some bots
more faster like 5k or 10k all belt some bots
- Fri May 05, 2017 4:42 am
- Forum: Multiplayer / Dedicated Server
- Topic: Web control panel for dedicated server
- Replies: 11
- Views: 10445
Re: Web control panel for dedicated server
do not work do it work for 0.15 or what to do now
- Tue Apr 25, 2017 10:22 pm
- Forum: Multiplayer
- Topic: find frend
- Replies: 0
- Views: 531
find frend
lokingfor victory