Search found 140 matches

by Nic
Fri Mar 04, 2016 5:38 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204821

Re: Friday Facts #128 - Back down to earth

Hi all, have you ever tried to arrange the tech-tree as "circle" with the "Rocket Silo" in the middle? Maybe that helps to arrange all the technologies without (or with the fewest) lines crossing. I would not like to see the "Loader", it would make most of the things I ...
by Nic
Fri Feb 26, 2016 9:03 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42232

Re: Friday Facts #127 - Steam Status III: Thank You

BreadWave wrote: no idea what the colours mean, or the significance of having 4 of them.
Green are overall sales. Blue are sales to EU. Red are sales to US. Yellow are sales to the rest of the world.

Source: FFF#85



Am I still the only one who noticed, that the number of the FFF is wrong on the website? ;)
by Nic
Fri Feb 26, 2016 7:14 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42232

Re: Friday Facts #127 - Steam Status III: Thank You

Sorry - I just noticed that it is correct here and wrong on the website ;)
by Nic
Fri Feb 26, 2016 7:03 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42232

Re: Friday Facts #127 - Steam Status III: Thank You

Isn't this FFF#126?
by Nic
Fri Feb 26, 2016 6:33 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42232

Re: Friday Facts #127 - Steam Status III: Thank You

You are very welcome.

- IamNic from Steam
- I_am_Nic from reddit
- NicGaming from YouTube
by Nic
Thu Feb 25, 2016 8:00 pm
Forum: General discussion
Topic: Will the new trailer be recorded in 4K @ 60fps?
Replies: 11
Views: 13912

Re: Will the new trailer be recorded in 4K @ 60fps?

The trailers were released in 4K@60fps *_*
by Nic
Sat Feb 20, 2016 7:21 pm
Forum: Ideas and Suggestions
Topic: A Polished Resource Chart
Replies: 8
Views: 3730

Re: Resource Chart

I have to agree with sillyfly - your suggestion sounds like the production log you can open with "P". If you "Left-click" on any power-pole you can access the electricity consumption.
by Nic
Fri Feb 19, 2016 8:52 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37101

Re: Friday Facts #126 - Steam Status II and Trains Stuff

From the posted FAQ: The experimental versions of 0.13 will be available on the Factorio website as they are released. Does this mean I will only be able to play new versions through Steam once they've reached stable? I would have hoped I could set my update preferences to "Bleeding Edge"...
by Nic
Fri Feb 19, 2016 7:34 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37101

Re: Friday Facts #126 - Steam Status II and Trains Stuff

I did "copy" the FAQ from reddit to Steam - I would be very happy if you could "pin" it so my 13 minutes of formatting the text were not worthless :D
by Nic
Fri Feb 19, 2016 5:23 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37101

Re: Friday Facts #124 - Steam Status II and Trains Stuff

I nearly cried of joy after seeing my first ever factory beeing features on the Steam page.

I don't know how to thank you :')
by Nic
Mon Feb 08, 2016 3:11 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107839

Re: Friday Facts #124 - Steam Status I

Can you make factorio 15 for launch day on steam? I have been waiting for this almost a year just to be able to buy it, but even if at launch day it will be 20 (for me 23) I will pirate it becauce i have been waiting for way to long and to wait until steam sale .... Nope You can send me 15€ and I b...
by Nic
Sun Feb 07, 2016 6:26 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107839

Re: Friday Facts #124 - Steam Status I

In the end the Steam customers pay 20€ for it, so they pay the same as people did before to get the same package. The only people who get something "special" are the people who bought the basic tier here on the website. Yet since Steam takes away around 30% of every purchase WUBE recieves ...
by Nic
Sat Feb 06, 2016 1:35 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107839

Re: Friday Facts #124 - Steam Status I

Steam on the 25th? I guess I need to start putting together word docs for guides of the game to help the new players. And think of a good review to write as after losing a lot of time already to Fortress Craft Evolved Factorio is going to need all the help to go big on steam. And the bonus screen i...
by Nic
Fri Feb 05, 2016 8:00 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107839

Re: Friday Facts #124 - Steam Status I

I do have a question, if all the membership tiers will be merged into one "Have it all" basic pack wich is quivalent to the upcoming version sold on Steam. Will existing accounts on the Factorio site still refer to the old Tiers we once had. Or will they completely vanish into thin air, d...
by Nic
Mon Jan 11, 2016 12:02 pm
Forum: Not a bug
Topic: Graphical Glitch
Replies: 2
Views: 7616

Re: Graphical Glitch

kovarex wrote:This is not a bug, it is just the limitation of how the inserters are done. It could work better if we had real 3d engine, but we don't.
I never noticed that behavior before - so I thought it is a bug with one of the latest versions.
by Nic
Sun Jan 10, 2016 3:12 pm
Forum: Not a bug
Topic: Graphical Glitch
Replies: 2
Views: 7616

Graphical Glitch

by Nic
Fri Oct 30, 2015 11:12 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40424

Re: Friday Facts #110 - Tech art finished

Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
You are right.
by Nic
Mon Oct 05, 2015 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blue biters vanish suddenly
Replies: 6
Views: 6059

Re: [Oxyd] Blue biters vanish suddenly

Okay, fixed in 0.12.11. This was triggered by a piece of code that deletes units like this when they're far away from their spawner and can't return back for some reason. In these cases, we generally want to just remove these units as they would just keep hogging the CPU whilst stuck in some weird ...
by Nic
Sat Oct 03, 2015 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blue biters vanish suddenly
Replies: 6
Views: 6059

Re: Blue biters vanish suddenly

Oxyd wrote:
Please post the save where you can reproduce this situation.
http://factorio.nicmd.de/Biter_Bug.zip

just run upwards to the biter nests close to the copper deposit. It works every time on my PC.

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