Search found 213 matches

by QGamer
Mon Jul 03, 2017 2:20 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65342

Re: Friday Facts #132 - Side Project

THANK YOU for mentioning that this is an April Fool's Joke.
Because if it were real, then I'd be so mad... :evil:

If Factorio was Free 2 Play, then that would be unfair to all of us who bought the game...
(Except for the demo. The demo can be free.)
by QGamer
Tue Jun 27, 2017 2:09 pm
Forum: Ideas and Suggestions
Topic: Biomes?
Replies: 9
Views: 4898

Re: Biomes?

I too would like to see more biomes, and more variation of the terrain. It is very rare for me to find a large desert, for example. :( There is a red desert area in my main map, but it is very, very tiny :!: I'd like to see larger biomes, and more variation in them instead of just: green plain with ...
by QGamer
Sat Jun 24, 2017 1:37 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 22654

Re: Friday Facts #196 - Back on track

Adding tutorials to the game was a great idea. Factorio is one of those games that is incredibly complex, and I needed to check the wiki to really learn a lot of things. I would prefer to be able to learn these things in-game, and the tutorials are a great platform for doing that. 1) Please put a &q...
by QGamer
Thu Jun 15, 2017 8:54 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 32848

Re: Add achievements for completing marathon, death world etc.

I support the idea of having an achievement for completing the game on a hard difficulty.

Right now the only incentive for setting recipes to "Expensive" is the sense of challenge. I'd like some kind of reward for playing in expensive mode.
by QGamer
Wed Jun 14, 2017 12:54 am
Forum: Balancing
Topic: Raw Wood vs Processed Wood stack size (and also names)
Replies: 13
Views: 3895

Re: Woodn't it be more balanced?

Per raw resources, the two types of wood have the same energy. Converting 4MJ to 2*2MJ conserves energy, there is the Productivity Module which can get extra wood from Raw Wood, essentially creating energy. I created a setup in my factory today that will take Raw Wood and turn it into Wood to be bur...
by QGamer
Tue Jun 13, 2017 1:13 am
Forum: Ideas and Suggestions
Topic: A handful of thoughts
Replies: 6
Views: 2256

Re: A handful of thoughts

Hello everyone! :-) First of all, I'd like to have the resists display back, right now the tank is just a blank box with HP on it, remember not only graphics provide detail, but also information? One VITAL information that I got this way when starting to play Factorio, was that walls have 100% fire...
by QGamer
Thu Jun 08, 2017 10:57 pm
Forum: Releases
Topic: Version 0.15.19
Replies: 19
Views: 20920

Re: Version 0.15.19

Is there a chance we could get an option to have the game start in maximized windowed mode? Better yet, have it remember the location and size of its window when it closes and launch as that? :P Yes! I find it somewhat inconvenient to have to manually maximize the window each time. Please just have...
by QGamer
Mon May 22, 2017 8:38 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 126092

Re: Hidden ores

Please don´t add any Z-Leveles. Right now this Game requires you to carefully think and plan a clever layout in an confined two-dimensional space and that creates the special magic! Complex summed it up quite nicely! I am 100% for the idea of hidden ores, but I feel that adding Z-levels to the game...
by QGamer
Sat May 13, 2017 7:43 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210778

Re: Electric energy

When they are inside body they start damaging the cells which can cause radiation poisoning ( but woudl require quite large amounts), but as depleted uranium is not very radioactive, it is slow. More dangerous is the toxic effect of DPU. I have read that uranium is a poison. Does that mean that ura...
by QGamer
Fri May 12, 2017 8:09 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15252

Re: [0.15.9] [Harkonnen] module crafting

Logistics network (because you hand craft the required purple science) Personally, there is only 1 and only 1 reason that I would ever hand-craft any sort of science whatsoever: crafting red science before I get my production line set up. Personally, I'd rather set up a science factory so I can hav...
by QGamer
Wed May 10, 2017 9:24 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15252

Re: [0.15.9] [Harkonnen] module crafting

In that case i think it would be logical to put 3 on tier-2 recipe (as opposed to 4 on all others) or probably remove tier-2 modules completely from the game and have proportions like 10/15/20 on advanced-modules - does anybody use tier-2 modules at all or goes straight to tier-3 with a bit of tier...
by QGamer
Tue May 09, 2017 11:00 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116238

Re: Friday Facts #120 - Spidertron

I'm SUPER excited for the Spidertron! Finally, something that can step over puddles. What are its combat abilities? Does it have guns on it? Or is it more for moving around your factory megabase? One thing I'd like to see is an ability to stomp on the small biters & spitters to kill them, and wa...
by QGamer
Mon Apr 17, 2017 12:56 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210778

Re: Electric energy

About the nuclear option: I really like the idea of using nuclear power in the game, however, I feel that having only 2 choices to generate energy is not enough. I would also like to see choices for uses the depleted nuclear fuel aside from building myriads of storage tanks for them: 1) Some kind of...

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