In you TRAIN STATIONS (V.1.06) book, the Train Station IO can only enter/exit from/to one direction.
I think that it should allow both ways, something like this:
ps: Forgive if my sinal/chain are bad placed, I didn't try this layout.
Search found 56 matches
- Sat May 13, 2017 8:08 pm
- Forum: Railway Setups
- Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
- Replies: 25
- Views: 174626
- Thu May 11, 2017 7:11 pm
- Forum: General discussion
- Topic: When you're making a factory, where do things most commonly go into grinding halt for you?
- Replies: 17
- Views: 5719
Re: When you're making a factory, where do things most commonly go into grinding halt for you?
Added to my signature...AndrewIRL wrote:So I'd say the main bottleneck is sleep.
- Thu May 11, 2017 3:05 pm
- Forum: Railway Setups
- Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
- Replies: 25
- Views: 174626
Re: Complete 2-Lane system as a Blueprint-Book! Suggestions?
I'll definitely try this one... It looks cute. ^__^
- Mon May 08, 2017 10:32 pm
- Forum: Ideas and Suggestions
- Topic: can you make it possible to disable Red warning when taking
- Replies: 4
- Views: 3340
Re: can you make it possible to disable Red warning when taking
I think that if the devs had just one more thing to implement, it should be this...
- Mon May 08, 2017 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Concrete and resources
- Replies: 29
- Views: 8251
Re: Concrete and resources
This!β’PacifyerGrey wrote:I would say make it this way:
In normal mode resources are 100% hidden
In Alt-mode resources are alpha-blended. You may want to add an option checkbox to hide them completely even in alt-mode
- Fri May 05, 2017 10:44 pm
- Forum: General discussion
- Topic: The only mod I need now is...
- Replies: 9
- Views: 4022
Re: The only mod I need now is...
To be honest, this is more a 'user problem' that can be fixed with simple changes in a station design; for example, setting up a chest with inserter at the front (and rear, if you use it) engine at it's main unload station and fill said chest with some Coal. Switch to Requester Chests later to auto...
- Fri May 05, 2017 7:28 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34248
Re: Version 0.15.8
Nice catch, 'though I still prefer 5-8-11... =]robyoublind wrote:5-7-11 seems to be even better: 4 x yellow pair = 3 x red pair = 2 x blue pair
Both setups would be good enough to me.
- Fri May 05, 2017 7:22 pm
- Forum: Ideas and Suggestions
- Topic: [QOL] more functions for construction bots & blueprints
- Replies: 2
- Views: 1107
Re: [QOL] more functions for construction bots & blueprints
All suggestions are great, but the first is a "must have"...
An upgrade planner is, to me, the next logical step to the BP system.
An upgrade planner is, to me, the next logical step to the BP system.
- Fri May 05, 2017 6:13 pm
- Forum: General discussion
- Topic: Automatic Robot Placing
- Replies: 6
- Views: 3922
Re: Automatic Robot Placing
The most magical sentence I read today!Bardaky wrote:"Anything worth doing is worth overdoing"
- Fri May 05, 2017 6:05 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34248
Re: Version 0.15.8
Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution...
- Fri May 05, 2017 3:18 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54403
Re: Loader Poll - Trying to get an idea of what the opinions are
The Loader was abandoned because it's way to OP... Full compression and insta-collection have little to no gameplay value (no more throughput problems).
- Fri May 05, 2017 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Water and Steam physics
- Replies: 16
- Views: 5574
Re: Water and Steam physics
I don't think that this kind of pseudo-realism would improve the gameplay at all...
Remember, it's a game, immersion and consistency is extremely important, but neither "immersion" nor "consistency" means "realism".
Remember, it's a game, immersion and consistency is extremely important, but neither "immersion" nor "consistency" means "realism".
- Fri May 05, 2017 2:29 am
- Forum: Implemented Suggestions
- Topic: Indicate techs with unavailable science packs
- Replies: 7
- Views: 2983
Re: Indicate techs with unavailable science packs
+1
I lost half an hour looking for a tech that unlocks a science pack just to realize that I already unlocked it earlier without noticing... ^__^"Koub wrote:I'd even like to have explicit research to unlock research packs.
- Thu May 04, 2017 9:25 pm
- Forum: General discussion
- Topic: The only mod I need now is...
- Replies: 9
- Views: 4022
Re: The only mod I need now is...
The only mod worth my bandwidth is Creative Mode ... Of course I miss some features in vanilla, but I'm against mods for 2 reasons: They are (mostly) bugged, magical or OP (breaking balance) and they make hard for people to talk about some aspects of the game without entering the "Mod zone"...
- Thu May 04, 2017 8:51 pm
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 22082
Re: Need help getting Solaris achievement
You have to have no steam engine production whatsoever (not just no steam engines currently) within a full hour of solar panels producing 10GJ, iirc. And I mean a full hour even if your panels can hit the number in a minute. Open your electric network window and select the 1h time frame to verify. ...
- Thu May 04, 2017 1:02 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 32520
Re: Version 0.15.6
Did you research productivity bonus? It looks like a productivity module on drills and pumpjacks..._alphaBeta_ wrote:I may have missed this "feature" but why do pumpjacks with no modules display a purple production bar anyway? If this is a bug, I'll report it accordingly.
- Wed May 03, 2017 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Concrete and resources
- Replies: 29
- Views: 8251
Re: Concrete and resources
This is one of the reasons why I mine every single ore from the ground before expanding my factory in that direction...
Also, the reason why I put pumpjacks, and rig them with pipes, in every oil patch.
immersion is very important!
Also, the reason why I put pumpjacks, and rig them with pipes, in every oil patch.
immersion is very important!
- Wed May 03, 2017 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Stack inserters with negative stack size
- Replies: 8
- Views: 3642
Re: Stack inserters with negative stack size
+1
This would make buffers a LOT easier...
This would make buffers a LOT easier...
- Wed May 03, 2017 8:18 pm
- Forum: Implemented Suggestions
- Topic: Locked toolbelt slot should be auto-filled with inventory
- Replies: 3
- Views: 1524
Re: Locked toolbelt slot should be auto-filled with inventory
I second this!
So many times I select some item in the toolbar (e.g.: pressing a number) and, instead of pressing Q, I select another item from the inventory.
Then I realize that my locked slot on toolbar is empty.
So many times I select some item in the toolbar (e.g.: pressing a number) and, instead of pressing Q, I select another item from the inventory.
Then I realize that my locked slot on toolbar is empty.
- Wed May 03, 2017 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Automatically place blueprint items from inventory.
- Replies: 4
- Views: 7229
Re: Automatically place blueprint items from inventory.
This would kill the personal roboport completely...
Instead, being able to place items only over blueprint, while preserving orientation, recipes & filters would make more sense gameplay wise...
Instead, being able to place items only over blueprint, while preserving orientation, recipes & filters would make more sense gameplay wise...