Search found 66 matches

by laige
Wed Jul 27, 2016 3:44 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34735

Re: [MOD 0.12.x] Eco Trees

Hi Everyone I am sorry I have been away too long. I love the game and the community. Life Happens and I am back now. I see there is a new tree mod out there and I will have to see about an update for that. As I have been away for sometime it is very possible I missed something. Its a very simple mod...
by laige
Tue Aug 11, 2015 11:59 pm
Forum: Mods
Topic: [MOD 0.12.x] Burner Leech
Replies: 25
Views: 23318

Re: [0.12.x] Burner Leech

I saw your burner town stream. I thought to my self "he did the thing we chatted about". Then I just had to come find the mod. Very cool bro. You got the burner age locked down with your mods. It just so useful for newly started worlds, I really think they will add this feature into the re...
by laige
Sat Aug 08, 2015 4:54 pm
Forum: Mods
Topic: [0.12.0 WIP] Tug
Replies: 13
Views: 17462

Re: [0.12.0 WIP] Tug

Update: Had a break through with the Dock. I had been neglecting to work on the mod in my spare time as 0.12.2 change stressed me out a bit, but I had today off and went back to work on it. The changes in 0.12.2 weren't that bad. It just broke what I previously had for the dock. Got me down :? I don...
by laige
Sat Aug 08, 2015 2:08 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34735

Re: [0.12.x] Eco Trees

^^L0771^^ Thanks bro I was actually working last night on adding mod support for other mods. I meant to have an update last night but I got too tired. Thanks for the code help; I'll release what I have and then test yours out and work on a third release. Edit 0.0.2 release I had missed a few vanilla...
by laige
Fri Aug 07, 2015 8:01 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34735

Re: [0.12.x] Eco Trees

Vittorio wrote:...what mod shoud I use to grow vanilla trees?
The best mod I know of is Treefarm I havn't played much with it, but I believe it has everything you need.
by laige
Fri Aug 07, 2015 4:05 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed RC - v0.1.1
Replies: 12
Views: 23430

Re: [0.12.x] Cursed RC - v0.0.1

Wow. That was fun. Everyone needs to try this mod out at least once
by laige
Thu Aug 06, 2015 1:59 am
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34735

[Discontinued] Eco Trees (0.0.5)

Eco Trees Factorio-Version: 0.13.x Description: Trees absorb 10x the Pollution License: MIT Last Release: 7-27-2016 Latest Download-Url: 0.0.4 DISCONTINUED. Vanilla game now has setting that make possible what this mod did. Mod Can now be found on the Mod Portal. I'll keep this forum going though I...
by laige
Tue Aug 04, 2015 10:29 pm
Forum: Mods
Topic: [0.12.0 WIP] Tug
Replies: 13
Views: 17462

Re: [0.12.0 WIP] Tug

Wow. Your so talented that tug looks great. I'm feeling real positive about what you have been doing.
by laige
Mon Aug 03, 2015 9:38 pm
Forum: Mods
Topic: [0.12.0 WIP] Tug
Replies: 13
Views: 17462

Re: [0.12.0 WIP] Tug

wow that picture is great. I love it. Sorry for being late getting back to you. I didn't do much work on it during the week-end after trying it out on 0.12.2 Your picture captures what a factorio tug boat should look like. The barge looks nice and sea route being visualized with little buoys is good...
by laige
Mon Aug 03, 2015 8:00 pm
Forum: Mods
Topic: [MOD 0.12.x] Resource Piles
Replies: 26
Views: 20092

Re: [0.12.X] Resource Piles

Pretty cool.

I had always expected F-mod to add these other resource piles. Seems like a really useful mod.

I tested it out and think that its a very useful mod
by laige
Sat Aug 01, 2015 4:53 pm
Forum: Duplicates
Topic: [0.12.2] Inserter "North" slower then other directions
Replies: 1
Views: 3489

[0.12.2] Inserter "North" slower then other directions

I'm playing on 0.12.2 Inserter that is "placing" to the north is slower then the rest. I was experimenting with seeing if an item on a belt over top of a floor tile gets a speed buff. (They don't) And happened upon this bug. 1st Experiment I started with two belts next to each other going ...
by laige
Sat Aug 01, 2015 1:21 pm
Forum: Mods
Topic: [0.12.0 WIP] Tug
Replies: 13
Views: 17462

Re: [0.12.0 WIP] Tug

Really cool idea! Could I try drawing some concepts for your mod? I am new to making graphics for factorio, but quite skilled with 3d modelling. I love the idea of making water useful again. Keep up the good work! Thanks, that would be great. I feel the train to look like a tug bout, and the cargo ...
by laige
Wed Jul 29, 2015 10:40 pm
Forum: Modding help
Topic: [Solved] Dummy collision mask layer?
Replies: 2
Views: 1673

Re: [Help Needed] Dummy collision mask layer?

Thank you for verification that it can't be done.
by laige
Tue Jul 28, 2015 3:42 am
Forum: Modding help
Topic: [Solved] Dummy collision mask layer?
Replies: 2
Views: 1673

[Solved] Dummy collision mask layer?

Hi Is it possible to make a dummy collision mask. What I need is a fake collision mask layer. I am making a mod that is making use of the new floor-layer. The problem is the effect is extended to all the other floors (concrete and stone brick). My floor is a "dock" meant to be placed over ...
by laige
Sat Jul 25, 2015 5:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Manufacturing Units
Replies: 22
Views: 36226

Re: [0.12.x] Small Manufacturing Unit

Hi I'm testing it out now. It looks great. My findings I'm liking that 2x2 grid idea for the machine, and the fast replacing with the small furnaces. I noticed that the collision doesn't allow walking between the machine when they are next to each-other. Furnaces allow for walking between them, perh...
by laige
Sat Jul 25, 2015 5:18 pm
Forum: Mods
Topic: [Discontinued] Burner Assembly Machine
Replies: 7
Views: 12794

Re: [0.12.X] Burner Assembly Machine

^^Klonan^^

It's more than ok. Its encouraged. I'm glad you did.
by laige
Sat Jul 25, 2015 2:05 pm
Forum: Mods
Topic: [Discontinued] Burner Assembly Machine
Replies: 7
Views: 12794

Re: [0.12.X] Burner Assembly Machine

^^GotBread^^ I'm glad you like it. I really like the early burner machines, and it feels like we are forced into electric far too soon. I like your Idea of a scenario pack as I haven't made one of those yet. But this mod was just a test to learn factorio modding. To take a concept and make it the be...
by laige
Sat Jul 25, 2015 1:45 pm
Forum: Mods
Topic: [0.12.0 WIP] Tug
Replies: 13
Views: 17462

Re: [0.12.0 WIP] Tug

^^ThaPear^^ Thanks for your interest. Yes the graphics are well beyond my ability. I don't want to ask just yet, as the mod is still very new and needs tons of work. These textures are extra hard since they are vehicles. I'm extra glad you like it since, I enjoy your harvester mod. Right now I'm stu...
by laige
Fri Jul 24, 2015 2:07 am
Forum: Mods
Topic: [MOD 0.11.x] Electric Walls (not Force Field)
Replies: 14
Views: 20984

Re: [MOD 0.11.x] Electric Walls (not Force Field)

I started a new Thread for my version of the Mod found here.
https://forums.factorio.com/forum/vie ... 015#p94015
by laige
Fri Jul 24, 2015 2:00 am
Forum: Mods
Topic: [0.12.X WIP] Electric Walls
Replies: 1
Views: 9650

[0.12.X WIP] Electric Walls

Electric Walls Factorio-Version: 0.12.0 Description: New and better Walls License: MIT Last Release: 23-07-2015 Latest Download-Url: 0.0.3 Introducing new and better walls. I got permission from Genhis to take over development of this mod. Origonal Mod Yhe Mod is funtional but unfinished. I just ne...

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