Search found 129 matches

by ZlovreD
Tue Aug 14, 2018 6:46 am
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

for me the inventive station doesn't work it doesn't show anything Can you enter "/c remote.call("ZADV", "dump")" into console (~ key) until you get message "Data dump created" and then upload factorio-current.log file ? And if you can - make a backup of save...
by ZlovreD
Mon Aug 13, 2018 1:43 am
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

1.16.6
News:
- Ruins expansion.
Changes:
- Irrelevant changes for expansion.
by ZlovreD
Sun Aug 12, 2018 2:19 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

1.16.5
Changes:
- Small tunings.
Bugfixes:
- Increased area for removing rocks and cliffs.
by ZlovreD
Sun Aug 12, 2018 1:47 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

HammerPiano wrote:Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing
Ok. Got it.

Upd: Heh.. 42th.. :geek:
by ZlovreD
Fri Aug 10, 2018 4:12 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530381

Re: [MOD 0.14] AAI Programmable Vehicles

Hello. Can you move all data rewriting/manipulation into data-update, or data-final-fixes and left data.lua only for new content generation? Otherwise, it's breaks vanilla content and makes it incompatible with other mods. For example: aai-vehicles-flame-tank Rewriting "flamethrower-ammo" ...
by ZlovreD
Fri Aug 10, 2018 6:38 am
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

1.16.2
News:
- Serious reinforcements for Occupied base. Try to deal with them, before they conquer the world.
by ZlovreD
Thu Aug 09, 2018 9:38 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

by ZlovreD
Thu Aug 09, 2018 12:03 am
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

Updated to fix both.
by ZlovreD
Wed Aug 08, 2018 7:24 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [MOD 0.16.x] [Z] Adventure

1.16.0 News: - Additional memory usage optimization. - New property for area prototype "nearest_copy". Changes: - Enemies in the occupied base receive upgrades. - Change mod version assignation. Now minor version represent amount of area types and followed by build number. Bugfixes: - Pol...
by ZlovreD
Tue Aug 07, 2018 9:31 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

Thanks for the quick update! Unfortunately, I now get this error: 6.628 Mods to disable:Failed to load mods: Sprite "__ZAdventure__/graphics/terrain/asphalt.png" is too large (max 2048 px in either direction is allowed).: __ZAdventure__/graphics/terrain/asphalt.png Mods to be disabled: • ...
by ZlovreD
Tue Aug 07, 2018 8:38 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [MOD 0.16.x] [Z] Adventure

1.1.8 News: - New area "Autodrome". - Some areas now accept coins. - New property for area prototype "progressive_remoteness". - New property for area prototype "only_freeplay". Changes: - Size restriction for area prototype is raised up to 256x256. Split blueprint on ...
by ZlovreD
Tue Aug 07, 2018 3:58 am
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

I get this in any game, as soon as I ran far enough that a new chunk is to be generated. No other mods active, latest game version. 363.491 Error MainLoop.cpp:1035: Exception at tick 18956891: Error while running event ZAdventure::on_chunk_generated (ID 12) Given seed value (34225932140) is too big...
by ZlovreD
Mon Aug 06, 2018 12:57 pm
Forum: Resolved Problems and Bugs
Topic: [16.51] entity_died + driving_changed_state = crash
Replies: 3
Views: 3155

Re: [16.51] entity_died + driving_changed_state = crash

Loewchen wrote:Post the log after a session of the issue please.
As i've wrote, there is nothing in log...
by ZlovreD
Sun Aug 05, 2018 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [16.51] entity_died + driving_changed_state = crash
Replies: 3
Views: 3155

[16.51] entity_died + driving_changed_state = crash

Weird crash. I don't even imagine what was may go wrong. But seems entity stay valid after dead for some extra ticks. Log is clear after crash. I'm trying to make some car manipulations and i'm listening "on_entity_died" and "on_player_driving_changed_state" events. When car dama...
by ZlovreD
Sun Aug 05, 2018 1:04 am
Forum: Mod portal Discussion
Topic: Abusing Mod Portal?
Replies: 2
Views: 1341

Re: Abusing Mod Portal?

It's more likely devs makes something wrong and multiply every post on portal. Or less likely it's a hack, because Ch1naa quote posts even in closed threads.
by ZlovreD
Wed Aug 01, 2018 4:27 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [MOD 0.16.x] [Z] Adventure

1.1.7
News:
- Added suport for Omni mods
Changes:
- Red belt area - simplify.
- Rebalance production speed for bel areas.
Bugfixes:
- Fix for Occupied base behaviour.
by ZlovreD
Sat Jul 28, 2018 8:42 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

I really don't know what to do with the Inventive station... feed it plates? Science? Raw materials? Decider shows you what you can get. All you need is bring right ingredients. so the decider shows you what it needs to do research? It shows you what YOU CAN research. And if you feed it right - the...
by ZlovreD
Sat Jul 28, 2018 5:58 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

Peldor1 wrote:I really don't know what to do with the Inventive station... feed it plates? Science? Raw materials?
Decider shows you what you can get. All you need is bring right ingredients.
by ZlovreD
Sat Jul 28, 2018 2:04 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 27911

Re: [0.16.x] [Z] Adventure

Just a note for myself: - more valuable items in chest/maze - race track - different assortiment/faction exchange posts - moar defensive structures About existed areas and mechanics - i don't really want to explain all what is hidden. So some of them may be obvious, some is not. And if you find some...
by ZlovreD
Sat Jul 28, 2018 10:08 am
Forum: Resolved Problems and Bugs
Topic: I can no longer download some of my own mods
Replies: 8
Views: 2560

Re: I can no longer download some of my own mods

Mod size limits?
Only last version for deprecated mods?

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