Search found 248 matches

by DOSorDIE
Sat May 06, 2017 12:36 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 45469

Re: Friday Facts #189 - Specifying the 1.0

Thank you Dev for make Factorio with 0.15 the best game ever for me/us!!! What i like to see in 0.16/1.0: 1. An Arty <-- feed the beast to get the area clear to expand. 2. Dirty Mining 3. Something that mark miner to deconstruct or mark it easy visible when its empty 4. A simple Autoresearch feature...
by DOSorDIE
Wed Apr 26, 2017 9:06 am
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 95075

Re: 0.15 Reactor Ratio

Cobrikhan wrote:
werelord wrote:Do reactors have to have dedicated heat pipe output lines I assume?? I'm thinking this sort of setup:

Same output potential as bulding
2 2 2 2
2 2 2 2
Its not
2 2 2 2
2 2 2 2

its
2 3 3 2
2 3 3 2

Just saying ;)
by DOSorDIE
Sat Apr 15, 2017 12:34 am
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 36279

Re: Friday Facts #186 - Marathon testing

Just give us a release date ... more we dont want!!!

Something like:
Release is at 18.04.2017 if nothing goes horrible wrong
And if something goes horrible wrong then change it to the new release date.

Its so easy ...
give it to us ...
give it to us ...
give it to us ...
give it to us ...
by DOSorDIE
Fri Apr 14, 2017 5:36 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 36279

Re: Friday Facts #186 - Marathon testing

So no release next week :(
How long will you still torment us?
by DOSorDIE
Wed Apr 12, 2017 9:47 am
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 33428

Re: Friday Facts #185 - Progress report

Hi Devs ... here a little idea for the "Hardcore Mode" ;)
https://mods.factorio.com/mods/blueblue/orechaos

The gamers want a challenge ... here the are.
But i would make the "Starter Ore" not like this ... but all are far away.

Its just an idea ...
DOSorDIE
by DOSorDIE
Tue Apr 04, 2017 9:13 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 489
Views: 432487

Re: Let's see your clever builds

Iron Smelting without extra Coal Line

HowTo:
Timed Inserter send 1 Coal all 2,5 second (150 Ticks)
The Bottom Inserter take the coal when more than 2 on the belt
Iron Smelting with included Coal.jpg
Iron Smelting with included Coal.jpg (349.49 KiB) Viewed 13379 times
EDIT: Change Picture for a better one
by DOSorDIE
Sat Mar 25, 2017 1:25 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 44821

Re: Friday Facts #183 - Aiming for the release date

The Zoom Feature what you search have Supreme Commander! Zoom from the Tank in Full Screen to the whole map only with you mouse wheel. Have a look at it! And when you look at the Game ... the Arty is that what i real missing in Factorio. Then can i automate the killing of the biters too! But you mus...
by DOSorDIE
Fri Mar 24, 2017 2:59 pm
Forum: Gameplay Help
Topic: Loading engineering train problem
Replies: 9
Views: 1469

Re: Loading engineering train problem

In this post is a solution that i use:
viewtopic.php?f=18&t=28999

look for
by Jupiter » 21 Jul 2016, 00:46
by DOSorDIE
Fri Mar 24, 2017 8:42 am
Forum: Gameplay Help
Topic: Why does this train station unload unequally
Replies: 6
Views: 3920

Re: Why does this train station unload unequally

For chest to belt you can also wire all inserters together, set them to enabled if everything = 0 and read hand hold. 2017-03-23-07-12-08-9703356.jpg Now the inserters of one belt segment will wait until every single one has placed their items on the belt. If you use belt segments spanning 12 inser...
by DOSorDIE
Wed Mar 22, 2017 9:35 am
Forum: General discussion
Topic: What does your mega-base actually produce?
Replies: 21
Views: 9658

Re: What does your mega-base actually produce?

I try to make a "Megabase" with only 100MW useage ... is not so easy it sounds.
First time i use Efficiency Module :roll:
I hope i can send a Rocket all 10 min to space, but its too early to say.
by DOSorDIE
Fri Mar 03, 2017 12:15 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 41605

Re: Friday Facts #180 - Map interaction

Every week it will be harder to wait for 0.15 ...
So many new things and we want play with it.

I hope it come soon!
by DOSorDIE
Fri Nov 11, 2016 3:18 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 67093

Re: Friday Facts #164 - Nuclear power

Why Explosion? ... just make a "Blackout" and it need a warmup sequence to start it again ... and that need time. Maybe make a Pollution cloud to wake up the biters that its time to attack ... and you have no power. Panic!!! Then i think twice to make a not fully save Nuclear Plant. Just a...
by DOSorDIE
Fri Oct 14, 2016 6:13 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 71862

Re: Friday Facts #160 - Playtesting

I like the changes that will come ... but dont forget its a game about Automation.
So lets automate the WAR!!!
Where are the Artillery? :D
by DOSorDIE
Sat Oct 08, 2016 2:35 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 66026

Re: Friday Facts #159 - Research revolution

Devs ... dont forget the Arty!
Need some Long Range Killer Device ... but will need much Ammo, because when it further then its not so precise.
Best are like the flametowers that you can choose the side who it shall be fire.

Or that it is possible to make it as mod.
by DOSorDIE
Tue Oct 04, 2016 9:11 am
Forum: Show your Creations
Topic: A tip how to unload trains faster by optimizing inserter pla
Replies: 2
Views: 2003

Re: A tip how to unload trains faster by optimizing inserter pla

I use it with 90 Degrees.
The 45 is faster on unload.
But on loading its much slower!
I searching for a good solution for loading from 1-2 chest from side (didnt make test yet).
by DOSorDIE
Tue Oct 04, 2016 9:03 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 41072

Re: Friday facts #158 - The end of the 32 bit era

You cant make big Bases with only 32bit (<4GB RAM)!!!
With my old PC with 6GB RAM it crys ever 10 min that he have no RAM left and only Factorio runs!
See that it was 5 Years old and updatet to a new PC.
Who cares 32bit ...
by DOSorDIE
Thu Sep 29, 2016 1:13 pm
Forum: Gameplay Help
Topic: Cant understand how train signals work
Replies: 2
Views: 1123

Re: Cant understand how train signals work

Look here: https://www.youtube.com/watch?v=3ZiL7_vfJtQ Help me a lot ... after that just play with the new what you have learned. And then you will be also a Pro Train er ;) EDIT: If you like more as a PDF than go here: https://forums.factorio.com/viewtopic.php?f=5&t=23787&hilit=Factorio+Tra...
by DOSorDIE
Wed Sep 28, 2016 11:29 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 92344

Re: [0.13.x] Bob's Mods: General Discussion

There is a mod that adds this sort of thing, but it's not written by me. check out this one https://forums.factorio.com/viewtopic.php?f=51&t=26053 I do plan to eventually get around to doing that sort of thing myself, but it's just one of those things where I need time to write it, and my time ...
by DOSorDIE
Tue Sep 27, 2016 3:17 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 92344

Re: [0.13.x] Bob's Mods: General Discussion

I guess I need to add more configuration options. It's something I could look into for 0.15 when configuration becomes easier. What you're trying to do isn't part of the current mod ability. Although most things outside of bobplates will be able to reconfigure to not need gems, or tungsten, or othe...
by DOSorDIE
Tue Sep 27, 2016 2:18 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 92344

Re: [0.13.x] Bob's Mods: General Discussion

Hi BOB! My last Bob Game ends with 1 MK4 Machine per Item with Modules and many Beacons and my base was smaller as 1 Roboport can handle. So i want something more challenge and make now a new MOD Pack for me. I want only MK1 Machines and no Modules. Now i have only these Mods: bobconfig_0.14.0.zip b...

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