Search found 249 matches
- Wed May 06, 2015 10:35 am
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 34499
Re: [MOD 0.11.x] Artillery Cannon - v1.0.1
Maybe only a bad idea for manual fire, but i itry it. Create a Maker (like a granate) but with a huge radius to throw. Use a as example a light that is not attackable but visible. And your artillery fire only at that marked point until u remove the marker. Make the marker with a countdown (5 min as ...
- Wed May 06, 2015 8:19 am
- Forum: Modding help
- Topic: Artillery Cannon help required
- Replies: 12
- Views: 4094
Re: Artillery Cannon help required
Maybe only a bad idea, but i itry it. Make a Maker (like a granate) but with a huge radius to throw. Use a as example a light that is not attackale but visible. And your artillery fire only at that marked point until u remove the marker. Make the marker with a countdown (5 min as example) until it e...
- Wed May 06, 2015 8:09 am
- Forum: Modding help
- Topic: [Solved] Need little help for a item filter
- Replies: 6
- Views: 2123
Re: Need little help for a item filter
The right one was
because we must filter it from "item-on-ground"
But you help us to get to the right direction.
Code: Select all
if item.stack.name == "coal" or item.stack.name == "raw-wood" then
But you help us to get to the right direction.
- Wed May 06, 2015 8:06 am
- Forum: Mods
- Topic: [MOD 0.1.1] Colored Lights
- Replies: 10
- Views: 15165
Re: [MOD 0.1.1] Colored Lights
Thats cool for Multiplayer.
You can say: The things you need are in the blue sector.
Or when we have chests that we can use a color that we find it faster.
Great!
You can say: The things you need are in the blue sector.
Or when we have chests that we can use a color that we find it faster.
Great!
- Tue May 05, 2015 4:14 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 44150
Re: [MOD 0.11.x] Item Collectors
I (better say my friend) has manage to build in a filter control.lua We have change that section: if #items > 0 then inventory = collector.getinventory(1) for _,item in pairs(items) do if not item.isitemonbelt() then if item.stack.name == "biter-small-corpse" or item.stack.name == "bi...
- Tue May 05, 2015 12:31 pm
- Forum: Modding help
- Topic: [Solved] Need little help for a item filter
- Replies: 6
- Views: 2123
Re: Need little help for a item filter
Great!
I will test it now
Thanks!
I will test it now
Thanks!
- Tue May 05, 2015 12:18 pm
- Forum: Modding help
- Topic: [Solved] Need little help for a item filter
- Replies: 6
- Views: 2123
[Solved] Need little help for a item filter
A simple question: What must i change the line that it takes only "Coal" or "Wood"? I konw this line is wrong ... if item = "coal" or "wood" then if #items > 0 then inventory = collector.getinventory(1) for _,item in pairs(items) do if item = "coal" ...
- Mon May 04, 2015 1:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 44150
Re: [MOD 0.11.x] Item Collectors
No. I want that the Item Collectors collect only as example Iron and Wood and nothing else.Rseding91 wrote:You could use smart inserters to filter items out of the chest - would that not work?
- Mon May 04, 2015 9:52 am
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 44150
Re: [MOD 0.11.x] Item Collectors
Is it possible to make a Filter what I want to collect?
Its Ok when i must change it in the .lua ... but who and what? (make 2 or 3 as sample)
Thanks
Its Ok when i must change it in the .lua ... but who and what? (make 2 or 3 as sample)
Thanks