Search found 249 matches

by DOSorDIE
Wed May 06, 2015 10:35 am
Forum: Mods
Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
Replies: 47
Views: 34499

Re: [MOD 0.11.x] Artillery Cannon - v1.0.1

Maybe only a bad idea for manual fire, but i itry it. Create a Maker (like a granate) but with a huge radius to throw. Use a as example a light that is not attackable but visible. And your artillery fire only at that marked point until u remove the marker. Make the marker with a countdown (5 min as ...
by DOSorDIE
Wed May 06, 2015 8:19 am
Forum: Modding help
Topic: Artillery Cannon help required
Replies: 12
Views: 4094

Re: Artillery Cannon help required

Maybe only a bad idea, but i itry it. Make a Maker (like a granate) but with a huge radius to throw. Use a as example a light that is not attackale but visible. And your artillery fire only at that marked point until u remove the marker. Make the marker with a countdown (5 min as example) until it e...
by DOSorDIE
Wed May 06, 2015 8:09 am
Forum: Modding help
Topic: [Solved] Need little help for a item filter
Replies: 6
Views: 2123

Re: Need little help for a item filter

The right one was

Code: Select all

if item.stack.name == "coal" or item.stack.name == "raw-wood" then 
because we must filter it from "item-on-ground"

But you help us to get to the right direction.
by DOSorDIE
Wed May 06, 2015 8:06 am
Forum: Mods
Topic: [MOD 0.1.1] Colored Lights
Replies: 10
Views: 15165

Re: [MOD 0.1.1] Colored Lights

Thats cool for Multiplayer.
You can say: The things you need are in the blue sector.
Or when we have chests that we can use a color that we find it faster.

Great!
by DOSorDIE
Tue May 05, 2015 4:14 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44150

Re: [MOD 0.11.x] Item Collectors

I (better say my friend) has manage to build in a filter control.lua We have change that section: if #items > 0 then inventory = collector.getinventory(1) for _,item in pairs(items) do if not item.isitemonbelt() then if item.stack.name == "biter-small-corpse" or item.stack.name == "bi...
by DOSorDIE
Tue May 05, 2015 12:31 pm
Forum: Modding help
Topic: [Solved] Need little help for a item filter
Replies: 6
Views: 2123

Re: Need little help for a item filter

Great!
I will test it now

Thanks!
by DOSorDIE
Tue May 05, 2015 12:18 pm
Forum: Modding help
Topic: [Solved] Need little help for a item filter
Replies: 6
Views: 2123

[Solved] Need little help for a item filter

A simple question: What must i change the line that it takes only "Coal" or "Wood"? I konw this line is wrong ... if item = "coal" or "wood" then if #items > 0 then inventory = collector.getinventory(1) for _,item in pairs(items) do if item = "coal" ...
by DOSorDIE
Mon May 04, 2015 1:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44150

Re: [MOD 0.11.x] Item Collectors

Rseding91 wrote:You could use smart inserters to filter items out of the chest - would that not work?
No. I want that the Item Collectors collect only as example Iron and Wood and nothing else.
by DOSorDIE
Mon May 04, 2015 9:52 am
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44150

Re: [MOD 0.11.x] Item Collectors

Is it possible to make a Filter what I want to collect?
Its Ok when i must change it in the .lua ... but who and what? (make 2 or 3 as sample)

Thanks

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