Search found 249 matches
- Fri Aug 07, 2015 2:11 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13491
[Solved] Help me understand how combinator works
I can programming (Autoit) so i know how i would solve my problem with it But in Factorio there is only < = > ... i missing =< => ... So here is my problem: I want to balance the both production that the same number are in the box. As example 20 pipes and 20 gears or 50:50 or 200:200 no limit The pr...
- Thu Jul 30, 2015 8:27 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 541985
Re: Let's see your clever builds
Reverse Smart Filter
Pro: Filter only the one item out
Contra: Slow but i need a chest
Before: After: Config: I hope you like it!
Pro: Filter only the one item out
Contra: Slow but i need a chest
Before: After: Config: I hope you like it!
- Mon Jul 27, 2015 9:57 pm
- Forum: Mods
- Topic: [0.12.x] Treefarm-AC 0.2.0 (without glue turret)
- Replies: 3
- Views: 6634
Re: [0.12.x] Treefarm-AC 0.2.0 (without glue turret)
Thx ... work great
- Thu Jul 23, 2015 9:17 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164099
Re: [MOD 0.11.22] Supreme Warfare - 1.0.3
0.12 Update come soon!
Speedy Brain is very busy in the moment, but this weekend we will update it.
Sorry that you must wait
Speedy Brain is very busy in the moment, but this weekend we will update it.
Sorry that you must wait
- Mon Jul 20, 2015 11:37 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 52
- Views: 57962
Re: Combinator Contraptions
This is the first usefull thing i found for the Combinators ...
Great!
... i have believed the are useless for a normal fabric.
Great!
... i have believed the are useless for a normal fabric.
- Fri Jul 17, 2015 10:33 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138893
Re: Version 0.12.0
I played some hours now ... and wow ... no bugs found!!! :o Maybe when you produce walls and not taken it to a chest then it stop when 2 was produced ... but its not a bug :D only strange. Many things are changed and i like it. And finally the enemy are stronger and attack more ... wuhu ... no ultra...
- Fri Jul 17, 2015 5:26 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 138893
Re: Version 0.12.0
Its here!
Weekend is saved!
Thank you very much, but now excuse me i have to build a factory.
Weekend is saved!
Thank you very much, but now excuse me i have to build a factory.
- Thu Jul 16, 2015 1:01 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 78981
Re: Version 0.11.22
Where are the info for that?
Where you now that?
But i want play
Where you now that?
But i want play
- Thu Jul 16, 2015 7:47 am
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 78981
Re: Version 0.11.22
Will come 0.12 tomorrow?
- Fri Jul 10, 2015 5:03 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 21291
Re: 0.12 status
We know that a new Version will have many many bugs ...
Was the first 0.11 stable ... no!
But we play it and reports the bugs ...
You need 22 Versions to get it stable.
And 1000 Players found the bugs much faster as you ...
So whats the problem?
Was the first 0.11 stable ... no!
But we play it and reports the bugs ...
You need 22 Versions to get it stable.
And 1000 Players found the bugs much faster as you ...
So whats the problem?
- Sun May 24, 2015 7:58 pm
- Forum: Texture Packs
- Topic: [Request] Artwork for Supreme Warfare
- Replies: 14
- Views: 31492
Re: [Request] Artwork for Supreme Warfare
Better than i had dream about itYuokiTani wrote:
Great Work YuokiTani!
- Thu May 21, 2015 9:23 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164099
Re: [MOD 0.11.22] Supreme Warfare - 1.0.0
I've made a little video to show how artilleries work
https://www.youtube.com/watch?v=SB9cd-Qk8dU
https://www.youtube.com/watch?v=SB9cd-Qk8dU
- Thu May 21, 2015 8:58 am
- Forum: Texture Packs
- Topic: [Request] Artwork for Supreme Warfare
- Replies: 14
- Views: 31492
[Request] Artwork for Supreme Warfare
We need Artwork for our mod Supreme Warfare https://forums.factorio.com/forum/viewtopic.php?f=14&t=12447 As fan from Supreme Commander we have build in the Artys of it. Hopefully someone will help us and make a nice one for Factorio. What we need: Rocket Launcher ... something who fire Rockets ....
- Thu May 21, 2015 12:52 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164099
Re: [MOD 0.11.22] Supreme Warfare - 1.0.0
Im only the Alpha/Beta Tester but there are missing some infos ... Important: The Artys take all kind of ammo but fire only with the right one!!! SpeedyBrain is working on that ... ROCKET LAUNCHER (Ammo: HE Rocket) Perfect Addon for the defence ... this attack enemy in Range ... but prefer Units ove...
- Wed May 20, 2015 12:02 am
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 34494
Re: [MOD 0.11.x] Artillery Cannon - v1.0.1
Good Luck!
One Question ... can I use your Arty Graphics for own use?
That would be great and i will not use it if you have a problem with that.
Our Rapid Fire Arty need a better graphics.
Thanks
One Question ... can I use your Arty Graphics for own use?
That would be great and i will not use it if you have a problem with that.
Our Rapid Fire Arty need a better graphics.
Thanks
- Wed May 13, 2015 1:13 pm
- Forum: Ideas and Suggestions
- Topic: [Request] Inverted Smart Inserter
- Replies: 7
- Views: 7907
Re: [Request] Inverted Smart Inserter
Ok now i understand .... but this setup i had ... and its huge and do not allow a big impact of items (~1000 per train and that under 1 minutes) and its come so often that when only iron is on belt and i want filter it and the other belt is full the system fail totaly. With the "Inverted Smart ...
- Tue May 12, 2015 2:17 pm
- Forum: Ideas and Suggestions
- Topic: [Request] Inverted Smart Inserter
- Replies: 7
- Views: 7907
Re: [Request] Inverted Smart Inserter
A note to this: Such an inserter would make sense if you have mixed resource fields, to separate the output, to prevent for example that you iron-smelter gets suddenly stone. But (!) this works only, if you always have enough electricity! Which isn't the case of course. If your electricity goes dow...
- Mon May 11, 2015 8:49 am
- Forum: Ideas and Suggestions
- Topic: [Request] Inverted Smart Inserter
- Replies: 7
- Views: 7907
[Request] Inverted Smart Inserter
A smart Inserter the work inverted to the normal one. A Normal Smart you choose coal and he move coal. I want that i choose coal and he should move all exept coal! Please make a Smart Inserter like this ... EDIT: That what i want: http://fs1.directupload.net/images/150512/temp/mbujv7se.png And for t...
- Thu May 07, 2015 11:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Big Biters have a chance to drop an artifact
- Replies: 4
- Views: 4336
Re: [Request] Big Biters have a chance to drop an artifact
I have a MOD who drop with every enemy who died 1 small alien artifact and 25 of them can craft into 1 normal. For normal Factrio SMA_1.0.0.zip For Dytech SMA_Warfare_1.0.0.zip And a Corpse Collector who also collect the small alien artifact Dytech_Corpse_Collector_1.0.0.zip Have fun like i have it ...
- Wed May 06, 2015 2:06 pm
- Forum: Modding help
- Topic: [Solved] Need little help for a item filter
- Replies: 6
- Views: 2123
Re: [Solved] Need little help for a item filter
Thats Great ... and usefull for me.
Is there more?
For Ore as example?
Thanks!
Is there more?
For Ore as example?
Thanks!