Search found 249 matches

by DOSorDIE
Fri Aug 07, 2015 2:11 pm
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13491

[Solved] Help me understand how combinator works

I can programming (Autoit) so i know how i would solve my problem with it But in Factorio there is only < = > ... i missing =< => ... So here is my problem: I want to balance the both production that the same number are in the box. As example 20 pipes and 20 gears or 50:50 or 200:200 no limit The pr...
by DOSorDIE
Thu Jul 30, 2015 8:27 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 541985

Re: Let's see your clever builds

Reverse Smart Filter

Pro: Filter only the one item out
Contra: Slow but i need a chest

Before:
Before.jpg
Before.jpg (155.02 KiB) Viewed 7999 times
After:
After.jpg
After.jpg (148.34 KiB) Viewed 7999 times
Config:
Config.jpg
Config.jpg (186.99 KiB) Viewed 7999 times
I hope you like it!
by DOSorDIE
Mon Jul 27, 2015 9:57 pm
Forum: Mods
Topic: [0.12.x] Treefarm-AC 0.2.0 (without glue turret)
Replies: 3
Views: 6634

Re: [0.12.x] Treefarm-AC 0.2.0 (without glue turret)

Thx ... work great
by DOSorDIE
Thu Jul 23, 2015 9:17 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164099

Re: [MOD 0.11.22] Supreme Warfare - 1.0.3

0.12 Update come soon!
Speedy Brain is very busy in the moment, but this weekend we will update it.

Sorry that you must wait :oops:
by DOSorDIE
Mon Jul 20, 2015 11:37 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 52
Views: 57962

Re: Combinator Contraptions

This is the first usefull thing i found for the Combinators ...
Great!
... i have believed the are useless for a normal fabric.
by DOSorDIE
Fri Jul 17, 2015 10:33 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 138893

Re: Version 0.12.0

I played some hours now ... and wow ... no bugs found!!! :o Maybe when you produce walls and not taken it to a chest then it stop when 2 was produced ... but its not a bug :D only strange. Many things are changed and i like it. And finally the enemy are stronger and attack more ... wuhu ... no ultra...
by DOSorDIE
Fri Jul 17, 2015 5:26 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 138893

Re: Version 0.12.0

Its here!
Weekend is saved!

Thank you very much, but now excuse me i have to build a factory.
by DOSorDIE
Thu Jul 16, 2015 1:01 pm
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 78981

Re: Version 0.11.22

Where are the info for that?
Where you now that?
But i want play :shock:
by DOSorDIE
Thu Jul 16, 2015 7:47 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 78981

Re: Version 0.11.22

Will come 0.12 tomorrow?
by DOSorDIE
Fri Jul 10, 2015 5:03 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21291

Re: 0.12 status

We know that a new Version will have many many bugs ...
Was the first 0.11 stable ... no!
But we play it and reports the bugs ...
You need 22 Versions to get it stable.
And 1000 Players found the bugs much faster as you ...
So whats the problem?
by DOSorDIE
Sun May 24, 2015 7:58 pm
Forum: Texture Packs
Topic: [Request] Artwork for Supreme Warfare
Replies: 14
Views: 31492

Re: [Request] Artwork for Supreme Warfare

YuokiTani wrote: Image
Better than i had dream about it :o
Great Work YuokiTani!
by DOSorDIE
Thu May 21, 2015 9:23 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164099

Re: [MOD 0.11.22] Supreme Warfare - 1.0.0

I've made a little video to show how artilleries work
https://www.youtube.com/watch?v=SB9cd-Qk8dU
by DOSorDIE
Thu May 21, 2015 8:58 am
Forum: Texture Packs
Topic: [Request] Artwork for Supreme Warfare
Replies: 14
Views: 31492

[Request] Artwork for Supreme Warfare

We need Artwork for our mod Supreme Warfare https://forums.factorio.com/forum/viewtopic.php?f=14&t=12447 As fan from Supreme Commander we have build in the Artys of it. Hopefully someone will help us and make a nice one for Factorio. What we need: Rocket Launcher ... something who fire Rockets ....
by DOSorDIE
Thu May 21, 2015 12:52 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164099

Re: [MOD 0.11.22] Supreme Warfare - 1.0.0

Im only the Alpha/Beta Tester but there are missing some infos ... Important: The Artys take all kind of ammo but fire only with the right one!!! SpeedyBrain is working on that ... ROCKET LAUNCHER (Ammo: HE Rocket) Perfect Addon for the defence ... this attack enemy in Range ... but prefer Units ove...
by DOSorDIE
Wed May 20, 2015 12:02 am
Forum: Mods
Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
Replies: 47
Views: 34494

Re: [MOD 0.11.x] Artillery Cannon - v1.0.1

Good Luck!

One Question ... can I use your Arty Graphics for own use?
That would be great and i will not use it if you have a problem with that.
Our Rapid Fire Arty need a better graphics.
Thanks
by DOSorDIE
Wed May 13, 2015 1:13 pm
Forum: Ideas and Suggestions
Topic: [Request] Inverted Smart Inserter
Replies: 7
Views: 7907

Re: [Request] Inverted Smart Inserter

Ok now i understand .... but this setup i had ... and its huge and do not allow a big impact of items (~1000 per train and that under 1 minutes) and its come so often that when only iron is on belt and i want filter it and the other belt is full the system fail totaly. With the "Inverted Smart ...
by DOSorDIE
Tue May 12, 2015 2:17 pm
Forum: Ideas and Suggestions
Topic: [Request] Inverted Smart Inserter
Replies: 7
Views: 7907

Re: [Request] Inverted Smart Inserter

A note to this: Such an inserter would make sense if you have mixed resource fields, to separate the output, to prevent for example that you iron-smelter gets suddenly stone. But (!) this works only, if you always have enough electricity! Which isn't the case of course. If your electricity goes dow...
by DOSorDIE
Mon May 11, 2015 8:49 am
Forum: Ideas and Suggestions
Topic: [Request] Inverted Smart Inserter
Replies: 7
Views: 7907

[Request] Inverted Smart Inserter

A smart Inserter the work inverted to the normal one. A Normal Smart you choose coal and he move coal. I want that i choose coal and he should move all exept coal! Please make a Smart Inserter like this ... EDIT: That what i want: http://fs1.directupload.net/images/150512/temp/mbujv7se.png And for t...
by DOSorDIE
Thu May 07, 2015 11:47 am
Forum: Ideas and Requests For Mods
Topic: [Request] Big Biters have a chance to drop an artifact
Replies: 4
Views: 4336

Re: [Request] Big Biters have a chance to drop an artifact

I have a MOD who drop with every enemy who died 1 small alien artifact and 25 of them can craft into 1 normal. For normal Factrio SMA_1.0.0.zip For Dytech SMA_Warfare_1.0.0.zip And a Corpse Collector who also collect the small alien artifact Dytech_Corpse_Collector_1.0.0.zip Have fun like i have it ...
by DOSorDIE
Wed May 06, 2015 2:06 pm
Forum: Modding help
Topic: [Solved] Need little help for a item filter
Replies: 6
Views: 2123

Re: [Solved] Need little help for a item filter

Thats Great ... and usefull for me.
Is there more?
For Ore as example?

Thanks!

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