Search found 249 matches

by DOSorDIE
Tue Oct 27, 2015 2:46 am
Forum: Mods
Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
Replies: 35
Views: 26857

Re: [MOD 0.12.11+] {SSU} ScreenShot Utility

Its works only in a new game ... cant use it on a existing game.
by DOSorDIE
Wed Oct 21, 2015 10:07 pm
Forum: Mods
Topic: [MOD 0.12.20+] Packager 0.2.1
Replies: 18
Views: 29821

Re: [MOD 0.12.8+] Packager 0.1.1

But dead mod.
by DOSorDIE
Wed Oct 21, 2015 4:09 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36279

Re: [0.12.X] TimeButtons

Doesnt work with 0.12.12

Please fix
by DOSorDIE
Wed Oct 21, 2015 3:56 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 102957

Re: Introduction, Downloads & Release history

Cant create items with 0.12.12

Error while running the event handler: __test-mode__/gui.lua:520: LuaGameScript doesnt contain key get_localised_item_name.

Please fix

Thank you!
by DOSorDIE
Wed Oct 21, 2015 8:56 am
Forum: Mods
Topic: [MOD 0.12.20+] Packager 0.2.1
Replies: 18
Views: 29821

Re: [MOD 0.12.8+] Packager 0.1.1

Great Idea ...
But it is possible to pack 10 Item with different content?
So that i can make 4 Batteries, 3 Steel, 3 Electronic in 1 Box ... that would be great!
And easier to handle with Mods.
by DOSorDIE
Fri Oct 16, 2015 9:45 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50717

Re: Friday Facts #108 - Unexpected Features

Smoke is good, but the visibility of the Buildings & Co should not be restricted.
Maybe make i with a bit less density ... and of course with a option to deactivate.
by DOSorDIE
Thu Sep 10, 2015 11:26 am
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25636

Re: Belt counter

Putting a counter at each end of a (long) belt lets you limit the number of items waiting, rather than filling the whole belt: belt-limiter.png Left combinator group is a differentiator+filter that counts items removed from the left smart chest. Right combinator group is a differentiator+filter tha...
by DOSorDIE
Wed Sep 09, 2015 4:54 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54557

Re: [MOD 0.12.X][0.0.8] Rail logic system

Try to use the system but i have no idea how this should work I want in a train station that the train wait so long until all iron is unloaded. So i read the cargo and make with coombinator a signal that A=1 then iron < 1 ... that work great but how i bring the train to wait until he is emty? Railsw...
by DOSorDIE
Fri Sep 04, 2015 7:38 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 102975

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

2015-10-2 ???
I have no idea in which country you are live but here in Europe we have Month 09
by DOSorDIE
Thu Sep 03, 2015 8:53 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101241

Re: [MOD 0.12.x] Aircraft

Great mod. Only problem i have is to spot it when it is parked on concrete. It blends pretty well with it. Maybe make the textures a bit darker? Just for ease of use. They do look beautiful. You can change the picture from the Aircraft with the red one ... simply change the gunship_1_sheet.png with...
by DOSorDIE
Thu Aug 20, 2015 6:28 am
Forum: Texture Packs
Topic: [Request] Artwork for Supreme Warfare
Replies: 14
Views: 31492

Re: [Request] Artwork for Supreme Warfare

Thats a great gatling ...
Thanks!
by DOSorDIE
Tue Aug 18, 2015 11:22 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25636

Re: Belt counter

Its work great!

I have make a plan ... because the sample is hard to read
I hope so its more clear what to do
Counter V1.png
Counter V1.png (646.67 KiB) Viewed 17746 times
by DOSorDIE
Tue Aug 18, 2015 2:28 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292753

Re: Thank you (Make the dev-team happy today!)

Thanks for the great game!
Its now number 2 in my most playing Game with over 600 hours in under 1 Year.
Only topped by Civilization 5 with over 1200 hour but in 5 Years.
So you see I LIKE IT :D
And when i get a Negative Smart Filter im the happiest Factorianer in this forum :roll:
by DOSorDIE
Mon Aug 17, 2015 9:50 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101241

Re: [0.12.] Aircraft

This mod make so much fun and is so usefull ...

I would be cool if we can have a Bomber that can shoot cannon shells and capsule ... make it 20-30% slower and it would be perfect.
Then make a "Transporter" that have no weapons but many slots to transport something (like a car).
by DOSorDIE
Mon Aug 17, 2015 9:32 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 102975

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

GopherAtl wrote:What you can do is just plonk one of the item in a chest next to the number, it'll display the icon for you in alt mode XD
I lay a piece of zb. iron-plate right to the numbers ... so i know for how it is ... and make a white concrete (its a mod) as underground.
Infos.jpg
Infos.jpg (64.99 KiB) Viewed 8530 times
by DOSorDIE
Mon Aug 17, 2015 9:17 am
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 29212

Re: [0.12.X] Cannon Turret

Sorry for the entry in the wrong thread ... too many windows where open.

Nice idea, but when i build a bigger wall 2 or 3 thick?
A normal turret can shoot over walls so why you change it like that.
by DOSorDIE
Mon Aug 17, 2015 12:35 am
Forum: Texture Packs
Topic: [Request] Cannon Turret
Replies: 6
Views: 19742

Re: [Request] Cannon Turret

EDIT:
Was stand here was in the wrong thread
by DOSorDIE
Sun Aug 16, 2015 11:32 pm
Forum: Texture Packs
Topic: [Request] Aircraft mod images
Replies: 10
Views: 29438

Re: [Request] Aircraft mod images

The Blue one look great ... it reminds me of a Dralthi from Wing Commander. You only must changing the wing and a dream come true for me ... flying a Dralthi :mrgreen: And make it colorfull ... that the ememy see what they hit ... and to find it quick in the base (where did I parked it?) http://pre0...
by DOSorDIE
Thu Aug 13, 2015 10:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 102975

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

In the new Version you forget to disalbe the "Debug Mode" in config.lua
by DOSorDIE
Thu Aug 13, 2015 4:19 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 37898

Re: [MOD 0.12.x][v0.2.2] Logic Belts

Is it possible to get execpt a count a item (what is on the belt). I known that when many different on it they dont know what to show. The first item on is enough when come more than one. I want make a "splitter" with it that filter ... i speed up the belt who came the items one side ... b...

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