Search found 249 matches
- Tue Oct 27, 2015 2:46 am
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 26857
Re: [MOD 0.12.11+] {SSU} ScreenShot Utility
Its works only in a new game ... cant use it on a existing game.
- Wed Oct 21, 2015 10:07 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Packager 0.2.1
- Replies: 18
- Views: 29821
Re: [MOD 0.12.8+] Packager 0.1.1
But dead mod.waduk wrote:Similar Mod :
https://forums.factorio.com/forum/vie ... =94&t=7481
- Wed Oct 21, 2015 4:09 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36279
Re: [0.12.X] TimeButtons
Doesnt work with 0.12.12
Please fix
Please fix
- Wed Oct 21, 2015 3:56 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 102957
Re: Introduction, Downloads & Release history
Cant create items with 0.12.12
Error while running the event handler: __test-mode__/gui.lua:520: LuaGameScript doesnt contain key get_localised_item_name.
Please fix
Thank you!
Error while running the event handler: __test-mode__/gui.lua:520: LuaGameScript doesnt contain key get_localised_item_name.
Please fix
Thank you!
- Wed Oct 21, 2015 8:56 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Packager 0.2.1
- Replies: 18
- Views: 29821
Re: [MOD 0.12.8+] Packager 0.1.1
Great Idea ...
But it is possible to pack 10 Item with different content?
So that i can make 4 Batteries, 3 Steel, 3 Electronic in 1 Box ... that would be great!
And easier to handle with Mods.
But it is possible to pack 10 Item with different content?
So that i can make 4 Batteries, 3 Steel, 3 Electronic in 1 Box ... that would be great!
And easier to handle with Mods.
- Fri Oct 16, 2015 9:45 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50717
Re: Friday Facts #108 - Unexpected Features
Smoke is good, but the visibility of the Buildings & Co should not be restricted.
Maybe make i with a bit less density ... and of course with a option to deactivate.
Maybe make i with a bit less density ... and of course with a option to deactivate.
- Thu Sep 10, 2015 11:26 am
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25636
Re: Belt counter
Putting a counter at each end of a (long) belt lets you limit the number of items waiting, rather than filling the whole belt: belt-limiter.png Left combinator group is a differentiator+filter that counts items removed from the left smart chest. Right combinator group is a differentiator+filter tha...
- Wed Sep 09, 2015 4:54 pm
- Forum: Mods
- Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
- Replies: 61
- Views: 54557
Re: [MOD 0.12.X][0.0.8] Rail logic system
Try to use the system but i have no idea how this should work I want in a train station that the train wait so long until all iron is unloaded. So i read the cargo and make with coombinator a signal that A=1 then iron < 1 ... that work great but how i bring the train to wait until he is emty? Railsw...
- Fri Sep 04, 2015 7:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 102975
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
2015-10-2 ???
I have no idea in which country you are live but here in Europe we have Month 09
I have no idea in which country you are live but here in Europe we have Month 09
- Thu Sep 03, 2015 8:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101241
Re: [MOD 0.12.x] Aircraft
Great mod. Only problem i have is to spot it when it is parked on concrete. It blends pretty well with it. Maybe make the textures a bit darker? Just for ease of use. They do look beautiful. You can change the picture from the Aircraft with the red one ... simply change the gunship_1_sheet.png with...
- Thu Aug 20, 2015 6:28 am
- Forum: Texture Packs
- Topic: [Request] Artwork for Supreme Warfare
- Replies: 14
- Views: 31492
Re: [Request] Artwork for Supreme Warfare
Thats a great gatling ...
Thanks!
Thanks!
- Tue Aug 18, 2015 11:22 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25636
Re: Belt counter
Its work great!
I have make a plan ... because the sample is hard to read
I hope so its more clear what to do
I have make a plan ... because the sample is hard to read
I hope so its more clear what to do
- Tue Aug 18, 2015 2:28 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292753
Re: Thank you (Make the dev-team happy today!)
Thanks for the great game!
Its now number 2 in my most playing Game with over 600 hours in under 1 Year.
Only topped by Civilization 5 with over 1200 hour but in 5 Years.
So you see I LIKE IT
And when i get a Negative Smart Filter im the happiest Factorianer in this forum
Its now number 2 in my most playing Game with over 600 hours in under 1 Year.
Only topped by Civilization 5 with over 1200 hour but in 5 Years.
So you see I LIKE IT
And when i get a Negative Smart Filter im the happiest Factorianer in this forum
- Mon Aug 17, 2015 9:50 am
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101241
Re: [0.12.] Aircraft
This mod make so much fun and is so usefull ...
I would be cool if we can have a Bomber that can shoot cannon shells and capsule ... make it 20-30% slower and it would be perfect.
Then make a "Transporter" that have no weapons but many slots to transport something (like a car).
I would be cool if we can have a Bomber that can shoot cannon shells and capsule ... make it 20-30% slower and it would be perfect.
Then make a "Transporter" that have no weapons but many slots to transport something (like a car).
- Mon Aug 17, 2015 9:32 am
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 102975
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
I lay a piece of zb. iron-plate right to the numbers ... so i know for how it is ... and make a white concrete (its a mod) as underground.GopherAtl wrote:What you can do is just plonk one of the item in a chest next to the number, it'll display the icon for you in alt mode XD
- Mon Aug 17, 2015 9:17 am
- Forum: Mods
- Topic: [MOD 0.12.x] Cannon Turret
- Replies: 17
- Views: 29212
Re: [0.12.X] Cannon Turret
Sorry for the entry in the wrong thread ... too many windows where open.
Nice idea, but when i build a bigger wall 2 or 3 thick?
A normal turret can shoot over walls so why you change it like that.
Nice idea, but when i build a bigger wall 2 or 3 thick?
A normal turret can shoot over walls so why you change it like that.
- Mon Aug 17, 2015 12:35 am
- Forum: Texture Packs
- Topic: [Request] Cannon Turret
- Replies: 6
- Views: 19742
Re: [Request] Cannon Turret
EDIT:
Was stand here was in the wrong thread
Was stand here was in the wrong thread
- Sun Aug 16, 2015 11:32 pm
- Forum: Texture Packs
- Topic: [Request] Aircraft mod images
- Replies: 10
- Views: 29438
Re: [Request] Aircraft mod images
The Blue one look great ... it reminds me of a Dralthi from Wing Commander. You only must changing the wing and a dream come true for me ... flying a Dralthi :mrgreen: And make it colorfull ... that the ememy see what they hit ... and to find it quick in the base (where did I parked it?) http://pre0...
- Thu Aug 13, 2015 10:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 102975
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
In the new Version you forget to disalbe the "Debug Mode" in config.lua
- Thu Aug 13, 2015 4:19 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 37898
Re: [MOD 0.12.x][v0.2.2] Logic Belts
Is it possible to get execpt a count a item (what is on the belt). I known that when many different on it they dont know what to show. The first item on is enough when come more than one. I want make a "splitter" with it that filter ... i speed up the belt who came the items one side ... b...